For fans of the Mario Bros. games, Phil Lord and Chris Miller's animated “Super Mario Bros.” is a delight, and a far better film than the live action disaster from a quarter century ago. Nintendo's insistence on retaining the voice cast from the games, with Charles Martinet as Mario, Luigi, and several others, Jen Taylor as Princess Peach, and Kenny James as Bowser, was a very smart decision, and the main characters sound just as they do in the games, though, of course, all of them have a lot more to say.
Spoilers abound in this next paragraph, as I will be covering some of the major plot points and twists from the film itself, so come back after you've seen the movie. The film takes place in the Mushroom Kingdom, and doesn't go too much into the lore of the series itself, as there's really not that much to talk about. Mario and Luigi are plumbers caught up in fantastical adventures, Peach rules the kingdom with wisdom and kindness, Bowser kidnaps her, we all know this. Of course, as this is a 90-minute movie rather than a platforming adventure, the plot does have to be a bit deeper than the typical Mario game, and Lord and Miller, with their comedic genius and subtle character humor, have created something that makes complete sense within the confines of the Mario universe while also capable of keeping general audiences hooked. Bowser remains the main villain here: there's no “bigger bad guy” who comes along to force him to work with the Mario Bros. He wants to rule the Mushroom Kingdom with Peach at his side, and though he gets plenty of comic relief moments, he also gets to be quite menacing, and the fact that he gets to do this while also clearly being genuinely in love with Peach is an example of the film's excellent writing and just how well it captures these characters. At the same time, Mario and Luigi are written perfectly as well: Mario is brave and adventurous, Luigi is a bit cowardly, they both have their differences but also lots of similarities, and work together perfectly in the film, with tons of great brotherly moments between them. Other Mario characters like Yoshi, Toad, Wario, Daisy, and yes, even Waluigi, also get important moments in the film and get their chance to shine, but it truly is about the main four and how much character humor can be drawn out of them. The characterization of Peach, who never just waits around to be rescued but who is always actively working against Bowser and who plays a major role in the final battle, is also perfectly executed, and we even get a chance to see her share some scenes with Daisy in both the beginning and end of the film, scenes that give Daisy's character a distinct personality and role separate from Peach. Bowser's underlings, including his Goombas, Koopas, and Magikoopas, also get plenty of fun and humorous moments through the film, and there are tons of jokes and references that Mario fans will lap up, some of which can even be appreciated by those who've never picked up a video game! Super Mario Bros. is a fun, hilarious, and at times even heartwarming film, a love letter to the Mario franchise and to video games in general, and is an example of a Mario film done right, even if it sticks so closely to the video game formula. What Lord and Miller have done is nothing short of a miracle, and deserves to stand alongside Pixar's Sonic films as an example of how to bring a beloved video game character to life.
3 ½ stars out of 4
-from a review of Super Mario. Bros on Aaron's Film Critiques, posted on December 13, 2018
Dec. 14-16: $85,470,335
Dec. 21-23: $55,732,064
Dec. 21-25: $81,618,336
Dec. 28-30: $37,560,443
Dec. 28-Jan. 1: $60,181,336
Jan. 4-6: $19,053,714
Jan. 11-13: $12,763,528
Jan. 18-20: $8,374,576
Jan. 18-21: $10,225,744
Jan. 25-27: $4,990,736
Feb. 1-3: $3,775,684
Feb. 8-10: $2,551,848
Feb. 15-17: $2,071,400
Feb. 15-18: $2,461,339
Total Domestic Box Office: $373,907,861
Total Worldwide Box Office: $1,001,457,516
-Box Office Mojo's breakdown of the box office revenues of Super Mario Bros. (2018) (first ten North American weekends, plus domestic and worldwide figures, though the film didn't quite beat out the two Sonic the Hedgehog Pixar films at the box office, it still made far, far more money than it cost to produce, and was a huge success for Fox and Nintendo)
-
A year after the Kadokawa Massacre, many in the anime industry have begun to move forward, with new projects finally emerging from the shadow of the worst terrorist attack in Japanese history. Though the attack left an indelible stain on many, with many beloved creators, writers, and seiyuu killed, those who were left behind are putting forward some of the most heartfelt and inspiring projects in many years, and in 2019, we're likely to see the first work made that reflects the changed landscape of the industry. Studio Trigger's Billionfold, which revolves around a disillusioned high school girl who is forced to come to terms with her own mental health problems after inadvertently becoming the vessel for a sentient mecha from the ancient past, is said to be "directly influenced" by the events of the Kadokawa tragedy, with the anime's protagonist Kitaya fearing that she may hurt others after being plagued by violent thoughts. The series also pays homage to Neon Genesis Evangelion, though its creator has stated that its plot deals less with the spiritual and more with realistic issues in modern society. The show, which will consist of 24 episodes, is expected to debut in Japan in January of next year, and will be making its way to the West with a fully dubbed version a few months later. Many of Japan's most prominent and popular mangaka and anime creators had close friends who were killed in the tragedy, and tributes to the departed have begun to pop up, mostly in manga, over the past year. The incident is said to have effected Naoko Takeuchi, who narrowly avoided serious injury or worse after backing out of the event where the tragedy took place at the last minute, profoundly, and has delayed production of the long awaited continuation of the Sailor Moon manga, which is now expected to be released in 2019. Takeuchi has mentioned the incident in interviews only a few times, and says that it will likely influence how she creates "for the rest of her life". She has already stated that she will be changing one of the storylines in the upcoming manga, not because it has anything that might be viewed as insensitive in the face of recent events, but, according to Takeuchi, "because my changed worldview has affected how I write certain things, and I was no longer comfortable with how this story thread was going, so I will be doing something entirely different and that required a complete rewrite of an early chapter".
With 2018 seeing the delay or outright cancellation of many anime projects, it's been seen as the "missing year" in the eyes of many hardcore anime fans, and response to this has been controversial, with some supporting studios' decisions to scale back certain projects, and others railing against them. Many of these projects have been moved to 2019, which could end up being the most diverse and crowded year ever for new anime releases, but the loss of so much from 2018's anime landscape has altered the way that many fans view the medium, and some fans have taken to "web anime" as a way to fill the void left by the absence of these projects. While not nearly as sophisticated and skillfully crafted as official anime, web anime, which has popped up on sights like Nico Nico as well as Videocean and others, has proven itself to be quite popular, with Cherry-Cherry Chan, focused on a shoujo superheroine who saves people who don't want to be saved, and Kurayami, a horror-themed anthology in which the creator adapts so-called "creepypastas" to strange visuals and disturbing soundtracks, have been amongst the most popular. Another web anime, Kinoko Saibai, focused on sentient mushrooms who transform into humans to battle evil, started in 2014 but has seen its popularity explode over the past year, especially amongst Western fans. Web anime, with its more independent focus and not having to answer to fan controversies or major studios, has also been able to address the events of the Kadokawa massacre directly, with one popular video on Nico Nico depicting a fan who transforms into a superhero to beat the would-be attacker to death before he can harm anyone. Other webtoons have been more subtle or poignant, showing anime characters mourning the dead, or depicting the killer's thought process via the use of cartoons inhabiting their mind.
The Kadokawa massacre forever altered the landscape of Japanese animation, but the response from both studios and fans has shown that anime and manga are resilient media, and that it will take more than one incident, no matter how terrible, to keep them from entertaining and comforting fans around the world.
-from an article on Tubehound, posted on December 8, 2018
-
*A young woman, Rose Alvarez, stands on the GameTV stage. A 22-year-old and original to this timeline, Rose was brought on to replace Mari Takahashi, who stepped down from the show earlier this year.*
Rose: With Super Mario Bros. lighting up the box office, and Squaresoft announcing that their live action TV series Final Fantasy: The Warriors Of Light will be coming to Netflix next fall, adaptations of video game franchises have become a big deal. Some, like Metroid and the Blockbuster Tomb Raider series, have been great. Some, not so much. Many people say that video games should strive to be more true to the games themselves, so we here at GameTV have decided to make our own Final Fantasy series to show what it might be like if the show more accurately replicated people's experiences playing the games. Enjoy!
*We then go to a field, where Austin's character is running around in circles, stabbing goblins with his sword every once in a while.*
Austin Watson: I'M GETTING RIIIIIIIIIIIIIIIIIIIIIIPPED!!!! *shows that his muscles are growing every time he stabs a goblin, and he keeps running around in circles doing so*
Christina Grimmie: Ah, Downpour! I can see you're getting leveled up, but shouldn't we go buy some armor?
Avan Jogia: But where are we going to get the money?
Austin: *stabs another goblin, causing gold coins to fly out of its corpse like blood in a Kill Bill movie*
Avan: Ah, works for me.
*They wind up at the armor store, where the proprietor is showing off an incredibly skimpy outfit that's more like a bikini than an actual functional suit of armor*
Christina: Yeah, I'm not wearing that.
Proprietor: But it totally works! *takes the party outside to show the outfit on a training dummy* I call forth the ultimate power!
*A massive dragon summon nukes the training dummy from orbit. It's completely unscathed.*
Christina: Still not wearing that.
Austin: I'll take one!
*The next scene shows the party marching into battle, Avan and Christina's characters are fully decked out in armor while Austin is wearing the skimpy outfit from before. A man playing the Evil Emperor character laughs wickedly.*
Evil Emperor: Now it's time to face your fate! Battle me, for I- *gets struck down by lightning from the heavens*
Christina: What the hell?!
Austin: Look!
*Another powerful evil character descends from the heavens.*
Bryce Papenbrook: Ha! I'm the true enemy!
Christina: Wait, aren't you like God or something?
Austin: Yeah, we were just in church praying to you to revive our fallen teammate and singing worship songs. *quick flash to a scene showing the party in church, singing "Omniwrath is pretty good and totally not evil and stuff" to a melody that sounds a lot like the song "Awesome God"*
Rose: *in an Aerith costume, shown with a massive stab wound through her chest* I'm fine.
Bryce: Well, I'm actually evil! Because controversy!
Avan: NOOOOOOOOOOOOOOO! *falls to the ground, sobbing and having an existential crisis*
-from the December 20, 2018 episode of GameTV
-
Game Spotlight: Spider-Man: Into The Spider-Verse
Spider-Man: Into The Spider-Verse is an action/adventure video game based on the Spider-Man series of comics, particularly centered on Miles Morales, who plays a similar role in the comics ITTL as he does IOTL. While it does take a few story beats from OTL's animated movie, and also features a somewhat similar comic-inspired animation style, the overall plot is entirely different, focusing more on Miles' individual adventures and relationship with his friends and family, rather than focused on a multiversal crisis with Spider-Men from all around the multiverse. While the game does feature alternate versions of Spider-Man (hence the game's name), they don't play as much of a role in the overall narrative of the game as in the OTL movie, with the role of the alternate Peter Parker being significantly reduced. Instead, Miles' main ally in the game is Spider-Gwen, AKA Gwen Stacy, who in this game isn't from an alternate dimension, but is instead a school-mate of Miles' who has, like him, been leading a secret double life as a superheroine. The game is published by Electronic Arts and developed by a medium-sized studio that's never worked on a Spider-Man game before but has worked on some recently popular games, including TTL's Steep and the Gate series of games. The game plays somewhat like the OTL PS4 Spider-Mans, with a bit less of an open world feel but some slightly improved combat mechanics and web-slinging. The game also makes great use of its comic-like art style, allowing for some fun and unique visuals and jokes that add a bit of comic relief to the game. The player can level up Miles' abilities as they play through the game, either by using them or by collecting power-ups in the game world. It is possible to do side quests and missions in the game, though many of these side quests consist of performing certain tasks in storyline missions, which are a bit more open-ended than in a typical game of this nature. Subduing bad guys in a certain way, taking time to rescue a character or stop a crime in progress, or even talking to certain people can all earn power-ups, and since it's possible to go back and replay missions, none of these optional power-ups are missable. There are also certain segments where it's possible to play as Spider-Gwen, and she has her own set of unique skills and abilities. It's possible to level her up as well, though her skill tree is more straight forward, as you don't get to spend nearly as much time playing as her as you do with Miles. The game features a fairly diverse voice cast, a mix of industry veterans and newcomers, with both Miles and Gwen voiced by young actors fairly new to the industry but both still quite talented in their roles, their performances highly praised. The game's primary antagonist, Doctor Otto Octavius (Doc Ock) is voiced by Darin De Paul.
Into The Spider-Verse begins somewhat like the OTL movie does, with Miles Morales, a brilliant but troubled teenager, becoming Spider-Man after being bitten by a radioactive spider. Unlike in the film, Peter Parker never existed in this world, but Miles isn't the first to have been afflicted, as Gwen Stacy had her own encounter with a radioactive spider about six months earlier. Gwen, who was once sickly as a child with numerous bouts of cancer, was terminally ill when she had her own incident, and made a miraculous recovery since then, after which she became the Ghost Spider and began fighting crime ("Spider-Gwen" is a nickname that Miles gives her after learning her secret about a third of the way through, it annoys her at first but she later comes to find it endearing). Miles struggles to acclimate to his powers until he falls through a dimensional vortex and encounters the Peter Parker Spider-Man in the other world, later, this Spider-Man accidentally gets brought back through. Meanwhile, Doc Ock, whose experiments have caused both the dimensional tears and the mysterious radioactive spider incidents, is looking to travel to other dimensions in order to gain the technology required to solve the problems on Earth, not knowing (and later, we find out, not caring) that he's destabilizing the timeline. His only child, a son, was in the cancer ward with Gwen, and was a dear friend of Gwen's, but died around the time she became Ghost Spider. Miles uses his growing powers to battle mostly petty criminals and a few minor rogues' gallery villains. Meanwhile, he sees Dr. Octavius as a scientific mentor, not knowing that Octavius is causing the growing problems and chaos in the city. Eventually, Miles and Gwen team up, while the other dimensional Peter Parker begins rounding up alternate versions of Spider-Man who have been exiled from their own worlds by the rifts generated by Octavius' activities. As events progress and Miles becomes closer with Gwen, he also has to deal with growing strife from his parents and little brother, who are not only increasingly worried about him, but also getting caught up in the various events caused by all the extradimensional shenanigans. Finally, about two-thirds of the way through the game, Miles finally realizes that Octavius is the one behind everything, but as he realizes this, Doc Ock's activities cause absolute chaos in the city, bringing in all sorts of otherworldly threats and villains. Miles and Gwen team up with the alternate Spider-Man crew to stop these threats, but it eventually comes down to a showdown between Miles and Gwen vs. Doc Ock and a massive combat mech augmented by extradimensional tech (again, in a difference from the film, the alternate Spider-Men aren't involved, as they've returned to their own dimensions to deal with their own villains conjured up by Ock). The final battle requires the player to make good use of both Miles and Gwen's abilities, but it's Miles that lands the finishing blow, and Ock's tech is destroyed. The mad scientist goes to prison, while Miles and Gwen begin formally dating. Of course, they both know that a superhero's work is never done, and after the ending credits, they team up to do battle with another dangerous villain.
Spiderman: Into The Spider-Verse is released on December 3, 2018, to tremendous critical praise toward the game's graphics, gameplay, and storyline, with its characterizations of Miles and Gwen especially highly praised. It's considered the best superhero game of all time by many critics at the time of its release, enjoying much the same level of praise as the recent OTL Spider-Man games, or the Arkham series. It sells extremely well, becoming easily the best selling new game of the month, and one of the best selling titles of the holiday season. It also leads to increased recognition of Miles Morales in the Spider-Verse, much like the OTL movie did. Unlike IOTL, the game would be released with Stan Lee still around to see it: he's still alive as of the end of 2018, though he would pass away in 2019. He plays a small cameo role in the game, not as a costume salesman, but as one of Miles' teachers who imparts some sage advice to him. Though Stan Lee wouldn't play the game himself (as IOTL, he was quite frail by this time, with failing vision and a litany of health problems), but he was still well enough to appreciate the game and the critical reception to its release.
-
Other Significant Titles For December 2018:
Phantasy Star X: Darkness Across Space And Time: Released as a Virtua exclusive, the tenth game in the Phantasy Star series is also the most hyped and expensive JRPG of the year, with outstanding graphics and a combat system mixing traditional turn-based with some modern action flourishes such as timed hits and context sensitive actions. Its protagonists are a group of futuristic space travelers who witness the destruction of their civilization by the forces of darkness and travel back in time to set things right, battling villains from across the series in the process, with the game serving as a love letter to the series as a whole. More than a "greatest hits" compilation, the game features its own distinct plot and unique villains as well, with a sorceress named Lachesia serving as the game's primary antagonist, working alongside Dark Falz to bring darkness and chaos across all dimensions and time periods. It's a sprawling and epic game, and takes many beats from the online games as well, with its plot interweaving somewhat with that of Phantasy Star Online 3. It's not hugely popular in the West, with reviews criticizing the length and perceived tediousness of the game, but in Japan it becomes the second biggest Virtua hit of the year, just behind Panzer Dragoon Aquarius.
Celeste: OTL's indie darling about a young woman who ascends a mountain is brought to TTL, about a year later than its release IOTL due to some production delays and creative choices on the part of the creator. The game's plot and gameplay follow most of the same overall beats as the OTL game, but it's a bit longer, with slightly more polished gameplay and some different characters and storylines throughout the middle section of the game. Regardless of the TTL changes, it's still considered an outstanding and very challenging platformer and one of the best games of 2018. It would come to all current consoles and handhelds, even the fading Gemini, and would even see a mobile port eventually.
-
December 24, 2018
Lizzie Mellner had endured one of the most difficult years of her professional career. That it had also been the most rewarding had not been lost on her, but there had been so much work to do to get to where she was now. She'd endured death threats, hate mail, verbal abuse from all sides, but still, she knew she'd made a difference, even if she knew so many people resented her for it.
The media publication that she'd taken over, Cressida Lane, had been at the center of the #SpeakOut controversy. First to break some of the initial abuse allegations against some of the world's most powerful media figures, and the publication that had reported so vigorously in its favor... her staff had brought some of the most influential people in the world to justice, but at the same time, she'd angered a lot of people. She was no stranger to that, but this was so much different than anything she'd endured before. Even her old boss Meghan had called to apologize, but Lizzie knew it wasn't her fault. She'd planned to leave Cressida Lane for months before these stories broke... Lizzie just ended up being in the center of it all through sheer fortune.
Covering the misconduct in the video game industry had been the most trying. Lizzie had been one of the industry's most outspoken defenders, but as allegations piled up against companies like Ubisoft and Acclaim, she'd been forced to take a stand that it wasn't always comfortable to take. She especially disliked giving up the Miraculous Ladybug games... sure, Michel Ancel was no longer in charge of those, but his fingerprints were all over them... same with Beyond Good And Evil, which had been one of her favorite series of all time. She couldn't play those games ever again, and they were pioneering games full of feminist themes.
The year had been tough, but Lizzie was tougher.
And as she sat at the bar of that club in San Francisco on that Christmas Eve afternoon, ready to head home to have a quiet night with her wife Wendy, she thought about the past year and all its trials and tribulations, and was grateful for the people closest to her. They'd been the ones to get her through everything. Wendy especially... as much as Wendy loathed video games, openly railing against them week after week on Cressida Lane during the worst of the #SpeakOut revelations, she still accepted that Lizzie liked them, and even watched her play games that she personally despised, without a single "I told you so". She was the most supportive wife anyone could have, and Lizzie wished that all the people who'd directed so much hate at Wendy over the years could've seen how wonderful a person she truly was.
Yeah, right. Her being such a good person would probably make them hate her even more.
As Lizzie sighed, a familiar person sat down next to her. Lizzie turned and her eyes widened in happy recognition.
"Polly, what the fuck are you doing here?" said Lizzie, in about as friendly a tone as one possibly could when asking that question. "Don't you have like, kids or something?"
Polly Klaas giggled. At 37, she was now one of America's foremost experts in mass media's influence on human psychology, working as a professor at Stanford University, while also appearing as an expert on various TV shows and in various publications, including Cressida Lane. She too had followed the #SpeakOut movement with tremendous interest, and was enormously proud of her best friend for working so hard to share victims' stories with the world.
"Well, a little birdie told me that you'd be hanging out here, and I'm all done with my Christmas shopping, so I thought I'd stop by."
Lizzie gestured for the bartender to come over, and pointed at Polly.
"My friend can have anything she wants, on me," said Lizzie. The bartender nodded, and Polly preceded to order a very fancy, albeit non-alcholic drink, along with a light appetizer.
After placing her order, she then turned back to Lizzie, and the two briefly spoke about what had been happening with them both during this very busy week. Still best friends, the two spoke on the phone at least once a week, but their schedules rarely allowed them to meet up in person anymore, and so this chance Christmas Eve encounter was a rare treat for both of them.
"So is your husband still like, trying to get that house built?"
"Oh yeah, but you know how contractors are," said Polly. "It's been a minor nightmare, but the house is looking really lovely and we should be moved in by this time next year."
"God damn, that can't be cheap."
"We should get more than enough from our old place to cover the new one, with housing prices going up so much lately. And how about you, are you and Wendy enjoying your new place?"
"It's nice, but definitely not as cozy as the old one," said Lizzie with a laugh. "Whenever we snuggle on the couch it feels like we're wasting so much space."
"You two should adopt," said Polly with a smile. "Kids are fun... you do end up worrying a lot, though."
"Well, I can't blame you for worrying so much," Lizzie replied. "We've thought about adopting, but Wendy's kind of against it... considering how busy we both are, we don't really have the time to properly take care of kids right now."
"Understandable."
"...hey, is Nintendo still sending you a free game every month?" asked Lizzie.
"Why? Miss Big Shot with a big house can't afford to buy her own games?" Polly replied, snickering. "Yeah... I still get an email from them every month asking which one I want. 'Lifetime gift' means 'lifetime gift', though it's not like I'd get upset if they ever stopped. I let the kids pick for me now... this month they picked out that new Naruto game."
"Oh geez, that's still going, huh?" groaned Lizzie, rolling her eyes.
"Well, now it's his kid, Boruto or something."
Lizzie groaned again.
"Not a fan?"
"I couldn't care less about Naruto or Boring or whatever," said Lizzie. "I just like things to end. The Simpsons has been going on forever, Survivor is still going..."
"So's The Amazing Race, but I don't see you complaining about that."
"You were on there, they get a pass."
Polly sipped from her drink and smiled, looking around at the fairly sparsely populated bar. People were talking, the news was on...
"Looks like impeachment proceedings are about to start for Alex Kozinski."
"Good, fuck him," said Lizzie, sipping from her own drink. "Goddamn sexual abusing prick."
"I agree," Polly replied, though she wouldn't have used language quite that colorful. "Think he'll step down before they proceed with the trial?"
"Ugh, probably not," groaned Lizzie. "And it's gonna be close. I can't believe some Republicans are actually doing the right thing and considering voting to convict. Might actually have a chance of getting him off the bench."
"Hard not to considering what he's accused of," Polly said, taking another sip from her drink, then thanking the bartender as her food arrived. "Anyway, I hope things have been going well for you this year... I know it hasn't been easy."
"I'll be okay," said Lizzie, smiling warmly. "You've been through worse."
Polly shook her head.
"The people who tried to hurt me are gone," she said. "You still have to put up with so much."
"I've been putting up with death threats and misogyny for fifteen years," said Lizzie, taking a very long gulp from her drink before slamming her glass back down. "I'm numb to it now... you still have trauma, right?"
"I haven't had a nightmare in seven years."
"Seriously?"
"Mmhmm," said Polly, nodding and smiling.
Lizzie leaned over and hugged her friend tightly.
"That's the best news I've heard all year," said Lizzie.
"Better than Bill Cosby getting arrested?" replied Polly, returning Lizzie's hug.
"A smidge better, yeah," said Lizzie.
"Mmm... thanks for always being there for me," said Polly, finally parting from the hug. "You're probably the biggest reason I stopped having the nightmares."
"Hopefully a lot of victims will be able to say that soon," Lizzie said, her voice shaking slightly as her friend thanked her. "...Merry Christmas."
"You too, Lizzie," said Polly, before taking another sip from her drink. "You really have helped a lot of people."
"No," Lizzie replied, smiling. "They helped themselves."