2019 NBA Playoffs
First Round:
(1) New York Knicks over (8) Orlando Magic, 4 to 0
(5) Washington Wizards over (4) Philadelphia 76ers, 4 to 3
(3) Chicago Bulls over (6) Atlanta Hawks, 4 to 2
(2) Indiana Pacers over (7) Miami Heat, 4 to 3
(1) Los Angeles Lakers over (8) Los Angeles Clippers, 4 to 2
(4) Dallas Mavericks over (5) Seattle Supersonics, 4 to 1
(3) Las Vegas Aces over (6) Memphis Grizzlies, 4 to 0
(2) Denver Nuggets over (7) Portland Trailblazers, 4 to 0
Second Round:
(1) New York Knicks over (5) Washington Wizards, 4 to 1
(3) Chicago Bulls over (2) Indiana Pacers, 4 to 3
(1) Los Angeles Lakers over (4) Dallas Mavericks, 4 to 0
(2) Denver Nuggets over (3) Las Vegas Aces, 4 to 3
Following a hectic 2018 offseason in which Lebron James left the Cleveland Cavaliers to play for the Los Angeles Lakers, Lob City broke up (with Blake Griffin joining James in Los Angeles and Chris Paul jumping to the New York Knicks to play with Liu Fauzeng). and other teams made major moves with their own young superstars and seasoned veterans, the 2018-19 NBA season looked to be one of the most interesting in ages, with perennial title contenders Cleveland and Seattle considered to be out of the picture. Though the Cavs would fall to 29-53 after losing James, the Sonics would rally, thanks to their young core and a few veterans like Eric Bledsoe leading them to a surprising fifth seed and a date with the surging Dallas Mavericks. In the East, the Indiana Pacers would have a bounce back year after lucking into the #1 pick in the 2018 NBA Draft and selecting 19-year-old phenom Johnnie Hubbard, who would slot in at the wing next to veteran shooting star Klay Thompson. The two would form a potent combination, with Hubbard having the best rookie season since Willard Jones and averaging a 21-7-9 stat line, while Thompson would lead the league in three point percentage to take the Pacers to 60 wins and the #2 seed behind the defending champion New York Knicks. Unfortunately, fans who wanted to see a revival of the 90s Knicks-Pacers rivalry in the conference finals would be disappointed, as the Pacers would lose a close second round series to Stephen Curry's Bulls, and New York and Chicago would clash in the Eastern Conference Finals.
(1) New York Knicks over (3) Chicago Bulls, 4 to 3
Stephen Curry had been denied an NBA title for more than a decade, and he came into the 2019 playoffs hungry to taste NBA gold. However, Liu Fauzeng and the New York Knicks lay in his path once again, and despite shooting the lights out in the first three games to give the Bulls a 2-1 series lead, the Knicks bounced back to win a close Game 4, before beating Chicago once again in Game 5 to put the Bulls on the brink of elimination. Curry's 9 three-pointers in Game 6 would send the series back to Madison Square Garden for a deciding Game 7, but Liu Fauzeng and his supporting cast, including a resurgent Chris Paul, would be too tough to handle, and the Knicks won Game 7 fairly easily, 131-119, thanks to a 40 point, 12 rebound, 15 assist performance from Fauzeng.
(1) Los Angeles Lakers over (2) Denver Nuggets, 4 to 2
The Denver Nuggets would fail to reach the NBA Finals yet again, this time taken down by Lebron James and the Lakers in the conference championship. James and Blake Griffin formed a powerful 1-2 punch at the forward position that bullied the Nuggets in the paint and on the boards, and unlike IOTL, the Nuggets didn't have a strong center to neutralize them. They did have Willard Jones, and he played spectacularly, but he just couldn't take Denver to the promised land in this series, and Lebron and the Lakers were able to eliminate Denver in 6, splitting the first four games in the series before eliminating the Nuggets with two big wins.
2019 NBA Finals: New York Knicks over Los Angeles Lakers, 4 to 1
One of the major storylines going into this series was the showdown between the two former stars of Lob City, Chris Paul and Blake Griffin, one of whom would get their first NBA championship in this showdown of the two biggest media markets in the league. Though they were friendly to one another during the series itself, this was a somewhat physical series, even if it was never really all that much in doubt. Just like in 2018, Liu Fauzeng came to play, and though the Lakers tried to shove him around, even leading to a near-injury to Fauzeng in Game 3 that almost caused a fight between the two squads, Fauzeng would not be denied, scoring in the paint and from behind the arc, and thoroughly outplaying Lebron in this series. Once again, Liu Fauzeng proved himself to be the league's premier player, dominating in all facets of the game, and beginning to raise questions that he might be one of the NBA's all time greats. With three straight MVP awards and two straight NBA championships, he had already laid claim to being the game's best current player, and now he was already in the conversation with players like Michael Jordan and Magic Johnson for the title of all-time best.
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For the past few months, Google and several other companies have been lobbying vigorously for a law that would ban all data capping on home and mobile internet connections, preventing internet service providers and wireless companies from offering any plans except for unlimited service. Google has been especially aggressive in pushing this law, with the company issuing numerous statements and even sending representatives to testify before Congress that "data caps are an outdated relic of Internet service, with modern data streaming rendering such plans an unnecessary barrier to innovation". With Google's new cloud gaming service Stadia said to be placing a strain on the data usage of some heavy-duty gamers, it's easy to see why the company has been so motivated to get rid of them. Service providers have fired back, with Verizon issuing a statement that reads in part, "data caps allow us to offer competitive pricing to our customers, and our research has shown that a vast majority of them will never use more data than they are allotted, with only the top 3% of users ever actually needing unlimited data in any given month. As it currently stands, it's the people who use our service the most who subsidize access for most everyday users, but if data caps are made illegal via government overreach, it will be the other way around, with regular users subsidizing the service of our biggest data consumers". Comcast, which began rolling out data caps to its customers last year, also cited research showing that only around 5% of its users will ever need more than the alotted 1 terabyte of data per month, and that it plans to cut costs for most users if the data caps continue to reduce overhead costs for its services, providing more value to its customers and passing some of the savings along to them, while also re-iterating that it would be forced to raise prices if data caps were forced to go away.
At the moment, it does not appear that the proposed law to ban data capping would pass Congressional muster, even if an increasing number of representatives and senators are open to passing such legislation. Most moderate Democrats oppose the measure, especially in the Senate, though some, like Joe Manchin (D-VA), have proposed an alternative law that would make it easier for competing services to enter a municipality, giving customers an opportunity to choose if they wish to use a service where data caps are in place. In recent weeks, President Kennedy has voiced support for regulating the use of data caps, and has also expressed that he would be open to signing such a bill if it were to pass both houses of Congress. For now, the proposed bill is being debated in the House, and may come up for a vote as soon as next month, though it's still unlikely to pass in either house at this point.
-from a June 10, 2019 article on Kotaku
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Blockbuster To Introduce A Spooky New Lineup Of Animated Shows This Fall
The Blockbuster streaming service is set to launch several new animated shows aimed at kids and teens starting in September, and the unifying theme for this year is horror, with no less than four upcoming shows that will revolve around the horror genre in some way.
The most notable new animated show, and one we've been hearing about for nearly a year now, is a new take on Beetlejuice, which last received an animated adaptation in the late 80s that saw success on both CBS Saturday mornings and airing in re-runs on Nickelodeon later on. The new show, a joint Canadian-American production, is said to be a slightly more "mature" take on the property, with less focus on comedy and more of an ongoing storyline. Like the original animated show, it will revolve around the friendship between the teenage girl Lydia (voiced by Alyson Court, who reprises her role from the 80s cartoon) and the "ghost with the most", the undead prankster Beetlejuice, who is summoned forth by Lydia to assist her in her daily life while also taking her on various adventures. The original animated series focused less on Lydia's relationship with her human friends, choosing to spend more time in the land of the dead, the Neitherworld, but in this new series, Lydia's friends will also know about Beetlejuice, and will often be involved in their escapades, while we'll also learn more about the bureaucracy of the Neitherworld and we'll dive into Beetlejuice's everyday life apart from Lydia, including an exploration of just how he got to be a ghost in the first place. The series also brings on John DiMaggio to voice Beetlejuice, taking over from Canadian actor Stephen Ouimette, who voiced him in the original series. Lydia's friends will be voiced by Kimiko Glenn and Nicki Burke, while Tara Strong, who voiced the snobby rich girl Claire in the original series, will play a role in this new series as well. It's not yet been revealed which character she'll play, while Aubrey Plaza and Keith David have also been announced in as of yet unrevealed but "recurring" roles in the new show. The first 13 episodes of the rebooted Beetlejuice series will launch on the Blockbuster service in October, but coming in September will be two more animated horror shows, including a brand new IP known as Geisthaven, which will be an action-adventure show based around three preteen kids living in a mysterious and spooky town full of hidden terrors. Geisthaven is expected to be a more "serious" type of show, with showrunner Chris Butler calling it a "love letter to the nightmares of my childhood", but still with a child-friendly tone, with some comic relief mixed in with all the scares.
Blockbuster's scary new family lineup is expected to compete with shows such as Hex Girls which will be debuting on Cartoon Network in the fall, as well as shows on rival services such as Netflix and Paramount+, both of which are also launching scare-themed shows in the fall. Paramount+ will be the exclusive home of a TV-PG revival of Are You Afraid Of The Dark?, aimed at viewers who watched the show as kids back in the 90s and who are now looking for more sophisticated scare fare, while Netflix will be airing a horror-themed season of their hit Arcadia series, with showrunner Guillermo del Toro having brought in Hideo Kojima to pen an episode inspired by Silent Hill. There will be plenty of screams for kids and teens on streaming services this fall, and even adults will probably find at least one scary good show to binge before Halloween.
-from a June 19, 2019 article on Tubehound
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Game Spotlight: Star Siren: Battle Princess
Star Siren: Battle Princess is a 3-D beat 'em up game published and developed by Capcom for the Reality, Virtua, Nexus, and Stadia. The game is a reboot of the company's popular Star Siren series, which was a 2-D beat 'em up franchise focused on a magical superheroine and her friends. The reboot takes things back to basics: Star Siren's companions are all gone, though Capcom has left the door open for them to return in future titles. The focus in this game is on the titular superheroine, a schoolgirl who goes by Saiyuki in her civilian guise. Combat in the game plays out much like it does in the 2-D titles, with Star Siren able to use powerful magical attacks on her enemies, as well as melee strikes, with both accompanied by colorful visual effects much like what would appear in a magical girl anime show. The gameplay somewhat resembles OTL's Wonderful 101, and even uses many of the same systems and mechanics, giving the player a score based on how well and how stylishly they're able to defeat enemies, with the player using those points to cash in for power-ups and upgrades. With the full range of 3-D movement offered to the player, verticality becomes a major element of gameplay, with Star Siren able to leap and even fly all across the city, dashing across the rooftops of buildings and leaping down for powerful magical strikes. As players fight, they'll be able to charge up progressively more powerful and impressive attacks, which play out with impressive animations, the more powerful the attack, the more impressive it looks. Rather than performing a single mission objective in linear fashion, the player is frequently able to go out of their way to help civilians and battle foes, which provides the player with a better overall grade and better rewards, and can also show hidden cutscenes that reveal more of Saiyuki's character and the game's plot. The game's graphics are full 3-D, but with a heavy anime influence, with impressive cel shaded graphics and anime cutscenes appearing frequently, sometimes in comic-like panels as characters, both heroes and villains, react to the player's actions. The game's voice acting has also seen somewhat of a reboot, Cristina Pucelli no longer voices Star Siren/Saiyuki in the English dubbed version of the game, and instead, a younger actress has taken over the character, an original TTL voice actress who was 23 when she dubbed her lines, and who has become a fairly popular anime dub actress in TTL's world, she'd be a name as recognizable ITTL as someone like Erica Lindbeck would be IOTL. Most of the game's dub cast consists of actors who would be quite familiar to anime watchers, both OTL and TTL.
As par for the course for a typical reboot, the game serves as an origin story for this new Saiyuki, a 15-year-old high schooler in Japan who is transformed into Star Siren after being attacked by monsters during a festival at a park. The game sees Saiyuki juggling her civilian life with her new superhero life, a frequent source of tension for the character, who is unable to reveal her identity to her friends or family. Her major superpower, besides her actual magical abilities, is hope and determination... she won't let innocent people come to harm, and will battle anyone who tries to do so. The antagonists are a succession of villains, with three Big Bads over the course of the game's five act structure, each succeeding the next, with minons and subordinates galore, as well as various "monster of the day" type characters. This gives the game a very fast pacing not unlike that of OTL's Mischief Makers, with more menacing and powerful villains taking over the more the player moves through the game, other villains recurring, and a grand overall villain at the top of it all. The game's primary antagonist, the one in charge of the entire villainous army, is the Grand Architect Raythor, who has decided to launch an invasion of Earth in order to use it as a base for his armies, but also to capture Earth's Core Crystal, the source of all magical energy on the planet, which Raythor believes lies deep within the planet, but which actually has been absorbed into Star Siren herself as a protective measure. Star Siren battles through Raythor's armies before a grand battle with the villain himself, all the while dealing with various tensions and problems that she's been forced to face over the course of the game. She's never able to reveal her identity to anyone, though one of Raythor's minions who defects to the side of good does learn who she really is, and becomes an ally to her before tragically sacrificing himself in a battle in the game's final act. Ultimately, Star Siren defeats Raythor with the power of love, destroying him and sending his armies packing... with the sequel hook that he was just the beginning and that there's actually a great empire of evil up there in the stars somewhere.
Star Siren: Battle Princess is released on June 4, 2019, receiving an excellent critical reception largely thanks to the game's outstanding combat, some of the best beat 'em up 3-D gameplay in a game in recent memory, compared very favorably to Bayonetta (though obviously not as gory). Saiyuki's character is also praised, while the rebooted Saiyuki is different somewhat from her previous version, she does retain all her best personality traits and is still quite recognizable as the classic hero. The plot is a bit derivative and predictable, but most critics let this slide, as the game is meant to mostly be an homage to shoujo anime. It's easily the best selling Star Siren game in many, many years, selling faster than any game in the series since Star Siren Nakama, and ultimately becoming the best selling game in the series overall when all is said and done. It's one of Capcom's most successful reboots ever, and a much needed change of pace for a heroine that was starting to become stale.
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Other Significant Titles For June 2019:
Kirby's Dream Revolution: The Reality's second and last mainline Kirby title sees the familiar pink puffball in a very familiar 2-D action game, scrapping the party elements of 2015's Fantastic Party and just going balls-to-the-wall classic Kirby. While fans are disappointed again that it's not a 3-D Kirby game as was rumored, this is still an exceptional, content-rich title, an homage to the original Kirby's Dreamland but with so much more content, including three Arenas, each one tougher than the last, and 4 player gameplay similar to Star Allies from OTL. Almost all the classic Kirby characters returns, there are plenty of homages to old games in the series... while the fact that it's still cookie-cutter Kirby does limit it from getting truly outstanding reviews, it's just about as good as the classic Kirby formula gets, and this game averages solid mid-8s while getting a lot more sales than Fantastic Party.
Virtua Tennis: Grand Slam: An excellent tennis title for the Apple Virtua, this game features real world tennis superstars and a wide variety of different court types and gameplay styles, focusing on both simulation-style realism and VR gameplay, with lifelike motion controls (or just the ability to use the regular controller). This is an excellent tennis sim and gets good sales, and is regarded as one of the year's best sports games.
Dragon Quest: Luminaries Of Legend: An iPhone G title from Enix-Keiken, this game is to Dragon Quest what OTL's Fire Emblem Heroes is to Fire Emblem, an RPG with a heavy focus on gacha, in which players are able to recruit a variety of heroes from across the series to partake in various quests as they journey to battle an evil wizard dragon king known as Dracodominus. Despite the gacha mechanics, this is still considered to be quite a good RPG, the gameplay is classic Dragon Quest but with some nice twists, the graphics are great (easily comparable to OTL's Dragon Quest XI), and the storyline is fairly compelling. It's a massive hit in Japan and puts a lot of iPhone G units in players' hands over there, while doing decently well in Europe and the United States.
Do The Crime: Developed by Rockstar Games as a sort of top down throwback to their Race 'n Chase series, this game blends arcade style driving and shooting gameplay with the wide open world sandbox stylings of Grand Theft Auto. The player is thrown into the role of a criminal who is given missions from various crime bosses, but can also just go around committing crimes in the city, including robbery and murder. Its arcade-style gameplay and somewhat retro inspired graphics prevent it from being as bloody or gory as Grand Theft Auto's main games, but it's still quite controversial, and definitely seems designed for people who spend more time in GTA screwing around doing rampages than actually completing story missions. It's a lot of fun, and sells millions of copies, but it's not as deep or engrossing as the Grand Theft Auto games, and reviews are only good to great and not excellent. It's released on all the current consoles as well as the iPhone G, and would make it to Game Boy Zero in 2020.
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June 26, 2019
Hideo Kojima has been hard at work on his upcoming next-generation giant mech game, Awakened From The Earth, as well as various other projects over the past couple of years, including a complete remake of his classic game Snatcher, which is now complete and will be releasing in a few short months. It's a rare opportunity when he actually has some time to enjoy himself and relax, and when he does so, he prefers to be with friends. On this particular day, he's been hanging out at a bar in Tokyo with his longtime friend Masahiro Sakurai, who has just been able to celebrate the successful launch of his own project, Kirby's Dream Revolution. Like Kojima, Sakurai is a relentless worker, and has already begun work on the next game in the Super Smash Bros. series... though despite many people asking him, he's unable to reveal its existence just yet. Sakurai hopes that Nintendo will find occasion to announce it soon... the game's development is already well underway.
"I can't wait to play Snatcher all over again," said Sakurai, laughing before taking a sip from his drink. "Of course, this will be an entirely new game, won't it, Kojima-san?"
Kojima laughed, nodding before taking a big swig from his own drink and placing the glass back down on the table.
"People will finally get to see all of those exciting moments in detail! Part of me is sad, I loved to keep people guessing about what certain things meant, seeing them play out in full animation will answer questions that I'm not sure I want to answer."
Kojima certainly loved his metaphors and mysteries, though Sakurai had seen enough of the new Snatcher to know that for all the questions the new game answered, it would also raise even more.
"I don't think you have to worry... you introduce so many new plot threads and characters, they'll leave people guessing for just as long as the old game did."
"I'm glad you're confident in that... perhaps I will make another game in another 30 years!"
The two exchanged another laugh, and Sakurai took another sip from his drink. He set it down, letting out a sigh. Work on the new Smash Bros. game was exhausting... so many new gameplay modes and characters, he'd often spent more than 100 hours a week leading his team. He knew many programmers couldn't handle the crunch, and that was fine... but he was an absolute work fiend, he wouldn't know what to do with himself if he wasn't spending so much time on his games. His mind was always racing with new ideas, new designs... he shared some of them with Kojima, the two often bounced ideas back and forth, what ideas they had that weren't restricted by confidentiality agreements, anyway. He still hoped someday that the two might be able to work at the same company together, so they could reveal all their ideas to each other... sometimes it was hard for him to keep track of what things he could reveal and what things Nintendo wanted him to keep secret!
But for all the work Sakurai had been doing on his games, Kojima had been working harder... not just on Snatcher and Awakened, but on a myriad of other projects for Ubisoft. He'd been all over the world, working on one project with one company and another project with the next, he was always talking to collaborators and friends, turning down what he had to, but taking on perhaps more than he could handle.
"Are you all right, Kojima-san?" asked Sakurai, looking across the table to see that his friend seemed to have temporarily nodded off. Kojima quickly nodded, and even laughed to let Sakurai know he was wide awake and doing just fine.
"Of course, we were still talking about Snatcher, weren't we?"
"We were indeed, but maybe we can talk about something else now..."
"Who's going to be in the new Smash Bros.?" asked Kojima. "I have some ideas, and not just for my characters! I think Sadira Blackheart would make a good entry..."
Sakurai just laughed, unable to share anything about the upcoming game's roster, or even that it existed at all, though everyone knew one was coming. As the two resumed their conversation, Sakurai still had worries about his friend, who'd taken on so much work and hadn't let up in over a decade. His own doctor had warned him about the effects his schedule was having on him, he could only imagine what Kojima's schedule might be doing.
Maybe we can both get some rest after our games come out next year, thought Sakurai, trying to fight back his worries by keeping his own spirits up. Maybe you'll be able to retire, old friend.