At Your Service: An Alternate Console War

32Xed-Out
  • Deleted member 100251

    Hayao Nakayama wanted something to compete with the Atari Jaguar but this just wasn't it. Upon seeing the demos for it, he was unsatisfied - a. it was just an add-on to Genesis and b. SEGA was now going to be outpaced by Sony's PlayStation and this wasn't going to help. Nakayama had a sinking feeling following his decision to end negotiations with Sony and now it bit back hard. It was going to be a waste of time and resources, resources that could be spent on fully fleshing out the Saturn. So, on one fateful summer day in 1994 - Nakayama made a decision, a decision that ended up paying out in the end. He called up Tom Kalinske and gave an order. What was the order? The order was to cancel it.

    And what was it?

    It was the 32X.

    New York Times said:
    September 1, 1994

    SEGA to cancel 32X
    SEGA revealed the 32X, a hardware add-on to the popular SEGA Genesis, this June at the Consumer Electronic Show. But, it has since been cancelled. When asked on the reasoning, head of SEGA of America's research and development team Joe Miller gave this to offer, "Well, I don't know the exact reason on why the 32X was x-ed out as one day, Tom just came in and told me that we were to end production of the 32X. But, if I were to make a guess it would be that it is to divert more resources to the upcoming Saturn." SEGA of Japan has yet to give incite on the situation. Regardless of what the Saturn is using those resources for, its going to have to be big. With Sony's PlayStation seeking the first 3D game console experience, current market leaders Nintendo and SEGA will have to step up their game.
     
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    Slowing the Orbit
  • Deleted member 100251

    (Surprise! Managed to squeeze time in :) )

    Game Informer said:
    November 1994​
    SEGA to delay the Saturn
    Earlier this week, SEGA revealed that they are going to delay the release of the Saturn. Reasons for this include being hard to develop for (earlier developmental kits sent to 3rd parties were found to be hard to develop games on by said companies). The Saturn's release later this month in Japan was highly anticipated but now it is set to release by Summer of 1995. This arguably gives the PlayStation, set to release in December, a lead, but how big of one?

    Results for 'SEGA' on GetOnBoard said:
    is sega domed? by ilovesonic, February 17th, 1995
    supernintendofan3 said: hopefully, yay for the day when they go 3rd party.
    pcnotacdc said: uh "domed"? do u mean doomed?
    seguy said: i dont think sega hq is domed, so no
    whatnintendont said: No, SEGA delayed the Saturn for good reasons - other companies couldn't really make games for it. That could've been a fatal mistake. Better they fix it now and release it when its perfect.
    alexkiddinaround said: ^ this guy speaks the truth
    ilovesonic said: ok thx
     
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    The Other Sonic
  • Deleted member 100251

    (Found a way to do it w/o my computer! :D)
    Wall Street Journal said:
    April 26, 1995
    Panasonic ditches 3DO for Nintendo
    Sunday, April 9th Panasonic revealed that they have cut ties with the 3DO Company and have struck a deal with Nintendo. Though they haven't revealed the contents of the deal. Industry insiders claim that Panasonic is set to make the CD drive for an upcoming Nintendo console. Panasonic's line of FZ-1 and FZ-10 REAL 3DO consoles are set to be discontinued by November. Reasons for leaving 3DO are said to include of lower than expected sales and the lack of viability. 3DO founder Trip Hawkins has said, "Losing Panasonic is a unfortunate loss, but it's something we'll have to deal with."

    Results for 'Panasonic' on GetOnBoard said:
    Nintendo w/ Panasonic - 3x a charm? by supernintendofan3, May 1st, 1995
    supernintendofan3: this has to be something console related, maybe their next console???
    itsame: Following what happened w/ Sony and Phillips, I'm surprised Ninten tries again. But, fingers crossed.
    seguy: fall, FALLLL
    alinktothenet: who knows, can go either way
    internetbowser: guess we'll have to wait and see, might not even be console related
     
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    A Fine Saturnday Afternoon
  • Deleted member 100251

    After its delay, on one very different May 11th, the Sega Saturn was launched in Japan, with a cost of 25,500 yen (around 300 USD). While an earlier version of the Saturn used 2 Hitachi SH-2 CPUs @ around 28 MHz along with 2 different GPUs, the current version of the Saturn uses a SH-3 CPU running @ 45 MHz, along with one unified GPU that handles the functions of the two original GPUs. Making the system easier to develop for and much more attractive to third parties. Major launch titles include Clockwork Knight, Daytona USA, Virtua Fighter, Space Harrier, Tempo, Shadow Squadron, Metal Head, and Darkstalkers. The Saturn sold 210,000 units on its first day in Japan - becoming SEGA’s most successful console launch yet. The beginning of summer also brought titles such as Panzer Dragoon and Knuckles’ Chaotix.

    Famicom Tsūshin: 28/40

    While the Japanese launch was strong, some argue that the American launch was stronger. On September 2nd “Saturnday”, 1995 - the Saturn launched in America. Notable launch titles in America include of Clockwork Knight, Daytona USA, Panzer Dragoon, Bug!, Knuckles’ Chaotix, Fahrenheit, Virtual Fighter, Kolibri, Ratchet & Bolt, and Doom (also released on the SNES this day). The Saturn sold 100,000 units in its first day in America.

    Next Generation: 4/5
    —————
    On October 5, 1995, Nintendo released Star Fox 2 on the SNES to decent sales and better reception.
    “EGM” said:
    Star Fox 2 expands on its predecessor, expanding its cast with two new charming additions, new fighters, walking with the Arwing, and so much more. We give this star a 32/40.
    —————
    November 24, 1995 Shoshinkai #7
    Showtime.
    This was the day the N32 was revealed - Nintendo’s next console (the thing Panasonic is helping out with), scheduled to be released in August for Japan, October for America. Panasonic was only one of the couple companies Nintendo collaborated with in order to develop it - others include NEC (helping out with the CPU, which runs @ ~60 MHz), SGI (stolen out of SEGA’s reaches, made the Reality Coprocessor - the system’s GPU, which runs @ ~41.5 MHz), and Phillips (coordinating a sound chip, its first in a while). Trailers were shown for the first couple of games - the first 3D Mario: Super Mario 32, a jet ski racing game (a sequel to the original Wave Race): Wave Race 3D, a new Pilotwings: Pilotwings USA, footage from Mortal Kombat, and a port of Killer Instinct 2.
    The N32 attracted audiences and created hype among fans. Even stealing some of the attention and spotlight from the already popular PS1 and Sega Saturn.

    Following the release of the Saturn, many people started to see a triad. This only supported it. What became clear over time was that the duo became the trio - Nintendo, Sega, AND Sony. The former began to see the latter as a threat/competitor and vice versa. A New Age of the Console Wars would start to unfold - while the Age of 2 was over, the Age of 3 began.
    Where others have failed Sony will succeed, in their eyes - they have to.
     
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    N32 Reactions
  • Deleted member 100251

    Results for 'N32' on GetOnBoard said:
    N32 Reaction Megathread by Oddmanout (MOD), November 26th, 1995 (1/5)

    supernintendofan3: holy crepe, holy crepe - that. was. awesome!!
    alinktothenet: GUYS, IMAGINE ZELDA
    internetbowser: SM32 looks amazing, can’t wait to play that plant factory world with those robot gardeners (they look like watering cans!). I think it’s called “Going Green Factory”?
    itsame: its using a ton of bits AND bytes, it’s stronger than the Saturn!
    pcnotacdc: ill admit, it doesn’t look half bad
    mamaluigi: GIVE ME LUIGI in SM32, or GIVE ME uh nevermind that last part. just give us Luigi plzz nintendo!!1! also @internetbowser , that level does look cool tho peach’s castle and cool, cool mt look better
    ilovesonic: saturns better
    samusaran: i need a 3d metroid, i need ittt
    supernintendofan3: @ilovesonic shoo shoo
    mccloud:following how good SF2 was, i can’t wait until SF3!!!
    kingdededede: i wonder if it’ll get kirby
    seguy: lol, looks lame
    samusaran: @seguy hush, u r misguided. soon u’ll learn
     
    Release the N32! (In Japan)
  • Deleted member 100251

    (The first part of the N32 release two-parter, American release will come later today or tomorrow)
    —————
    The day was August 16th, 1996, a Friday, and for many in Japan, a long waited day. What happened that day? Well, the release of the N32 of course. This was the day that the N32 would finally be released. It sold 400,000 on its first day. Major launch titles include of:
    • Super Mario 32: The first ever 3D Mario game. Although it wasn’t the first 3D platformer, it revolutionized the genre. The plot follows Bowser having once again captured Peach - and now its up to Mario to save her. Through her castle, he must travel to all 25 worlds and collect at least 100 of the 150 Power Stars (which allows him to progress). There are also many secrets around Peach’s Castle which also give him stars. Notable worlds include:
      • Booming Band Cafe: A world that takes place entirely in a cafe. Starting off in a mouse hole on a shelf, Mario has to traverse various instruments (such as a piano) to make his way to the bar part of the level, where he fights a giant bouncing music note.
      • Going Green Factory: A meld between a jungle and a factory where Mario will find robot gardeners distressed as the factory has been shutdown, so they can’t make anymore trees. After traversing vine conveyer belts, climbing up beanstalks, and fighting plant-based enemies, Mario reaches the heart of the factory where he has to destroy a giant mechanical Spindrift in order to save the factory and turn it back on.
      • Chai Kingdom: A 3D reimagining of Chai Kingdom from Super Mario Land - including Daisy’s own castle (with Daisy herself), this world is the only world without enemies (though friendly Goomba and Koopa NPCs appear), but does have various challenges Mario needs to complete.
    • Pilotwings USA - A collaboration between Nintendo and Paragidm Simulation, and the second installment in the Pilotwings series. It is a relatively simple simulator having you do certain tasks while over famous US locations like the Golden Gate Bridge, Mt. Rushmore, the Satue of Liberty, and the Seattle Space Needle, as well as famous US cities like New York City, Washington D.C, San Fransisco, Chicago, and Boston.
    • Resident Evil - This wasn’t the first time consoles saw Resident Evil, Capcom originally released it a couple months back for the Saturn.
    • Tobal No.1 - A fighting game by DreamFactory and released by Square, it was a decent enough success for Square to keep an eye on the company and for a sequel to be made. (It was also bundled with a demo of FFVII)
    • Wave Race 3D - The second title of the Wave Race franchise and a follow-up to its Game Boy predecessor. The game features 15 tracks and 5 playable characters, along with 5 game modes. The five game modes include of: Championship, Warm Up, Time Trials, Stunt Mode, and Multiplayer. The tracks increase in difficult as each is unlocked. The last of the tracks is considered the hardest - Blownover Bay starts off from a beach (surrounded by a jungle) with multiple small wooden docks. Once it starts, hurricane-like conditions start happening. By lap 1, wind speeds are high enough to slow down players. By lap 3, wind speeds have decimated the island, and carry debris, if a player gets hit they are stopped all together.
      • The playable characters include of:
        • Ryota Hayami (Japan)
        • Dave Mariner (USA)
        • Ayumi Stewart (USA)
        • Miles Jeter (Canada)
        • Ava Jack (Australia) - Has poor handling and grip, but is the fastest. She also has moderate acceleration.
    The system was so far generally well-received with all 5 launch titles garnering positive reviews.

    Famicom Tsūshin: 34/40
     
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    N32’s American Release
  • Deleted member 100251

    Whether the N32 was released in America on October 19th or 20th of 1996, is still a question many ask - becoming a popular forum topic many still debate. As some say it was released on midnight of the 19th, while others say it was already early morning of the 20th. (Depends on which coast you ask). Nevertheless, the N32 still sold 250,000 units in its first day in the US. Launch titles include of:
    • Super Mario 32
    • Pilotwings USA
    • Wave Race 3D
    • Killer Instinct 2: Gold Edition - A port of one of Rare’s arcade fighting games and a sequel to Killer Instinct. The port adds a training mode and improved audio.
    • Cruis’n USA - A port of Midway’s arcade racing title of the same name. The game was released mostly uncensored but under the Teen rating by ESRB.
    Next Generation: 5/5

    Nintendo of America also made a marketing deal with McDonalds in regards to SM32, allowing McDonalds to create toys based off of the Mario franchise from October 5th to October 26th for its Happy Meal menu. The toy line helped promote SM32 and increase its sales. The lineup primarily included little figurines of Mario, Peach, Bowser, and Toad along with Yoshi, Daisy, and Luigi. Though there also were a plush Power Star and One-Up Mushroom. This toy line would later become very rare and hard to find, creating races and bidding wars between Nintendo and Happy Meal collectors to see who could find/get one first.
     
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    November 1996
  • Deleted member 100251

    November 1996

    In America, the N32 was still a very new console - not even being out for a month. Its lineup was considered strong but small. Titles released in America this month for the system include of Wayne Gretzky’s 3D Hockey, Mortal Kombat Trilogy, and Tobal No. 1. Mortal Kombat overshadowed Tobal No. 1 but both were considered good games.

    Japan on the other hand didn’t receive anything big - only a minor Japan-only baseball game.
    What was going to be released in Japan, Enix’s Wonder Project J2 was instead released on the PS1 - having been stolen by Sony and dissuaded from releasing on the N32 due to Square’s support of the system.

    Tomb Raider was released in America for the Saturn. Although it might’ve been released on the PS1, SEGA convinced Core Design/Eidos otherwise - keeping the title and its successors SEGA only. For the time being...
     
    December 1996
  • Deleted member 100251

    December 1996
    The N32 had a decently strong holiday line-up this month in both America and Japan.
    In America, Star Wars: Shadows of the Empire, Tobal No. 1, Resident Evil, and NBA Hangtime were released.
    Although Shadows of the Empire was still released in December, it was delayed a couple of weeks to fix faulty camera angles and unweildy controls.
    In Japan, Mario Kart R and Mega Man 8 were released.
    Mario Kart R is the second Mario Kart title and the franchise’s first 3D installment.
    It features a roster of 10 playable characters including Kamek and Daisy. It has 6 cups, and 24 courses in total. The Cape Feather, an item from the original game, makes a return, and can be used as a hang glider that traverses faster than the normal carts. When playing multiplayer, it uses a split-screen.
    2 of the cups include:
    The Leaf Cup is the second hardest cup, the courses are Going Green Factory, a 3D adaptation of Donut Plains, a 3D adaptation of Vanilla Lake, and Tanooki Forest (a forest level with Tanooki).
    The One-Up Cup is the hardest out of all of the cups. The courses include of an altered Rainbow Road, Dino Dino Jungle, Jumpman Sewers (a sewer like course with red scaffold piping, and references to Donkey Kong), and a 3D adaptation of Ghost Valley.

    After a long time waiting, SEGA finally released the first main 3D Sonic title - Sonic Saturn. Sonic Saturn started its life as “Sonic X-Treme”, but following the cancelling of the 32X - Sonic X-Treme made its way to the Saturn where it under went some changes.
    It follows the current fight betweeen Sonic and Dr. Robotnik being taken to space. Sonic is separated from his friends and eventually crashes down onto the jungle planet of Jadegully. After meeting a small band of Wispies (the planet’s inhabitants who’ve been captured by Robotnik) - Sonic agrees to stop Robotnik and continues with his plan to destroy the rebuilt Death Egg (dubbed by the fans as the “Death Egg II”). What makes this Death Egg different from the original version, is this one has enough gravity to rip planets out of their orbits; causing armageddon. In order to save the planet, Sonic must first free the rest of the Wispies from captivity. As only they can get Sonic off of the planet.
    While doing so, he meets a refugee from a Death Egg II victim planet, Tiara Bobowski. The player can switch between Sonic and Tiara during levels.
    After the two rescue all the Wispies, they are sent on a ship to the Death Egg II to defeat the doctor in one action-packed showdown. Once Robotnik is defeated, he initiates the Death Egg II’s self-destruct sequence and escapes through an escape pod. Leaving one left behind. Tiara pushes Sonic into it, and sends him back to the planet below. An emotional scene in which Tiara goes down with the Death Egg II as it explodes (But, some have theorized that she survived) soon follows. The game ends after Tails and the gang reunite after beaming up an unconscious Sonic in his drifting escape pod
    There are 25 levels in total, 20 taking place on Jadegully, and the last 5 on the Death Egg II.
    Sonic Saturn introduces gameplay elements that would become the staple for 3D Sonic - as Sonic slowly increases in speed, when he reaches maximum speed he can preform one of three attacks (each progresses in damage): a homing attack, a kick attack, and his classic spin dash. Sonic can also dodge left/right as well as being able to preform limited parkour such as running up walls.
    Tiara has a special blaster that can shoot laser beams while she runs - it does damage in between Sonic’s kick attack and Spin Dash. She is less aerobic than Sonic but is smaller and can fit in tighter spaces.
    The game receives rave reviews and sells a little less than SM32 did.
    The game is controversial among fans for having started an intense shopping war - Samy (SonicxAmy) v. Tiaranic (SonicxTiara).

    Sony revealed that a show based off their hit summer game, Crash Bandicoot, was in production.
    IGN said:
    Interview with Jason Rubin, Jan 1997
    Where did you get the idea for the Crash Bandicoot cartoon?
    “So, we had these old animated clips lying around, from Universal, and it fav me this idea. What if we make a Crash show a la all those Mario and Sonic series? I called the idea up to the higher-ups and they loved it! We branched out to Universal and they’re like ‘Sure.’ So, which channel, which channel hmmmm. Then it came to me, NBC! Voila! They picked it up and the rest is history!”
    Crash Bandicoot is set to premiere June 1997 on NBC, joining Doug as part of NBC’s Saturday Morning Cartoon lineup. Jess Harnell will play the character of the show’s name.
    Nintendo has opened an animation studio, Nintentoon, and announced a SM32 cartoon in response.
     
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    January 1997
  • Deleted member 100251

    January 1997
    January was more of a slower month, it always had been. Though some major games did get released. Final Fantasy VII was released in Japan for the N32, while Mega Man 8 was brought to America but was also being ported to the Saturn.

    Though some major news did came in. Sega and Bandai were set in talks of uniting. Many sources cite that the deal is in unsteady waters at the moment and could collapse at anytime. Though SEGA is very adamant on obtaining Bandai due to its plethora of IPs as well as allowing SEGA to get into the toy business. If the deal were to go through, the companies would undergo reorganization and be renamed Sega-Bandai.

    Nintendo also announced that it bought a 15% stake in Midway in the midst of WMS spinning the company off - keeping many future Midway games as N32-only. Some market analysts predict that Nintendo could eventually buy the whole company in the near future. Sumner Redstone of Redstone Amusement was looking to buy a stake but has since been dissuaded. Midway was a rising star for the video game industry, set to be in the Top 5 best-selling video game companies by 2001.
    Following Midway, Nintendo is expected to secure Rareware, Inc. (a close studio that is at risk of being bought by another company)
     
    February 1997
  • Deleted member 100251

    February 1997 saw Turok: Dinosaur Hunter and Blast Corps come to the N32.
    Turok: Dinosaur Hunter is a first-person shooter by Iguana Entertainment, loosely based on the comic series of the same name.
    The plot of the game follows Tal’Set, the next Turok, on a quest to stop the Campaigner; an evil overlord that seeks a weapon, the Chronoscepter. The Chronoscepter was broken into 12 pieces, which are scattered across the twelve areas of the Lost Land.
    Three of the areas include of the Age of Ice, the Fiery Rings, and Great Seaboard.
    The Age of Ice is an Ice Age-themed level, there are many large icy protrusions sticking out of the ground.
    The Firey Rings is a volcano level, there is one big volcano set in the center of the level, with multiple large pools of lava surrounding it. Occasionally the volcano will spit out balls of fire.
    The Great Seaboard is a big bay beach-area with many tide-pools - and of course, water-based enemies such as a cyborg Sarcosuchus, which acts as the boss of the region.
    There are 15 weapons that can be used including the Chronoscepter, and the ever-so-popular Tomahawk.
    There are 50 animal enemies total that Tal’Set will encounter, these include of the Brachiosaurus, Killer Fish, Moschops, Pteranodon, Saber-Tooth Tiger, Wooly Mammoth, and the Palaeeudyptinae.

    The PlayStation received Contra: Legacy of War and Crypt Killer, both Konami games.

    The Saturn meanwhile received FIFA 97.
     
    March 1997
  • Deleted member 100251

    (Sorry for the hiatus!)
    —————
    March 3rd, 1997 saw the N32 open up to a new market, Europe. Although Europe was primarily fought for between Sony and SEGA, the N32 did sell well in its first days. European launch titles include of Super Mario 32, Pilotwings USA, Mortal
    Kombat Trilogy, Wayne Gretzky’s 3D Hockey, Killer Instinct 2: Gold Edition, Tobal No. 1, Cruis’n USA, Turok: Dinosaur Hunter, and Star Wars: Shadows of the Empire.

    Midway also released Doom Absolution for the N32, a sequel to Final Doom, including every demon from the original games as well as new levels and four player multiplayer.

    Konami released Vandal Hearts and Castlevania: Symphony of the Night for the PS1. The PS1 also received Need for Speed II.

    The Saturn received a port of the PC game, Hexen, plans for PS1 and N32 ports were also planned but were eventually scrapped in the end. While the PS1 had more major 3rd-party supporters (Namco and Konami being two notable ones) overall, the Saturn was a very popular console to port PC games to. But, the Saturn did have its own fair share of 3rd-party developers such as Eidos and the Nintendo-leaning Capcom. The Saturn was also supported by a strong first-party, arguably stronger than Sony’s, and name recognition - so it is far from a flop. As time went on it became apparent that the Saturn had potential to outsell the Genesis.
     
    April 1997
  • Deleted member 100251

    April 1997 saw Nintendo release Yoshi’s Odyssey. Yoshi’s Odyssey was a collab between Nintendo and Argonaut (Also known as Argosoft). Following the return of Baby Luigi to Baby Mario, joy was brought to all the Yoshis, peace was brought to Yoshi’s Island until one day... Baby Bowser wanted revenge. He captured all the Yoshi’s and encage them in all of his islands. Now it’s up to THE Yoshi (now voiced by Kazumi Tokata), to free all the Yoshi’s and restore peace to the islands. There are six islands total (each totally explorable and 2/3x the size of SM32’s worlds). There are two playable characters: Yoshi and Croc. Croc is a new character, mistaken for a Yoshi by Baby Bowser, and unlocked in the second Island (known as Gobboland). Though Poochy does appear to help. Croc has intense biting powers, and has superstrength but is slower than Yoshi and can’t flutter-jump. The last two worlds are seen as the most significant: Yoshi’s Island - due to having to fight a hypnotized Birdo as the boss, and Bowser’s Resort. (Who after you defeat them is woken up and apologizes, but is then captured by Baby Bowser). Bowser’s Resort was Baby Bowser’s island home away from his castle home. Surprisingly ominous for a summer paradise, here Yoshi has to defeat both Baby Bowser AND his caretaker, the Grandkamek. After they’re defeated, Bowser is kicked out of the island and the Island becomes a second home of the Yoshis. The game ends with Yoshi and Birdo relaxing on the beach as they drink a cool lemonade. Every major cutscene of the game is shown as a page of a picture book along with a narration of what happens. The game gets a 9/10 by many reviewers (like GameRanks) and is applauded for its creativity in presentation. The game becomes a spring hit for Nintendo and was marketed with the phrase “Yoshi Exploshi”.

    This month also started the Pokemon anime series. It was Nintentoon’s first big project and was worked on with OLM, inc. When Pokemania would make its way to America, a dubbed version would be brought to the Disney Channel/ToonDisney. The games as well as the anime were(/are) immensely popular, becoming a huge cash cow for Nintendo as well as prompting competition to be made.
     
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    Sega Bandai
  • Deleted member 100251

    (Totally forgot to include this in the last update, so here it is now! Sorry bout that!)
    —————
    IGN said:
    SEGA and Bandai Bandai-ying together?, April 1997
    We apologize for the title but it’s happening! The SEGA-Bandai deal has gone through! Reorganization of their assets is set for July. Makoto Yamashina is the President of the united company. Hayao Nakayama will become vice chairman and the chief executive. The title of chairman goes to Isao Ohkawa of CSK. Tom Kalinske, Pres of SoA, is also set to obtain a high position in the company.
    This merger allows for Bandai to adapt SEGA franchises, like Sonic, into the toy format. Sega Toys (maker of the SEGA Pico) is set to be integrated as part of Bandai become of the deal.
    This also gives SEGA a colorful array of franchises to adapt into the video game format.
    Banpresto, which is partially owned by Bandai, is set to be included in the merger. Reuniting SEGA with the company, after they left them to produce games for other systems.
    Could we see a new Pengo? Or a NiGHTS toyline? Time will tell, but we here at IGN are excited.
     
    May 1997
  • Deleted member 100251

    May 1997 was one of the slowest months yet - only War Gods was released for the N32 and Mischief Makers for the Saturn.
    Mischief Makers is often regarded as the better release.
    The Game Boy received the Game & Watch Gallery, bringing classic Game&Watch games to the GameBoy.

    As a result of SEGA buying Bandai, Nintendo made plans to counter it, in-house and possibly externally, and Gunpei Yokoi was at the head of those plans.

    Although the month of May didn’t have a lot of games to offer, it did have one thing - E3.
     
    E3 1997
  • Deleted member 100251

    E3 1997 was the biggest E3 yet. Taking place in the month of May in Atlanta, Georgia - this E3 had a total of 45,000 people attend it. Nintendo, SEGA, and Sony were the stars of the show. Though 3DFX also had a big presence - being mentioned on almost all PC games.

    Games Nintendo showed include of F-Zero X, GoldenEye 007, Conker’s Quest, Banjo-Kazooie, Robotech: Crystal Dreams, Kirby’s Air Ride, and Resident Evil 2. GoldenEye and Robotech: Crystal Dreams were the only 1997 games shown, the rest were set for 1998 or later. The real stars of the show were Zelda 3D (the first 3D Zelda game with 12 dungeons total), Star Fox 3 (no longer confined to the SuperFX chip, SF3 pulls more advanced 3D), and Metroid IV (Metroid’s first 3D installment).

    SEGA showcased Panzer Dragoon Saga, Virtua Fighter 3, a NiGHTS sequel (rumored to be called NiGHTS into Daydreams), Tomb Raider II (Lara Croft had a big presence, bringing SEGA a lot of attention), and a Sonic Saturn sequel (tentatively Sonic Saturn 2, though that’s confirmed not to be the final name). It was also the console edition of Duke Nukem 4ever would be Saturn exclusive. SEGA also revealed that they would once again try to venture into the handheld market revealing the Game Gear Wonder, set for release in Holiday 1997. A new 2D Sonic was shown and confirmed to be a launch title. The GGW featured a slightly stronger chipset than the original, but was also slightly more streamlined, it also used significantly less batteries than the original. While SEGA advertised it as a new console, many argued that it was really just an upgrade akin to the GBC. Though it could play Game Gear games, the Game Gear couldn’t play GGW games. This fact distinguished it from it being just an upgrade for many. Whether the GGW was an upgrade or not eventually became a debated topic.

    Sony’s lineup wasn’t as big as Nintendo’s or SEGA’s but it did feature some big games such as Metal Gear Solid, Oddworld: Abe’s Oddysee, a game adaptation of Studio Ghibli’s Princess Mononoke, and Crash Bandicoot 2: Cortex Strikes Back. Sony and Namco also revealed the Player’s Station arcade unit, which had been a collaboration between the two companies. Gran Turismo by Polys Entertainment was set to be a title for it, the Game was also set to later get a console version on the PSX. The first Player’s Stations would be set up in November 1997.

    Numerous first-person shooters were shown, such as Half-Life, Unreal, and Quake II.

    All and all, many thought of this as one of the best E3’s yet with Nintendo’s and SEGA’s lineups and the reveal of the GGW and Player’s Station.
     
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    June 1997
  • Deleted member 100251

    June 1997
    The N32 received Final Fantasy Tactics, the first game of a new series which received rave reviews and garnered great sales, Robotech: Crystal Dreams (which was shown at E3), and Kirby Ball. Robotech: Crystal Dreams sold well enough to keep GameTek alive longer than expected. Kirby Ball is often compared to Atari's Marble Madness. There are two modes: Main Course and Last One Standing. Main Course could be played single or multiplayer, and had a ball-shaped Kirby race across various different obstacle course levels. Last One Standing was multiplayer-only and saw the ball-shaped Kirby attempt to knock competing players off an arena to become the last one standing. There are At first only Kirby is playable, though Waddle Dee and Meta-Knight are unlockable.

    June also saw a variety of events happening in the business section of the gaming industry. Maxis, having lost lots of money and had no set direction, opened up to acquisition offers. EA was especially interested, though offers were also made by Activision, Bungie, and Acclaim. Maxis at the moment had a lot of offers, but it would take a while to choose a good pick.

    Another development was the selling of 3DO's hardware business (including the unreleased M2) to Sanyo. 3DO had gained a small niche, but it met its doom when Sony joined the market and Panasonic left them for Nintendo. Moving from hardware to software, 3DO planned to release a lot of projects in 1998 - to make up for losses. Some speculate that EA, who has decently close relations with the company due to founder Trip Hawkins also being EA's founder, might drop out of a bid on Maxis and buy 3DO instead.
     
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    July 1997
  • Deleted member 100251

    July 1997
    The slowness and inactivity of winter slowly thawed to bring activity once again to the gaming world.

    The N32 saw games such as Mega Man X4, Tobal No. 2, and Tetrisphere.

    The Saturn also saw Mega Man X4, but a sequel to Clockwork Knight - which had been a launch title for the system - Clockwork Knight 2 was also released. Camelot also released Everybody’s Golf, and although they still supported SEGA - the N32 intrigued many at the company...

    The PS1 saw International Superstar Soccer 3D released for it along with a port of Dragon Warrior VI.

    EA made a move that surprised many but not market analysts. Instead of buying Maxis, they had bought 3DO and left the bid for Maxis.
    This left Activision, Acclaim, and Bungie in a three-way bid war for the company.

    Following the success of Tobal No. 1, and the release of Tobal No. 2, Square wanted ownership of the franchise to strengthen their portfolio. So, they went one step further than buying a stake. They bought the entire company, DreamFactory, for $50 million - securing the Tobal franchise, adding it to its portfolio. Tobal No. 3 started production and while who would be in it was still cloudy, Square knew without strife that they wanted a character from their original in-house franchises.
     
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    August 1997
  • Deleted member 100251

    August 1997
    The N32 saw the likes of titles such as GoldenEye 007, Mega Man X4, and SaGa Frontier among others.
    GoldenEye 007 helped Nintendo breach into Europe - dominated by Sega and Sony at the time. Being immensely popular. The game also closened relations between Nintendo and Rare. The game also sells well in the US, becoming a huge hit.

    The Saturn also saw Mega Man X4, but a port of Virtua Fighter 3 - that includes an all new mode (Team Battle) was also released.

    IGN said:
    An Active Jump Out, August 1997
    As Activision and Bungie drop out of the bid for Maxis, Eidos enters. Going head to head with Acclaim for the maker of the valuable SimCity franchise. Reports say that Maxis currently prefers Eidos’ bid but it is a close race with no accurate speculation to be made.

    The Crash Bandicoot cartoon premiered on NBC this month. The first season follows the plot of the first game but over the course of 25 episodes. Much of the voice talent from the game join up with the likes of James Earl Jones (voice of Aku Aku) and Dwight Schultz (voice of Dr. Neo Cortex) to form the cast for the show. NBC later announced a reboot of He-Man called He-Man: Guardians of the Universe, a Thundarr the Barbarian reboot (the rights being bought from Turner), and a Thundercats reboot, all set to join their Saturday Morning Cartoon block.
    In reaction, Warner and Disney both began a revival of rival SMC blocks.
    On the Kids’ WB, Tiny Toon Adventures was set to be revived in 1998 after the Animaniacs ended, along with a Speed Buggy reboot, Jabberjaw reboot, and another show in the Scooby Doo line called The New Scooby Doo (later renamed to What’s New, Scooby Doo?).
    Disney announced a dub of Transformers: The Headmasters featuring the original G1 voice cast, it was set to be aired on ABC in 1998, joining an already planned Super Mario 32 cartoon. Nothing else was announced, but Disney did confirm they had more shows on the way.
    The new stage of the Console Wars inadvertently caused a SMC War, a SMC War in which CBS (/Nickelodeon) had yet to join.
     
    September 1997
  • Deleted member 100251

    September 1997
    Among other games released - the N32 received Mortal Kombat Sub-Zero, Breath of Fire III, and Extreme-G. ClayFighter 31 1/3 also released this month for the N32, and is third game in the ClayFighter series. It is unique from other fighting games at the time for using stop motion and claymation, not traditional computer animation. The game features 16 playable characters and an intro with vocal lyrics. The game is not that well received and is also a sleeper hit.

    The PS1 received Oddworld: Abe’s Oddysee and Poy Poy.

    The Saturn received Bug 3, the final game in the Bug series. The game involves Bug, who’s now a movie director, directing a mystery movie, when suddenly all of his actors disappear. It’s up to you to find them and find out who kidnapped them. The game is a 3D open-world platformer with five main worlds/“sets” (with three sub-worlds in each). In the four of the main worlds you find the four missing actors. And in the final world is the game’s main boss.
    The worlds include of Selva Angeles, Kingston Flies, the District of Commensalism, Antokyo, and Overgrown Manor.
    The first world is Selva Angeles, a Terminator-based jungle world in which you have to save actor Linda Hamuli from the Chameleonator.
    The second world is Kingston Flies, a Gremlins-based world in which you have to save actor Zach Glossagan from the Red Gremlants.
    The third world is the District of Commensalism, a world based after The Day The Earth Stood Still. Here you have to save Miteael Rennie from Gourd, a tall bio-robot.
    The fourth world is Antokyo, a Tokyo-based world located inside a giant anthill. Here you have to save Akira Tickarada from Geckozilla.
    The last world is Overgrown Manor, not based around any specific movie but played off of classic horror movie tropes. Its boss is a large bat, Drucas, you have to find a way to clog its ears so it falls down allowing you to attack. After defeating it, you learn that Drucas kidnapped your actors because they wanted to use them for their own movies. At the end, Bug hires Drucas as a writer for his movie, combining both of his and Drucas’ ideas together.
    In the video game credits, it is revealed that their movie was a critical hit.

    Eidos acquired Maxis this month - adding it to its portfolio of studios such as Core Design, creator of the Tomb Raider IP.
     
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