Octubre 1998
Deleted member 100251
What time is it?
Update-venture Time! (Or something like that)
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Although not as big as September, October was also a pretty big month.
The N32 received Turok 2: Seeds of Evil, and Glover.
Turok 2: Seeds of Evil takes place after the events of the original, with a new Turok, Joshua Fireseed, on a mission to stop the Primagen from breaking his ship free and destroying the universe. The game builds on the original - introducing multiplayer, numerous new weapons such as the leech gun and Cerebral Bore, new enemies (in fact most of the enemies are new, such as the Dimporphodon, Hunter, Skimmer, and Larva, though some old enemies, such as the Fireborn, do return. The game is well received, generally receiving scores around the 92% mark.
With the release of Turok 2, Nintendo also released the Expansion Pak - a memory unit that increases the N32's RAM from 4 megabytes to 8. While Turok 2 didn't necessarily require it, the Expansion Pak made the game (and numerous previous games) look a lot better.
The PS1 received Metal Gear Solid and Tin Can. Metal Gear Solid was a massively hyped up game - with 10 million demos being moved across the total 24.3 million PS1 units. It is critically acclaimed and proves to be very influential. It sold 250,000 titles in its first day alone. It becomes a massive success and sees PS1 sales boost dramatically in sales. Although, they couldn't outsell the N32 (which was still riding the waves of Metroid IV's hype), they did outsell the Saturn for the month.
Tin Can is a 3D platformer by Ubisoft and would later prove to be a cult classic and as of 2011, has not received a sequel. The main character, of the same name as the title, is small, labelless, floating tin can with 5 black mist-like tendrils extending out of him with 2 beady, cute eyes. The plot revolves around Tin Can as he explores the factory he's trapped in and how he rescues all of the other cans from being smelted down into metal, following being "captured" by the Hoo-Mens (as they call them). Tin-Can can extend his tendrils, allowing him to gain height and preform massive jumps. There are seven levels in total, making the game feel quite short, all of them are quite dark and shadowy with only dim lights dangling from the ceiling to light the place up. This, along with the music, gives them a quite ominous feeling to them. The fourth level and seventh are the most prominent. The fourth level is the Conveyor Belt, where Tin Can has to dodge massive hands that try to grab him, along with many enemy metal objects that attack him in an attempt not to be grabbed themselves. The seventh level, The Furnace, is the final level and has Tin Can destroy it from the inside to save him and his friends from doom. The game is moderately well-received for its unique gameplay and artistic style, gaining a 88% from GameRanks. Tin Can's general cuteness has made him popular among fans and has brought a gif of him doing the can-can to massive popularity.
And the Saturn received Space Station: Sillicon Valley and NBA Live 99.
This month also marked the release of the Neo Geo Pocket, the third wheel in the handheld market. At its heart it featured a Toshiba TLCS900H (at speeds of 11.3 MHz) for CPU purposes and a Zilog Z80 (at speeds of 7.4 MHz) for sound. Like the Game Gear Wonder and GBC, it has a color screen. The console requires 2 AA batteries for 20 hours of battery life.
The Neo Geo Pocket was originally much less powerful, but as part of a little deal with Sony - Sony helped back the project, bringing in more money and taking in some of the development costs, and SNK would solely back current and future Sony consoles (and vice versa, except for SNK handhelds). Though the Neo Geo Pocket was Sonyless until 1999, when the first of its games, such as the promising 2D Crash Bandicoot, would be released.
Speaking of handhelds, the Game Gear Wonder saw a new major title release for it. From SEGA in-house, comes Theater of the Mind. And is what some have called a "weird ass game." Theater of the Mind is a horror-platformer combo and is based off of SoA's unreleased commercial ideas. While the game attempts to be creepy and scary, it is more weird and mindtripping, then anything. The game revolves around pre-teen Billy Witkins who is one of the people who has been trapped in a theater by a dead spirit. The spirit slowly picks the others one by one and has trapped them in various "movies." Now it is up to Billy to go through all 10 of them and save the people trapped in there, some being just average movie watchers (Rod and Cone), some being the theatre staff such as Synapse, the ticket salesman. Each level is connected to the plaza, which the player goes back to after completing the level. What also occurs in the plaza is the final boss fight, against the spirit, Coma the II. His defeat reveals that the "theater" is really a person's mind, and Billy is its conscience trying to wake up from the coma. The game ends with Billy waking up in the hospital and having a sweet reunion with his parents. The game receives moderate scores (around 76%) and has been criticized for the average gameplay and for its inaccurate portrayal of comas.
Among other gaming events, LucasArts decided to delay Grim Fandango an exact year to fully flesh out the game and to try to incorporate some ideas.
Update-venture Time! (Or something like that)
------
Although not as big as September, October was also a pretty big month.
The N32 received Turok 2: Seeds of Evil, and Glover.
Turok 2: Seeds of Evil takes place after the events of the original, with a new Turok, Joshua Fireseed, on a mission to stop the Primagen from breaking his ship free and destroying the universe. The game builds on the original - introducing multiplayer, numerous new weapons such as the leech gun and Cerebral Bore, new enemies (in fact most of the enemies are new, such as the Dimporphodon, Hunter, Skimmer, and Larva, though some old enemies, such as the Fireborn, do return. The game is well received, generally receiving scores around the 92% mark.
With the release of Turok 2, Nintendo also released the Expansion Pak - a memory unit that increases the N32's RAM from 4 megabytes to 8. While Turok 2 didn't necessarily require it, the Expansion Pak made the game (and numerous previous games) look a lot better.
The PS1 received Metal Gear Solid and Tin Can. Metal Gear Solid was a massively hyped up game - with 10 million demos being moved across the total 24.3 million PS1 units. It is critically acclaimed and proves to be very influential. It sold 250,000 titles in its first day alone. It becomes a massive success and sees PS1 sales boost dramatically in sales. Although, they couldn't outsell the N32 (which was still riding the waves of Metroid IV's hype), they did outsell the Saturn for the month.
Tin Can is a 3D platformer by Ubisoft and would later prove to be a cult classic and as of 2011, has not received a sequel. The main character, of the same name as the title, is small, labelless, floating tin can with 5 black mist-like tendrils extending out of him with 2 beady, cute eyes. The plot revolves around Tin Can as he explores the factory he's trapped in and how he rescues all of the other cans from being smelted down into metal, following being "captured" by the Hoo-Mens (as they call them). Tin-Can can extend his tendrils, allowing him to gain height and preform massive jumps. There are seven levels in total, making the game feel quite short, all of them are quite dark and shadowy with only dim lights dangling from the ceiling to light the place up. This, along with the music, gives them a quite ominous feeling to them. The fourth level and seventh are the most prominent. The fourth level is the Conveyor Belt, where Tin Can has to dodge massive hands that try to grab him, along with many enemy metal objects that attack him in an attempt not to be grabbed themselves. The seventh level, The Furnace, is the final level and has Tin Can destroy it from the inside to save him and his friends from doom. The game is moderately well-received for its unique gameplay and artistic style, gaining a 88% from GameRanks. Tin Can's general cuteness has made him popular among fans and has brought a gif of him doing the can-can to massive popularity.
And the Saturn received Space Station: Sillicon Valley and NBA Live 99.
This month also marked the release of the Neo Geo Pocket, the third wheel in the handheld market. At its heart it featured a Toshiba TLCS900H (at speeds of 11.3 MHz) for CPU purposes and a Zilog Z80 (at speeds of 7.4 MHz) for sound. Like the Game Gear Wonder and GBC, it has a color screen. The console requires 2 AA batteries for 20 hours of battery life.
The Neo Geo Pocket was originally much less powerful, but as part of a little deal with Sony - Sony helped back the project, bringing in more money and taking in some of the development costs, and SNK would solely back current and future Sony consoles (and vice versa, except for SNK handhelds). Though the Neo Geo Pocket was Sonyless until 1999, when the first of its games, such as the promising 2D Crash Bandicoot, would be released.
Speaking of handhelds, the Game Gear Wonder saw a new major title release for it. From SEGA in-house, comes Theater of the Mind. And is what some have called a "weird ass game." Theater of the Mind is a horror-platformer combo and is based off of SoA's unreleased commercial ideas. While the game attempts to be creepy and scary, it is more weird and mindtripping, then anything. The game revolves around pre-teen Billy Witkins who is one of the people who has been trapped in a theater by a dead spirit. The spirit slowly picks the others one by one and has trapped them in various "movies." Now it is up to Billy to go through all 10 of them and save the people trapped in there, some being just average movie watchers (Rod and Cone), some being the theatre staff such as Synapse, the ticket salesman. Each level is connected to the plaza, which the player goes back to after completing the level. What also occurs in the plaza is the final boss fight, against the spirit, Coma the II. His defeat reveals that the "theater" is really a person's mind, and Billy is its conscience trying to wake up from the coma. The game ends with Billy waking up in the hospital and having a sweet reunion with his parents. The game receives moderate scores (around 76%) and has been criticized for the average gameplay and for its inaccurate portrayal of comas.
Among other gaming events, LucasArts decided to delay Grim Fandango an exact year to fully flesh out the game and to try to incorporate some ideas.