Coming for Christmas in 3 years.....the Samsung Snake Eater!
Not, coming November 2012, The Samsung Greyfox.
Coming for Christmas in 3 years.....the Samsung Snake Eater!
Come on, we all know they're gonna call it the Samsung Cardboard BoxNot, coming November 2012, The Samsung Greyfox.
I just Labo have happened Later on OTL.....Come on, we all know they're gonna call it the Samsung Cardboard Box
Coming for Christmas in 3 years.....the Samsung Snake Eater!
Not, coming November 2012, The Samsung Greyfox.
Come on, we all know they're gonna call it the Samsung Cardboard Box
That's actually more likely, but we were making Metal Gear references.Or maybe Samsung uses the Galaxy branding (used for their smartphones IOTL) for their video game system
Castlevania: Peasant Ascension
Castlevania: Peasant Ascension is a 3-D hack and slash/RPG in the Castlevania series, with similar gameplay to the Lament titles of OTL and TTL. It's released for the Apple iTwin and Nintendo Sapphire, and its protagonist is a young peasant man named Ledus Arcana, who rises up against the vampire count oppressing his village. Arcana is motivated to act after the abduction of his beloved fiance as a sacrifice to Count Corvus, the deadly vampire who rules the land and frequently terrorizes the peasants for his own personal pleasure and wealth. Ledus takes up a whip that once belonged to a legendary vampire slayer (implied to be a Belmont) and storms the castle with the help of his fellow peasants in order to battle through the horrors that lay within. The game has some elements of a platformer title, with sections of climbing and jumping in which Ledus must use his whip to traverse gaps and ascend to higher platforms. The game holds true to the Metroidvania gameplay style, with enhancements to Ledus' abilities that gradually allow him to progress further in the castle. As Ledus progresses, battling stronger enemies and members of Corvus' decadent court, he'll rescue prisoners that can grant him equipment and powers and occasionally fight at his side. Ledus' ultimate goal is to rescue his fiance, though he fears she's already been sacrificed. As for Corvus himself, while he's not Dracula, he has many similarities with the ancient vampire count, and toward the end of the game it's revealed that Corvus is communing with him. Ledus will gain levels and stats as he progresses through the castle, in similar fashion to other 2-D and 3-D Castlevania titles. Ledus utilizes different weaponry than the traditional axes and crosses, and it's implied that some of the weaponry, including a broken piece of wood and an incendiary bomb, are improvised by Ledus himself. From time to time, Ledus must return to the village via secret exit portals, in order to help the peasants defend themselves against attack. These segments have the feel of a combination hack and slash/tower defense mode, and while innovative for the series, are considered some of the weaker portions of the game. Overall, Peasant Ascension is considered its best when it falls back on classic series tropes to deliver a solid adventure experience. The game has decent graphics and a strong musical score, but the voice acting is considered a bit hammy, led mostly by unknowns. The plot itself is fairly simplistic and hearkens back to games like The Occulted Circle, in which a progressively stronger series of more powerful and evil villains are defeated. Corvus' motivations aren't explored too strongly, it's implied that he's simply a decadent vampire king who does what he does for the fun of it and not for any sort of noble goal or tragic backstory. As for Ledus and his fiance, Ledus' fiance has indeed been sacrificed, but is able to communicate with Ledus in spirit form, her soul bound to the physical plane by Corvus so that she may be continually tormented. In the end, Ledus defeats Corvus, and then must defeat him again after he summons Dracula and is possessed by him. Defeating Corvus frees Ledus' fiance's soul to ascend to heaven, while the peasants' oppression is ended, and Ledus, heartbroken from the loss of his fiance but satisfied with the freedom of his people, returns to a simple life as a farmer.
Peasant Ascension is released on July 21, 2009. It's considered a middling entry in the Castlevania series, with review scores in the high 7s/low 8s. The game is a solid and fun title for sure, but is seen as an unoriginal entry in the series, with the more original gameplay segments seen as being some of the least fun parts of the game. Sales for the game are mediocre, far below that of Thrillseekers 2, the other major game releasing on that day (Thrillseekers 2 even crushes Peasant Ascension in Japan). While the game is considered a good first seventh-generation title, most critics agree that Konami should innovate the series if it's to remain relevant outside the handheld arena, and that a new style of Castlevania game is needed to shake the series up and bring it to the forefront of the gaming world. While the series' developers have an idea for just such a title, it remains to be seen whether or not Konami allows them to make their vision a reality.
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Goemon And Friends
Goemon And Friends is an action platforming game for the Nintendo Sapphire. Released as a launch title in Japan, the game was one of the top selling launch games in that country, convincing Konami to eventually bring the title to the West in August 2009. It features the playful and brave ninja Goemon as he adventures through a mystical land with the help of several of his friends both old and new. Each of Goemon's friends has their own distinct abilities, and can actually be used like items to help him progress through stages. They can be thrown at enemies, placed on switches, and even given orders to move around an area in a specific pattern. They can be damaged and disabled, but this only lasts for about 15 seconds, after which they can be brought back at full health to be used by Goemon again. The game is fairly silly and slapsticky, quite typical for platform games in this genre, and takes place across eight areas, each of which has a specific objective that must be fulfilled before Goemon can move on to the next one. While one of the areas is a standard collectathon, another is a giant maze where the object is just to escape, another is a combat marathon, and yet another is an adventure mission in which Goemon must find a way to plug a giant volcano. These different varying objectives give the game a sort of variety that other 3-D platformers lack, helping to set the game apart from others in its genre. There's plenty of dialogue, both between Goemon and his friends and the various NPCs encountered throughout the game, with dialogue being fully voiced and dubbed, and Goemon voiced by Barbara Goodson in the English version. Goemon's friends include a friendly pink-haired princess, a living rubber ducky, an anthropomorphic racoon, a stern-faced rival ninja, a mystical ghost, and Goemon's familiar friend Ebisumaru, among others (there are a total of 20 friends in all for Goemon to acquire). Each has their own abilities, and each can be deployed in a variety of situations, with some player creativity allowed (some objectives can be solved by more than one friend). There's also plenty of hack and slash ninja action, though the combat is fairly simplistic compared to other hack and slash games, and isn't the main focus of the title. The plot is fairly simple, with Goemon and friends roaming the eight lands in search of a way to defeat the powerful Dragon God that threatens the peace. As it turns out, the Dragon God is being manipulated by an evil warlock named Gonaka, who must be defeated to restore the Dragon God to normal and bring peace back to the land.
Goemon And Friends was a major critical and commercial hit in Japan, but wasn't anticipated by too many people in the West, other than longtime fans of the series who had waited quite some time for another localization. It was hyped up reasonably by gaming websites and magazines, some of whom expected it to be a rival to September's The Conkering Hero. However, its release in the West was fairly nondescript. It achieved great reviews, averaging in the mid 8s with some even scoring it near-perfect, but sales were lower than expected (yet still higher than those of any other Western Goemon release). Analysts cited the game's mediocre graphics and the upcoming Conker title as reasons for the disappointing commercial performance of the game, and though Goemon failed to break through in the West, the success of the game in Japan ensured that Konami would continue to make future titles and spinoffs in the series, at least for the time being.
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Konami continues to hold some of the most lucrative and well-known licenses in the gaming industry, including Metal Gear Solid and Castlevania. The company is beloved by many, but tensions have arisen between some within the company who want it to continue its focus on games, and others who wish to expand the company's rapidly growing amusement machine division. Though gambling is illegal in Japan, Konami has made a fortune manufacturing slot machines and other gambling devices for casinos elsewhere in the world, most notably in the United States, where casinos are a major growth industry in the wake of increased gambling legalization. This has caused a dilemma for Konami: should it continue to produce games, or focus on its growing gambling division?
Just six years removed from Konami's flirtation with purchasing Sega's video game properties and producing its own console, a similar solution to what Sega did has presented itself: should Konami divest its gaming division into a different company, or perhaps sell it off entirely and use the profits to focus on producing gambling machines? While no one from Konami has publicly stated any desire to split the company in such a way, rumors have begun circulating, generated by former Konami employees who claim that at least one high-level executive has proposed such a plan, and that the company is considering starting a "bidding war" between Nintendo and Apple for the rights to properties such as Metal Gear Solid. These rumors are, at this point, just that: rumors, but they do highlight the tensions that the company is currently experiencing as it experiences somewhat of an internal transition and a potential shift in its business model.
The idea that Nintendo might be interested in buying Konami has some merit: Metal Gear creator Hideo Kojima is said to be close friends with Nintendo's Masahiro Sakurai, and the two companies have frequently collaborated, with Metal Gear Solid being an exclusive Nintendo franchise until the recent announcement that Metal Gear Solid: Outer Heaven would be getting an iTwin port. As for Apple, that company has been buying up several smaller game development companies, but hasn't made any truly major acquisitions in the last several years. Acquiring Konami would be a major coup for Apple and would keep games like Metal Gear Solid off Nintendo platforms for the foreseeable future. However, Apple has been investing much more of its money into projects outside the gaming industry, and acquiring Konami wouldn't be cheap. It would be a riskier move for Apple than it would be for Nintendo, and there are still some questions about Apple's strength in the Japanese market, despite strong sales of the iTwin and iPhone there. Buying Konami could have the potential to backfire for Apple, and might be a case of the acquisition providing too little benefit for too much risk. However, not making a move to acquire Konami might carry some risk as well, the risk of potential hit games becoming Nintendo exclusives during a time when Apple is looking to show that it has the better exclusive games.
Of course, all of this depends on whether or not Konami decides to sell off its gaming division, and such a move still seems to be a long way away, if ever. The company is still enthusiastic about making video games, with numerous upcoming titles planned for the remainder of this year as well as 2010 and 2011. Konami remains one of the most well known gaming companies, a giant in the industry, and would be putting all of its chips into one pile if it focused strictly on its gambling machines. Konami is expected to remain a force in the gaming industry during the next decade, and we're likely to see their games on both Nintendo and Apple's consoles for many years to come.
-from an August 21, 2009 article on Kotaku
That's actually more likely, but we were making Metal Gear references.
Castlevania: Peasant Ascension
Castlevania: Peasant Ascension is a 3-D hack and slash/RPG in the Castlevania series, with similar gameplay to the Lament titles of OTL and TTL. It's released for the Apple iTwin and Nintendo Sapphire, and its protagonist is a young peasant man named Ledus Arcana, who rises up against the vampire count oppressing his village. Arcana is motivated to act after the abduction of his beloved fiance as a sacrifice to Count Corvus, the deadly vampire who rules the land and frequently terrorizes the peasants for his own personal pleasure and wealth. Ledus takes up a whip that once belonged to a legendary vampire slayer (implied to be a Belmont) and storms the castle with the help of his fellow peasants in order to battle through the horrors that lay within. The game has some elements of a platformer title, with sections of climbing and jumping in which Ledus must use his whip to traverse gaps and ascend to higher platforms. The game holds true to the Metroidvania gameplay style, with enhancements to Ledus' abilities that gradually allow him to progress further in the castle. As Ledus progresses, battling stronger enemies and members of Corvus' decadent court, he'll rescue prisoners that can grant him equipment and powers and occasionally fight at his side. Ledus' ultimate goal is to rescue his fiance, though he fears she's already been sacrificed. As for Corvus himself, while he's not Dracula, he has many similarities with the ancient vampire count, and toward the end of the game it's revealed that Corvus is communing with him. Ledus will gain levels and stats as he progresses through the castle, in similar fashion to other 2-D and 3-D Castlevania titles. Ledus utilizes different weaponry than the traditional axes and crosses, and it's implied that some of the weaponry, including a broken piece of wood and an incendiary bomb, are improvised by Ledus himself. From time to time, Ledus must return to the village via secret exit portals, in order to help the peasants defend themselves against attack. These segments have the feel of a combination hack and slash/tower defense mode, and while innovative for the series, are considered some of the weaker portions of the game. Overall, Peasant Ascension is considered its best when it falls back on classic series tropes to deliver a solid adventure experience. The game has decent graphics and a strong musical score, but the voice acting is considered a bit hammy, led mostly by unknowns. The plot itself is fairly simplistic and hearkens back to games like The Occulted Circle, in which a progressively stronger series of more powerful and evil villains are defeated. Corvus' motivations aren't explored too strongly, it's implied that he's simply a decadent vampire king who does what he does for the fun of it and not for any sort of noble goal or tragic backstory. As for Ledus and his fiance, Ledus' fiance has indeed been sacrificed, but is able to communicate with Ledus in spirit form, her soul bound to the physical plane by Corvus so that she may be continually tormented. In the end, Ledus defeats Corvus, and then must defeat him again after he summons Dracula and is possessed by him. Defeating Corvus frees Ledus' fiance's soul to ascend to heaven, while the peasants' oppression is ended, and Ledus, heartbroken from the loss of his fiance but satisfied with the freedom of his people, returns to a simple life as a farmer.
Peasant Ascension is released on July 21, 2009. It's considered a middling entry in the Castlevania series, with review scores in the high 7s/low 8s. The game is a solid and fun title for sure, but is seen as an unoriginal entry in the series, with the more original gameplay segments seen as being some of the least fun parts of the game. Sales for the game are mediocre, far below that of Thrillseekers 2, the other major game releasing on that day (Thrillseekers 2 even crushes Peasant Ascension in Japan). While the game is considered a good first seventh-generation title, most critics agree that Konami should innovate the series if it's to remain relevant outside the handheld arena, and that a new style of Castlevania game is needed to shake the series up and bring it to the forefront of the gaming world. While the series' developers have an idea for just such a title, it remains to be seen whether or not Konami allows them to make their vision a reality.
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Goemon And Friends
Goemon And Friends is an action platforming game for the Nintendo Sapphire. Released as a launch title in Japan, the game was one of the top selling launch games in that country, convincing Konami to eventually bring the title to the West in August 2009. It features the playful and brave ninja Goemon as he adventures through a mystical land with the help of several of his friends both old and new. Each of Goemon's friends has their own distinct abilities, and can actually be used like items to help him progress through stages. They can be thrown at enemies, placed on switches, and even given orders to move around an area in a specific pattern. They can be damaged and disabled, but this only lasts for about 15 seconds, after which they can be brought back at full health to be used by Goemon again. The game is fairly silly and slapsticky, quite typical for platform games in this genre, and takes place across eight areas, each of which has a specific objective that must be fulfilled before Goemon can move on to the next one. While one of the areas is a standard collectathon, another is a giant maze where the object is just to escape, another is a combat marathon, and yet another is an adventure mission in which Goemon must find a way to plug a giant volcano. These different varying objectives give the game a sort of variety that other 3-D platformers lack, helping to set the game apart from others in its genre. There's plenty of dialogue, both between Goemon and his friends and the various NPCs encountered throughout the game, with dialogue being fully voiced and dubbed, and Goemon voiced by Barbara Goodson in the English version. Goemon's friends include a friendly pink-haired princess, a living rubber ducky, an anthropomorphic racoon, a stern-faced rival ninja, a mystical ghost, and Goemon's familiar friend Ebisumaru, among others (there are a total of 20 friends in all for Goemon to acquire). Each has their own abilities, and each can be deployed in a variety of situations, with some player creativity allowed (some objectives can be solved by more than one friend). There's also plenty of hack and slash ninja action, though the combat is fairly simplistic compared to other hack and slash games, and isn't the main focus of the title. The plot is fairly simple, with Goemon and friends roaming the eight lands in search of a way to defeat the powerful Dragon God that threatens the peace. As it turns out, the Dragon God is being manipulated by an evil warlock named Gonaka, who must be defeated to restore the Dragon God to normal and bring peace back to the land.
Goemon And Friends was a major critical and commercial hit in Japan, but wasn't anticipated by too many people in the West, other than longtime fans of the series who had waited quite some time for another localization. It was hyped up reasonably by gaming websites and magazines, some of whom expected it to be a rival to September's The Conkering Hero. However, its release in the West was fairly nondescript. It achieved great reviews, averaging in the mid 8s with some even scoring it near-perfect, but sales were lower than expected (yet still higher than those of any other Western Goemon release). Analysts cited the game's mediocre graphics and the upcoming Conker title as reasons for the disappointing commercial performance of the game, and though Goemon failed to break through in the West, the success of the game in Japan ensured that Konami would continue to make future titles and spinoffs in the series, at least for the time being.
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Konami continues to hold some of the most lucrative and well-known licenses in the gaming industry, including Metal Gear Solid and Castlevania. The company is beloved by many, but tensions have arisen between some within the company who want it to continue its focus on games, and others who wish to expand the company's rapidly growing amusement machine division. Though gambling is illegal in Japan, Konami has made a fortune manufacturing slot machines and other gambling devices for casinos elsewhere in the world, most notably in the United States, where casinos are a major growth industry in the wake of increased gambling legalization. This has caused a dilemma for Konami: should it continue to produce games, or focus on its growing gambling division?
Just six years removed from Konami's flirtation with purchasing Sega's video game properties and producing its own console, a similar solution to what Sega did has presented itself: should Konami divest its gaming division into a different company, or perhaps sell it off entirely and use the profits to focus on producing gambling machines? While no one from Konami has publicly stated any desire to split the company in such a way, rumors have begun circulating, generated by former Konami employees who claim that at least one high-level executive has proposed such a plan, and that the company is considering starting a "bidding war" between Nintendo and Apple for the rights to properties such as Metal Gear Solid. These rumors are, at this point, just that: rumors, but they do highlight the tensions that the company is currently experiencing as it experiences somewhat of an internal transition and a potential shift in its business model.
The idea that Nintendo might be interested in buying Konami has some merit: Metal Gear creator Hideo Kojima is said to be close friends with Nintendo's Masahiro Sakurai, and the two companies have frequently collaborated, with Metal Gear Solid being an exclusive Nintendo franchise until the recent announcement that Metal Gear Solid: Outer Heaven would be getting an iTwin port. As for Apple, that company has been buying up several smaller game development companies, but hasn't made any truly major acquisitions in the last several years. Acquiring Konami would be a major coup for Apple and would keep games like Metal Gear Solid off Nintendo platforms for the foreseeable future. However, Apple has been investing much more of its money into projects outside the gaming industry, and acquiring Konami wouldn't be cheap. It would be a riskier move for Apple than it would be for Nintendo, and there are still some questions about Apple's strength in the Japanese market, despite strong sales of the iTwin and iPhone there. Buying Konami could have the potential to backfire for Apple, and might be a case of the acquisition providing too little benefit for too much risk. However, not making a move to acquire Konami might carry some risk as well, the risk of potential hit games becoming Nintendo exclusives during a time when Apple is looking to show that it has the better exclusive games.
Of course, all of this depends on whether or not Konami decides to sell off its gaming division, and such a move still seems to be a long way away, if ever. The company is still enthusiastic about making video games, with numerous upcoming titles planned for the remainder of this year as well as 2010 and 2011. Konami remains one of the most well known gaming companies, a giant in the industry, and would be putting all of its chips into one pile if it focused strictly on its gambling machines. Konami is expected to remain a force in the gaming industry during the next decade, and we're likely to see their games on both Nintendo and Apple's consoles for many years to come.
-from an August 21, 2009 article on Kotaku
Super Mario World 4
Super Mario World 4 is a 2-D sidescrolling platformer for the Game Boy Supernova. The graphical style is quite similar to OTL's New Super Mario Bros. 2 on the 3DS, with fully 3-D graphics but a classic Mario gameplay style that's meant to be a modern update of games such as Super Mario World on the SNES and Super Mario World 2 on the SNES-CD. The game sees Mario returning to an unexplored section of Dinosaur Island in order to defeat Bowser and rescue both Yoshi and Princess Peach. Even though Mario's original green Yoshi has been captured, he's able to ride a wide variety of multicolored Yoshis, with Yoshi appearing in most levels of the game (except for ghost houses, fortresses, and castles). These Yoshis all have special powers, similarly to the red, yellow, and blue Yoshis from the original Super Mario World, and Mario can use these powers to reach secret parts of each level and defeat enemies easier. Super Mario World has a total of 180 secret goals to find, spread across a total of 94 levels spread amongst 11 worlds. In other words, this is a truly massive game, with eight regular worlds and three secret worlds to complete. Power-ups in the game include the Fire Flower, the Ice Flower, Mini Mario, the Jet, and the Cape, along with Mega Mario, which functions similarly to the Mega Mushroom power-up in OTL's New Super Mario Bros. The game sees the return of all seven Koopalings, and Bowser Jr. joins the battle as well. Interestingly, each of the Koopalings has their own boss music, which is actually designed to resemble the music of their namesakes: i.e., Larry's boss theme sounds like a U2 song, Lemmy's boss theme sounds like Motorhead, Ludwig's boss theme sounds like classical music, and Morton's boss theme actually slightly resembles the theme song from the old Morton Downey Jr. talk show. The game features a bit of voice acting, with short cutscenes during pivotal moments such as boss confrontations and between-world cinematics. Luigi is playable in the game, though he can't be chosen by a single player until the game is beaten once. Like in the original Super Mario World, some of the secret levels allow Mario to pass from one world to the other, and it is possible to reach and defeat Bowser within about 15 levels if the player knows which secrets to unlock. Super Mario World 4's music is largely a throwback to the previous three Super Mario World games. Composed by Koji Kondo, it consists of a mix of new tracks and remixed tracks, and is actually one of the largest soundtracks for any Mario game to date, with all the unique boss themes and a unique overworld theme for each world.
The eleven worlds in the game are as follows:
Dinosaur Village: A grass/beach world, this is a hidden village for Yoshis who have been chased out of their homes by Reznors and Rexes. Just as in the original Super Mario World, Iggy rules this first world from his castle. There are a couple of secret stages here, and even a fortress where Reznor can be battled.
Milkshake Mountain: A sweet mountain with ice cream hills and milkshake rivers, this place is inhabited by Koopas who frequently stop to drink ice cream, allowing Mario to have an open shot at them. Wendy rules this world from her castle high atop the mountain.
Vegetable Jungle: A jungle world made of broccoli and carrots, this healthy realm is inhabited by monkey-like creatures and Shy Guys, along with a few dinosaur-like enemies. Ludwig von Koopa rules this world.
Flambe Volcano: A large volcanic mountain with lots of cave levels, it's unusual to see such a fiery level so early, and Roy Koopa hopes to catch Mario off guard from his castle deep within this mountain.
Gelatin Magic: A combination between a house of mirrors and a shifting amusement park all resting on a big pile of jello, this realm is one of mystery and trickery, much like the Forest of Illusion from the original Super Mario World. Lemmy is the boss here, and he's enlisted an army of Magikoopas to protect him.
Pizza Party Plateau: Life is a massive party in this world, which combines rapidly moving platforming stages with strange swamps of sticky cheese. Morton Koopa Jr. broadcasts his Mario-slandering talk show from his palace at the center of this world and has to be taken down.
Seafood Cruise: This world consists mostly of floating ships over a vast inland sea, and it's from here where Larry plots to prevent Mario from reaching the Valley of Bowser and rescuing Peach and Yoshi. The secret stages consist of a few floating islands Mario can reach if he's clever enough.
Valley Of Bowser: The only returning world from the original trip to Dinosaur Island, the Valley of Bowser has changed a great deal since the original Super Mario World, and Mario must fight both Bowser Jr. and Bowser here if he wants to save Peach and Yoshi.
Lost Lands: These hidden realms deep underneath Dinosaur Island are this game's equivalent of the Star Road, and consist of difficult levels that, if beaten and if their secrets are discovered, can be used to access any part of the island.
Yoshi's Mountain: After the Lost Lands are fully conquered, Mario opens up a secret passageway to Yoshi's Mountain, ancient home of great challenges used to test the fiercest of Yoshis, and this game's equivalent to the Special Zone.
Champion's Road: Four ultra-tough challenge levels that only open when Mario completes certain challenges: the first one is opened once the Lost Lands are conquered, the second one is opened once Yoshi's Mountain is conquered, the third one is opened once Mario completes every goal in the game (except the last two goals of Champion's Road), and the fourth one is opened once Mario AND Luigi complete every other goal in the game AND find all five Dinosaur Coins in every single level. The fourth and final level of Champion's Road is borderline-Kaizo in difficulty level, with no power-ups or checkpoints and requiring pretty much every trick in Mario's arsenal. Conquering it proves that one truly is a Super Player.
Super Mario World 4 is released on August 18, 2009. It receives excellent reviews upon its release, and is widely considered to be just about as good as Super Mario World 2, the last true sidescrolling 2-D Mario game (Flip had many sidescrolling segments but was also 3-D in many parts). Reviews praise the huge amount of levels and the wide challenge variation, with Mario newbies able to beat the main game quite easily, but Mario veterans able to get a real challenge from finding all the secret levels and conquering all the worlds. It drives a spike in sales for the Supernova, perhaps the strongest sales spike for the system since the Gen 4 Pokemon games back in 2007. Fans rejoice to see a classic style Mario game, the first in 16 years, and though it lacks the multiplayer aspect of games like OTL's New Super Mario Bros. Wii, it's still great fun to play. It's one of the best handheld games of 2009, and sales are stellar, with the game becoming one of the top selling titles of the holiday season and joining Pokemon LightSun and DarkMoon as one of the best selling Supernova games of all time.
Man this looks like a lot of thought. I would love to travel to this world, just to play this game.
*cough*SonicgamesthatmadeSallycanon*coughcough*A lot of people feel that same way towards other games.
Like a console Pokemon RPG developed by Naughty Dog while Amy Hennig was lead director.A lot of people feel that same way towards other games.
Hey, Apple is technically a console maker IOTL. I'm pretty sure the iPhone would technically be the most used gaming platform in the world, if it were officially counted. Not a console, per say, but definitely a platform.Like a console Pokemon RPG developed by Naughty Dog while Amy Hennig was lead director.
Or a good Bioware game. I know we had those IOTL but it's been so long it feels like something as foreign as an Apple game console
*cough*SonicgamesthatmadeSallycanon*coughcough*
Jejejej...i don't even knew about sally existence till research for this TL or reading about old sonic media, i watched Adventures of Sonic the hedgehog and even undergroung(those were popular here) but seems she was very popular at least the US fanbase.Considering how people IOTL feel about Sonic SatAM when compared to Adventures of Sonic the Hedgehog, this is quite an obvious example.
Sonic Underground had real potential.......I think if they'd gotten Crush 40 (or vocalist Johnny Gioelli's other band Hardline) to do the music for it, it could've been great!Jejejej...i don't even knew about sally existence till research for this TL or reading about old sonic media, i watched Adventures of Sonic the hedgehog and even undergroung(those were popular here) but seems she was very popular at least the US fanbase.
Green Hll Zone using the SCP700? shared it buddyBy the way, a friend of mine just made a version of the music to the first Sonic game's first level... using SNES tunes. Anyone wanna hear it?