We're baaaaack...
“Super Mario World 2 is the best Mario game I've ever played and quite possibly the best video game I've ever played. The world is enormous, the music and graphics are quantum leaps from the original game...indeed, it makes the original Super Mario World look like a tech demo. You wanted a reason to buy the Super Nintendo CD? Here it is.”
-Ed Semrad, from his 10/10 review of Super Mario World 2 in the May 1993 issue of Electronic Gaming Monthly
“So you finally get to the final boss, which of course is Bowser, and he's in this big tank thing, which looks awesome and has so many moving parts, way more than anything seen in a Nintendo game before. The background is this hellish firescape of burning parapets, it's like Toadstool's castle but in an Ozzy Osbourne video or something, and then Toadstool (she's Peach now of course) is lowered on a rope and she's tied up and gagged, and you see her eyes go wide when she sees Mario and then she kind of moves around a bit (great animation here too by the way), and the gag comes down and she lets out this loud “MAAAAAAARRRIIIOOOOO!!!!” before she gets lifted back up and the fight starts. We've never even HEARD her talk before but that yell for Mario gets you so hyped up for the fight. I mean you knew this was going to be awesome.”
-Ravi Arikanian, from the article “Mario Memories: Super Mario World 2” on IGN.com, published February 17, 2009
“I must confess, the big reason for the delay of Super Mario World 2 from the SNES CD launch to the following spring was mostly on me. Miyamoto-san asked if I would create some extra music for the game, of course we remembered the last Super Mario World only had a few basic themes for the level music but he wanted about 15 different tracks to be played, instead of just the three or four from the original game, so it took a few months longer to compose those. Miyamoto-san and I both wanted them to be perfect, it was pretty much the last thing we nailed down was the score for the game.”
-Koji Kondo, Game Informer interview, January 2007
“You collected all eight parts of my time machine! Thank you so much! It's time for me to take you to the Mushroom Kingdom of the future!”
-Professor Toadstein, preparing to take Mario to the first of two secret worlds once all eight time machine parts are gathered in Super Mario World 2
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SUPER MARIO WORLD 2: The Basics
Super Mario World 2 is a direct sequel to the SNES cartridge game Super Mario World. The game takes place almost immediately after the original. Upon returning from Dinosaur Land, Mario, Luigi, and Princess Toadstool throw a massive party at Toadstool's castle, celebrating their return and also honoring Yoshi for his help. The party, however, is crashed by an angry Bowser and his Koopalings, who kidnap Toadstool and Yoshi and send the brothers flying to the other end of the Mushroom Kingdom. Bowser's Koopa Troop has taken over the entire kingdom and the two Mario brothers must fight their way back to Toadstool's castle to save her.
The game has eight main worlds, unlike the original which had only seven. Also unlike the original, each level has a name, so instead of something like “Yoshi's Island 1”, you'd have “1-1: Koopas On The Beach”. There are 120 total “goals”, with around 75 total levels spread out over the eight main worlds and two secret worlds. Once the second secret world is clear, you can elect to play as Luigi in a single-player game (otherwise he's only available for multiplayer). The eight worlds are as follows:
World 1: Mushroom Beach (A beach-themed world similar to Yoshi's Island in the original, with a few more swimming parts added in.)
World 2: Steamy Jungle (A jungle-themed world)
World 3: The Crystal Sea (An entirely aquatic based world except for a large undersea dome at the end where a couple of levels take place)
World 4: Creepy Caverns (A world of caves and mysterious passages, somewhat similar to Vanilla Dome)
World 5: Heroic Heights (A sky-themed world with a mountain level or two)
World 6: Toad City (A big city with towering crystal buildings)
World 7: Barrel Volcano (Fire-themed worlds)
World 8: Bowser's Factory (Bowser's stronghold, a massive factory complex he's built around Toadstool's castle)
Secret World 1: Mushroom Kingdom 3000 (A group of futuristic levels)
Secret World 2: Rainbow Road (Based on the Rainbow Road from Super Mario Kart, features eight ultra-challenging levels, equivalent to SMW's Special Zone)
The game can be regarded as sort of the Super Mario Bros. 3 to Super Mario World's Super Mario Bros., more of an incremental update than a total gameplay overhaul. Graphics and sound are vastly improved, the SNES CD allows for improved animation on the characters and very detailed and animated backgrounds, with a well-defined soundtrack. Gameplay-wise, a double jump has been added to Mario's repertoire, if he's running he can jump once and once he lands he can jump again to reach new heights. The Fire Flower and Cape return, along with the Frog and Tanooki Suits from Super Mario Bros. 3. In addition, there's a Mini Mario “power-up” that allows Mario to get smaller to reach secret passages, and finally there's a Jet Mario powerup that enables him to travel incredibly fast (some critics pointed out that this seemed to be deliberately aimed at Sonic's speedy reputation), when Mario is running fast he can blast right through enemies and leap long distances but it takes a while to slow down so pitfalls become a major hazard. The Koopa Kids return as bosses, one per world, with Iggy first as usual, then followed by Larry, Roy, Morton, Wendy, Lemmy, and finally Ludwig. The Koopa Kids don't fight Mario directly, however. Instead they either mount huge machines or summon large creatures to battle Mario, always related somehow to the world's main theme. Secret exits are of course still present, with one secret exit even present in the initial beach world. The game is a BIT more difficult than Super Mario World overall but still a fairly easy game for platforming veterans, however, the level design is much more intuitive and creative. Branching paths in some levels give players more choices about what sorts of challenges they want to tackle (and add to the replay value of the game), other levels (particularly ghost houses, fortresses, and castles) feature a variety of hidden doors and traps to keep players guessing.
The game also notably featured the debut of Charles Martinet as the voice of Mario and Luigi. Mario's voice could be heard mostly in the form of shouts or a few words as he made his way around levels. The game introduced the idea of a more mild-mannered, friendly Mario, as opposed to the gruff Brooklyn voice from previous adaptations of the game. The game featured a few cutscenes (not animated, but shown in a series of images and on-screen narration) between worlds, showing Mario and Luigi adventuring, or Toadstool in Bowser's castle (sometimes trying to escape, sometimes showing kindness to the Koopa Kids or once even to Bowser). It gave the main characters of the series some personality and the game received praise for its limited but amusing narrative which added a bit of flavor and plot to the action of the game.
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April 5, 1993
Super Mario World 2 is launched in North America for the Super Nintendo CD (the PAL release would come on April 26). The game is launched to rave reviews from a variety of gaming publications, including two of a possible four perfect 10s in Electronic Gaming Monthly, a perfect 40 in Famitsu (the first ever), perfect 5s from Gamepro, and many many more. The game sells over 200,000 copies on launch day in North America, making it thus far the biggest opening day for an SNES CD game. The game gets a 24-page cover story in Nintendo Power, which covers the first five worlds of the game (the magazine teases the remaining three worlds and mentions the existence of at least one secret world, then advises readers to buy the 204 page Official Player's Guide for more tips). It also becomes the second SNES CD software release to get coverage on mainstream news stations (the first being the controversial light gun game Mad Dog McCree) and the first to be mentioned in a positive light. It drives sales of the peripheral and combo set in both North America and Japan, the former to its largest sales week to date (in Japan the launch week was slightly better). Nintendo executives, particularly Hiroshi Yamauchi, are pleased with the game's success. There are two other games released for the Super Nintendo CD on that day: Classics Of Great Literature, more of an educational tool than a game, which featured the texts of ten great classic novels and offered quiz games based on them, and an adaptation of SimEarth: The Living Planet, which would later that year make its way to the Super Nintendo cartridge system in a slightly less detailed version. Due to being overshadowed by the juggernaut release of Super Mario World 2, the game becomes an instant cult classic, though it's not as well loved as the SNES' 1991 release of SimCity. Super Mario World 2's release signals to the gaming world that the SNES CD is here to stay, and signals to Sega that Sonic CD will need to be an all-time great to top it.
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“Super Mario World 2 was THE killer game of April 1993 for the Super Nintendo CD, but hey, what about all the other games that got released that month? Yes, there were other games that got released that month and I played them all. Here are some mini-reviews. You're welcome.
Classics Of Great Literature (released April 5): Wait, this isn't a game! And I'm not about to read all ten of these books. I've read two of them, Moby Dick and Tom Sawyer. They were okay, I guess. This was the first game in a line of educational software that all the optical-based systems seemed to have in spades. Nobody bought this. 1/5
SimEarth: The Living Planet (released April 5): Hell yeah, it's SimEarth! I had fun with this game back in the day. Actually this was the only game from this month besides SMW2 I played back in the day. It was pretty killer on SNES CD. They gave you a lot more options and the graphics were much better. 4/5
Dragon's Destiny (released April 12): This was a kind of 3-D graphics game they tried out but the graphics were pretty lousy. Basically you fly around on a dragon and there's another guy on a dragon and you're trying to kill each other. Remember Firebreather on Action 52? It's like that but not god awful. But still pretty bad. 2/5
Sherlock Holmes: Consulting Detective (released April 19): An FMV game, this puts you in the shoes of Sherlock Holmes. There are three different mysteries to solve and you can look for clues. The acting's pretty lousy but I still had some fun with this. As far as FMV games go, it's okay. 3/5
P.T.O.: Pacific Theater Of Operations (released April 19): This was actually a really neat little war game and Koei put some nice graphical touches on it for the SNES-CD. The maps look a LOT less awkward. There are some pretty cool in-battle animations and several more battles to play. One of the system's best turn-based strategy games and probably the month's best game besides Super Mario World 2. I had trouble putting this down to finish the article. 4/5
Katie Corner (released April 19): I wasn't expecting much from this at ALL. Basically there's a little girl named Katie, who is actually played in some cutscenes by a real child actress, and she helps you solve puzzles and play mini-games and stuff. It's supposed to be an educational game but I had actual fun with parts of this. I'm astonished. This game is rare as balls today, by the way. Like $150 on Ebay rare. 3/5”
-article from Captain Retro at Games Of The Past, June 8, 2011
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No SNES-CD? No Problem!
While Super Nintendo players who don't have the CD peripheral may feel left out in the cold in the wake of the release of killer app Super Mario World 2, there's little to be bummed out about this month, with nearly a dozen new releases set to land on the SNES in April alone. Headlining them is the first game to use the SNES' heralded Super FX Chip, “Super Squadron X”. Featuring out-of-this-world polygonal graphics, Super Squadron X is the sequel of sorts to the cult Gameboy classic X, a Japan-only release. Created by Argonaut Software, the game is a space shooter that centers around an effort by an elite team of starfighters to liberate a besieged planet. Originally, Star Fox was planned to be the first Super FX chip release, but that game is headed to the SNES CD this summer. Also scheduled to be released is Battletoads and Double Dragon, which hits the SNES in June. Perhaps the biggest SNES release of all, at least over the next 12 months, is Super Metroid, the third game in the Metroid series, which will feature the legendary bounty hunter Samus Aran once again battling space pirates on Zebes. We'll have more information about Super Metroid in the coming months, but it's clear that Nintendo is keeping its promise to support both the cartridge and CD incarnations of the Super Nintendo, and it doesn't look like that will be changing any time soon.
-excerpted from GameFan Magazine, May 1993
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BREAKING NEWS: Nintendo Teams Up With The Jim Henson Company For “Star Fox”
We've been sitting on this bit of juicy info for quite some time, and now we can finally give you the first scoop! We've reported that Nintendo has been teaming up with the Jim Henson Company, famous for its work on “The Muppets”, “Sesame Street”, and many other hit properties across the film and television worlds, but now we can reveal that the company has also provided resources for the in-game cutscenes that will appear in Star Fox, coming to the SNES CD in June. During your flights through the game's levels, you will be occasionally hailed by your wingmen, commanding officer, or even some of the dastardly villains, and all of these animations, including the voice acting, were done by the Jim Henson Company, very closely partnered with Nintendo. The company's staff of writers, camera crews, and “Muppeteers” were all on hand to provide the game's nearly one hour of FMV footage, which Nintendo's talented programmers have seamlessly integrated into the fast-paced action of the game. We'll be able to give you more looks at Star Fox in next month's issue, but for now we're all eager to start playing and be the first to let you know what an awesome game this is shaping up to be!
-Article in Nintendo Power, May 1993