The Antarctic Revolution was a severe shock (Cosmicism having by this point evolved into a Red Scare-style boogeyman in the US) but other factors included the resulting global economic instability and renewed competition with the other Arctic Council nations over the now ice-free Arctic Circle.Huh, that's pretty interesting that the Antarctic revolution caused such a major regime change in North America. Is it solely a reaction to the cosmicists?
While the Stewards (black) and the Populists (burgundy) are the largest ACP Fractions by an essentially insurmountable margin (with the former anti-immigration/pro-environmentalist and the latter pro-immigration/pro-development) I came up with a few of the more populous minor Fractions, ordered from largest to smallest. In the Continental Congress the Stewards and the Populists each have a fairly stable floor at 35% and compete over the same pool of swing voters while the Independents tend to hold steady at 10% and the minor fractions combined tend to do the same.The only political faction enshrined in the ARC Basic Law, the Antarctic Cosmicist Party has an unconventional structure befitting its role, with each local Ward electing a representative to the Party's Regional Committees and those branches in turn forwarding members to the Central Committee in proportion to the population and fractional representation of the Regional Commonwealths. Unlike most political parties these elections are extremely regimented, with the entire elected party apparatus at every level required to stand for election every three years. Adhering to the principles of vanguard pluralism, the ACP is divided into a variety of fractions operating within the broader party structure, each with its own distinct proposals and solutions within the Cosmicist framework. While the elected leader of the largest fraction (or coalition of fractions) becomes the Party's General Secretary, the Central Committee is forbidden from interfering to favor one fraction over another in any election, instead merely deciding on the broad direction of the Party and managing the organization's funds, sophisticated data operation and robust network of operatives and volunteers. Although there are a variety of fractions, the Stewards and the Populists are larger than all the others, forming the closest thing the Revolutionary Commonwealths have to actually distinct political parties (outside of the perennial bloc of political independents). The former uses the Struggle containing a Southern Cross as a separate electoral symbol, while the Populists favor the wrench-and-pen surrounded by a gear.
Questions about my TLs are what I live for!Right, Laserfish back at it again with a whole bunch of questions!
Consoles and PCs are both relevant, though the legally enshrined principle of Synchronization (mandatory standardization of parts) has made the console something functionally closer to a gaming computer, i.e. a machine that could be ordered premade or built from scratch depending on the specific types of performance you want out of it. The biggest future innovation in gaming/media has been the advent of AR, since you can get contact lenses that open up a whole new world of interactive activities and information. The Continental Constabulary (a national police force) and the Regional Militias (standard police) use similar lenses hooked up to their databases to make their work easier.To start off, what are video games like in the ARC? I assume indies are the primary way they're made, but if you could shed some more light on it that would be very much appreciated! Are consoles, PCs, and VR relevant in the ARC's gaming industry?
The list of popular genres is relatively broad in Antarctica, ranging from shooters to adventure games to a variety of slice-of-life offerings, though Cosmicist themes around class and human potential are fairly common in the Mievilleian sense that most aren't trying to beat you over the head with ideology but most of the creators make things informed by their ideological leanings. Makes sense, since the wide array of games are passion projects only made possible by the political and social structure rooted in the ideology.What sort of genres are popular, and what themes are most prevalent in the plot of the games?
Unfortunately the Nihilist powers are still in the death grip of the profit motive and economic rentseeking, so soulless cash grabs with pay to win and subscription models are far more common than not up north.And has there ever been any sort of moving away from the stale cash grabs that seem to be what so-called triple-A studios have been pumping out in recent years outside of the ARC?
Each RC has it's own cuisine inspired by the founding population and the particular waves of immigrants, though Midwinter has a vaguely Passover-like meal on the Sol Solstice of "traditional fare" eaten by the first Antarctic explorers (things like hardtack, pemmican and broth) as a form of solidarity in the antipolar winter and Pavlova is the Antarctic national dessert.Next, what is the cuisine of the ARC like?
Vertical farming has allowed for the preservation of a pretty broad diet of fruits and vegetables in much of the world, though new cash crops are grown to deal with the fact that most can't grow in those conditions and climate change has ruined a lot of current farmland.How has technological advancements, along with things like worse climate change, affected the outside culinary world? For one, I assume that meat alternatives or cultured meats have taken off in popularity.
Diet for a hotter climate: five plants that could help feed the world
As the planet warms, these five drought-tolerant and highly nutritious crops offer hope for greater resiliencywww.theguardian.com
I'll definitely be doing an update on the future of the Space Race, don't worry! I'm not going to spoil it but I will say that space exploration in Antarctica is the province of the Corps of Discovery, a joint military/civilian entity that runs its launches out of Easter Island. The ideological grounds for seizing it were tenuous but it was considered an absolute necessity to have launch platforms closer to the equator. The Cosmicist International is also heavily involved in space exploration/colonization and has organized the creation of several space elevators within the more northerly Continental Commonwealths for that exact purpose.Lastly, although I know it is better saved for a proper chapter of it's own, how goes all things relating to space and our exploration to it? Any great returns to the stars, the moon, or hell, even our first steps on Mars? No need to go to detailed into it if you were already planning to cover it at a later date, but if you wish to do so, we're not complaining!
Thank you so much, I appreciate it!Right, that's all for now, nice to see you back, and keep up the great work!
It's still divided and defined as an umbrella of shared political tendencies rather than an overarching ideology itself. The Northern Powers remain allies of convenience with their own names for their systems (Eurasianism in the Eurasian Union, Bolivarianism in America Unida, "democratic capitalism" read: oligarchal populism basically everywhere else). They resent being all lumped together.When you talk about capital-N Nihilism, and Nihilist powers, do you mean nihilism in the Cosmicist sense as a state of social decay (if I understand correctly), or has it crystalized into a full-on proper ideology up north? And if the latter, what are its main themes and ideas?
Jiang Qing (unfortunately pronounced similarly to Mao’s infamous wife) is a decently well-known Confucian thinker in the modern PRC, who has some radical ideas for a Chinese government more rooted in tradition. To quote a NYT editorial by Jiang:
In modern China, Humane Authority should be exercised by a tricameral legislature: a House of Exemplary Persons that represents sacred legitimacy; a House of the Nation that represents historical and cultural legitimacy; and a House of the People that represents popular legitimacy.The leader of the House of Exemplary Persons should be a great scholar. Candidates for membership should be nominated by scholars and examined on their knowledge of the Confucian classics and then assessed through trial periods of progressively greater administrative responsibilities — similar to the examination and recommendation systems used to select scholar-officials in the imperial past. The leader of the House of the Nation should be a direct descendant of Confucius; other members would be selected from descendants of great sages and rulers, along with representatives of China’s major religions. Finally, members of the House of the People should be elected either by popular vote or as heads of occupational groups.
This system would have checks and balances. Each house would deliberate in its own way and not interfere in the affairs of the others. To avoid political gridlock arising from conflicts among the three houses, a bill would be required to pass at least two houses to become law. To protect the primacy of sacred legitimacy in Confucian tradition the House of Exemplary Persons would have a final, exclusive veto, but its power would be constrained by that of the other two houses: for example, if they propose a bill restricting religious freedom, the People and the Nation could oppose it, stopping it from becoming law.
Though it seems quite unlikely given the course of contemporary Chinese history, what if a government like this was set up in the twentieth century?
Cthulhuscene: Ecological Catastrophe, Cosmic Horror, and the Politics of Doom
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. In his house at R'lyeh dead Cthulhu waits dreaming.”H.P. Lovecraft, “The Call of Cthulhu”Amid the desolate winds of the Antarctic, the ice sheets strain under the increasing pressure of warming air and water. Cracks start to form, starting...www.seanparson.com
I had some thoughts about my Cosmicism ideology and wanted to work through them. As you may or may not know, the Cosmicist ideology that blossoms in the future history portion of my Power Without Knowledge TL subscribes to a nested form of historical materialism split into two sections, Geist and Leviathan.
The idea I had was a refinement on one I've been turning over in my head, namely the way to define political movements in the Nihilist stage of the Leviathan. As you can probably tell by the stages listed above, while Geist is defined using concrete metrics about changes to the societal base, the Leviathan is defined more abstractly based on shifts in the superstructure that preceded or coincided with dramatic shifts to the base. That's categorizing 12,000 years of history for you, the boundaries are a bit fuzzy.
- Volksgeist- Pre-Cosmicist/post-settled civilization history, contains Leviathan.
- Feudalism- Settled states, dawn of agriculture, writing and class stratification. Governed by the the transfer of Imperium and the Mandate of Heaven.
- Liberalism- Dissolution of traditional class structure, rise of bourgeoisie and the cult of meritocracy. Governed by Whig history centered on the Great Man.
- Socialism- Attempt to level inequalities inherent in the contradictions of Liberalism, deformed by inadequate foundational conditions. Governed by dialectical materialism.
- Fascism- Conservative reaction to the rise of Socialism, return of colonial control mechanisms to the metropole. Governed by the National Myth and fuhrerprinzip.
- Nihilism- Decay of social horizons, mindless regurgitation of the prior four stages blended together and bereft of context. Governed by Capitalist Realism.
- Zeitgeist- Revolutionary wave, Cosmicist states and movements.
- Weltgeist- Cosmicist world state, space colonies.
- Gestaltgeist- Fully colonized and integrated solar system, generation ships.
My basic conception is that while the base and superstructure were very closely linked in the first four stages of the Leviathan, a defining feature of the Nihilist stage is the breakdown of the connection between the two, creating two political categories that define modern* pre-Cosmicist politics according to the ideology. Neither of these are inherently left/right, since the terms define their relationship (or lack thereof) to material conditions** and Cosmicism therefore represents a mending of the breach between base and superstructure, marking the end of the Leviathan and the transition to the Zeitgeist.
- Necropolitics- The politics of the Superstructure and the most widespread. Defined almost exclusively by cultural appeals, the intentional obfuscation of historical context and limitation of future horizons, and the willful inability to genuinely confront the root causes of the Cthulhucene.
- Accelerationism- The politics of the base, far rarer and more radical. Focused on the acceleration of technology as both an end in itself and as a means to achieve drastic and far-reaching revolutionary social change, to whatever end.
*Roughly c. 1970-present
**Auntology/race war accelerationism create a blurred boundary between the two, since they are fundamentally necropolitical in their focus on culture to the exclusion of all else but adopt an outlook on social change inherited from acceleration.