'Minus World: New Game Plus' — A Successful Philips SNES-CD Timeline

In our timeline, Philips was a member of the 'Blu-ray Disc founder group' initially created on May 20th, 2002, as a predecessor to the Blu-ray Disc Association, which was officially formed on October 4th, 2004. The first (pre-standardization) Blu-ray disc player was released in Japan in April 2003 (by Sony.) Philips announced its first Blu-ray disc player during CES 2006 on January 4th of that year. I don't think I'll change that in this timeline. Presumably, Philips's SNES-CD's success in this timeline would make Nintendo keep them as a supplier and partner.
Ohh interesting, that leaves the door open for Nintendo to adopt the Blu ray if needed ( cost in the seventh generation nowstanding (,.



  1. The 32X isn't a thing in this timeline.
  2. This timeline's Saturn gets some additional thought put into it.
That is a good start, that avoid the two biggest post Sega CD blunders and put the momentum on the Saturn


can't think of any other companies that produced consoles at around that time which Sony might want to join forces with.
I was just throwing my pennies on the topic, OTL tailto was working on a satellaview like machine with wowowo (google it) and SNK has the Neo GEO CD but well them.






IIRC, the way Nintendo set things up in Player Two Start was that each third-party developer had to publish one SNES cartridge game for every SNES-CD title,
That was my idea and the rule was a game on each device per fiscal year for smaller developers, that was the silver bullet that not only allowed to the SNES to being supported on the short term but keep FMV studios out as that demanded them to make a real game for SNES too. Very useful isn't it?
 
Kind of unrelated to anything discussed here, but I think it would be neat if someone made a timeline where an alternate Philips CD-I actually succeeded and Philips ended up taking the place that Sony did IOTL, if only because of both the irony of it and that there aren't many timelines out there that humor the idea of a successful European console developer besides the SEGA generation.
 
Kind of unrelated to anything discussed here, but I think it would be neat if someone made a timeline where an alternate Philips CD-I actually succeeded and Philips ended up taking the place that Sony did IOTL, if only because of both the irony of it and that there aren't many timelines out there that humor the idea of a successful European console developer besides the SEGA generation.
That would be interesting.
 
[Drafting] Potential Philips SNES-CD Technical Specifications and Hardware Comparison
This is adapted from the table in Wikipedia's article on the SNES-CD, but with some columns added and the one on our timeline's SNES-CD split in two to give the Sony prototype (SFX-100) and a rumored, but unreleased Philips model which apparently saw development between the cancellation of the Sony partnership and the release of Philips's CD-i.

SystemSNES-CD (Our Timeline) (Sony prototype, SFX-100)SNES-CD (Our Timeline) (Rumored unreleased Philips model)Philips CD-iSNES-CD (Player Two Start Timeline)SNES-CD (This Timeline)Sega CDPC Engine CD-ROM²/TurboGrafx-CD
Base Unit Main CPU Clock Speed3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)15.5 MHz3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)7.67 MHz7.16 MHz
Base Unit Coprocessor Clock Speed2.048 MHz2.048 MHzN/A2.048 MHz2.048 MHz4 MHzN/A (None)
Bus Width8 bits8 bitsUnknown8 bits8 bits16 bits8 bits
Add-On Main CPU Clock Speed (Model, if Information Available, in Parentheses)N/A (None)21.47727 MHz (NEC V810 32-bit RISC CPU)N/A (None)21.47727 MHz (NEC V810 32-bit RISC CPU)21.47727 MHz (NEC V810 32-bit RISC CPU) (?)12.5 MHzN/A (None)
Add-On Coprocessor Clock Speed (Model, if Information Available, in Parentheses)N/A4.29545 MHz (65C02; 'HANDS,' or the 'Hyper Advanced Nintendo Data Transfer System')N/A4.29545 MHz (65C02; 'HANDS,' or the 'Hyper Advanced Nintendo Data Transfer System')4.29545 MHz (65C02; 'HANDS,' or the 'Hyper Advanced Nintendo Data Transfer System')N/AN/A
Add-On VideoNoneNoneN/A (MPEG-1 and Video CD encode/decode available with 'Digital Video Card' expansion card)None?Custom ASICNone
Add-On AudioCDCDN/ACDCDASIC + CD
(Ricoh + CD)
CD
Add-On CD-ROM Drive Speed1× or 2×1× or 2×1× or 2×1× or 2×
Base Unit Main RAM128 KiB128 KiB1 MiB128 KiB128 KiB64 KiB8 KiB
Base Unit Video RAM64 KiB64 KiBUnknown64 KiB64 KiB64 KiB64 KiB
Base Unit Audio RAM64 KiB64 KiBUnknown64 KiB64 KiB8 KiB0 KiB
Total Base Unit RAM256 KiB256 KiBUnknown256 KiB256 KiB136 KiB72 KiB
Add-On Main Expansion RAM256 KiB512 KiB or 1,024 KiB (1 MiB)N/A1 MiB (1,024 KiB)1 MiB (1,024 KiB)512 KiB64 KIB (256 KIB with Super CD, 2,048 KIB with Arcade Card)
Add-On Expansion Supplemental RAMNone512 KiB (Exclusive/dedicated to HANDS and CD decoder)None512 KiB (Exclusive/dedicated to HANDS and CD decoder)512 KiB (Exclusive/dedicated to HANDS and CD decoder)NoneNone
Add-On Expansion Video RAMNoneNoneN/ANone?256 KiBNone
Add-On Expansion Audio RAMNoneNoneN/ANone?64 KiB64 KiB
Add-on Expansion or Base Unit CD Cache RAM32 KiB128 KiBUnknown128 KiB128 KiB16 KiB0 KiB
Save Data Backup RAM8 KiB8 KiBUnknown8 KiB8 KiB8 KiB0 KiB
Total Add-On Expansion RAM296 KiB1,160 or 1,672 KiBN/A1,672 KiB856 KiB128 KiB (320 KiB with Super CD, 2,112 KiB with Arcade Card)
All Base Unit and Add-On Expansion RAM Except Add-On Expansion Supplemental RAMN/A904 or 1,416 KiBN/A1,416 KiBN/AN/A
Total RAM (Base Unit + Add-On)552 KiB1,416 or 1,928 KiBN/A1,928 KiB?992 KiB200 KIB (392 KIB with Super CD, 2,184 KiB with Arcade Card)

Please let me know if I copied any of this over wrong or otherwise got something wrong. Also:
  • I still need help filling the blanks in with respect to this timeline's SNES-CD's specs.
 
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This is adapted from the table in Wikipedia' article on the SNES-CD, but with some columns added and the one on our timeline's SNES-CD split in two to give the Sony prototype (SFX-100) and a rumored, but unreleased Philips model which apparently saw development between the cancellation of the Sony partnership and the release of Philips's CD-i.

SystemSNES-CD (Our Timeline) (Sony prototype, SFX-100)SNES-CD (Our Timeline) (Rumored unreleased Philips model)Philips CD-iSNES-CD (Player Two Start Timeline)SNES-CD (This Timeline)Sega CDPC Engine CD-ROM²
Base Unit Main CPU Clock Speed3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)15.5 MHz3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)3.58 MHz (Can clock down to 2.68 MHz or 1.79 MHz when accessing some slower peripherals.)7.67 MHz7.16 MHz
Base Unit Coprocessor Clock Speed2.048 MHz?2.048 MHz?N/R2.048 MHz?2.048 MHz?4 MHzN/A (None)
Bus Width8 bits8 bitsUnknown8 bits8 bits16 bits8 bits
Add-On CPU Speed (Model if Information Available in Parentheses)N/A (None)21 MHz (NEC V810 32-bit RISC CPU)N/A (None)Unknown?12.5 MHzN/A (None)
Add-On VideoNoneNoneN/A (MPEG-1 and Video CD encode/decode available with 'Digital Video Card' expansion card)None?Custom ASICNone
Add-On AudioCDCDN/ACDCDASIC + CD
(Ricoh + CD)
CD
Add-On CD-ROM Drive Speed1× or 2×1× or 2×1× or 2×1× or 2×
Base Unit Main RAM128 KB128 KB1 MB128 KB128 KB64 KB8 KB
Base Unit Video RAM64 KB64 KBUnknown64 KB64 KB64 KB64 KB
Base Unit Audio RAM64 KB64 KBUnknown64 KB64 KB8 KB0 KB
Add-On Main Expansion RAM256 KB512 or 1,024 KBN/AUnknown?512 KB64 KB (256 KB with Super CD, 2,048 KB with Arcade Card)
Add-On Expansion Video RAMNoneNoneN/ANone?256 KBNone
Add-On Expansion Audio RAMNoneNoneN/ANone?64 KB64 KB
CD Cache RAM32 KB128 KBUnknownUnknown?16 KB0 KB
Save Data Backup RAM8 KB8 KBUnknown8 KB8 KB8 KB0 KB
Total RAM552 KB902 or 1,416 KB1 MB?Unknown?992 KB200 KB (392 KB with Super CD, 2,148 with Arcade Card)

Please let me know if I copied any of this over wrong or otherwise got something wrong. Also:
  • I still need help filling the blanks in with respect to this timeline's SNES-CD's specs.
  • I don't know most of the Player Two Start timeline's SNES-CD's specs; they were said to have been based on a document that's now offline, but nothing much is documented aside from that. As I recall, some were mentioned in early posts in the Player Two Start thread; I'll have to go back and check for those.
I've the document in my laptop when I'm on it will share it. I based the SNES CD on the rumored final version. https://imgur.io/VDQKmIY?r

But friendly reminder P2S was a 1991 pod,this one is a 1988 pod so things would be very different , more if we're aiming at a 1991 release date
 
One thing that would be neat, ITTL, is if Squad doesn't get bought out of the game-making market by Google or any of the video game companies (ie., they release for PC, with early access alpha/beta releases starting in 2011 as per OTL). Possibly later receiving, similar to OTL, console ports of the game.

I say this mostly as someone frustrated with how Kerbal Space Program (one of the games that kind of defined the tail-end of my childhood) got reduced to a throwaway line in a single update of P2S.
 
I feel like it might not be such a good idea to base this directly off of something already done, because to the people who are familiar with it it's going to be repetitive and to the people who aren't (like myself) references to the older one could easily become confusing.
 
One suggestion is that TTL's SNES-CD is stronger than the Sega CD and PC Engine CD, but weaker than the Player Two Start SNES-CD, Jaguar and 3DO. A processor with 14 megahertz would work for this.
 
One thing that would be neat, ITTL, is if Squad doesn't get bought out of the game-making market by Google or any of the video game companies (ie., they release for PC, with early access alpha/beta releases starting in 2011 as per OTL). Possibly later receiving, similar to OTL, console ports of the game.

I say this mostly as someone frustrated with how Kerbal Space Program (one of the games that kind of defined the tail-end of my childhood) got reduced to a throwaway line in a single update of P2S.
Sorry we don't talked much your favorite game,we got underwhelmed by the lack of time back them.

I feel like it might not be such a good idea to base this directly off of something already done, because to the people who are familiar with it it's going to be repetitive and to the people who aren't (like myself) references to the older one could easily become confusing.
The same,I would wish something more different to challenge everyone (myself Included)
 
Not to mention it was also 500 bucks cheaper than the 3DO.
350, the cheapest SNES-CD at launch was 350, 3DO paid dearly by Trip Haswkins misreading the videogame market(even Sony massively loss lead the PS1 before getting profit, especially to disrupt Sega)
 
If Phillips had as much power as Sony did in this timeline, then I have a pertinent question: Would the likes of Hotel Mario and Link: The Faces of Evil be unironically good games ITTL? Or would they just be butterflied?
 
If Phillips had as much power as Sony did in this timeline, then I have a pertinent question: Would the likes of Hotel Mario and Link: The Faces of Evil be unironically good games ITTL? Or would they just be butterflied?
OTL super Mario wacky worlds showed the demo as decent if too basic game, but once Phillips failed to deliver the SNES CD and focused all on the CDI, Nintendo abandoned the project as they weren't interested. Ittl it could replace hotel Mario, about Zelda, if Phillips is truly pushing the SNES CD it would take more care than Phillips that rushed everything to desperation.

Seriously Phillips could have struck a gold mine but focused on fool's gold ( or tulips in their case
 
[Drafting] Possible Base SNES and Philips SNES-CD Software Lineup Entries
Here's a partial list of titles that both the base SNES launch unit and Philips's SNES-CD could get in this timeline, though it isn't anywhere near complete or final:

(Notes:
  • Titles where I don't know what month they came out in the year when they were released go at the bottom of the listing for that year.
  • Titles that I've marked as having release dates that are 'TBD' for any given region are confirmed for release in that region in this timeline regardless of whether they came out there in our timeline.
  • Titles that aren't you don't recognize from your memory of the SNES's catalogue are likely this timeline's equivalent of CD-i games by the same name from our timeline.)

SNES Games

1990
  • Super Mario World (Japan: November 21st, 1990; US: August 23rd, 1991; Europe: April 11th, 1992; Australia: July 3rd, 1992)
  • F-Zero (Japan: November 21st, 1990; US: August 23rd, 1991; Europe: April 11th, 1992)

1991
  • SimCity (Japan: April 26th, 1991; US: August 23rd, 1991; Europe: September 24th, 1992)
  • Final Fantasy Ⅳ (Japan: July 19th, 1991; US: November 23rd, 1991; PAL regions: TBD)
  • Super Castlevania Ⅳ (Japan, as Akumajō Dracula, which translates to 'Demon Castle Dracula:' October 31st, 1991; US: December 4th, 1991; Europe: Late 1992)
  • The Legend of Zelda: A Link to the Past (Japan: November 21st, 1991; US: April 13th, 1992; Europe: September 24th, 1992)
  • Lemmings (Japan: December 18th, 1991; US: March 1992; Europe/PAL region: August 1992)

    (Note: Given this SNES cartridge release comparable to the one in our timeline, this game doesn't need an SNES-CD release comparable to the CD-i one in our timeline later — unless there's additional content for the game later, maybe? Then I could see that getting a dual release as an expansion disc and a complete SNES-CD edition containing all content.)

1992
  • Soul Blazer (Japan: January 31st, 1992; US: November 27th, 1992; PAL regions: January 27th, 1994)
  • Contra Ⅲ: The Alien Wars (Japan, as Contra Spirits: February 28, 1992; US: Spring 1992; PAL regions, as Super Probotector: Alien Rebels: late 1992)
  • Street Fighter Ⅱ: The World Warrior (Japan: June 10th, 1992; US: July 15th, 1992; Australia: October 23rd, 1992; UK: October 1992; continental Europe: December 17th, 1992)
  • Mario Paint (Japan: July 14th, 1992; US: August 1st, 1992; Europe: December 10th, 1992)
  • Teenage Mutant Ninja Turtles Ⅳ: Turtles in Time (Japan, as Teenage Mutant Ninja Turtles: Turtles in Time — that is, without the additional Roman-numerical designator: July 24th, 1992; US: August 15th, 1992; Europe, as Teenage Mutant Hero Turtles Ⅳ: Turtles in Time: November 19th, 1992)
  • Final Fantasy Ⅴ (Japan: December 6th, 1992; US: TBD; PAL regions: TBD)

1993
  • Teenage Mutant Ninja Turtles: Tournament Fighters (US: September 4th, 1993; Japan, as Teenage Mutant Ninja Turtles: Mutant Warriors: December 9rd, 1993; Europe, as Teenage Mutant Hero Turtles: Tournament Fighters: December 1993)
  • Mortal Kombat (US: September 19th, 1993; Europe: October 28th, 1993; Japan: December 24th, 1993)

    (Note: With blood code, thanks to Philips.)
  • Zombies Ate My Neighbors (US: September 24th, 1993; Europe: late 1993 or early 1994; Japan: TBD)
  • Terminator 2 (US: September 1993; UK: 1993)
  • Super Puyo Puyo (Japan: December 10th, 1993; US: TBD; PAL regions: TBD)
  • Mega Man X (Japan: December 17th, 1993; US: January 1994; Europe: May 1st, 1994)

1994
  • Fire Emblem: Mystery of the Emblem (Japan: January 21st, 1994; US: TBD; PAL regions: TBD)
  • Super Metroid (Japan: March 19th, 1994; US: April 18th, 1994; PAL regions: July 28th, 1994)
  • Final Fantasy Ⅵ (Japan: April 2nd, 1994; US: October 11th, 1994; PAL regions: TBD)

    Later gets a SNES-CD expansion which, at minimum, includes:
    • At least some higher-quality/CD-quality entries in its soundtrack, including:
      • A remaster of 'Dancing Mad,' the game's final boss theme, which adds a choral track to it.
    • A fully-vocalized version of the opera 'Mario and Draco,' sometimes referred to colloquially as The Dream Oath, which plays at the opera house on the peninsula south of Jidoor.
  • Mortal Kombat Ⅱ (US: September 9th, 1994; Japan: November 11th, 1994; Europe: 1994)
  • Indiana Jones' Greatest Adventures (US: October 11th,1994; Europe: July 27th, 1995; Japan: 1995)
  • Donkey Kong Country (UK: November 18th, 1994; US: November 21st, 1994; continental Europe: November 24th, 1994; Japan, as Super Donkey Kong: November 26th, 1994)
  • Ghoul Patrol (US: November 1994; Europe: 1994; Japan: May 26th, 1995)
  • Mega Man X2 (Japan: December 16th, 1994; US: January 6th, 1995; PAL regions: October 18th, 1995)

1995
  • Kirby's Avalanche (Japan: TBD; PAL regions, as Kirby's Ghost Trap: February 1st, 1995; US: April 25th, 1995)

    (Notes:
    • Only if it's still a fully separate game from Super Puyo Puyo; alternatively, it could be:
      1. Bonus content included as part of the first Super Puyo Puyo.
      2. An SNES-CD expansion disc for the first Super Puyo Puyo.
      3. An add-on expansion cartridge for the first Super Puyo Puyo that can maybe also be played on its own, in the same vein as the 'lock-on technology' from Sonic & Knuckles for use with Sonic the Hedgehog 3, Sonic the Hedgehog 2, and the original Sonic the Hedgehog — though, as you may recall, connecting with that last title only unlocks all variants of and the full 'Blue Sphere' game — for the Sega Genesis, at least in our timeline.
    • If, in this timeline, this game comes out at about this time or otherwise close(r) to Super Puyo Puyo Tsu/2, it introduces that game's damage-offsetting mechanic early.)
  • Mega Man 7 (Japan: March 24th, 1995; US: September 1995; Europe: November 20th, 1995)
  • Metal Warriors (US: April 1995; Europe/PAL regions: TBD; Japan: TBD)
  • Super Nazo Puyo: Rulue no Roux (Japan: May 26th, 1995; US: TBD; PAL regions: TBD)
  • Super Mario World 2: Yoshi's Island (Japan: August 5th, 1995; US: October 4th, 1995; Europe: October 6th, 1995; Australia: December 1995)
  • Mortal Kombat 3 (US: October 13th, 1995; Europe: October 20th, 1995; Japan: TBD)
  • Panel de Pon (Japan: October 27th, 1995; US: early August 1996; Europe: November 28th, 1996)
  • Big Sky Troopers (US: October 1995; PAL regions: 1995; Japan: TBD)
  • Donkey Kong Country 2: Diddy's Kong Quest (US: November 20th, 1995; Japan, as Super Donkey Kong 2: Dixie & Diddy: November 21st, 1995; Europe: December 14th, 1995)
  • Mega Man X3 (Japan: December 1st, 1995; US: January 1996; Europe: May 15th, 1996)
  • Super Puyo Puyo Tsu/2 (Includes our timeline's Super Puyo Puyo Tsu Remix's '2 real players vs. two simulated players' mode) (Japan: December 8th, 1995; US: TBD; PAL regions: TBD)

1996
  • Kirby Super Star (Japan, as Hoshi no Kirby Super Deluxe: March 21st, 1996; US: September 10th, 1996; PAL regions8, as Kirby's Fun Pak: January 23rd, 1997)
  • Fire Emblem: Genealogy of the Holy War (Japan: May 14th, 1996; US: TBD; PAL regions: TBD) (Note: Intelligent Systems ends up lucking out and finding another publisher for it internationally.)
  • Super Nazo Puyo 2: Rulue no Tetsuwan Hanjouki (Japan: June 26th, 1996; US: TBD; PAL regions: TBD)

    As in our timeline, sees a promotional demo version release on the Satellaview on Jun 28th, 1996.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble (US: November 22nd, 1996; Japan: November 23rd, 1996; PAL regions: December 13th, 1996)

Date TBD
  • Yoshi's Panels

    (Notes:
    • This is this timeline's version of our timeline's Tetris Attack.
    • Only if it's still a fully separate game from Panel de Pon; alternatively, it could be:
      1. Bonus content included as part of Panel de Pon.
      2. An SNES-CD expansion disc for Panel de Pon.
      3. An add-on expansion cartridge for Panel de Pon that can maybe also be played on its own, in the same vein as the 'lock-on technology' from Sonic & Knuckles for use with Sonic the Hedgehog 3, Sonic the Hedgehog 2, and the original Sonic the Hedgehog — though, as you may recall, connecting with that last title only unlocks all variants of and the full 'Blue Sphere' game — for the Sega Genesis, at least in our timeline.)
  • Golden Oldies Ⅰ: Defenders and Space Invaders

    This is this timeline's SNES cartridge counterpart to our timeline's Golden Oldies Ⅰ: Guardian and Invaders for CD-i. In this timeline, aside from being an SNES cartridge release instead of a SNES-CD release, the game:
    • Compiles the original source material into this combined re-release instead of being a double-pack of knock-offs.
    • Includes the difficulty levels that are the only ones available in our timeline's knock-offs, albeit rebalanced, in addition to the ones from their source material used for this release in this timeline.
    • Has a graphical style reminiscent of its counterpart in our timeline available as an option.
    • In its copy of Space Invaders:
      • Makes the 'Ouch!' sound effect that enemies make when they die in our timeline's Invaders happen a lot less often, makes it optional, or avoids including it altogether.
      • Allows players to have multiple shots in play on the screen at the same time.

    (Open question: Should this game stay its own standalone title or get combined with Golden Oldies Ⅱ: Centipede and Arkanoid below?)
  • Golden Oldies Ⅱ: Centipede and Arkanoid

    This is this timeline's SNES cartridge counterpart to our timeline's Golden Oldies Ⅱ: Blockbuster and Bughunt for CD-i. In this timeline, aside from being an SNES cartridge release instead of a SNES-CD release, the game:
    • Compiles the original source material into this combined re-release instead of being a double-pack of knock-offs.
    • Includes the difficulty levels that are the only ones available in our timeline's knock-offs, albeit rebalanced, in addition to the ones from their source material used for this release in this timeline.
    • Has a graphical style reminiscent of its counterpart in our timeline available as an option.
    • In its copy of [IArkanoid[/I], includes any added, different levels and other content from our timeline's Blockbuster.
    • In its copy of Centipede, compared to Bughunt:
      • Doesn't have the latter game's issue where the centipede often gets stuck going around in a loop in the lower left-hand corner of the screen.
      • Has multiple levels.
      • Saves your high score and has an in-game leaderboard.

    (Open question: Should this game stay its own standalone title or get combined with Golden Oldies Ⅰ: Defenders and Space Invaders above?)

Daul-Release SNES/SNES-CD Games

1990
  • Final Fight
    • (SNES cartridge — Japan: December 21st, 1990; US: November 10th, 1991; PAL regions: December 10th, 1992
    • SNES-CD — Japan: March 20th, 1992; US: June 1994; PAL regions: TBD)

    (Notes:
    • This game's dual release is staggered; the SNES-CD release comes later.
    • Its SNES-CD release's launch date is tentative, but currently lined up alongside Final Fight Guy's for a simultaneous release with that game.
    • The SNES-CD release contains both the game's original soundtrack and a version with higher-quality/CD-quality remasters/remixes of the original tracks by their original composers.
    • The SNES-CD release listing here is for the game's standalone release; see later on for its compilation bundle release which includes both it and Final Fight Guy.)

1992
  • Dragon Quest Ⅴ: Hand of the Heavenly Bride (Japan: September 27th, 1992; South Korea: late 1992; US: TBD; Europe: TBD)
  • Final Fantasy: Mystic Quest (with some elements borrowed from Player Two Start's Final Fantasy: New Generation) (US: October 5th, 1992; Japan: September 10th, 1993; Europe: October 1993) (Notes:
    • I like our timeline's name for it better.
    • This game's SNES-CD release has:
      • Higher-quality/CD-quality audio, naturally.
      • Maybe some additional SaGa Easter egg items, or even more-expansive content, beyond the cartridge version.)
  • Super Star Wars (US: November 1st, 1992; Japan: December 18th, 1992; Europe: April 2nd, 1993) (The CD version includes cinematic cutscenes, probably excerpted from Star Wars Episode Ⅳ: A New Hope.)
  • Illusion of Gaia (Japan: November 27th, 1993; US: September 1st, 1994; Europe, as Illusion of Time: April 27th, 1995)

    Its SNES-CD release has higher-quality/CD-quality audio, naturally.

1993
  • Final Fight 2 (Japan: May 22nd, 1993; US: August 15th, 1993; Europe: December 1993)
  • Super Star Wars: The Empire Strikes Back (US: June 1st, 1993; Japan: December 17th, 1993; Europe: February 24th, 1994) (Note: The CD version includes cinematic cutscenes, probably excerpted from Star Wars Episode Ⅴ: The Empire Strikes Back, as well as the asteroid-chase mini-game stage cut from the cartridge version of the game both in our timeline and this one due to lack of space on the ROM.)
  • Street Fighter Ⅱ Turbo: Hyper Fighting (Japan: July 11th, 1993; US: August 13th, 1993; continental Europe: October 1993; UK: November 5th, 1993)
  • Super Mario All-Stars (Japan: July 14th, 1993; US: August 11th, 1993; PAL regions: December 16th, 1993) (Timed cartridge exclusive.)
  • Dragon Quest Ⅰ + Ⅱ (Japan: December 18th, 1993; US: TBD; Europe: TBD)

1994
  • Super Star Wars: Return of the Jedi (US: June 22nd,1994; Japan: March 30th, 1995; Europe: June 23rd, 1995) (Note: The CD version includes cinematic cutscenes, probably excerpted from Star Wars Episode Ⅵ: Return of the Jedi.)
  • Super Street Fighter Ⅱ: The New Challengers (Japan: June 25th, 1994; US: July 18th, 1994; Australia: August 17th, 1994; Europe: August 24th, 1994)t
  • Super Mario All-Stars + Super Mario World (Japan: TBD; US: December 1994; PAL regions: 1995)

1995
  • Dragon Quest Ⅵ: Realms of Revelation (Japan: December 9th, 1995; US: TBD; Europe, as Dragon Quest Ⅵ: Realms of Reverie: TBD)
  • Final Fight 3 (Japan, as Final Fight Tough: December 22nd, 1995; US: late December 1995 or early January 1996; Europe: March 13th, 1996)

1996
  • Ultimate Mortal Kombat 3 (US: June 26th, 1996; Europe: November 28th, 1996; Japan: TBD)

    Both a dual SNES cartridge/SNES-CD standalone release and an SNES-CD expansion disc release for the baseline Mortal Kombat 3.
  • Street Fighter Alpha 2 (US: November 1996; Europe: December 19th, 1996; Japan, as Street Fighter Zero 2: December 20th, 1996)
  • Dragon Quest Ⅲ (Japan, with its original subtitle of 'Soshite Densetsu e…:' December 6th, 1996; US: TBD; PAL regions: TBD)

SNES-CD Games

(Note: Some games that see CD-i releases happen in 1991 both in our timeline and in this one but are Western releases have their SNES-CD releases get delayed until 1992 since the SNES-CD doesn't come out in the West until then.)

1992
  • Final Fight + Final Fight Guy (title tentative) (Japan: March 20th, 1992; US: June 1994; PAL regions: TBD)

    A compilation bundle including all content from both the original Final Fight's updated SNES-CD re-release and Final Fight Guy in a single game.
  • Comanche: Maximum Overkill
  • Alice in Wonderland

    This timeline's counterpart of our timeline's CD-i game of the same name, but potentially with more animations, rebalanced/improved sound effects and use thereof, much-improved platforming, and some small quality-of-life enhancements compared to its source material in our timeline.
  • The Angel and the Demon, better known by its French title of L’Ange et le Démon.

    This timeline's counterpart to our timeline's game of the same name has an improved soundtrack, more puzzles, and improved navigation controls compared to its source material in our timeline.
  • Backgammon
  • Battleship
  • Connect Four
  • Dark Castle
  • Defender of the Crown
  • Galaxy Express 999: Freedom Fighter — Escape form Cyber City

    This is this timeline's version of the game that was, in our timeline, simply titled Escape from Cyber City. In both cases, it's a CD-i port of the 1986 Laserdisc arcade game Freedom Fighter. I changed its title to indicate both what franchise it belongs to and that it's related to the older release. Maybe it's an updated re-release in this timeline? I don't know.)
  • Go (Note: This is a video game adaptation of the board game developed by Capital Disc Interactive.)
  • International Tennis Open

    This timeline's version of the game has:
    • Additional, lower difficulty tiers and maybe some overall difficulty rebalancing if/as needed.
    • A less jittery serve target reticle.
    • *A standard, timing-based serving control scheme as another option.
    • A noticable difference in shot power between the standard shot and 'power shot.'
    • An added mode for doubles play.
    • Better player avatar animations with more frames.
    • Character options for playing women's tennis in all modes.
    • An in-game control scheme reference (in addition to the one in the manual.)
    • Multiplayer support in all copies of the game.
  • Jigsaw: The Ultimate Electronic Puzzle
  • Laser Lords
  • Lordds of the Rising Sun
  • The Palm Springs Open
  • Power Hitter, except that this timeline's version of it:
    • Has a larger roster.
    • Gives the player more control over teams, lineups, and matchups.
    • Is an at-least-slightly-more-full-featured game if/as needed.
  • Richard Scarry's Best Neighborhood Disc Ever
  • Richard Scarry's Busiest Neighborhood Disc Ever
  • Sargon Chess

1993
  • (If not delayed until after its release on DOS, Windows, and classic Mac OS:) Star Wars: X-Wing (February 1993)
  • Star Fox (Japan: February 21st, 1993; US: March 26th, 1993; continental Europe: June 3rd, 1993; UK: June 5th, 1993) (Note: Unlike Player Two Start, any fully-voiced cutscenes in this timeline's version of the game are animated, not live-action film of puppets; I'm not referencing E3 2015 here.)
  • Day of the Tentacle (June 25th, 1993)
  • Secret of Mana (US: October 3rd, 1993; Japan: August 6th, 1993; Europe/PAL regions: November 24, 1994)
  • Sam & Max Hit the Road (November 1993)
  • Star Wars: Rebel Assault (November 1993)
  • Indiana Jones and the Fate of Atlantis
  • (If the base Star Wars X-Wing game saw release earlier in 1993 and we can figure out how Philips SNES-CD games might handle expansions:) Star Wars: X-Wing Tour of Duty expansion packs:
    • Star Wars: X-Wing Tour of Duty: Imperial Pursuit
    • Star Wars: X-Wing Tour of Duty: B-Wing
  • (Tentatively:) Pickton Lake (Early 1993) (Note: Borrowed from Player Two Start.)
  • (If we can figure out how Philips SNES-CD games might handle expansions:) Comanche: Maximum Overkill expansion packs:
    • Comanche: Global Challenge
    • Comanche: Over the Edge
  • The 7th Guest

    (Note: Potential release dates include:
    • US: April 1st, 1993; Europe: June 23rd, 1993; Japan: TBD — This lines the game's North American and European SNES-CD releases up alongside their original DOS releases in these regions in both our timeline and this one.
    • US: October 1st, 1993; Europe: November 17th, 1993; Japan: TBD — This lines the game's North American and European SNES-CD releases up alongside their CD-I releases in these regions in our timeline.
  • Alfapet (Note: Only released in Sweden.)
  • The Berenstain Bears: All the Fun of the Fair

    (Notes:
    • Only released under its subtitle in our timeline.
    • Released internationally in this timeline, as opposed to only in the Netherlands like in our timeline.)
  • Asterix: Caesar's Challenge

    (Note: This game's European Portuguese release isn't delayed to 1995 in this timeline.)
  • The Berenstain Bears On Their Own, And You On Your Own
  • Hanna-Barbera's Cartoon Carnival
  • Cyber Soldier Sharaku

    (Notes:
    • This timeline's version of the title is a much better, more fleshed-out game. In this timeline, the game is an anime-esque stylized action-adventure beat-'em-up platformer with at least some RPG elements, as opposed to a simple point-and-click adventure like in our timeline.
    • The protagonist Sharaku's main weapon is a bō staff or variant thereof. They don't start out with it, however.)
  • Defender of the Crown Ⅱ
  • Inca

    At least for this release, this timeline's version of the game has:
    • Better, not-so-abrupt transitions between story and arcade/puzzle sequences.
    • An improved plot.
    • Improved graphics, namely in terms of using a more varied color scheme, where needed and where it makes sense, especially to make certain in-game objects and landmarks more distinct from each other and their surrounding environment.
    • An improved user interface.
    • Improved controls.
    • Fairly improved/reduced load times. (The SNES-CD's HANDS chip is likely to help with this.)
    • Improved voice acting.
    • Mildly improved first-person spaceflight and space combat, though apparently it doesn't need too much fixing up. (This release's interface improvements likely help here.)
    • Greatly improved mazes where they pop in planet-side ground levels.
    • Imrproved enemy placement and AI, particularly in planet-side ground levels.
    • Improvements to puzzles where needed to make them less obtuse.
    • A much-improved puzzle hint system.
    • Planet-side ground levels that are at least slightly longer where that'd make sense.
  • Kether
  • Little Monster at School
  • Mega-Maze
  • Othello
  • Treasure Hunt Adventure in the Lost Pyramid

    This is this timeline's version of Pyramid Adventures — Episode 1: Treasures of the Lost Pyramid. In this timeline, the game:
    • Completely lacks the bland, superfluous dietary nutrition edutainment spin that our timeline's version has.
    • Gives the slingshot that the player character starts out with better aiming/targeting accuracy, precision, and general mechanics.
    • Adds more quest items as different weapons for the player character to obtain and use.
    • Rebalances how effective different attacks are at damaging different enemies.
    • Improves the variety of effects available from other limited-use pick-items that the game already has and makes at least some of them actually useful.
    • Has more areas where the game is less linear.
    • Has more gameplay variety added.
    • Has much-improved gameplay.
    • Maybe includes a dash mechanic. (The game's player character is named Dash Daniels, after all.)
    • Completely reworks the game's economy so that it's greatly improved.
    • Either replaces the game's mini-games with much better alternatives or removes them entirely.
    • Removes the game's unneeded, poorly-executed hunger and exhaustion mechanics.
    • Includes more ways to recover your health.
    • More context clues on how to engage enemies where needed, particularly with respect to the game's final boss.
  • Scotland Yard Interactive
  • An improved Space Ace, including with actual action/button prompts.
  • Steel Machine

1994
  • Star Wars: TIE Fighter (July 20th, 1994, unless it's not delayed from spring in this timeline.)
  • EarthBound (Japan: August 27th, 1994; US: June 5th, 1995; PAL regions: TBD)
  • Live A Live (Japan: September 2nd, 1994; US: TBD; Europe/PAL regions: TBD)
  • Doom (US: tentatively November 21st, 1994; Japan: tentatively December 9h, 1994; Europe: 1994; Australia: 1994)
  • (If delayed until after its release on DOS, Windows, and classic Mac OS:) Star Wars: X-Wing(Includes bundled versions of the expansions released earlier for other platforms:
    • Star Wars: X-Wing Tour of Duty: Imperial Pursuit
    • Star Wars: X-Wing Tour of Duty: B-Wing)
  • Star Wars: X-Wing: Collector's CD-ROM

    (Note: If my crazy thought of giving this timeline early online and making free and paid updates available for players holds any water, then are the Collector's Edition updates also available for owners of the original version as an update?)
  • (If we can figure out how Philips SNES-CD games might handle expansions:) Star Wars: TIE Fighter expansion packs:
    • Defenders of the Empire
    • Enemies of the Empire
  • Star Wars: TIE Fighter: Collector's CD-ROM, which includes:
    • The original base game.
    • The following previously-released expansions:
      • Defenders of the Empire
      • Enemies of the Empire
    (Note: If my crazy thought of giving this timeline early online and making free and paid updates available for players holds any water, then are the Collector's Edition updates also available for owners of the original version as an update?)
  • Comanche Complete (title tentative) — this timeline's SNES-CD equivalent of our timeline's PC Comanche CD —, a compilation re-release which includes:
    • The original base Comanche: Maximum Overkill game.
    • The following previously-released expansions:
      • Comanche: Global Challenge
      • Comanche: Over the Edge
    • An additional 10 completely new bonus missions original to this release.
  • Axis & Allies
  • BMP Puzzle

    (Note: In our timeline, this game only got released in Germany. In this timeline, it also sees release internationally.)
  • An improved Burn:Cycle.
  • Clue (UK: Cluedo)
  • Maybe an improved Dimo's Quest…?
  • An improved Dragon's Lair, including with actual action/button prompts.
  • Dragon's Lair Ⅱ: Time Warp
  • Effacer: Hangman from the 25th Century
  • Flintstones & Jetsons: Timewarp, maybe with more and improved interactivity so it's really a point-and-click adventure.
  • Hieroglyph
  • Inca Ⅱ: Wiracocha

    Similarly to its prequel, this game's SNES-CD release happens a year after its MS-DOS release the year before. At least for this release, this timeline's version of the game has:
    • Improvements to its backstory of what happened since the first game and its plot where needed.
    • Improved graphics where needed.
    • Improved voice acting.
  • Kingdom: The Far Reaches, except that this timeline's version of it is upgraded with:
    • All content from the game's PC release.
    • Better guidance and context clues to reduce guesswork (or, preferably, eliminate it.,) albeit without removing the thought that the player has to put into their actions.
    • More variety where needed.
    • Improved/increased interactivity. (Ideally, this would change the game from an interactive movie into a proper point-and-click adventure game, but I don't know if that might change things too much?)
    • Improvements to the plot where needed.
    • Higher-quality cutscenes and animation where needed.
    • Area cutscenes that only play the first time you enter their part of the map, as opposed to every time you visit their location.
    • The option to skip cutscenes.
    • Multiple save-file slots.
    • More ways to restore the protagonist's constantly-depleting health that work more consistently and/or often.
    • The option to play with a more standard HP system and stable health unless damaged.
    • Potentially some fixes to help prevent players from soft-locking themselves.
    • Improvements to the end of the game in that:
      • Again, the player doesn't get lost on what to do.
      • The time limit for the timed sequence during that phase of the game shows up in its interface somewhere.
      • Checkpoints at the beginning of and throughout said sequence independent of the player's save file and available in all of them that're available to reset to at any time once reached. (This serves as another anti–soft-locking failsafe, which I expect would prove very welcome so close to the end of the game.)
    • Any other needed anti-frustration feature(s).
  • Mad Dog McCree

    This SNES-CD port of the game, taking the place of our timeline's CD-i port in this timeline, adds an optional targeting reticle in the form of crosshairs that players can choose to enable, like its sequel (see later on in this post) has even in our timeline.
  • Mah-Jong
  • Maybe Marco Polo?
  • Master Labyrinth
  • Mutant Rampage: BodySlam, except that this timeline's version of the game includes:
    • Cooperative and/or competitive multiplayer.
    • More variety in the existing characters' stats and movesets.
    • More gameplay variety.
    • Much better music.
    • Bug fixes as compared to its release in our timeline.
    • The 'bonus round' boss rush, but it's:
      • Still unlocked upon beating the game, but playing it immediately is optional.
      • Avaialbe from the game's main menu once earned.
  • NFL Hall of Fame Football

1995
  • Star Wars: Dark Forces (Japan: TBD; US: February 28th, 1995; Europe: June 1995)
  • SimCity 2000 (Japan: May 26th, 1995; US: November 1996; PAL regions: December 19th, 1996)
  • Romancing SaGa 3 (Japan: November 11th, 1995; US: TBD; Europe/PAL regions: TBD)
  • Star Wars: Rebel Assault Ⅱ: The Hidden Empire (November 1995)
  • Secret Mession (France: 1995; the rest of Europe: 1996; US: 1996)

    This timeline's version of the game has:
    • A proper point-and-click adventure game control scheme, as that'd suit it better, though direct character control may still remain available as an option. The change in control scheme also improves game pacing and interface performance.
    • General performance improvements where needed.
    • Maybe some additional areas and content?
    • Additional context clues on how to proceed further along in gameplay in the few places where they're needed.
    • Maybe some alternate puzzle solutions?
    • Where needed, at least some protections against players soft-locking themselves out of further progress aside from save scrumming.
    • A little more graphical polish.
    • Improved voice casting and acting.
    • Music that doesn't cut out entirely when anything else happens, though perhaps some subtle volume fading might still be in order.
  • Comanche 2, the stand-alone release of the Comanche part of Werewolf vs. Comanche (see next entry.)
  • Werewolf vs. Comanche
  • The Morlov Affair, better known by its French title of L'Affaire Morlov.
  • An improved and expanded Chaos Control with:
    • Added freedom of movement around the player's fixed flight path.
    • At least some variation in at least some enemies' spawn point locations and flight paths.
    • A choice of weapons, perhaps including multiple weapon slots on your ship.
    • Maybe multiple ship types or ship upgrades.
    • Shield bonus and recharge power-ups.
    • Perhaps more progress checkpoints than just one at the beginning per level.
    • Player performance statistics and reporting — e. g.: hit/accuracy ratio, damage dealt, enemies destroyed, combos executed, collectibles obtained, secrets found, bonus objectives completed, level completion times, health and/or lives lost, etc. —, either live in the game's interface, available in a pause or other sub-screen, and/or at the end of each level.
    • More varied gameplay.
    • More levels.
    • Features to distinguish it from Star Wars: Rebel Assault, which one of this game's reviewers from our timeline said that its PC release felt like a poor knock-off of.
  • Clue 2: The Mysteries Continue (UK: Cluedo: The Mysteries Continue)
  • The Crayon Factory
  • Family Games
  • Family Games Ⅱ: Junk Food Jive
  • The Smurfs: Teleport-a-Smurf (This timeline's version of ours's France-exclusive Les Schtroumpfs – Le Téléportaschtroumpf.)
  • Lost Eden, except with dialogue reworked to make it shorter where needed.
  • Mad Dog Ⅱ: The Lost Gold, except with minor improvements to its plot in this timeline.
  • Merlin's Apprentice, except with:
    • The ability to label each save file with its player's name so they ccan be told apart by a criterion other than their position on screen.
    • Improved versions of or replacements for the boring/uninteresting puzzles.
    • One or more additional word cryptogram puzzles.
  • Monty Python's Invasion From The Planet Skyron, except with:
    • Much-improved gameplay.
    • A good deal less repetitiveness.
    • The skit clips available to unlock not auto-playing once you've earned them. The game instead asks the player if they want the choice of viewing an unlocked clip when they earn it and otherwise sticks it in a gallery for later perusal, form where it can be played back later regardless of whether the player watched it when they first unlocked it.
  • Pac-Panic
  • Shaolin's Road

    (Minor open question: Does this game see a US release in this timeline?)

1996
  • Super Mario RPG: Legend of the Seven Stars (Japan: March 9th, 1996; US: May 13th, 1996; PAL regions: TBD)
  • Kingdom Ⅱ: Shadoan, except that this timeline's version of it is upgraded with:
    • Fixes and improvements comparable to those applied to its prequel in this timeline.
    • Compatbility with its prequel's save data that the player can opt to use as an 'old-save bonus' to bring at least their inventory over.
    • A fix to the quest which triggers after a certain amount of game play time where you have to get to a specific location before a dragon wakes up and eats you so that it doesn't activate when you're too far away to get there in time.
    • Any other needed anti-frustration features.
  • The Last Bounty Hunter
  • Lettergreep, stylized as 'Let-terg-reep.' (Note: Only released in the Netherlands.)
  • Lucky Luke: The Video Game (This timeline's counterpart to our timeline's CD-i title in the Lucky Luke franchise.) (Probably still exclusive to Europe?)
  • An SNES-CD port of Myst.

1997
  • Atlantis — The Last Resort

    This timeline's version of it has:
    • Sharper graphics.
    • Better controls since the SNES's controller has more buttons available for player use than the CD-i's.
    • A better map sub-screen.
    • Environment improvements:
      • Better navigational landmarks.
      • More texture variations.
  • Maybe an improved Brain Dead 13…?
  • Maybe Haunted House…?

    This is this timeline's version of our timeline's CD-i game by the same name.

1998
  • P. A. W. S.

1999
  • Solar Crusade, except that this timeline's version of it gains some of the same improvements made to this timeline's version of its prequel, Chaos Control, if/as applicable.

    (Note: Maybe this gets released earlier in this timeline? I'll leave it here for now, though.)

Date TBD
  • SNES ports of some of the Sorcery Sagafranchise's games:
    • Sorcery Saga 1-2-3

      May:
      • Include:
        • Both the original MSX2 version and its darker-and-edgier PC-98 port, either both together or with the second as an expansion. (Both together would work, though, given release dates.)
        • Bonus content in the form of Sorcery Saga Episode Ⅱ: Carbuncle.
      • Get a later expansion to include any improvements from Madō Monogatari: Honō no Sotsuenji — loose English title translation: Sorcery Saga: Graduate Child of Flame —, the PC Engine CD-ROM² remake of Sorcery Saga 1.
      (Note: This might butterfly our timeline's Madō Monogatari: Hanamaru Daiyōchienji — loose English title translation: Sorcery Saga: (Hanamaru) Big Kindergarten Kids —, a very loose SNES reimagining/retelling of Sorcery Saga 1, away.)
    • Sorcery Saga A-R-S
    • Madō Monogatari: Michikusa Ibun, variously translated as (loosely/roughly) Sorcery Saga: Loitering Around and the Rumor or Sorcery Saga: Strange Wayside Story
    • Madou Monogatari: Hachamecha Kimatsu Shiken, roughly translated as Sorcery Saga: Chaotic Final Exam
    • Madō Monogatari: Madoushi no Tou, roughly translated as Sorcery Saga: Tower of the Magician or Sorcery Saga: Magician's Tower
    • Originally exclusive to the Korean edition of MSX Disc Station Vol. 5, Mado Jeongi: Elysion e Bimil, roughly translated as Sorcery Saga: Secret of Elysion
  • Super Mario's Wacky Worlds (Launch date/window or early in the SNES-CD's life.)
  • Castlevania: Rondo of Blood
  • Contra Ⅳ (Any potential subtitle undecided.)
  • Super Road Blaster
  • An SNES-CD Darius game; potential names include:
    • Darius CD
    • Not Super Darius; that's what Darius's PC Engine CD-ROM² port was called.
    • Courtesy of Nivek:
  • Snatcher (Notes:
    • Some potential release dates could be:
      Japan: October 23rd, 1992 — To line up with the game's Japanese PC Engine Super CD-ROM² release.
      To line up with its Sega CD releases in these regions:
      Europe: December 15th, 1994
      US: January 1995​
    • International releases are potentially exclusive to the SNES-CD in this timeline.)
  • Loom (Note: Some potential release dates could be:
    Japan: September 25th, 1992
    US: 1992​
    to line up alongside with the game's PC Engine/TruboGrafx launches in those regions.)
  • The Secret of Monkey Island (Note: Some release date ideas:
    • Some time in 1992, though I'm not sure exactly when. — This is alongside the game's PC/Mac CD release. I'm thinking that this is less likely.
    • Japan: September 23rd, 1993; US: December 1993; Europe/PAL regions: TBD — This is alongside its Sega CD release.)
  • Monkey Island 2: LeChuck's Revenge
  • Accelerator
  • The Apprentice
  • The Apprentice 2, maybe with a subtitle.
  • Arcade Classics (Namco)

    An updated compilation re-release of:
    • Galaxia's Famicom port.
    • A Ms. Pac-Man variant which resembles the original arcade version's Tengen ports by including the extras from them:
      • Multiple sets of mazes.
      • Simultaneous multiplayer.
      • A 'Pac-Booster' character movement speed boost option previously only accessible via 'maintenance menu' in the arcade version.
    • Galaga
    (Note: This sees its CD-i release in 1996 in our timeline, but I could see its SNES-CD release potentially happening earlier in this timeline. As Nivek notes here and I acknowledge in the second half of the first part of this post, it could well even be a launch title for the accessory.)
  • Labyrinth of Crete

    (Wikipedia's list of CD-i games gives this game a release year of 1994, whereas The World of CD-i's entry for it a release year of either 1997 or 1995, depending on whether you're looking in said entry's table's 'Year' row and at the game's case, on the rear, or on the game's disc, respectively.)
  • Sandy's Circus Adventure

    Our timeline's release dates for this on the CD-i are all over the place:
    • Thev game's initial, partial continental European release, apparently covering the Netherlands, along with maybe France and Italy, happens in 1991.

      (Note that this'd get pushed to 1993 if the 1-year gap between the SNES base unit's and SNES-CD's releases gets maintained world-wide, as the SNES launches in Europe and other PAL regions from spring 1992 to mid-1992.)
    • The game's German release happens in 1992.
    • The game's Scandinavian release, specifically via Sweden, happens in 1993.
    • The game's UK release happens in 1995.

      (This feels too late to me. I don't know if Nintendo would be willing to help any with localizing this small title, but that'd make such a delay for an English release even less plausible.)
    • It isn't clear when the game's US release happens, though, clearly, it must have, as it had an EAN issued for it. I'd say it could've happened simultaneously with the UK release since both are English releases, but, on the one hand, North America usually gets games first, and, on the other, it isn't uncommon for games developed in Europe to see their first English release be in the UK.

Platform Undecided

1992
  • Romancing SaGa (Japan: January 28th, 1992; US: TBD; Europe: TBD)

    Either a cartridge-only release or a dual cartridge/CD release.
  • Final Fight Guy (Japan: March 20th, 1992; US: June 1994; PAL regions: TBD)

    In our timeline, this was just a cartridge minor remix re-release. In this timeline, it could be either:
    1. Just a cartridge minor remix re-release again, like in our timeline.
    2. A dual SNES cartridge/SNES-CD release of this version of the full game.
    3. A later release of an SNES-CD expansion for the original Final Fight.
    4. Both a dual SNES cartridge/SNES-CD release of this version of the full game and an SNES-CD expansion for the original Final Fight launched alongside this version's SNES-CD release.

1993
  • Romancing SaGa 2 (Japan: December 10th, 1993; US: TBD; Europe/PAL regions: TBD)

    Either a cartridge-only release or a dual cartridge/CD release.

1994
  • Micro Machines

    (The releases for this game that we have to pick from are the:
    • SNES cartridge release — US: December 1994, Europe: 1994
    • CD-i release, though naturally it's an SNES-CD release in this timeline instead — June 1st, 1994, simultaneous global release)

Date TBD
  • Fire Emblem: Thracia 776 (Japan: TBD; US: TBD; PAL regions: TBD)

    (In our timeline, this title only saw release as follows:
    • Japan:
      • Original SNES Nintendo Power flash cartridge release: September 1st, 1999
      • Later normal SNES cartridge release: January 21st, 2000
    • US: Unreleased
    • PAL regions: Unreleased)
  • An SNES port of Nazo Puyo's PC-98 version (Given its original platform, this could be a SNES-CD game, but would its scope be small enough that it could just see a regular cartridge release like other SNES Puyo Puyo games instead?)
  • Chrono Trigger (Japan: March 11th, 1995; US: August 11th, 1995; Europe/PAL regions: TBD) (Note: I originally put this as a cartridge-only release like in our timeline, but CourtlyHades296 came up with one potential reason for it to see a SNES-CD release.)
  • Metal Slader Glory
  • Indiana Jones and the Last Crusade: The Graphic Adventure

    Either or both of:
    • An SNES cartridge port of the game's original July 1989 DOS/Amiga/Atari ST release.
    • An SNES-CD port of its 1990 (Fujitsu) FM Towns/classic Mac OS(/PC?) CD release.

      (A separate SNES-CD expansion for the original cartridge release could also be a thing, but it pretty much isn't worth it. The file size savings on the CD would be relatively negligible, less than 1%.)
  • Beyond Dark Castle (Dark Castle's sequel, naturally.)
  • Flashback: The Quest for Identity

    Either or both of:
    • The game's 1993 SNES cartridge port and release, as in our timeline.
    • A 1995 SNES-CD port and updated re-release serving as a counterpart to its CD-i updated re-release in our timeline.
  • A Golgo 13 game, except that it's an action game instead of our timeline's CD-i combined interactive manga and quiz game. It could be a SNES-CD port of the MSX title Golgo 13: Oi no Su, but I haven't been able to find many details on that game and the Golgo 13 franchise could get a unique SNES cartridge or SNES-CD game in this timeline.

To add: Among others:
  • Other arcade games that might see ports to this timeline's SNES-CD.
  • Games whose releases depend on when this timeline's SNES-CD launches, but the peripheral's release date hasn't been decided yet:
    • Sewer Shark (In our timeline, this was released on/in: US: October 15th, 1992; PAL regions: 1993.)
    • The Simpsons Arcade Game (In our timeline, this was released in 1991, albeit for Commodore 64 and MS-DOS.)
  • Star Fox 2, either our timeline's or a different game with that title.
  • Maybe an updated reprint/re-release for Final Fantasy: Mystic Quest's SNES-CD version which comes out after the Super Game Boy launches? It includes a compilation expansion for the Game Boy SaGa games, giving them higher-quality assets. (Whether this compilation expansion also sees a release separate and independent from this Mystic Quest reprint as well is still up in the air, though I'm tentatively at least partly in favor of that happening being a possibility.)

    What was part of my inspiration for this, you ask? Well, in our timeline, Pokémon Box Ruby & Sapphire plays with enhancing the copy of Pokémon Ruby Version or Pokémon Sapphire Version you're using with it in 'Go to Adventure' mode, although it only replaces a handful of entries in the games' soundtracks with higher-quality renditions.

    (Open question: Does this require companion updated reprints/re-releases of the Game Boy SaGa games to work? Requiring players to repurchase those titles would lead to some unhappy gamers. Ideally, some way could be found to make this work with copies of those games already out in the wild without doing anything crazy. For an example of something 'crazy,' the Game Boy SaGa games' original releases' cartridges' ROMs could be made at least partly rewritable. That'd bump their cost up at least a bit, however, which is obviously something to avoid. Also, Square would've had to have known they were going to take advantage of the Game Boy SaGa games having at-least-partly-rewritable cartridges multiple years in advance.)
  • Other Square and Enix titles.

Additional notes:
  • iMUSE continues to handle music for the Star Wars: X-Wing and TIE Fighter games in this timeline instead of them getting replaced by generic loops of CD-quality cuts of the movies' music. The games' SNES collector's editions, if made, get higher quality versions of the music original to the games made by iMUSE.
 
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