Looks like I have a fair bit to catch up on. Glad to see some interest here even if nothing's really too formal/formalized yet. Let me address each point I want to reply to in turn.
As for Sega:
TL;DR: So, we have:
Now on to things that aren't replies but which I'm including in this multi-post anyway.
This timeline may well want to find some way to avert at least some of Genyo Takeda's penchant for overly cutting down on hardware costs.
The following are things that should or could change in the N64 when we get to that point:
I'll edit this thread's OP to include what's been agreed on so far since then later.
Agreed, hence the current title only being a tentative placeholder to begin with. I'll add your suggestion to the list of title ideas. Now, though, I'm kind of being niggled by wanting something, maybe a variant of what you put forward, that more explicitly connotes restarting after a crash, referring to Philips's and the CD-i's failure in our timeline.First off, the name could use a bit of work. I'd personally call it "System Reboot", because it's a reboot of the P2S timeline, and because it involves video game systems.
Right, I see that the ZX Spectrum, specifically its last '+3' revision, had a floppy disk drive, though not a CD drive. It also had similar CPU specs, at least when it came to clock speed, as compared to the SNES despite being an 8-bit architecture instead of a 16-bit one. The SNES definitely wins in the graphics and audio departments, though, regardless of timeline.Second, here are my answers for your open questions. …
If it's before 1988, perhaps some boys at Rare tell them about how powerful the ZX Spectrum is across the pond, which gets them interested in disc-based games sooner.
- What makes Nintendo interested in using CD-ROMs for games in this timeline?
Yeah, that could work. Does the CD-i still have to be a thing in this timeline, though? The stock (audio) CD and CD-ROM formats would be, of course, but there are more than a few different variants of 'extended-capability' CD. Actually, come to think of it, the 'Super Disc' was more drawn up by Sony in our timeline, and probably also in Player Two Start's, so would Philips use that or would they have their own, different format that isn't the CD-i and is instead comparable to the Super Disc? I'd have to see/find a comparison between our timeline's CD-i and hypothetical Super Disc to determine if that's actually something that'd have to be considered, though.Assuming nothing about the creation of the CD or CD-i has changed from OTL, I'd say Phillips told Nintendo about the improved music quality of a CD, providing the main themes to SMB and Zelda 1 as pertinent examples of great gaming music from them, and then continued with the improved graphics potential.
- What makes Nintendo include this timeline's improved Philips in initial negotiations?)
That'd be nice, but I was assuming that development for Philips's SNES CD add-on would take about as long as Sony's 'Nintendo PlayStation' one did in our timeline. Therefore, it wouldn't even get announced until mid-1991. If you can think of any development that could accelerate that timeline, please do share it. There should naturally still be an SNES/SNES-CD bundle after the accessory's launch, though.However, I do have another idea for early on: Launch the SNES-CD add-on in 1990 as well, and make a bundle package at launch for both of them. That way, we don't get peeved parents who are forced to buy two separate things so close to each other. We just get a couple of peeved children who are mad they didn't get the bundle for Christmas. Either way, it's a sale on Nintendo's end.
OK, I can work with that.The same as OTL,the information and later success of PC Engine CD in Japan, OTL PC Engine was very successful in Japan so they decided to make sure SNES have everything to counter it.
- What makes Nintendo interested in using CD-ROMs for games in this timeline?
Also sounds good.I think Yamauchi getting the gut much like Gameboy development that giving Sony the sound chip and CD ROM drive is giving too much leverage to a single supplier (something Yamauchi hated OTL) and asking Sony more about CD ROM and Phillips is mentioned so snowball from there)
- What makes Nintendo include this timeline's improved Philips in initial negotiations?
Will Sony still enter the console market solo like OTL or would they team up with another company?
You know what?
Between Philips/Nintendo, Microsoft, Google and Apple, I'd prefer Sony and Sega get together.
Or Microsoft and Sega and Sony goes solo...
I'm punting on Google and Apple.How about this:
1990: Nintendo/Phillips
1994: Sony (Solo venture, except for Columbia's involvement for IP production.)
2001: Microsoft/Sega (Sega might even be bought by Microsoft.)
2003: Microsoft buys Valve and makes it their PC gaming division. Nothing about Valve's production would change.
2013: Sony leaves the console market after the PS3, leaving for a Google/Apple console in its wake.
2014: Sony starts making consoles for the Google/Apple console.
2017: Microsoft starts their buying spree of OTL, if not sooner. Why it took this long after Valve was to prevent any anti-trust issues.
- Google's Stadia from our timeline doesn't really count as a notable gaming platform; it was a mess I barely paid any attention to except to shake my head at the poor sales. An alternate timeline of course gives Google an opportunity to get into gaming there, but I have no idea what it'd look like or what prospects it'd have.
- I have…opinions about Apple outside of gaming, but I'll save those for later. Back to gaming, the earliest I could see Apple devoting any resources to dedicated gaming hardware would be if the Apple/Bandai Pippin sold appreciably more units. Maybe some early butterflies before that could bolster the Mac game development industry? Later, they could also do more with the Apple TV.
(Aside: Wikipedia's article on Mac gaming notes the following as being a Mac title:
Pathways into Darkness, which spawned the Halo franchise
I meant this thinking Sony would be on its own in this timeline.⁝
Existing discussion from the parent thread:
I wonder if Sony will still get into the console business or not.⁝Well, they'd still be irked that Nintendo didn't choose to partner with them in this timeline, so I'd assume so.
As for Sega:
- Quoting from back before this got its own thread:
Sega OTL exit comes from OTL post-Genesis failure but at the end of the day, the final burst of the Japanese bubble, Japan's new millennium recession hitting hard the amusement industry and that being one of OTL sega lifeline, OTL SEGA mismanagement and rivalries...Isao Okawa's death was the final trigger, as he singles handily keep SEGA alive since 1998 with debt forgiving measures and personal grants to the company, once he died, his heirs and CSK lost any interest in SEGA and that left the gradual exit of videogame consoles and to be sold off CSK Holdings. A little more healthy SEGA and some extra life of years of Okawa would have changed a lot of things
I'd definitely be open to doing something to avert this. - I also found independent speculation on what'd need to have happened for Sega to have survived in, off all things, a Quora Q&A thread. The most relevant content from there is:
- Some analysis in its first answer:
People less acquainted with the history of video games may not understand why the Dreamcast was Sega’s last console. They blame it on Sega not giving it DVD compatibility, or the sudden emergence of XBox. These may have been factors, but it’s not quite that simple. The latter was actually a symptom of their downfall rather than a cause, but we’ll get to that later. The Dreamcast was a great console, but it was not enough to overcome the consequences of years and years of bad decision-making on Sega’s part, or factors that were beyond their control. For Sega to have realistically never stopped making consoles, we need to go back about ten years before they did, and take a look at the events that contributed to the Dreamcast’s demise. They’ll need to play out a bit differently if Sega’s gonna keep making the Dreamcast, let alone keep making consoles for another three generations.
⁝
Funnily enough, the scenario that answer post goes on to propose parallels Player Two Start; I commented as much. In this thread's timeline, though, I was, as has been mentioned before, going with Sony still getting into the console market, so that doesn't give Sega the later breathing room that Quora post speculates about leaving it. I won't quote that here, though; it'd bring the rest of my source here in. - One more thing I will quote from there, though, is this other comment on it by another user — 'sic' —, also relevant:
I would to point out that Microsoft didn't knock Sega off. Sega did that wholly on its own. Microsoft stepped in because they had helped co developed the dreamcast. that weird oversized first controller, the Duke, is a direct dependent of the Dreamcast controller with and niceties of the Playstation controller added to keep it grounded. the dream cast ran on Microsoft CE. So Microsoft was just sitting on a next generation console OS they just assumed they would sell to Sega but Sega threw in the towel and Microsoft thought they could be number 2 just like that…
- Some analysis in its first answer:
TL;DR: So, we have:
- Nintendo/Philips
- Sony
- Sega, maybe with Microsoft later on.
I expected Sony to stick with Blu-rays and for HD-DVD to lose even more badly. Sony being the vendor whose console uses HD-DVDs is an interesting thought, however. Whether Sega, along with Microsoft if it's partnered up with them, uses HD-DVDs or also uses Blu-rays in their console that generation is something I'll leave open for now.Actually, I thought that Sony would be at a disadvantage by not partnering with someone else, but that's pretty cool, too.Let me guess the hd-dvd Blu-ray wars ended up with Sony losing as hd-dvd got the support of both MSega and Nintendo -phillips leaving Sony alone with an unpopular format?
Even though I'm a Blu-ray fan for life, but that's a different story.
Exactly; Nintendo has more than a little history in holding high standards for games that come to its platforms.Nintendo at the time still have the treehouse that double as a internal Western testers keep the seal of quality standards, so they would expunged a lot of 'barely games' FMV stuff, so i don't think they will have a problem.Eh, I still feel like it would just be inundated with FMV garbage like the Sega CD was. Nintendo would probably make a couple games for it but overall I imagine they'd look at it like the Zapper or the Power Glove-another peripheral to the main console (they might port some of the regular SNES games to the CD player, but-again-see how that worked out for Sega). Although the experience of working on the CD stuff earlier could have effects when it starts to catch on, meaning they might not be smashed into paste by the PS1 this time around, but that's probably getting a little too far ahead.
Now on to things that aren't replies but which I'm including in this multi-post anyway.
This timeline may well want to find some way to avert at least some of Genyo Takeda's penchant for overly cutting down on hardware costs.
The following are things that should or could change in the N64 when we get to that point:
- Rambus and RDRAM. Proper SDRAM will be used instead, removing technical difficulties and limitations, having knock-on effects with the rest of the N64's architecture. (How SGI fares in this timeline is another thing I'm leaving open for now.)
- Either the N64:
- Has 4 MB of RAM as stock and has another, empty RAM expansion slot available for another stick of 4 MB of SDRAM.
- Comes stock with 8 MB of RAM instead of our timeline's 4 MB.
- Regardless of whether it still also has a cartridge slot or not, the optical disc drive on this timeline's N64 should be built in after the success of Philips's SNES-CD.
- The DVD standard was finalized in 1996 in our timeline. I doubt this wouldn't stay the same in this thread's timeline, so the N64's disc drive could take DVDs, too, instead of just CDs if the console's release schedule stayed roughly the same as in our timeline.
I'll edit this thread's OP to include what's been agreed on so far since then later.
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