"It might be a few years removed from the peak of the roller derby craze, but Psyonix's new Rocket Derby combines the excitement of roller derby with the fun and brutality of car combat games like Twisted Metal. It's the successor to their previous car combat title, Battle-Cars, and it plays much like roller derby, with simplified rules. There are four players to a side, who cruise around a circular track, with one player on each team designated as the jammer. The jammer scores points by passing cars from the other team, while the blockers attempt to stop them... and here's where things get really chaotic, as cars can ram into one another and shoot missiles in an attempt to stop the opposing team's jammer! Games take place in tightly confined arenas, and usually degenerate into melees of exploding cars and flying missiles. It's quite easy to learn and play, but getting good takes lots of experience, and with games lasting only a few minutes, it's easy to jump in and start playing. Rocket Derby is already rising in the digital download ranks since its release in January, and at only $9.99 to download and play, it's quite cheap to get in on the action. It's becoming one of the most popular competitive online games on both console and PC, and with decals and custom designs available for players to purchase and win, the game has the potential to become quite addictive as well, as players compete to own the best skins for their cars. It might still be a ways away from becoming the next big e-sport, but it's definitely one of 2016's most popular new games, and its popularity is rising with every passing day.
Joining Rocket Derby as a potential future e-sport to look out for is Ant Agonizers, a brand new PC game in which two teams of five battle it out in various arenas, riding giant ants and using them to attack their opponents. The game has a deceptively cutesy aesthetic, with the characters themselves being childlike in appearance, riding ants that look somewhat cartoonish, though things can often get brutal, when riders get knocked off and the giant ants begin chewing on them as the rider flails around on the ground. The carnage is bloodless, and played up for laughs, adding to the game's absurdity. There are also special items based on various ant and anti puns, such as Ant Acid, which can be shot at ants or their riders to damage them. Arenas are based on common roaming grounds for ants, such as kitchen tables or picnic areas, and each arena has its own distinct quirks and attributes, making for a unique match every single time. Ant Agonizers isn't gaining in popularity as quickly as Rocket Derby, but it's been getting plenty of headlines since January, and the first major Ant Agonizers tournaments are set to begin in June."
-from an article in the April 2016 issue of GameInformer magazine
Reality, Nexus, Virtua Boast Nearly Identical Online Player Numbers
For the first time ever, all three major consoles posted almost identical online user figures last month, as the Apple Virtua used its holiday sales push to even things up with the Reality and the Nexus, putting the three consoles within 50,000 users of one another (in terms of the number of users playing competitively online). The Reality is currently the top online console, with the Nexus just 15,000 users behind, and the Virtua about 28,000 users behind the Nexus, but gaining quickly (to the point where it could overtake the other two by next month). Nintendo's online has long lagged behind its competition, with the Wave lagging behind the Microsoft Xbox, and the Sapphire posting inferior user numbers to both the Xbox 2 and the iTwin (at least until the Xbox 2's user base began to collapse in 2010). However, the Reality was actually the top online console for much of 2015, owing to its rapidly expanding user base and the launch of hit online titles such as Elemancers and Super Smash Bros. Reality. The Google Nexus, with its family-friendly online community and slew of online games (many of them being free to play), as well as its larger install base through much of 2014, led until the beginning of 2015, when it was overtaken by the Reality. Apple, on the other hand, has heavily focused much of its strategy on online play, with the SegaNet service (currently in its 5.0 iteration) still setting the gold standard for online play on consoles. However, thanks to the Virtua's initial slow sales and the Nexus' surge, the Virtua had the smallest online community throughout its entire lifespan, and is still in third, though as mentioned before, that gap has rapidly narrowed. All three consoles have their pros and cons when it comes to online play (we broke these down in our Online Gaming User Guide last November), but have all cultivated their own distinct base of loyal users, with Nintendo's Reality focused more on the hardcore gamer market, the Apple Virtua focused on longtime users and a different kind of hardcore gamer, while the Nexus focused on casual players, mobile users, and families. Each console has an outstanding lineup of online games for hardcore gamers and casual players alike, and each console has largely succeeded in pushing its online service with promotions and exclusives, which has led to this... the closest online userbase battle in history.
And 2016 could prove to be a huge year for the consoles and their online landscapes. Nintendo is launching its battle royale title, Rare's Battle Buddies, in May. A year after the launch of Elemancers, the game looks to cater to a more hardcore audience, but could have extremely wide appeal thanks to its colorful characters and easy to learn gameplay. Apple is launching Strikeback on the Virtua. Less of a battle royale game, and more of a massive "army battle" simulator (compare to a sci-fi Battlefield type game), Strikeback is definitely aimed toward more hardcore players, with Apple's John Carmack personally consulting on the game design. Then, there's the two huge shooter games coming to the Nexus this year: Nephilim and The Covenant Zero. Nephilim could be the year's biggest FPS title and in addition to its campaign, it's leaning heavily on its online multiplayer element to create a true old school style sci-fi FPS in the vein of Quake or Unreal Tournament. The Covenant has always been one of the biggest online multiplayer franchises, and The Covenant Zero looks like one of the slickest third person shooters ever made, continuing the series' reputation for deathmatch fun. Players hoping for some competitive online action this year will be satisfied no matter what console they own, and each console's online numbers should see their biggest jumps ever, though only time will tell who wins this latest round of the console wars.
-from a March 12, 2016 article on Gamespot.com
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Cyberwar 4 remains the most popular competitive first person shooter on the market, even in front of the slightly more popular Call Of Duty games (it does help that the competitive Call Of Duty landscape changes from year to year with the release of each new game, whereas Cyberwar 4 was released in 2012 and has been played heavily since). The game's larger variety of combat modes, its use of drone warfare to mix up the traditional FPS combat, and its different types of unique weaponry have attracted a larger and more diverse player base, helping it to become not just the most popular competitive FPS, but the most popular competitive online console game overall. Amongst fighting games, Super Smash Bros. Clash has been king for some time, though Unleashed has also been extremely popular. Super Smash Bros. Reality is gaining rapidly on both, with a userbase expanding much faster than that of Unleashed, thanks to the greater character selection and what most longtime players consider improved combat mechanics compared to its predecessors. It can also be patched much more quickly for balance, aiding diversity in the metagame (though there are still fairly clearly defined character tiers). Super Smash Bros. and its ilk haven't quite been able to top the great FPS titles for overall online popularity, but as a mainstream e-sport, the Smash Bros. games have proven significantly more popular. The community weathered a sex scandal in 2012 involving numerous top tier players, but has been able to recover fairly quickly, and now sees more support than ever thanks to increased oversight and prize support from a new Nintendo and Sony supported Professional Smash Bros. League, which has established strict rules for player conduct at the highest levels of play. The first PSBL Super Smash Bros. Reality tournaments were held in January, and numerous major events are expected to take place this year, with greater prize support than the top Cyberwar 4 and Call Of Duty tournaments. On PC, however, the e-sports scene has been even bigger: games such as Leveler, in which teams of four attempt to complete a dungeon on the same map, leveling up and collecting treasures before battling one another on an open battlefield, have proven intensely popular. Leveler was released in 2013 to little acclaim, but has rapidly blown up in 2014 and 2015 thanks to numerous content and battle patches that have turned it into one of the most fun multiplayer titles on the market, and it continues to grow its userbase to this day, with highly lucrative tournaments and professional Leveler teams competing in front of thousands of people. Google has done some incredible things with the Android platform in recent years, and their Wakfu battle game has been one of them. Teams of four battle each other in various environments with powerful special techniques, all done with a simplified mobile interface that's easy to learn but very hard to master. Online card games such as Hearthstone and Apple's Shining Force Warpath have generated billions in revenue for their parent companies, and both are now staples of the e-sports circuit, with the latter surpassing the popularity of any of the original tactical RPGs that preceded it. E-sports have blown up enormously in the last few years, and Nintendo, Apple, and Google have all produced hits. As the viewership and prize pools of e-sports grow, it might be only a matter of time before one of these games challenges the big four sporting leagues for profitability.
-from an article on Zzzando!, posted on February 29, 2016
Joining Rocket Derby as a potential future e-sport to look out for is Ant Agonizers, a brand new PC game in which two teams of five battle it out in various arenas, riding giant ants and using them to attack their opponents. The game has a deceptively cutesy aesthetic, with the characters themselves being childlike in appearance, riding ants that look somewhat cartoonish, though things can often get brutal, when riders get knocked off and the giant ants begin chewing on them as the rider flails around on the ground. The carnage is bloodless, and played up for laughs, adding to the game's absurdity. There are also special items based on various ant and anti puns, such as Ant Acid, which can be shot at ants or their riders to damage them. Arenas are based on common roaming grounds for ants, such as kitchen tables or picnic areas, and each arena has its own distinct quirks and attributes, making for a unique match every single time. Ant Agonizers isn't gaining in popularity as quickly as Rocket Derby, but it's been getting plenty of headlines since January, and the first major Ant Agonizers tournaments are set to begin in June."
-from an article in the April 2016 issue of GameInformer magazine
Reality, Nexus, Virtua Boast Nearly Identical Online Player Numbers
For the first time ever, all three major consoles posted almost identical online user figures last month, as the Apple Virtua used its holiday sales push to even things up with the Reality and the Nexus, putting the three consoles within 50,000 users of one another (in terms of the number of users playing competitively online). The Reality is currently the top online console, with the Nexus just 15,000 users behind, and the Virtua about 28,000 users behind the Nexus, but gaining quickly (to the point where it could overtake the other two by next month). Nintendo's online has long lagged behind its competition, with the Wave lagging behind the Microsoft Xbox, and the Sapphire posting inferior user numbers to both the Xbox 2 and the iTwin (at least until the Xbox 2's user base began to collapse in 2010). However, the Reality was actually the top online console for much of 2015, owing to its rapidly expanding user base and the launch of hit online titles such as Elemancers and Super Smash Bros. Reality. The Google Nexus, with its family-friendly online community and slew of online games (many of them being free to play), as well as its larger install base through much of 2014, led until the beginning of 2015, when it was overtaken by the Reality. Apple, on the other hand, has heavily focused much of its strategy on online play, with the SegaNet service (currently in its 5.0 iteration) still setting the gold standard for online play on consoles. However, thanks to the Virtua's initial slow sales and the Nexus' surge, the Virtua had the smallest online community throughout its entire lifespan, and is still in third, though as mentioned before, that gap has rapidly narrowed. All three consoles have their pros and cons when it comes to online play (we broke these down in our Online Gaming User Guide last November), but have all cultivated their own distinct base of loyal users, with Nintendo's Reality focused more on the hardcore gamer market, the Apple Virtua focused on longtime users and a different kind of hardcore gamer, while the Nexus focused on casual players, mobile users, and families. Each console has an outstanding lineup of online games for hardcore gamers and casual players alike, and each console has largely succeeded in pushing its online service with promotions and exclusives, which has led to this... the closest online userbase battle in history.
And 2016 could prove to be a huge year for the consoles and their online landscapes. Nintendo is launching its battle royale title, Rare's Battle Buddies, in May. A year after the launch of Elemancers, the game looks to cater to a more hardcore audience, but could have extremely wide appeal thanks to its colorful characters and easy to learn gameplay. Apple is launching Strikeback on the Virtua. Less of a battle royale game, and more of a massive "army battle" simulator (compare to a sci-fi Battlefield type game), Strikeback is definitely aimed toward more hardcore players, with Apple's John Carmack personally consulting on the game design. Then, there's the two huge shooter games coming to the Nexus this year: Nephilim and The Covenant Zero. Nephilim could be the year's biggest FPS title and in addition to its campaign, it's leaning heavily on its online multiplayer element to create a true old school style sci-fi FPS in the vein of Quake or Unreal Tournament. The Covenant has always been one of the biggest online multiplayer franchises, and The Covenant Zero looks like one of the slickest third person shooters ever made, continuing the series' reputation for deathmatch fun. Players hoping for some competitive online action this year will be satisfied no matter what console they own, and each console's online numbers should see their biggest jumps ever, though only time will tell who wins this latest round of the console wars.
-from a March 12, 2016 article on Gamespot.com
-
Cyberwar 4 remains the most popular competitive first person shooter on the market, even in front of the slightly more popular Call Of Duty games (it does help that the competitive Call Of Duty landscape changes from year to year with the release of each new game, whereas Cyberwar 4 was released in 2012 and has been played heavily since). The game's larger variety of combat modes, its use of drone warfare to mix up the traditional FPS combat, and its different types of unique weaponry have attracted a larger and more diverse player base, helping it to become not just the most popular competitive FPS, but the most popular competitive online console game overall. Amongst fighting games, Super Smash Bros. Clash has been king for some time, though Unleashed has also been extremely popular. Super Smash Bros. Reality is gaining rapidly on both, with a userbase expanding much faster than that of Unleashed, thanks to the greater character selection and what most longtime players consider improved combat mechanics compared to its predecessors. It can also be patched much more quickly for balance, aiding diversity in the metagame (though there are still fairly clearly defined character tiers). Super Smash Bros. and its ilk haven't quite been able to top the great FPS titles for overall online popularity, but as a mainstream e-sport, the Smash Bros. games have proven significantly more popular. The community weathered a sex scandal in 2012 involving numerous top tier players, but has been able to recover fairly quickly, and now sees more support than ever thanks to increased oversight and prize support from a new Nintendo and Sony supported Professional Smash Bros. League, which has established strict rules for player conduct at the highest levels of play. The first PSBL Super Smash Bros. Reality tournaments were held in January, and numerous major events are expected to take place this year, with greater prize support than the top Cyberwar 4 and Call Of Duty tournaments. On PC, however, the e-sports scene has been even bigger: games such as Leveler, in which teams of four attempt to complete a dungeon on the same map, leveling up and collecting treasures before battling one another on an open battlefield, have proven intensely popular. Leveler was released in 2013 to little acclaim, but has rapidly blown up in 2014 and 2015 thanks to numerous content and battle patches that have turned it into one of the most fun multiplayer titles on the market, and it continues to grow its userbase to this day, with highly lucrative tournaments and professional Leveler teams competing in front of thousands of people. Google has done some incredible things with the Android platform in recent years, and their Wakfu battle game has been one of them. Teams of four battle each other in various environments with powerful special techniques, all done with a simplified mobile interface that's easy to learn but very hard to master. Online card games such as Hearthstone and Apple's Shining Force Warpath have generated billions in revenue for their parent companies, and both are now staples of the e-sports circuit, with the latter surpassing the popularity of any of the original tactical RPGs that preceded it. E-sports have blown up enormously in the last few years, and Nintendo, Apple, and Google have all produced hits. As the viewership and prize pools of e-sports grow, it might be only a matter of time before one of these games challenges the big four sporting leagues for profitability.
-from an article on Zzzando!, posted on February 29, 2016