Born from Silicon
Nintendo and Silicon Graphics confirm "Project Reality"; New disk-based console in development
As sourced by the New York Times
As sourced by the New York Times
Yesterday on August 23rd, 1993, Silicon Graphics Incorporated has confirmed that they are collaborating with Japanese video game giant Nintendo to create a new console set to release sometime in 1995 [1]. The new system would incorporate 64-bit technology provided by SGI's subsidiary, MIPS Technologies, as well as a disk drive and other hardware provided by electronics company Philips. Philips originally collaborated with Nintendo to create a CD-based addon for the popular Super Nintendo Entertainment System that, so far, has yet to be released, as well as the ill-fated CD-I Multiplayer system [2]. Minoru Arakawa, Founder and president of Nintendo of America stated "The project is a work in progress. However, I'm determined to believe that our efforts with these two companies will be worth the time and trouble." As of now, not much information is otherwise known as Nintendo, SGI, and Philips refuse to answer further questions regarding the matter, but more information may be available as time proceeds.
[1] - Aside from the disk-based hardware this is essentially OTL. Nintendo wanted to release "Project Reality" in '95 but had to delay it for technical reasons. Of course, this project eventually become the well-remembered Nintendo 64.
[2] For the POD, let's just say that the CD-I does "a little bit worse than OTL." Worse enough for Philips to abandon the system earlier (only by mid to late '94 so if you're worried about those funny Nintendo CD-I games turned memes being butterflied, don't. They're pretty much here to stay). Anyway, Philips scraps the CD-I and partners with Nintendo, again, but this time to made a CD-based version of OTL's, N64.
So after almost a year since my last timeline pretty much got abandoned, I decided to make a new one. This time about an alternate N64 and it's effects on the video game industry and maybe even beyond. This timeline was primarily influenced by Narissa's At Your Service and Confortius' Beyond the Genesis, though other timelines such as RySenkari's and Nivek's work in the Player Two Start series have played some influence (some ideas or events you may recognize from all of the aforementioned TLs may be in this as well, if you actually know their work, that is) . Speaking of which, I don't necessarily want to make this project as extensive as their's (as much as I want to) due to a lesser amount of both resources, talent, and motivation. Because of that, this TL more or less serves as a thought exercise/fun little project to do. I may take suggestions and ideas, but probably only when I need help for alternate game ideas the further this timeline progresses, though don't expect every idea to be taken to consideration. Nevertheless, I hope whoever reads this enjoys what I have to write and hopefully I can have better luck with this than my last project.
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