Yep. Knew it. Mana system.This week's dev diary was on capacities. I am curious what people think of them.
I have a feeling you are joking, but on the internet no one knows for sureYep. Knew it. Mana system.
Throughput rather than pool mana is still a design choice and IMO superior, since it requires you to pay more attention to it and make choices about upkeep rather than just fire and forget. It's the difference between a one time cost for a building upgrade and an upkeep cost for maintaining infrastructure.Yep. Knew it. Mana system.
I remember having someone in a youtube comments section claiming that Vic2 shows how 'Liberals' always ruin the economy (referring to the US Democrat party).If there's one thing I'm hoping is that the game has viable reasons for free trade. Whenever I plaid a Great or Secondary Power, I would always get rich through tarriffs which were completely broken. I could tarriffs at 100% and I would still get thousands of dollars per day, only seeing it dropped when I was a participant in a Great War. Despite the fact that tariffs allowed me to fund my massive military, colonize, and build factories, every time I played a democracy and the Liberals got into power they would lock the Tariffs at 25% and my economy would start to go into the red. Subsidizing was also seriously broken in that they ensured constant 0 unemployment and hundreds of dollars in revenue and when the Liberals got into power they would close down all the factories due to lack of subsidization and I would start to go into debt with massive unrest. The only thing Victoria II taught me was that 19th century Liberalism always ruins a state.
Guess they only paid attention to the name then shut their brain off to the fact that lack of government control ruined the economy.I remember having someone in a youtube comments section claiming that Vic2 shows how 'Liberals' always ruin the economy (referring to the US Democrat party).
No amount of trying to explain that Liberalism in Vic2 is the opposite of Big Government would convince him.
Also the Dems are the Conservative Party in Vic2.I remember having someone in a youtube comments section claiming that Vic2 shows how 'Liberals' always ruin the economy (referring to the US Democrat party).
No amount of trying to explain that Liberalism in Vic2 is the opposite of Big Government would convince him.
I mean yeah (but I doubt he believes in the party switch)Also the Dems are the Conservative Party in Vic2.
Especially in US. I really want a realistic US with an accurate simulation of the Reconstruction, Gilded Age, and Progressive Age. Heck, I will pay for a Americentric DLC.On the subject of fixing Vic2's political failings; can there actually be protectionists in this game? I have no clue why they made it so every pop on the planet is in favour of free trade, in a time period when most governments' primary source of income was tariff dues.
What does it mean when it says "You must be logged in to do that"?This week's dev diary was on capacities. I am curious what people think of them.
There has been concern on Reddit regarding the state borders having the ability to create weird situations due to states being somewhat large. It might hurt games where the player goes for borders that aren't as obvious/historical. For example, I reckon splitting Slesvig on linguistic lines will be impossible due to the area making up one state.this week's dev diary is on national markets. What do people think? There are a lot of dev responses in this one btw.