Onto the Next Phase - A Star Trek Production Timeline

Chapter 1: Introduction
  • Onto the Next Phase
    A Star Trek Production Timeline

    Phase II Enteprise Refit concept art by Michael Minor


    February 1973
    Filmation Offices
    Los Angeles


    Lou Schiemer sat down at his desk, ready to get to work. He just couldn’t help but grin. He had secured a great contract that was going to help continue his company’s growth. Filmation had done plenty of projects before, and even some of note. But this, this would help propel them to the top.

    Filmation now had a deal with Paramount Pictures and Gene Roddenberry to produce an animated continuation of Star Trek. They were on incredibly generous terms, Roddenberry would handle script writing and have creative control, Paramount would finance 75,000 dollars per episode, and all Filmation had to do was make the episodes. That is to say, voice work and animation. He already had a plan in mind for how production would go. They would hire Shatner, Nimoy, and Kelly to do the main trio, then hire James Doohan and Majel Barret to voice everyone else.

    Though many didn’t see it, he knew Star Trek was a strong franchise to produce for. So long as they could balance appealing to older fans and younger kids, this would be a big hit. And considering the writing team Roddenberry was reassembling, Schiemer knew they could.

    His assistant poked her head into his office. “Uhm, Mister Schiemer?”

    He snapped out of his daydreaming and looked at her. “Yes?”

    “Leonard Nimoy is on line one.”

    Lou frowned. “Thank you.”

    What could he want? They were all but finished with actor negotiations, and none showed any sign of desiring more money or wanting to drop out. Curious, he picked up the phone.

    “Mr. Nimoy! How may I help you?”

    “Hello Mr. Schiemer, I trust you are having a pleasant day?”

    “I am, thank you.”

    “Mr. Schiemer… It has come to my attention that you intend to remove George Takei, Nichelle Nichols, and Walter Koenig from your upcoming animated Star Trek…”

    “Well…. Yes… we… we don’t have a ton of money, see-” Lou attempted to interject. He now had a hunch where this was going, and it was concerning.

    Nimoy continued. “...I believe these three characters, and their actors, are the strong proof of the utopian diversity of the future Star Trek professes. Where men and women are treated equally. Where people of all races and all nationalities are treated equally. To remove them would remove a core aspect of Star Trek…”

    Again Lou attempted to jump in. “Well, y-yes, I agree. I-it’s just-”

    Nimoy continued unimpeded. “... And I will not play Mr. Spock on your show unless all three are hired and receive fair wages.”

    Lou hung his head. He had to think, fast. He couldn’t loose Mr. Spock, and he certainly couldn’t recast him, the fans would be up in arms. Yet the budget couldn’t fit 3 more regulars. Roddenberry would be up in arms if he lowered the animation budget any further. Would Paramount increase the budget? He doubted it. Think, think, think!

    “I’ll… uh… I’ll see what I can do.” He said, decidedly unsure of himself.

    “Thank you. I promise you Mr. Schiemer, you will not regret this decision.”

    Lou sat back and rubbed his temples. He just hoped Leonard was right. Because this had thrown a significant monkey wrench into his plans.



    Several Weeks Later



    Lou Schiemer was both elated and deeply stressed. After some tense negotiations with the actors, Paramount, and Roddenberry, Paramount agreed to cover the actor’s salaries. Now the series had an 82,000$ per episode budget. That was easily the highest ever for an animated show. The studio really wanted to get Star Trek back on air. And Filmation had to deliver.

    The good news was this actually left him with another character and three more actors to use, along with a few extra dollars to spend on animation. Though, this was no longer a simple animated spin-off of a popular show. It was now an investment from Paramount, and it would be seen by fans as the direct continuation to their favorite show. If it flopped, Filmation would have serious financial problems, and probably blacklisted by Paramount. This show had to be perfect.

    Lou had spent far too long agonizing over the first few episodes with Ms. Fontana, the show’s script editor, producer, and de facto showrunner. Minute dialogue changes, episode order, budget allocation, titles, all of it was being picked through with a fine toothed comb. Meanwhile, Roddenberry and Paramount were still bickering about what to call the damn thing.

    The first recording date in July loomed over him like the Sword of Damocles.

    Right now, he had a different concern. Hal Sutherland, the director of the first season, had an early animation test to show him. Due to Filmation’s small size, Sutherland was also in charge of the animation and did all of the colorizing himself . He had seen some stills, some character art, and some early work, but this was beyond that. A near finished version of the opening. If he gave the greenlight, they would send this off to Paramount and Roddenberry for approval.

    “Sword of Damocles… that’d be a fun episode title. Maybe too out there?” He mumbled to himself as he stepped into the conference table. It had a projector to display animation mounted in the center of the table.

    “What was that Lou?” Hal called to him as he set the film into the projector.

    “Nothing Hal.” He sat down and looked up his subordinate and friend. “I'm just worried about the show, that's all."

    "Don't be. We got a great cast, we got great writers, and we got amazing animators," He gestured to himself. "It'll be great!"

    "Right. Yeah. It will be. It will be." Lou let out a deep breath and turned his head towards the screen. Hal seemed to finish playing with the projector. "You all set then?”

    “Just about. I think we did a bang-up job. It’s almost a one to one recreation of the original opening, you’ll love it.”

    He smiled and let go of some of the tension he was holding. Everything was going to be okay. This would prove it. “I bet I will.”

    Hal pressed play and sat next to him. A field of stars appeared, and though there was no sound, he could easily fill in Kirk’s monologue with his mind. The Enterprise made a flyby in all of her glory. Except...

    Except she was pink.

    Oh god.

    He had long known about Hal Sutherland’s colorblindness, but he never thought it would become this much of an issue. He turned to his subordinate and raised an eyebrow. Hal looked back at him and smiled obliviously. All of that stress and worry fell back on him with twice as much force.

    “Hal…” He buried his face in his hands. He didn’t even know where to start on this.

    “Yeah Boss?”

    “I’m really sorry to say this… but I think we’re going to have to hire a new colorist.”

    ...

    Hello and welcome! This is a Star Trek timeline that’ll explore an alternate development of the franchise. As you can probably guess from the title, it’ll be connected to Phase II in some capacity. The usual disclaimers are present, I do not own Star Trek, that is the property of Viacom-CBS. Everything I say here are my own words, not the words of anyone mentioned. Fair use and all that.

    There are two PoDs here, both tied to making the animated series a bit better, or at least, a bit more successful. One is that Leonard Nimoy insists the entire cast is brought back, and is successful. OTL, he insisted that Nichelle Nichols and George Takei be brought back, but Walter Koenig was left out. And the second is a rather unusual problem. The animated series had several colorization problems in its first season, notably making grey things like Starships or hostile alien uniforms pink. This was due to the colorist for the first season, Hal Sutherland, being colorbind. Here it’s spotted sooner and seen as a problem, so he’s replaced and it’s fixed. Thus, no pink tribbles.

    With a slightly higher budget, another cast member, and more care going into it, the animated series is certainly going to develop differently. And who knows what this spells for the future of the franchise.

    Any thoughts or advice or criticism, please, let me know.
     
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    Chapter 2: The Animated Adventures Pre-Production
  • Star Trek: The Animated Adventures
    Pre-Production


    Following cancellation in 1969, Star Trek had developed a loyal fanbase and was doing consistently well in syndication. Fans had sent in letters begging for the show to be revived. Gene Roddenberry and many of the behind the scenes staff wanted it revived, as did most of the cast. For Roddenberry and many of the writers, it was a passion project. They simply loved writing the show. For many of the actors, it was more practical. Star Trek was the only time they had a reliable source of income and any modicum of fame.

    Enter Lou Schiemer of Filmation. He had been attempting to get an animated spin-off developed since 1968 when the show was still on air. And in 1972, he thought the time was ripe for an animated revival. At the same time, Paramount and NBC were coming to realize Star Trek was far more popular than it’s ratings indicated. Thus, after several different pitches and some behind the scenes conflict, the show would be revived in an animated adaptation of its live action form.

    Now Star Trek was to be a strange hybrid of cerebral sci-fi and Saturday morning cartoon. The producers hoped to strike a balance between appealing to fans and appealing to children, with both thought provoking content and simpler plots with a more family friendly tone. And animation allowed them to do many things that were simply impossible in live action. Truly alien aliens, landing parties on inhospitable planets, more action in space, the works. By simply adding a 'life support belt' and drawing a yellow outline around a character, you could now put them on a volcano planet, or under water, or in space. All things a 1960s TV show with routine budget problems couldn't dream of.

    That isn't to say the animation was of the highest quality. It wasn't. It was quite stiff and limited, and frequently reused stock shots. And it is near universally agreed to have aged very poorly.

    “I won’t lie, the early days of working on The Animated Adventures was a nightmare. Production errors, cast disputes, studio meddling, Roddenberry in general, you name it. Paramount, Roddenberry, NBC, and Filmation and the cast all had a different idea of what the show was, and they frequently fought about it. The casting of Chekov, Uhura, and Sulu is well known, and I take the blame for that. But you know what isn’t well known? We had to delay the announcement of the show from March to May because Gene Roddenbery kept trying to push Paramount to put his name in the title.”[1]
    -Lou Schiemer, 1994 Interview.


    The show was in many ways the fourth season of the Original Series. The entire cast was returning, veteran Trek creator D.C. Fontana was the functional showrunner, and many veteran Trek writers submitted scripts. However, there were some notable differences. Roddenberry had a more hands off approach to the series, animation is a quite different format from live action, and the crew were not nearly as burnt out as they were in 1969. Fontana also changed the tone of the show. Gone is anything more than a nod at romance, with children being one of the target audiences. And with 4 years of reflection, all sorts of new ideas had bubbled to the writer's heads. Yet to many people this was TOS season IV.

    “The writers were paid like dirt. I was paid like dirt. I think most of the Filmation people were paid like dirt. But at the time, it didn’t really matter. We all thought this was it, this was our last chance to ever write for Star Trek. Oh how wrong we were.”
    -D.C. Fontana, 1979 convention appearance


    Hopes were high for the series in the fan community. This was it, this was the continuation of the show they loved. And once those Studio Executives saw how successful it was, they would instantly bring back the show.



    Season 1 Cast

    Arex.jpg
    [5]
    Lt. Arex Action Figure, Sealed, Mint, 1975, Gold Shirt Misprint.
    8,500$ USD, Sold.
    -Ebay Auction, 2012


    In addition to the returning 8 core cast members, two more were added. The head of security Lt. Arex, and relief bridge officer Ensign M’Ress. These officers had designs only possible in animation, they expanded the show’s appeal, filled in niches not filled by the standard cast, and made the bridge look more exotic.

    Lieutenant Arex, a three-armed Edoan, served as the security chief. In combat, he was shown to be able to wield three phasers, one in each of his hands. On the bridge, he replaced Sulu and Chekov as the crewman who fired phasers. Personality wise, he is shown to be quiet, wise, and patient, with his tender side clashing with his strong protectiveness of the crew. Chekov jokingly calls him ‘dedushka’, or ‘grandfather’. His exact age is never stated, and evolves into a running joke. Arex is also shown to be able to play the lute and is a skilled chef.[2]

    Ensign M’Ress was a Caitian, a standard fantasy-style anthropomorphic cat. Narratively she worked as an audience POV character, asking questions for the other characters to explain to the audience. In universe she was a ‘relief bridge officer’ and thus filled whatever chair on the ship was empty. With ridiculous cat-like voice and mannerisms, M’Ress was hard to take seriously and was often relegated to comic relief. And with little screen time to boot, her personality was pretty undeveloped. But she was generally shown to be inexperienced, excitable, and eccentric. She was bunkmate and friend of Mr. Chekov.[3]

    Chekov’s role was heavily edited for the animated format. He was given more boyish features, was made notably shorter than the other characters, and was overall much more eccentric, humorous, and dumb. He used his ‘made in Russia’ catchphrase almost every episode. Though this made him and the show as a whole more appealing to kids, it did stir some in the fanbase up. [4]

    “I actually didn’t mind how they changed Chekov. Obviously the animated series was going to be different from the live action one. I knew that going in. I know some people complain that he doesn’t really act like a Starfleet officer, he acts like a 12 year old. And that’s fair. But we had to get little kids to like it. Or else it’d be cancelled. And truth be told, I was just happy to have the job.”
    -Walter Koenig, Convention Q&A, 2000


    The rest of the cast was more or less the same as they were in the Original Series. The biggest difference was to Nurse Chapel. She was now a regular, and was promoted to Lieutenant and Head Nurse. Well, it would be more accurate to say she was finally given a stated rank and role beyond 'nurse'.


    Cast
    Starring
    William Shatner as Captain Kirk
    Leonard Nimoy as Mr. Spock

    And
    DeForest Kelly as Dr. McCoy

    Also Starring
    James Doohan as Mr. Scott and Mr. Arex
    George Takei as Mr. Sulu
    Nichelle Nicholes as Uhura
    Walter Koenig as Mr Chekov
    Majel Barret as Nurse Chapel and M’Ress



    And so on September 8th, 1973, the first episode of of the first season of the first Star Trek spin off would air. On that Saturday morning, millions of Trekkies and kids alike would tune in to watch Yesteryear.



    And thus we have the first third person update. A bit dry, but I wanted to set the stage before we begin to slide away from OTL. Comments, criticism, and concern is always appreciated.



    [1] The OTL title of the show was 'The Animated Adventures of Gene Roddenberry's Star Trek'. Here, with a higher budget, and thus higher investment, Paramount pushes for a way less wordy and more memorable title. Roddenberry of course takes this like a gentleman.

    [2] OTL, Arex was the show's replacement for Chekov as a navigator. However, considering Chekov is still around here, he is now the Security chief. Thus, he's a redshirt. He sits in the spot right of Uhura and behind chekov, a spot not occupied by any named character OTL.

    [3] M'Ress is also a bit different here Because of an early decision to bunk her with Chekov, she is made to be an Ensign. And due to the sheer number of characters on the bridge, she is made to be a more generic officer and fill in for any of them, instead of just being a communications officer. Other than that, she is more or less as OTL.

    [4] This is how I assume they'd write Chekov. He's written to be a lot more boyish, but that plays into targeting one of their demographics, 8-12 year old boys.

    [5] Credit to nick_crenshaw82 for this image
     
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    Chapter 3: The Animated Adventures Season 1 Response
  • Season 1
    Response


    Premiering on September 8, 1973, on the NBC network, Star Trek the Animated Adventures (TAA in the community) was an instant success. The series managed to balance adventure, humor, and bigger morality plays to create a sci-fi television show with a wide range of appeal. It’s animation, timeslot, and lighter tone successfully appealed to children. And yet being a reunion of the whole Star Trek cast, answering trivia questions, and touching on bigger themes appealed to older, returning fans.

    In addition to being a commercial success, it was strongly received critically. At the 1974 Emmy awards, series premiere Yesteryear was awarded with the 'Outstanding Entertainment-Children's Series'. It beat out fellow Filmation produced show 'Fat Albert and the Cosby Kids', PBS's 'Zoom', and CBS's 'Captain Kangaroo'.[1]

    "That Emmy win would be such a big double edged sword. We were trying to walk the razor's edge between our two target demographics. We were a show for both kids and adults! Anyone can watch our show and have a good time. Then the Emmy's show up and toss us into one category against our will, without our knowledge even. Sure that emmy brought us a lot of press, it brought us a nice budget increase, but it firmly established to Trekkies that this was a kids show. This wasn't for them. For the rest of the Animated Adventures' career it was fighting to be recognized by Trekkies as equal to what came before and after."
    -Lou Schiemer, 1994 Interview


    By the airing of the 16th episode, The Jihad, the show was a clear, strong success. Another 22[2] episodes were ordered, and plans for a tie-in toy line began[3]. Rumors abounded in the community of Star Trek’s imminent return to the silver screen. But that's all they were for the time, rumors. Following the premiere of the season finale, a mass write-in campaign as organized by Star Trek fan communities demanded their show get back on the air, in it’s proper live action form, with the budget it deserved. Thus from January 13-20th, 1974, The Paramount's mailing department was left overwhelmed and unable to function properly, due to the sheer amount of Star Trek mail they were receiving.

    "-Do you remember how many letters the mail department dumped on us?"

    *Both laughing*

    "Yeah, yeah I do. The suits were so pissed that a group of intrepid Trekkies had disabled their mailing system. I just felt so honored that my work had inspired such a passionate response."

    *Nods*

    "That was around the time Paramount was realizing Star Trek was something they could do more Than an a Saturday morning cartoon with."
    -David Gerrold and D.C. Fontana at a TAA 20th anniversary Reunion panel




    Season 1 Episode List
    Ep#Episode TitleRelease DateNotes
    1Yesteryear9/8/73Slighter Higher quality
    2The Survivor9/15/73New B Plot
    3Mudd’s Passion9/22/73As OTL
    4Beyond the Farthest Star9/29/73As OTL
    5More, Tribbles, More Troubles10/6/73As OTL
    6One of our Planets is Missing10/13/73As OTL
    7The Infinite Vulcan10/20/73Not rewritten
    8The Magicks of Megas-Tu10/27/73As OTL
    9Once Upon a Planet11/03/73As OTL
    10The Terratin Incident11/10/73As OTL
    11The Lorelei Signal11/17/73As OTL
    12The Eye of the Beholder11/24/73As OTL
    13The Ambergris Element12/1/73As OTL
    14The Time Trap12/15/73As OTL
    15The Slaver Weapon1/5/74No Pink Kzinti
    16The Jihad1/12/74Slightly higher quality



    Episode Descriptions [4]

    Though every episode is at least somewhat different, these are the most starkly and noticeably changed.

    Yesteryear
    Due to production butterflies, Yesteryear is made the first episode of the season. And as such, it has a bit more money thrown into it. Later it would be widely regarded as the best episode of the Animated Series, and one of the best Star Trek episodes ever produced.

    The Survivor
    The Survivor serves as our reintroduction to much of the cast and the more typical episode style. It also introduces Arex and M’Ress. The B-plot for this episode involves newly minted Ensign M’Ress being transferred to the Enterprise and being bunked in with Ensign Chekov. The two struggle to fit in together, and it is only the wisdom of Arex that helps them come to a mutual understanding.

    This episode also introduces us to ‘Belka’ and ‘Strelka’ Chekov’s pet (neutered) Tribbles, and ‘Slither’, M’Ress’s pet 3-headed alien Snake. They were rather obviously made with the intention of selling toys. [5]

    "This Episode, I think more than anything else, shows the tone the writers are trying to strike with The Animated Adventures. On one hand, you have a very traditional Star Trek episode, a plot with the Romulans and this guy who made it over the neutral zone and stuff, you know, very traditional Star Trek.... And on the other hand you have two kids who live in an enclosed space who just have to learn how to cohabitate together. I think many young siblings who shared a bedroom liked this episode, and not because it had the Romulans in it."
    -Majel Barret Convention Appearance, 1974

    The Infinite Vulcan

    Due to Walter Koenig having a bit more power as a cast member, his script is not rewritten 12 times, and thus lacks certain elements like the Phylosians. It's a bit more focused and is overall a bit more well received. Spock II is definitely still a thing though.

    The Slaver’s Weapon
    With his role as Security Chief, Arex participates in Spock's mission in this episode as well. This episode confirms his species name is ‘Edoan’ and that he was granted a field commission in Starfleet 4 years ago to serve on the Enterprise’s 5 year mission. It also establishes that there is 'bad blood' between the Edoans and the Kzinti.

    The Jihad
    As the series finale, this one also has a bit more money thrown into it.



    And this wraps up the first season of The Animated Adventures! And this wraps up all of the chapters I had (mostly) pre-written, so don't expect any updates for a few days. Thoughts and comments are always appreciated.



    [1] Yesteryear is the series' pilot, it has a higher budget, and there is more buzz around it. So it manages to eek out an Emmy win.

    [2] The show was more commercially and critically successful. I mean, it won an Emmy. It's a no brainer to greenlight more episodes.

    [3] Alas, in the saddest of butterfly purges, there is no Spock Helmet ITTL.

    [4] These are just the most notable changes, every episode is minorly different as they have an extra cast member. The butterfly effect being what it is many of these episodes would be unrecognizable. To give myself a baseline, I kept this season more or less the same.

    [5] Though this detail is something I completely made up, it seems in character for Chekov and something Filmation would like to do.
     
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    Chapter 4: The Animated Adventures Season 2 Production
  • Season II
    Production


    Following the greenlighting of more episodes and the May Emmy win, The Animated Adventures was in a strong position. Spirits were high at both Filmation and Paramount. The Animated Adventures had finally proved to be a financially viable Star Trek product. Being a critical darling didn't hurt either. So when D.C. Fontana desired a budget increase to 90,000$ dollars an episode, Paramount was willing to hear her out. They would deny her, but they would hear her out. Instead, the show received a more moderate 3,500$ dollar budget increase, or around 85,500$ per episode.

    "Fontana was smart with our money. She knew we couldn't hope to get great animation. It was always going to look... well... substandard, but that was just how animated TV was back then. No matter how much of the budget we threw at it. She wanted us to lean into our strength, our writing. We were consistently praised for scripts, and for good reason. With that money she was able to establish a staff writing team, and raised the payment for script purchases. And just like that we became the best written, smartest Saturday Morning Cartoon. And people took notice, both kids and adults. It didn't matter if Kirk's mouth looked janky when he talked, every show had that problem. What did matter is that he was delivering one powerful monologue."
    -Lou Schiemer, 1994 interview


    For the second season, D.C. Fontana managed to hire three full time 'associate producers', while her own title was changed to the more accurate 'executive producer'. Though in reality, they functioned more like a writing team. They rewrote and improved scripts that came in for consistency and quality, and contributed scripts of their own, but they had little control over the creation of the show itself. That was handled by Filmation. First hired was David Gerrold, a fairly junior (and thus, cheap) writer who wrote The Trouble With Tribbles for the Original Series and More Trouble More Tribbles for the Animated one.

    "I thought David was a bright kid with a lot of clever ideas. He had kind of been snubbed when making the Original show, so I felt bad for him as well. Plus, with both Tribble episodes, he showed an ability to write humor and appeal to all audiences, exactly what this show was looking for."
    -D.C. Fontana, Star Trek Fan Magazine Interview, 1974


    The other two Associate Producers hired were Russell Bates and David Wise. Bates was a protégé of Gene Coon, a Kiowa native American, and had attempted to submit a script for the show before. Wise was only 20 years old and brand new to the industry. Following Bates dropped script, the two cowrote the critically acclaimed episode 'How Sharper the Serpent's Tooth'. More importantly they were industry unknowns and thus very cheap.

    "Bates had been recommended to me by Gene Coon, and his first script was... good... but it was not what The Animated Adventures was looking for. When He and Wise collaborated and submitted for a second time, I knew we had struck gold. You guys are gonna love it. Trust me. I interviewed a few other people, but not many worked within the budget we were dealing with. So a short time later, they were hired full time. And what a relief it was. I went from being the sole producer to one of 4. Now we can do so much more, and what we will do will be of an even higher caliber. And I don't have to tear my hair out."
    -D.C. Fontana, Star Trek Fan Magazine Interview, 1974




    Merchandise

    With the popularity of the Animated Adventures, specifically with younger boys, it was only natural that a toy line would begin. Hasbro, famous for their GI Joe line, was licensed to produce Star Trek action figures and toys. They created the Star Trek: Landing Party line of action figures. Starting small, it would grow into one of the most notable toy lines of the 1970s.

    All 9 main characters received action figures. In reality, there were two figures. Male and female. They were simply painted differently and given different haircuts to simulate the different characters. Arex proved incredibly difficult to design a figure for. Thus he was delayed for an entire year after the main characters. In addition, an array of accessories like phasers, tricorders, and communicators were created, along with sets like The Bridge, the Transporter Room, and a shuttlecraft.

    The line's art style was a bit of a hybrid of the Original Series and The Animated one. Due to, let's say... less than high standards, many of the figures created were less than perfect. Famously, an entire batch of Chekovs from the summer 1975 line had the colors on their skin and shirt mixed, resulting in a tan-suited, gold skinned officer. And any of the less prominent figures like The Gorn received fairly questionable designs.

    Initially the Enterprise only stood in opposition to a generic band of Klingons. In subsequent waves, they would expand the roster of antagonists. Species like the Gorn, the Romulans, and the Kzinti, in addition to named antagonists like Harry Mudd, Kang, and Cyrano Jones. And pretty quickly supporting characters like Sarek or Walking Bear received figures as well.

    And of course you could buy your own Belka and Strelka. Mock tribble pets and pet cages briefly became a popular fad Christmas present in 1974. [1]

    “It’s a little plastic version of me. Ain’t that cute.”
    -Roger Carmel, Upon being asked to sign a Harry Mudd action figure. 1975.

    "The Pet Tribble Christmas gift fad was easily one of the highlights of my career so far"
    -David Gerrold, convention apperance, 1980




    Cast

    The biggest casting addition this season was recurring character Lieutenant Walking Bear. He is the 'Deputy Science Officer' and is also a cultural anthropologist who specializes in the native peoples of North America. He is of the Comanche tribe, and appears in 3 episodes this season. 'How Sharper the Serpent's Tooth', 'Predestination', and 'Lines on a Map'. His voice was provided by Walter Koenig. [2]

    'Dorothy was interested in including an American Indian character in the show. I had one in my first episode pitch, but that one ultimately didn't come to fruition. For my second episode, How Sharper the Serpent's Tooth, I revived the idea. And following the success of the character we got to write him into a couple more episodes."
    -Russell Bates, 1974 Convention interview


    Due to fan requests to know more about the new characters, Arex and M'Ress, they are a bit more prominent this season. In ‘There is No Backup', we visit Arex’s home. In ‘The Purfect Mate’, the season’s comedy episode, we catch our first glimpse of the Caitian High Kingdom.

    "I was pleasantly surprised at the positive fan response to the new characters. And when people began asking me 'Oh, where did Arex come from'? Or, 'What's M'Ress's species called? What are they like?' I was more than happy to oblige."
    -DC Fontana, Star Trek Fan Magazine Interview, 1974




    Episodes

    The biggest change with this season was creating episodes that revolved around characters other than the main three. This was done because of availability. Shatner and Nimoy were inconsistently able to record dialogue and thus occasionally had to have smaller parts. This is evident in episodes like ‘Night Shift’, which revolves largely around Sulu, 'Brothers in Arms' which focuses on Sulu and Chekov, and 'Predestination', which focuses on Scotty. However, still the vast majority of episodes focused on the main trio.



    Season 2 Episode List [3]
    Ep#Episode TitleRelease DateNotes
    1The Pirates of Orion9/8/74As OTL
    2Bem9/14/74As OTL
    3The Practical Joker9/21/74As OTL
    4Albatross9/28/74As OTL
    5How Sharper The Serpent’s Tooth10/5/74As OTL
    6The Night Shift10/12/74New
    7Brothers in Arms10/19/74New
    8There is No Backup10/26/74New
    9In the Jester’s Court11/2/74New
    10The Purfect Mate11/9/74New
    11The Game11/16/74New
    12Deep Mudd11/23/74New
    13Recursive Loop11/30/74New
    14The Joy Machine12/7/74New
    15Two Tribbles, Two Much Trouble12/14/74New
    16The Kzinti12/21/74New
    17Enterprise Squared12/28/74New
    18The Star Trap1/4/75New
    19Lines on a Map1/11/75New
    20Heavy Lies the Head..., Part I1/18/75New
    21...That Wears the Crown, Part II1/25/75New
    22The Counter-Clock incident2/175Slightly Higher Quality


    Episode Descriptions

    The Night Shift
    Lt. Sulu, the night shift Watch Officer, must investigate a series of strange readings happening on the ship, all while being careful to not awaken the rest of the crew. Out of the main cast, only Sulu, M'Ress, Chapel, Arex, and Scotty have lines. This episode was made due to actor availability, and it's rather obvious. Only George Takei, James Doohan, and Majel Barret could record for this episode, so of course only their characters work on the night shift. Still, it's an early and rare example of Star Trek focusing on someone other than the main three.

    This episode has a bit more characterization for M'Ress. Here it's established that she only has to sleep 4 hours a day, and that she has night vision.

    Predestination
    A time travel episode with a notable role for Mr. Scott. The civilian ship SS Expedient is destroyed by a micro-black hole it was carrying. The Enterprise has to travel a few hours back in time to save it. However, when Scotty attempts to in doing so, they are the cause of the Expedient's destruction. Thus, they are in a pre-destination paradox. Notably, Scotty figures this out, not Spock, do to Leonard Nimoy's unavailability for this episode.

    There is No Backup
    The Enterprise visits the home of Lt. Arex. Except it's not a planet, but rather a massive fleet of Starships. The episode itself largely just an exploration of this concept, as The Enterprise is attempting to track down a smuggler in the fleet, requiring them to explore it. We learn that the Edoans destroyed their planet by polluting it and dropping nuclear bombs on each other over minor squabbles, and that they were forced to flee to the stars. Now they eek out a hard and dangerous life on thousands of Star vessels grouped together in a loose alliance.

    This episode establishes that Arex has a wife and family, and that he worked on civilian Edoan vessels before accepting a field commission in Starfleet to 'see the stars and all that lay beyond them.'

    The episode's name has a distinct double meaning. While in Kirk's final battle with the smuggler it turns out he lacks any backup. However, In reality, the episode ends with a pollution PSA and Kirk tells us that "There is no back up Earth."

    In the Jester’s Court
    The Enterprise is studying a planet populated by near-humans with a medieval era society. Kirk, Spock, McCoy, Chapel beam down to study the planet, however Spock is blamed for a murder. Kirk has to defend him in the court of The Jester, a mysterious nobleman who never shows his face, dresses and acts in an eccentric manner, rules the planet, and is a tyrant. Meanwhile McCoy and Chapel attempt to deduce who actually committed the murder. In the end, surprise surprise, it turns out The Jester was a computer. This episode brings back Sulu’s swordplay ability, as he gets into a fencing match with a knight of the Jester.

    The Purfect Mate
    The Enterprise has rendezvoused with a Caitain space station, as they are in need of repairs following a skirmish with the Romulans. Mr. Scott is moving to go meet with the Caitians to organize repairs, and he asks Ensign M'Ress to come with him. M'Ress hesitates, but ultimately follows. Here is where we learn that M'Ress is Caitian nobility, disgraced Caitian nobility at that. That she left Caitian space to join Starfleet to escape an arranged marriage, and that by reentering Caitain Space the marriage was back on. A fairly comedic episode, considering it's about Captain Kirk saving his cat crewmember from other cats. But it comes with a lesson about choosing your own path in life, not those set out by your seniors.

    "The Idea that the Cat people place a huge deal of emphasis on prestige and grooming and being prim and proper, yeah, that was totally influenced by the way cats act."
    -David Wise Q&A

    The Game

    A mysterious alien only known as 'The Gamemaster' puts The Enterprise on Trial. Kirk has to play a game of chess against him. If he wins, the crew gets to live. If he looses, everybody on the ship will be killed. However, there is one small hitch. The game is also using his crew as pieces. And if they are eliminated, they will die. Based on an older TOS pitch.

    Brothers in Arms
    The Enterprise is assisting in the development in the New Italy colony. Scotty and Spock are installing equipment in their city, while Kirk coordinates from the bridge. Sulu and Chekov are delivering a supply of food and other goods to the surface in a shuttle craft, when an unexpected ion storm strikes them and the Enterprise. Our intrepid pair crash into a hostile environment, miles away from the colony. With the Enterprise disabled and out of contact, only their wits, cunning, and friendship can help them get back to safety.

    Depp Mudd
    A resurrection of a TOS script planned for season 4. Though here it has been rewritten to account for the new tone and the events of Mudd's Passion. The Mudd episode for this season.

    Recursive Loop
    A standard time loop episode. Spock notices as he is going about his shift that things seem to be odd. He is feeling Deja vous. His shift on the bridge begins, and as he steps out of the turbolift the ship is buffeted by asteroids. Kirk calls red alert, but there are so many and they are being hit so hard Sulu is struggling to pilot the ship away. A variety of suggestions are thrown out, and as they try one the ship is torn apart and destroyed. And Then Spock wakes up and begins to go about his shift again.

    The Joy Machine
    Another resurrection of a TOS script, this would have been the 25th episode of the 3rd season had the show not been cancelled. Albeit, it's had it's rough edges and everything non-childfriendly about it torn away. In this story, who's message has been boiled down to 'Don't do drugs kids!', the Enterprise visits a far off earth colony afflicted with widespread addiction to a Dopamine giving Machine. Then, Spock and McCoy get addicted! Kirk has to fight his friends, who are now the slaves of the machine.

    Two Tribbles, Two Much Trouble
    Belka and Strelka, Chekov’s pets, are accidentally exposed to 'Delta-triband radiation' by Ensign M'Ress. This causes them begin a non stop growth, and a non stop hunger. If Spock and McCoy can't whip up a cure, the two adorable creatures will literally consume the ship.

    The Kzinti
    This episode features the return of the popular Kzinti villains. This episode goes into more depth about who they are, at least in the Star Trek universe [4] . Here we find out they are essentially to the Caitians what the Romulans are to the Vulcans. That generations ago a group of racial purist Caitians attempted to 'improve' themselves, and became the snarling, violent, monstrosities we see today. Since then, the Caitian High Kingdom and Kzinti Empire have been brutal enemies who fought numerous wars together.

    The episode itself concerns The Enterprise hosting a peace conference between the two, and all the ways it goes upside down.

    Enterprise Squared
    The second contribution by Walter Koenig, and an expansion on the topic of cloning covered in his last episode. Here, the Enterprise is studying an odd spatial phenomena, when the sudden appearance of a hostile Klingon battlecruiser forces them to fly through it to escape. However, instead of one Enterprise, Two emerge out of the phenomena. An identity crisis ensues, until one of the Enterprise crews sacrifices itself to destroy the Klingon battlecruiser.

    The Star Trap
    This episode features a return of the of the Delta Triangle from the last season, making it a soft sequel to The Time Trap. Here, the Elysian council contacts Kirk and tells him a group of Romulans are plotting to overthrow the government of the Council, and they need the Enterprise to come back to the Triangle to help them.

    Lines on a Map
    Another Episode written by Bates and Wise. Here the Enterprise has come to aid Commodore Pierce of the USS Saratoga, NCC-1712. They have discovered a planet rich in dilithium, a rare resource used in warp travel. However, it is inhabited by a small group of native aliens who worship the dilithium and would never allow them to mine it. Thus Starfleet command has ordered them to move the natives off of the planet, a move that Pierce hesitantly is willing to do and Kirk is strongly opposed to. Conflict ensues.

    This episode also features Lt. Walking Bear, and rather obviously is a direct parallels to Native American forced migrations. Controversial, this episode is viewed as one of the Animated Adventures Best and worst, depending on who you ask.

    Heavy Lies the Head... Part I
    The episode begins with Kirk beaming up from an away mission and complaining of a headache. Ubeknownst to the crew, the aliens he met on the mission left a psychic implant in his brain. In a few hours, he goes off duty and falls asleep, and never wakes back up. In the real world, this is found when he never reports for duty, with Nurse Chapel checking in on him. Discovering him completely unawakenable, she takes him to sickbay. There She and Doctor McCoy attempt to diagnosis what's wrong with him while Spock takes command.

    Inside Kirk's head, he is waging a psychic battle. The parasites want him to give in so they can take his 'brain power'. This is where most of the episode takes place. He finds himself on a trippy and stylized version of the USS Enterprise. The crew represent different, largely negative aspects of his psyche. Spock is his self-doubt, McCoy is his self preservation instinct, Scotty is his hostility, Chekov is his ignorance, Uhura is his empathy, Arex is his laziness, and Chapel is his anxiety. Coming together with the different parts of his brain, he has to turn this motely crew in a force that can save his life. The thing that is keeping him going is the thought that the crew of the real Enterprise needs him. That they will be helpless without their captain.

    The episode ends with a cliff hanger. Kirk manages to fight the parasites off for a bit and wakes up in Sickbay, only to learn that Spock has taken command and that everything is fine. Feeling like his fight was for naught, that he is unneeded, he collapses back

    The episode deals with themes of self doubt and mental health. It shows that even the great James T. Kirk doubts himself and has moments of weakness. Though not well received at the time, this two-parter would become one of the Animated Adventures most popular decades later.

    ...That Wears the Crown Part II
    We pick up with Kirk in a pit of despair. He feels useless. The crew doesn't need him. Maybe they never needed him. Spock is twice the captain he'll ever be. Just when he's about to give up, his negative psyche pieces teach him an important lesson. He taught them how to be positive. Now it was their turn. You can't live for other people. You have to live for yourself. Even as a leader, you can't fret about what your group thinks about you. If your self worth is so tied up within your own social bubble, eventually it's going to pop like this. With a pep talk, Kirk is renewed, and his mental crew help him fight off the pyschic parasites once and for all.

    "Ah yes, those episodes. The conflicts and anxieties of being a leader, you know. The fear that if you fail you could ruin the lives of those under you. The fear that you could be replaced by someone else who could do a better job than you. All that came from me. It was what I was going through as co-owner of Filmation. I figured Captain Kirk, being the leader of the Enterprise, had many of the same concerns. I pitched it to Ms. Fontana, and she did the rest. The script was so good and so long we made it a two parter."
    -Lou Schiemer, 1994 interview

    The Counterclock Incident

    With the overall higher budget Filmation has, this episode looks quite a bit more impressive compared to OTL.




    On September 8th, 1974 for the second season of Star Trek The Animated Adventures would premiere to consistently strong ratings. And the strong response to the Second season would quell any doubt in the minds of naysayers. Trek could work. And with the sheer amount of fan mail they received, the fans of this show were rabid in their enthusiasm. So on one October night, Paramount sent out a call to Eugene Roddenberry.

    "Would you be interested in reviving Star Trek for the 1975 Fall season?"



    I initially wasn't planning to post an update so quickly, but I was inspired by the positive response this TL. I had some free time at work, and then when I was halfway done I couldn't leave it like that. Next Update will be about the response to the second season, both in and out of studio. Thoughts, questions , criticism, are always appreciated.



    [1] This whole section is completely made up on my part, but I think everything makes sense. I am not an expert in the history of toys though.

    [2] He's a science officer because this show has Helm and Navigation covered. And Koenig seems like a better fit to voice a younger man than Doohan.

    [3] Some of these episodes are sequels to other ones, some are based on what behind the scenes info I have, and some are based on discarded TOS scripts. Other than that, these are all completely made up by myself.

    [4] The Kzinti are actually not originally from Star Trek, but are an original creation owned by Larry Niven and were just leased to the franchise. With their increased prominence in this series, I'm sure nothing can go wrong.
     
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    Chapter 5: How to Revive a Franchise
  • TAA Season II
    Response


    The Animated Adventures continued to have strong ratings going into season II. On episode premiere there was a minor dip, but on syndication it continued to do well. As with other animated shows of the era, episodes were incredibly frequently rebroadcast. Sales on the Landing Party line continued to grow, along with other Star Trek merchandise. With it's success proven, Paramount sold Broadcasting rights for the show to air in Canada, the United Kingdom, and Australia.

    Critically, the series continued to be well received. Though some Trekkies had begun to complain that the show was too child-like and needed to appeal to them more, others still enjoyed it. In one of the earliest ruptures in the fandom, fan magazines began to split into ones that saw the Animated Adventures as legitimate, and those that didn't. Though treated at legitimate at first, the official canonicity of TAA would be something of a question in later yeas.

    At the 1975 Emmys, the episode How Sharper the Serpent's Tooth would win the series another 'Outstanding Entertainment-Children's Series' award. It fended off weak competition, and the award was one of the least prestigious Emmys. However, it was still impressive the series had done twice what the original could not. Following the second Emmy win, the show was green lit for 2 more seasons and 44 more episodes.

    "Paramount was smart to get dotted-line signatures on the last two seasons at once. Every year the cast's wages grew, and I can only imagine how they would balloon after the revival came out. By signing them now, they kept the show affordable enough to keep on air for a few more years."
    -Lou Schiemer, 1994 interview


    By the end of 1974, it had become evident for the executives at Paramount that Star Trek could be revived. Between the strong critical and commercial response to The Animated Adventures, the strong ratings of the show in syndication, and the constant badgering by fans, it would be a mistake not to try. Plus, assembling a production team and cast would be incredibly easy, as almost everyone involved in the Original Series production was willing to come back. And even if the season flopped, it would still be a win for Paramount. As they could add it to the syndication package for the Original Series, making it that much more lucrative.



    Star Trek II
    Pre-Production


    President of Gulf Western Charles Bludhorn, Paramount's parent company, was strongly in favor of a Star Trek revitalization. Be it on the small or big screen. In 1974 he replaced the president of Paramount with Barry Diller, a man who had his reservations about Star Trek but would go along with the word of his boss. In October 1974 Diller approached Roddenberry to discuss a revitalization. [1] Roddenberry accepted, and negotiations continued throughout the fall. Roddenberry desired a movie, while Diller doubted Star Trek's box office potential. With the success of TAA, he believed the future of Star Trek laid on television. Ultimately a compromise was reached. A 2-hour long TV movie was greenlit, and that would serve as the pilot to a 13 episode long season 1. If successful, a 3 season contract would be arranged.

    Known as 'Phase II' in pre-production and the community, Star Trek II would be officially greenlit on December 4th, 1974. Principle photography was scheduled for spring and summer, 1975, with a planned release in September on NBC. The budget for the pilot-movie was placed at 1.4 Million dollars. While the pilot had a budget of 425,000 and the series itself had a budget of 297,500 dollars per episode. This was only a bit larger than the budget of the notoriously cheap season 3 of TOS. However, the cost of creating most of the sets and props were folded into the movie, freeing up a large portion of the budget for future episodes. [2]

    Only Roddenberry was attached at that point, and once the contract was signed he began to reassemble the production team. He had to move quick, as the series was due to premiere in the fall, less than a year in the future.



    Production Team

    Robert Justman
    Justman was second only to Roddenberry himself in importance for creating Star Trek. Early negotiations allowed him to return to his role as co-producer, as he was liked by Roddenberry, and loved by the fanbase. The studio saw him as a useful counterbalance to Roddenberry. A tempering influence, someone to reign in many of Roddenberry's more... wild ideas, and helped him keep the budget and time in check. [3]

    Robert Goodman
    Goodwin was a Paramount producer who had a record for turning projects in early and under budget. Diller had pushed for his inclusion on the basis that he would serve as an 'inside man' for the studio. He was also seen as a fallback producer should Jutsman and Roddenberry prove incapable of managing the show. Goodman had never seen an episode of The Original Series and had no experience working in science-fiction. Thus he held his own reservations about being attached to the project, and was disrespected by Roddenberry. But there was little Roddenberry could do. Diller wouldn't let the show air unless he knew they would be more responsible with their money this time. [4]

    Goodwin would watch the entire Original Series to prepare for his role and did his best. Though initially disliked, he would become affectionally be known as 'The Other Robert' or 'ToR' in the community.

    D.C. Fontana
    Fontana was contracted to work on the Animated Adventures for at least two more years, and thus was not an official part of Phase II's early development or it's first season. However, she gave recommendations, attended meetings, submitted a script, and was promised a position should she become free.

    Matt Jeffries
    Matt Jeffries was a production designer who had designed the original Enterprise model, The Enterprise's bridge and sickbay, the Klingon D7 Battlecruiser, the Romulan Bird of Prey, and numerous other sets and props. He was Art Director for The Original Series, and had a reputation of being able to make impressive models and sets possible on the increasingly shrinking budget of the show. Held in high esteem by everyone who worked with him, he was offered his old position as art director for the new show. Unfortunately, he was already contracted as Art Director for Little House on the Prairie. He recommended Joe Jennings, assistant Art Director for the The Original Series's second season for the role, and Jennings was quickly hired.

    In addition to recommending his replacement, Jeffries provided a series of concept art sketches and oversaw the design of the refit Enterprise model.

    Jesco Von Putamaker
    Putamaker was a NASA manager known for his outreach in improving knowledge of space in the greater public. He was hired as a scientific consultant, to help writers understand space and give the series an air of scientific legitimacy.

    John Povill
    John Povill had helped Roddenberry get set back up in the early days of Phase II's development. He himself was a hopeful Hollywood screenwriter and a fan of TOS. Initially he was 'assistant to the producer' but following the submission of the script 'The Child' he became an associate producer and script editor, entirely because Roddenberry liked the script so much. He was not seen as qualified by Justman or Goodwin.

    Others
    A variety of other production crew members would be brought back into the fold. The two other associate producers were unit production manager Gregg Peters, and director of photography Jerry Finnerman. In addition, special effects artist Jim Rugg, costume designer William Theiss, makeup artist Fred Philipps, and production illustrator Michael Minor were all hired. With the exception of Minor, all were TOS alumni taking back their old jobs.



    The Enterprise Refit

    The original Enterprise model was over 10 years old at this point, and needed to be completely reworked to be shown on modern television. A new, 8 foot model was ordered. There was greater detail along the whole thing, more more hull livery and mechanical bits sticking out. The nacelles were swapped out with a sleeker design, the secondary hull was given a more barrel-like shape, and a torpedo control room was added along the neck.

    Like the last series, they filmed a handful stock shots of the ship and then reused them for the rest of the series. If they were lucky, they could add a handful of new or episode specific shots a season.

    TMP_magazine_teaser.jpg

    OTL TMP Poster with the Phase-II Enterprise


    Sets

    As all of the original series sets had been demolished or repurposed by this point, everything had to be rebuilt. Besides, many of them looked outdated. starting essentially from scratch, 10 new sets were created. With concept art from Jeffries, Jennings and Rugg set about designing the refit Enterprise's interior. Roddenberry's new vision for the show was that the Enterprise would have a colder, more muted color scheme. No longer filled with reds and blues and greens, the new interiors were white with grey and black accent colors.

    Set List

    Bridge
    Engine Room
    Cargo Bay
    - A Cargo Bay set was planned, but last minute had to scrapped as it was deemed too expensive
    Kitchen-Officer's Mess / Conference Room
    - With minimal work, the Officer's mess could be refit into a conference room, getting two sets for the price of one.
    Recreation Deck
    Arboretum
    Medical Bay
    Generic Quarters
    - A multi-purpose set. This one could be rearranged to be anyone's quarters.
    Transporter Bay
    Corridor, Jeffries Tube, and Turbolift
    Type-K Shuttlecraft

    PHASEII.jpg
    USS_Enterprise_bridge,_Phase_II.jpg

    OTL Phase II Set Concept art.
    "Well, the show will in fact have more sets than the original. Some, like the transporter room, are just touched up versions of the original. Others, like our new Rec Deck, are completely new. We know how cramped and mechanical the old show could feel, especially in the third season when location shoots were limited. So we're adding an arboretum."
    Jo Jennings, 1974 convention Q&A


    Costumes

    The Costumes for Phase II were by an large reuses of the TOS era costumes. This was mostly a cost-saving measure. However, there were several updates. One, the material was of higher quality, with the rank bands and insignia improved. Two, the green command uniforms formally became golden. Three, taking advice from James Doohan, the pants now had the division color as a pinstripe running down their length.

    The biggest change came at the suggestion of Roddenberry. The environmental belts of TAA were to make their way into these costumes as well. They were black belts that ran along the waist, with a large black device in the front of them. They were supposed to project an invisible 'environmental field' allowing one to beam down to non-M class planets without the need for a spacesuit. Thus, freeing the writers from one of their biggest constraints. This was widely seen as ugly and were uncomfortable to wear for long period of time, and after only a few episodes the belts instead became equipment sometimes worn on away missions.

    The women's costumes were also completely reworked. The plunging neck-line, miniskirts, and high heels would not fly in the modern era. So they were updated. Now the women's uniform cut was a two piece like the men's. Instead of a miniskirt, it had a knee-length black skirt worn on top of a top identical to the men's. Women's collars were now the same as men's, and women no longer wore heels. Some background women wore pants, but the main characters only did so on landing parties. [5]

    Medical officer attire was also changed for Phase II. Now medical officers wore white uniforms, their own color, with their own divisional insignia. Previously the red cross had only appeared on Chapel, but now it was standard for all of them. In addition, Chapel and other nurses wore nurse's caps, and McCoy had a red lab coat he occasionally wore.

    "As far as I know, McCoy getting a different uniform came from the studio. With him and Spock being so prominent together, they wanted a way to distinguish us clearly. We had identical uniforms and now identical ranks. Giving me a different uniform made us stick out more."
    -DeForest Kelly, 1975 interview


    Dress uniforms make no appearance in the first season, simply due to a lack of money. And background characters continued to wear uniforms identical to the ones found on TOS.



    Cast

    The entire cast was offered to reprise their role in the revival series. And all but one would come back with ease. However the casting story of Leonard Nimoy will be covered in a future chapter. DeForest Kelley managed to secure a formal spot as one of the three leads, with the pay that came with it. [6] Early negotiations by Doohan, Takei, Nichols, and Koenig saw them as contracted regulars instead of the day workers they were in the old show. This secured them names in the opening credits.

    In addition, two new characters were added for the series. First was William Decker. Decker serves as this show's POV character. Initially, he was going to be the ship's XO, but following Nimoy's return, his role changed. He became a very young and fresh-faced ensign. Inexperienced and not very bright, Decker is a mix of comedic and charming. Things are frequently explained to the audience through him. And the other addition was Ilia. Ilia was a Deltan, a telepathic alien species with a propensity for circlets. She was also the ship's physiatrist and a love interest of Decker.

    Though the main 7 appear in all 13 episodes, Chapel and the new pair appear less frequently. Decker is in 11 episodes, Ilia in 10, and Chapel in 7.

    The descriptions of the new characters sent out to casting agencies were:
    "Ensign William 'Bill' Decker. Early 20s, Caucasian male. Decker is the youngest member of the Enterprise crew. He is the ship's navigator, but he is a frequent member of away teams and is handy with a phaser. His father was a Starfleet captain who died in the line of duty, and Decker entered the service in honor of him. Decker should be charming, attractive, and heroic, but also naïve, inexperienced, and even vulnerable at times. He looks up to Captain Kirk as mythic hero, and has a complicated romantic life with Lt. Ilia. [7]

    "Lieutenant Ilia. Early-Mid 20s, female, any ethnicity. Ilia is the ship's physiatrist. She is a Deltan alien and as such she should have an exotic beauty. Deltans posses powerful ESP senses, including the ability to read minds. Because of this, Ilia keeps herself at a distance from the rest of the crew. The exception is Bill Decker, who she has a complicated romantic life with. Ilia is second only to Mr. Spock in terms of brainpower, and she comes into conflict with her superior officer, Doctor McCoy." [8]

    Characters

    Name: James T. Kirk
    Rank: Captain
    Role: Commanding Officer
    Played by: William Shatner

    Though Kirk's personality goes mostly without saying, this series would lean into his separation from the rest of the crew. He maintains a professional wall he can only somewhat drop when around Bones. To quote the series bible, he is 'Always on Trial with himself' and is 'The loneliest man on the ship.'


    Name: Spock
    Rank: Commander
    Role: Senior Science Officer, First Officer
    Played by: Leonard Nimoy

    Spock is much more Vulcan at the start of the series. After the five year mission, he attempted to purge his emotion and achieve Kolinahr as a monk on Vulcan. No one saw him in the interim years, and a key plot point in the pilot is him rekindling his old friendships. Over the course of the movie and then television series he has a loose arc, where he slowly comes to accept his two halves as part of one, and manages to balance both his logical and emotional sides.


    Name: Leonard 'Bones' McCoy
    Rank: Commander
    Role: Ship's Surgeon, Senior Medical Officer
    Played by: DeForest Kelly

    Though McCoy is the same personality wise as OTL, he has a new relationships. The pilot movie would touch on his complicated relationship with his daughter and granddaughter, and future episodes would go into more detail about the McCoy family.


    Name: Montgomery 'Scotty' Scott
    Rank: Commander
    Role: Chief Engineer
    Played by: James Doohan

    Scotty is as OTL.


    Name: Sulu
    Rank: Lieutenant Commander
    Role: Senior Helmsman
    Played by: George Takei

    Sulu's personality gets a bit more development here. He is now shown to be a 'serial hobbyist' or renaissance man. His interests ranging from fencing to botany to Andorian cuisine. He's also shown to be talkative, and at the very least he thinks he is suave. His friendship with Chekov appears in higher prominence, as they have a somewhat comedic duo. A running joke in the series is that despite both claiming to be skilled ladies men, all of their dates end in disaster.


    Name: Uhura
    Rank: Lieutenant Commander
    Role: Senior Communications Officer
    Played by: Nichelle Nichols

    Uhura is a bit more prominent in Phase II. She has a noted intelligence, and is skilled with computers and code-cracking, something never seen on TOS. It is also said she is a skilled actor. She is able to impersonate the voice of several crewmembers on a dime.


    Name: Pavel Chekov
    Rank: Lieutenant
    Role: Senior Tactical Officer, Security Chief
    Played by: Walter Koenig

    Out of all of the TOS crew, Chekov receives the biggest overhaul. His role on the ship is changed, he's gone quite far up in rank, and his personality is very different. He now has a serious, gruff, militaristic and headstrong persona. To quote the series bible 'Chekov believes it is his duty to protect his ship, his crewmates, and his captain at all costs.' He balks at any suggestion that throws his comrades in danger, but leaps at the opportunity to do it himself. Even his appearance is different, he now sports a buzzcut and scar along his cheek.

    When with Sulu, his older personality shines through a bit more. Much of the show's comedy now comes from the contrast between him and Sulu. Chekov is now the very serious straight-man to the antics of a slightly more eccentric Sulu.

    "I have no proof or anything, just a gut feeling. But I do feel like they made Chekov almost a completely different character because of his depiction on The Animated Show. They didn't want to, in the eyes of Trekkies, be connected to someone so childlike. So they went in the complete opposite direction. You know what I mean?"
    -Walter Koenig, convention Q&A, 2000



    Name: William 'Billy' Decker
    Rank: Ensign
    Role: Navigator

    Decker in this show is very similar to Chekov in TOS. Though he is more charming, more of a dashing hero as opposed to a comedic one. Much of his success rided on casting of an actor who could simultaneously .

    His Father was captain of the USS Independence before dying in battle with the Klingons 15 years ago. Will was only 5when this happened, and thus does not remember his dad very well. But it left him with big shoes to fill, and for his whole life all he's wanted was to become a Starfleet officer. This ambition lead him to become one of the youngest cadets in Starfleet Academy's history at 16, and one of the youngest officers in the fleet, at 20. He carries a chip on his shoulder about Kllingons,

    He's wide-eyed and eager, though he doesn't quite have the experience to back up his skill. This makes him the perfect audience view point character. Though he presents himself professionally as he can on duty, off duty he is shown to be softer and more vulnerable when off duty. His enthusiasm means he's frequently put on away missions, in fact he spends more time on the ground than navigating the ship. Will is always amazed by the wonders of space.

    He has had a boyish crush Ilia since the academy, which she initially rejected, then accepted, then called off when she graduated. They remain friends and bunkmates, and Will constantly is scheming to get her to 'fall back in love' with him. He is frequently mentored by Captain Kirk, and he looks up to the senior officers as gods, The Enterprise's mission being required reading at the academy. While Kirk is happy to mentor Decker, he is uncomfortable with the narrative of him as a legendary hero, as he feels he is just human like everybody else.

    Many of the characters have different names for him. To Kirk, he's 'Ensign'. To Bones, he's 'Kid'. To Ilia, he's 'Will'. To Spock, he's 'Mr. Decker'. To Sulu and Chekov, he's 'Billy' and to Chapel and Uhura, he's 'William'.


    Name: Ilia
    Rank: Lt. JG
    Role: Ship's Psychiatrist

    Ilia is arguably the most unique character on the cast outside of Mr. Spock. In continuing with Star Trek's history of progressivism, she is the ship's psychiatrist and a woman not written to be a sex object. Though, she is quite frequently a damsel-in-distress. She is intelligent, and has a personality atypical for female roles at the time. Like Decker, due to her odd role much of her success relied on casting a skilled actor.

    Deltan ESP abilities are left vague, and serve the plot rather than internal logic. She can read minds, but with discipline this can be blocked. She can always sense someone's emotions, and can tell the 'emotional and mental signatures' of people apart, allowing her to locate people through walls and over miles of distance. She can communicate telepathically, placing images, thoughts, emotions, and words into someone's mind, but this requires concentration and has a smaller range of effect. According to the pilot, there is a 'Telepathic privacy act' preventing non-consensual use of her abilities, and that she is licensed by Starfleet to use them as her captain orders.

    Deltans normally communicate telepathically, with their vocal chords vestigial. Thus she has an odd cadence to her voice, and doesn't speak often. When she does, it's direct and to the point. Deltans, unable to hide their thoughts from one another, don't really understand the concept of obfuscation or lying. Emotions are contagious in their society. They will feel happy if they sense happiness, they will feel sadness if they senses sadness, and so on. And because this can be crippling, Ilia holds the rest of the crew at arm's length. She is not emotionless like Spock, she feels emotions more powerfully than everyone else on the ship, she just has to cover them up.

    The exception is Decker. He is the one human to get her, and the only one she can let her walls down around. But, despite his insistence, she does not feel like she can pursue a romance with him, as he is a non-Deltan. She is an officer under Doctor McCoy, and frequently comes into conflict with him over how to treat patients. She is a kindred spirit to Spock, as they are both aliens on a crew of humans who supress their emotional sides. They also frequently come into conflict, sparring with words over topics like


    Name: Christine Chapel
    Rank: Lieutenant Commander
    Role: Head Nurse
    Played By: Majel Barret

    Chapel has a bit more of a presence in Phase II, but not much more characterization. Compared to Bones's old country doctor routine, Chapel is more modern and less technophobic. And she has better bedside manner. But this rarely means much. She is largely there just to split medical exposition into a conservation instead of a monologue.



    Credits

    Staring
    William Shatner as Captain Kirk
    Leonard Nimoy as Commander Spock
    DeForest Kelley Doctor McCoy

    Also Starring
    James Doohan as Commander Scott
    George Takei as Lt. Commander Sulu
    Nichelle Nichols as Lt. Commander Uhura
    Walter Koenig as Lieutenant Chekov
    Majel Barret as Nurse Chapel

    And
    ??? As Ensign William 'Billy' Decker
    ??? As Lieutenant JG Illia

    Production Crew
    Executive Producer: Gene Roddenberry
    Co-Producer: Robert Justman
    Producer: Robert Goodman

    Associate Producers
    - John Povill (& Script Editor)
    - Gregg Peters (& Unit Production Manager)
    - Jerry Finnerman (& Director of Photography)

    Makeup Artist: Fred Phillips
    Art Director: Joe Jennings
    Assistant Art Director, Production Illustrator: Michael Minor
    Special Effects Artist: Jim Rugg
    Costume Designer: William Theiss
    NASA Consultant: Jesco Von Puttakamer



    Sorry for taking so long, this was a lot of writing, and a fair bit of research. Next Update is titled Chaos on the Bridge. It'll go into detail on the production nightmare that was Phase II, the casting of the two new crewmates, and the TV movie. Then we'll cover the release and reception to Star Trek II and The Animated Adventures season III.




    [1] Minor correction from last update. OTL, talks to revive Star Trek began in October, not December. And OTL, Roddenberry attempted to play Studio politics and put Diller on hold for 6 months. This angered Diller, who subsequently held a strong negative opinion of him and the franchise in general. This lead to him rejecting two different scripts for a revitalized Star Trek movie. ATL, Roddenberry accepts much quicker, as he's seen the success of the Animated Adventures and want's to capitalize on them as quickly as possible. Thus the negotiations are earlier, with a positive studio head, and with a stronger track record behind the franchise. This is why it blossoms into a successful show so quickly, as opposed to a movie 4 years later.

    [2] OTL in 1975 a theatrical movie with a 3 million dollar budget was discussed, but the script was rejected.

    [3] With Diller and Roddenberry on better terms, Justman gets to come back with Goodman. OTL he was completely replaced by Goodwin.

    [4] Outside of Justman, this is the OTL production crew of Phase II along with some guys from TOS.

    [5] Though this is not what was planned OTL, I'm going to say the butterfly effect and a desire to keep the show for all ages leads to a less revealing female uniforms.

    [6] With no Spock for a time, he was the second biggest star. So here he is on more equal footing with Shatner and Nimoy.

    [7] As he's no longer the XO, he has a similar role to what had Chekov in TOS. He's a young ensign and navigator who primarily appears to teenage girls and little boys.

    [8] Justman manages to reign in a lot of Roddenberry's uh, for lack of a better term, horniness, when writing Ilia. In the OTL series bible, most Ilia's page is describing how beautiful she is or how Deltan life revolves around intercourse above all else. Here Ilia is very similar to Counselor Troi. Though Troi was distinctly a secondary character, and Ilia gets more to do than people like Chekov or Uhura. Her dynamic with Decker is also definitely not a ploy to get in that lucrative teenager market.
     
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    Chapter 6: Chaos on the Bridge, Part I
  • Chaos on the Bridge
    Part 1


    Except from the 2014 Documentary 'Chaos on the Bridge'

    "The story of your removal and subsequent second casting is well known. But what can you say about it's impact on Star Trek II's production?"
    - William Shatner

    "Well, I certainly grew an additional level of admiration for my co-stars. That's for sure. After that, we became a closer knit group than before. But... unfortunately, I think that incident only contributed to inflaming the already tense working environment. Certain actors... felt more bold... to... erm... attempt similar stunts..."

    *Nimoy coughs.* "And, well, because of the whole incident Roddenberry lost a lot of respect for the cast. Especially me. I think he felt I was a symbol of the show's messy production. At the time, I blamed him for the show's faults. But in retrospect, many of us share part of the blame. And well, many of the other factors were simply out of any of our hands. I think... I think he was just a man under an immense amount of pressure who did the best he could in the situation, and who made some honest mistakes. Sorry, I kind of got away from the question, didn't I?"
    - Leonard Nimoy




    March, 1975
    Early Morning
    Local Café
    Los Angeles


    George Takei sat down at a quiet coffee shop in Hollywood. He took a sip of his coffee, then turned to look out around. The place was a small hole in the wall shop, with only a short counter and a few tables. The wood paneling gave it a modern aesthetic, but it made the room feel like a cabin to him. Out the window, a few passerby walked down the street, and cars slowly pushed themselves through the congested traffic. All in all, it was a typical day in Los Angeles.

    "I'm sorry to bother you mister..." a young voice said behind him. George turned his head to respond, and he found a child eagerly looking up to him. He couldn't have been older than 10. "But are you Mister Sulu?" George couldn't help but smile. It wasn't often he was recognized. Though it was happening with more frequency in recent days.

    "Yes, that's me. Are you a fan of Star Trek?"

    "Am I!" The kid's face lit up. "Mr. Sulu is my favorite character! I've seen all of your shows, all of the cartoons, I even have the comics! I can't wait for your show to come back!" There were Star Trek comics now? He thought, surprised. The boy's mother stepped out of the line and apologized for her son's behavior. She attempted to shoo him back.

    "It's no trouble." He told her. It really wasn't. It filled him with such pride to see Star Trek get the reputation it deserved after all these years, and he was more than happy to play hero. It felt good to be a role model to the next generation. After answering a few questions and signing the boy's favorite comic, the two were on their way.


    About 15 minutes later, Walter Koenig stepped into the shop. This was the reason for his visit to the café. He ordered a coffee, then looked around the room. George raised his hand, and his friend approached. Walter had seen better days. He was wearing a shabby brown coat, and he clearly needed a haircut. Everyone in Star Trek had struggled after the series ended, the supporting cast most of all. It set his mind to ease they were all going to receive a revival. At the very least they would receive pay for 13 more episodes. And hopefully more.

    "Hey George!" Walter sat down and smiled.

    "Hey Walt." He responded. "So, what did you need to talk about so badly?"

    Suddenly, his friend's face grew much more serious. He knew Walt well enough to see the anxiety underneath the stony façade. "Okay, so, I just need you to hear me out."

    "Of course." He tried to be reassuring. "Whatever it is, you can tell me." What could have struck such a chord with him?

    "Okay, so..." Walt let out a deep breath. "You know how Leonard and the studio were in some tense negotiations?"

    "Yeah?"

    "Well, he was axed from the project last week."

    "Oh..." That surprised him. Who could be so foolhardy as to approve a Star Trek sequel without it's most iconic character? "That's a shame. I don't know how well will do without him. But ultimately, what are we going to do about it? I've heard he's had quite the falling out with Gene."

    Walter nodded. "That's just it. Star Trek can't work without Mr. Spock. If we want this show to be successful, we need him back on. We, as in, well, we the actors... we need to stage a walkout. We walk unless-"

    "-WHAT!" Walter recoiled at his outburst. "Walter, you know as well as I we've all struggled. I-no, We need this money. You want me to jump off the bridge just because Leonard did? We rock the boat, the studio will cut us. Without hesitation. They might negotiate with Leonard, but not us."

    Walter took a minute to collect himself. "But, but, think about it. None of the contracts are finalized. If enough of us say we're backing out unless Nimoy comes back, then-"

    "Walter, we can't-" he attempted to butt in.

    "-No, please, let me speak." George held his tongue. "He threw his neck out to save you, me, and Nichelle on the animated show. He saw us being thrown to the wolves, and he decided to risk himself to save us. And don't tell me you don't feel like you owe him."

    George sighed. He hated to admit it, but he had a good point.

    "Plus, I know you have problems with Bill. We all do. He hogs the spotlight like nothing else. But Leonard balanced him out. Without him, it will be The William Shatner Show and you know it. Besides, you think this show will do well enough to be picked up for another season without Spock? If we go through with this, it's more likely the show will be picked up for more seasons, which means more money for us."

    "Or we're out of a job and get nothing."

    "Or that."

    He sighed again. "Has anyone else agreed?"

    "Nichelle will do it if you will."

    "I-"

    "Please. At least do it for-"

    Oh, I am going to regret this. "-All right, all, right, fine. I'll think about it."

    Walt's face lit up with a huge grin. He could tell part of a load was lifted off of his shoulders. He felt guilty now, contributing to something that was so clearly stressing his friend out. "Great! That's all I wanted. I think, with the three of us involved, DeForest and Jimmy will be willing to hear us out. And if all five of us work together, there's no way they can say no. They don't have the time to recast everybody but Kirk."



    The Next Monday
    Paramount Offices
    Hollywood


    Gene Roddenberry yawned as he tapped his fingers on the conference room's table. He had received an odd request. Five of the supporting actors had an urgent request to meet with the producers. He had obliged, but found this request cryptic. What they wanted, why they wanted to meet together, and why it was so urgent, he had no answer for. But they were more than half of his cast, so he basically had to hear them out.

    In addition to himself, several of the other producers were in the room. Bob Justman, the studio planted 'producer' Robert Goodwin, and his new protégé John Povill. They sat on one side of the conference table, 5 chairs left open for the actors on the other side. It was at times like this he missed Gene Coon and Dorothy.

    Only contracts for the movie, The Endless Voyage had been signed. The ones for the show hadn't been yet, the actors did possess a fair bit of leverage. So, Gene sat in a conference room in the Paramount Offices, waiting for them to show up so he could hear out whatever they wanted. He was just so stressed trying to revive the show. With two of his most important producers missing, more studio pressure and meddling, and so much more riding on the show's success, it was far harder than last time. If that wasn't bad enough, Shatner was causing problems by being Shatner. The popularity of the series had only allowed his ego to expand. And most recently Nimoy decided he was just too good for the series.

    At this rate, it would be a miracle if anything he wanted came on screen. And a larger miracle if this show was even as popular as the last one.


    "So what do we think this is about?" He asked. He already had a hunch, but focusing on conversation would distract him from his worries.

    "My guess is pay." Povill said. "What else could they want but more money? Maybe-" he smiled "-Maybe Chekov has another bad script to pitch me."

    "You're right, it probably is pay." Gene nodded.

    "I-I think we should hear them out" Goodwin said. "They might have something legitimately helpful to add to the show."

    Gene rolled his eyes. "Oh yeah, sure. If you believe that, I have some luxurious oceanfront property in Oklahoma to sell you. Whatever this meeting is, it's trouble."

    "Gene, come on. Don't be like that." Justman seemed legitimately upset at how he was treating Goodwin. Maybe he was being too harsh. Just as he was about to defend himself, the actors stepped in.

    All five of them came in as a group. Kelly, Koenig, Nicholes, Doohan, and Takei. They had somber looks on their faces, and they avoided eye contact. They didn't sit, instead the group stood against the wall opposite the producers, heads low. Kelly and Koenig stepped up to the front of the group. No one was speaking, they were quiet as mice. It didn't take a genius to read the room.

    Oh no. This is bad.

    "Please, sit, " Goodwin offered.

    "This will be brief, I think we'll stand." Walter spoke up. Gene was surprised to see him as a leader in something like this. He thought the man was more mild-mannered than this.

    DeForest cleared his throat. "I, DeForest Kelly, along with my co-stars here, have a single demand of the producers. If it is not met, we will be forced to step out of this project. We-"

    "-Demand!" Gene scoffed. Who did they think they were? They were paid to say lines and not cause trouble. They couldn't demand things out of the production staff. They couldn't threaten to pull out of a project because they disliked some small part about it. This was ridiculous.

    "We can work this out. What is your..." Justman glanced at him. "...What do you desire?" He was trying to be civil.

    Gene could take a guess what this was about. Before anyone else could speak, he attempted to end this conversation. "Listen, if this is about pay, we can't go any higher. I swear, we're cash strapped as it is, please don't as-"

    "-It's not about pay!" Walter snapped. There was an unexpected level of frustrating to his voice. A moment of dead air hung as everyone collected themselves. "It's about casting. We won't do the show unless you recast Leonard Nimoy as a series regular."

    "You-you can't be serious."

    "I'm afraid we are." DeForest put five papers on the table. They were letters of resignation for all of them. And as swiftly as they came in, the actors began to shuffle out.

    "B-But-you can't just leave. We can discuss this." Justman tried again. It was a futile effort.

    "It's simple. Either we're all in, or we're all out. Let us know by the end of the week what your decision is." Nichelle said. And just like that, they were gone.

    Roddenberry turned to his co-producers with an alarmed expression.

    John Povill summed up his feelings with a single word.

    "Fuck."



    Two Days Later

    Leonard Nimoy returned home late at night. He had spent the past several weeks auditioning for just about every role he could find. With little success. He was typecast as Spock. No one could see past those damned pointed ears. He was seriously considering a career change, as it seemed like he would never find acting work again. While making dinner, Leonard listened to his messages. The most notable one was from his agent.

    "Hey Lenoard! Hope you're doing well. Uhm, Paramount called me. They want you back in Star Trek. I know, I know, you said you weren't coming back. But... I think we might want to reopen talks. They say most of your co-stars from the show threatened to back out unless they brought you back. So, well, Paramount is willing to bend quite a bit more, as they can't recast half the show! And uh, well, they clearly like you a lot over there. So, think it over, but we need to respond soon."



    And just like that, Leonard Nimoy was brought back onto the project. He was once again billed as a co-star, with almost as much pay and arguably more prominence than Kirk.




    TL;DR: Spock was kicked out of Phase II like OTL. Walter Koenig manages to rally DeForest Kelly and the 4 supporting actors to essentially strike unless he's brought back. And with only weeks before filming starts, Roddenberry and the studio cave.


    And such concludes my second first-person chapter. To explain what happened here, OTL Leonard Nimoy was dropped out of Phase II. There were a series of disputes between him and the studio about licensing money from Spock merchandise. Since Roddenberry had chosen not to support him, they were not on great terms. This lead to him only being offered a role in two out of every 11 episodes of the show. When he declined this, two new characters were created to fill his void. The 20 year old Lt. Xon was the Vulcan science officer, and the proto-Will Riker Will Decker served as the ship's first officer.

    Here, there are several changes that lead to Spock being brought back for Phase II. The biggest one ties directly to the POD. Walter Koenig and co. feel indebted to him for sticking his neck out for them on TAA. Koenig especially, as he was the most superfluous one, so he puts this whole scheme together. And considering how much of a success TAA is here, it's much more present in George Takei and Nichelle Nichole's mind. The other change that lets this happen is that Phase II is happening years earlier, where Roddenberry and the studio are less burnt out and more willing to negotiate. In addition, the amount of Spock related merchandise being sold is high, so that only encourages a settlement.


    Sorry about the delay, I wound up writing 4 different drafts for this chapter. My initial plan was a series of first-person vignettes about some of the fights and disputes behind the scenes. But I found that a really clunky read, I was basically just giving exposition in the style of people arguing with each other. Which, to be honest, kind happens here too. Then I tried to run down the different behind the scenes fight in third person like usual, but it dry and off-putting to do so. So after a few rewrites, I decided to cut down the idea, and instead of covering every behind the scenes dispute just focus on one topic. In this case the casting of Spock. I think it turned out okay, I don't have great first person prose, but I found it was better than just describing the events in third person.

    Next update will be sometime soon(TM). I have plenty of drafts for the next chapter, I just have to edit them together into something presentable.
     
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    Chapter 7: Chaos on the Bridge, part II
  • Chaos on the Bridge Part II
    Casting Woes


    Excerpts from the 2014 Documentary by William Shatner, Chaos on the Bridge

    "How would you describe your experience working on Star Trek II?"
    - William Shatner

    "It was one of the more... volatile, and well, certainly one of the more... unpleasant productions I've worked on."
    - Leonard Nimoy

    "I absolutely hated it. No small part thanks to you."
    - George Takei

    "I never got any sleep. If I wasn't promised things were changing, I would have quit as soon as my first contract was up. I nearly quit anyway."
    - Nichelle Nichols

    "After the movie, If I had any other viable way of making money, I would have done that instead."
    - Walter Koenig

    "I will always... have the utmost respect my castmates and the production crew of that show. Being cast in Star Trek was my big break, I'd be nowhere without it. I also know a lot of the others have horror stories that I just don't. I think as the new kid, they tried to act more professional around me. That being said, I still have never felt more uneasy on a set than those first weeks on Star Trek."
    - ?

    "I, uh, well, I'm sure I'm sure myself and everyone else have said all there is to say on it. I'm just glad I was able to move beyond it."
    - ?




    Casting Woes

    It is no less than a miracle that Star Trek II would even make it to air. Plagued with behind the scenes conflict, a lack of funds, and a hostile studio, it was an uphill battle to rival the iconic franchise. Though we will cover all of the other bumps along the road shortly, today let's look at one topic; the casting of the two new main characters. Lieutenant Ilia and Ensign William Decker. [1]

    Neither William Decker nor Ilia were included in the first script for the pilot film, The Endless Voyage. That was put together and written before the inception of any new main characters. A draft was written to include the two, but it had to be scrapped. The spring filming date just did not leave them with enough time to cast them. The pair would instead be cast for filming on the show's first episode. So the producers had between January and August of 1975 find two actors. That should be a simple enough task

    Star Trek was far from a prestigious franchise at this point. In fact, science fiction in general was seen as a career killer by most. Therefore, not many well known or established actors applied for the role. Many actors' first auditions were for the pair. This includes many minor performers who's names were all but lost to history, and others who would go on to have major careers. [2]



    Decker

    Decker was a significantly easier role to cast than Ilia. But that is more a statement to the difficulty of casting Ilia than the easiness of casting her opposite. The young, bright eyed, junior officer archetype is one that dates back to the days of Honblower. As the audience POV character, the key traits of Decker in Justman's view were likeability and charisma. Meanwhile Roddenberry was keen on the character being youthful in appearance and energy. He wanted them to appeal to kids and teens like Chekov had for the original show.

    "Not many people know this, but following the start of Season II of the old show, Chekov was ludicrously popular. Walter Koenig received the second most amount of fan mail, behind only Leonard himself. Most of it was written by kids, who loved to see themselves on screen. So we are going into the auditions of Decker looking to replicate that success." [3]
    -Gene Roddenberry, Inside Star Trek, April 1975 issue

    The casting call for William Decker went out in February 1975. Dozens of actors would apply for the role. If you were a young white male trying to make it in Hollywood and weren't having a lot of success, with was an obvious audition to go to. Mark harmon, Mark Hamill, Richard Dean Anderson, Dirk Benedict, David Gautreaux, and many more would apply. In the end, two stood out as the cream of the crop. Mark Hamill and Dirk Benedict.

    Hamill_Headshot.jpg

    Mark Hamill headshot, mid 1970s [4]

    Hamill, at the time 24, fit the age and look of the character perfectly. He was young, with long blonde hair and a very boyish face. And unlike most who applied to the role, he was not an industry newcomer. He had appeared in multiple guest roles on a variety of shows and had a recurring role on General Hospital, a daytime soap opera. While far from a prestigious career, it was more substantial than most other under 25s who applied for the Decker. Most of his acting experience was on playing teens and younger characters, so his audition leaned on the naivety, youthfulness, and inexperience of the character. These factors combined lead to him being Roddenberry's favorite for the role.

    Benedict_1974.jpg

    Dirk Benedict (Left) on the set of 'Chopper One', 1974
    Benedict at the time was 29, a fair bit older than planned for the character. So naturally, he had a more weathered look than the fresh-faced ensign the producers were looking for. Though at the time it was not so uncommon for older actors to play younger characters. Walter Koenig was also almost 30 when he was cast as Chekov. Benedict was the most well established actor to apply for the role. He was one of the leads on Chopper One, a one season ABC drama that had been cancelled a year before. In addition to that, he had appeared in a few television films and had a guest role on Hawaii Five-0.

    Benedict and Hamill had starkly different performances. While Hamill's Decker fell into the space cadet archetype, Benedict's was a swashbuckling man of action. He imbued a strong charisma and swagger into his lines. While Hamill's Decker seemingly had an awkward crush on Ilia, Benedict's had a strong flirtatious relationship with her. With more years of experience, Benedict also offered a bit more nuance and skill in his auditions. So with the most credits to his name and arguably the stronger acting ability, Benedict became the favorite of Justman and Goodwin.


    The Final Decision

    The split between the producers over the casting of Decker was an exercise in frustration. Both Justman and Roddenberry knew they were correct, and refused to back down. This made it one of the earliest ruptures in the friendship between the two, and an omen for how things would progress. In the beginning Goodwin attempted to mediate between the two and get them to compromise. But this was to no avail. As they days dragged on and filming loomed closer and closer, he sided with Justman to attempt to end the argument. Which of course finally endeared him to Roddenberry.

    This rift left them at an impasse. Though both Hamill and Benedict were recognized as the finalists in May, the winner wasn't chosen until late July, only two weeks before filming began. Roddenberry at one point attempted to overrule his co-producers and cast Hamill anyways. This was rejected by Paramount, as they feared Roddenberry growing too powerful on set. The final decision was continually punted off into the future while they handled other matters.

    Ultimately, with no decision reached, the decision was punted up to the studio. According to some, this was a mutual compromise to give them the decision. To others, this was the studio stepping in and intervening. Ironically, after previously rejecting Roddenberry's initial attempt to cast Hamill, they ultimately sided with him. Diller and the other executives saw science fiction as something for children. So they casted the actor who they thought would appeal more to that demographic. [5]

    "I have no dislike of Mark Hamill. We have always gotten along well. I don't know where this misconception in the fan community comes from. I simply thought he lacked the acting experience to play the role. Yes, were I in charge of Star Trek II, I would have chosen Dirk Benedict. And to this day I maintain he would have been a better pick for the role. But we play with the hands we're dealt, and I think Mark ultimately settled into the role quite well."
    -Robert Justman, 1980 convention appearance

    "Yes, yes I did apply to be in Star Trek. And I came pretty damn close to being in Star Trek. Those few months waiting for the decision were some of the most tense and anxious I've felt in my whole life. But no, I have no ill will against Mark. We actually grew to know each other quite well sitting together in those waiting rooms for so long. And besides, I think it turned out well for both of us in the end, don't you?"
    -Dirk Benedict, interview for the Colonial Fleet Gazette, a BSG fan magazine, 1980.


    Mark Hamill was cast as Decker on July 17th, 1974. Benedict would receive a guest role in a season I episode of Phase II in compensation for his patience. Unbeknownst to the producers, this change would cause major ripples to the future of science fiction.



    Ilia

    By being a more complicated and unusual role, Ilia was harder to cast. By the end of it all, almost one hundred women had been considered or auditioned for the role. This came from a variety of factors. One, the 'exotic' look Roddenberry desired was vague at best. It can best be described as 'looking non-white enough to be unusual, while being white enough to not cause a stir.' Two, the role was very high concept, not very well fleshed out, and fairly difficult to explain. And three, with Justman and Roddenberry were experiencing a slow but steady decline in their personal and working relationship, getting them to agree on anything was becoming increasingly hard.

    She was described nebulously enough that every actress would have a different take on her. Yet at the same time she was detailed enough for the producers to not be happy with any of these takes. Needless to say, it took a long time to get somebody the producers were happy with.

    They simply required a beautiful young woman who had an otherworldlyness to her and yet was also a skilled actor who could play an emotionally reserved yet psychically powerful alien with an underlying sexuality and sensuality to them. What do you mean that's a difficult role to cast?

    Brazillian-American actress Jennifer O'Neill was an early favorite. Both Justman and Roddenberry thought she fit the bill. Being Latina, she possessed the vaguely 'exotic' looks he was going for. Yet she also did not appear too foreign to the general audience at the time. O'Neill had skill and noted roles as an actress, but she was still only 26. She had struggled to find work since her breakout role in 1971's Summer of '42. The Producer's hoped she would be willing to put aside for movie career and 'settle' for a major T.V. role.

    O'Neill was offered the role in February of 1975. Unfortunately, she rejected the offer, as she still wanted to focus on her film career. At this time it was common for actors to either be 'Movie actors' or 'TV actors', and it was somewhat uncommon to leap back and forth. Especially to leap from the more prestigious film industry down to the less impressive TV industry. Doubly so to drop down from prestige dramas to sci-fi schlock. [6]


    The Endless Search

    Following O'Neill's decline the producers opened the door to general auditions. At the same time, Roddenberry recruited talent scouts in the United Kingdom. He believed that casting from another country could bring in new energy [7]. They received two strong candidates from this endeavor. Jane Seymour, and Jacqueline Pearce.

    Jane Seymour was at the time most famous for her role as a Bond Girl in Live and Let Die. She was 24, and had experience working on both sides of the Atlantic. She possessed good acting skills, but not exactly anyone similar to Ilia. Though, who did? She played the character with a more cold and calculated persona. Her voice had only hints of emotion cracking through. It was if she attempting to hide them, like they were a negative to be scorned. Yet she was ever so slightly failing to keep up the façade. This made for a performance overall very similar to Mr. Spock.

    The other notable British actress to apply was Jacqueline Pearce. She had about as much experience, largely in Horror. However, she was less famous, having worked exclusively in B-movies up until this point. Her hair was unusually short, which stood her out to Roddenberry. Though far from notable today, women possessing pixie cuts was unusual enough in the 70s to meet Roddenberry's 'exotic' quota. Pearce was also a fair bit older than most who auditioned, being 31. Though this wasn't much of a concern. Pearce showed skill being both reserved and sensual in her audition tapes. She gave Ilia a posh accent, and maintained a sense of aloofness in her performance. In her take, Ilia seemed to look down on her human compatriots, seeing them as unsophisticated and overly boisterous.

    Dozens of actresses on both sides of the pond would wind up auditioning. Of the Americans who applied, a few worth mentioning include; Tricia O'Neill (no relation), Joanna Cameron, and Lynda Carter. Tricia O'Neill was a 29 year old film actress who had appeared in a few B-movies at this time. In another timeline, she would be most famous to Trekkies as Rachel Garrett, captain of the Enterprise-C. Lynda Carter was at the time a successful model, having placed in the top 15 of the 1972 Miss America competition. She also had a career as a singer, and in 1974 was attempting to break into the acting circuit. Carter had done very little acting work the time though, and thus was not seriously considered. She became more notable as a candidate later one in the fan community, because of her later fame in Wonder Woman. [8]

    Joanna Cameron was a 23 year old actress at the time most notable for a handful of guest spots and numerous commercials. In fact, at one point in her career she held the world record for appearing in the most amount of commercials. She would be most famous to those from our timeline as the titular lead on The Secrets of Isis. Her performance put a more timid spin on Ilia, and a more empathic one. She was overwhelmed by sensing the feelings of her hundreds of crewmembers, and would copy the feelings and expressions of those nearest her. She played her more warm and less closed off than the others. Cameron's Ilia was more of your friendly, girl next door archetype.


    The Final Choice

    Ultimately, the producers were not happy with any particular candidate. This can largely be chalked up to disagreements on what the role should be internally. Goodwin wanted a good, relatable character to draw in the general audiences. Roddenberry wanted a sexualized psychic eye candy character. Justman wanted a character who served a strong narrative purpose as Decker's love interest and a foil to both Spock and McCoy. So they could never be satisfied with anybody, because nobody fit into that Venn Diagram. Though there weren't as many arguments over Ilia as there were with Decker, there was a lot of disappointment.

    That disappointment would evolve into despair as the search continually turned up. No frontrunners would ever quite be found. The producers would continue to see auditions up until the final casting choice.

    "Oh certainly, there was a moment there I considered saying to the others 'Hey, this isn't working, maybe we should scrap this character.' But the sunk cost fallacy gripped us too tightly, and we were going to get this character on screen if it killed us."
    -Robert Goodwin, Chaos on the Bridge interview, 2014


    In the end they whittled it down to three candidates. Jane Seymour, Joanna Cameron, and Jacqueline Pearce. These were each the most well liked of one of the producers. Roddenberry lobbied for Pearce, but he was far from sold on her. Justman worried about the sexuality to the Deltans he had worked to scrub out of her character would begin to creep back in with her. Seymour was also well liked, especially by Justman. But all felt her performance was too similar to that of the Vulcan logic. Cameron was the youngest and most inexperienced of the bunch, and yet had become the candidate of Robert Goodwin. Ultimately the two Brits were called to Los Angeles for in person auditions.

    Following a string of auditions by all three, including chemistry tests with both Mark Hamill and Dirk Benedict, the producers were no closer to an answer. Cameron was found to be the weakest link, and it turned into a battle between Pearce and Seymour.

    "Yeah, I was disappointed that Joanna wasn't cast as Ilia. I won't lie about that. But, well, at the time, I uh, I lacked the leverage I have now. Luckily, well luckily for me anyways, I have more control over the production of Star Trek now. So that happens less often now."
    -Robert goodwin interview, 1978


    Pearce_Headshot.jpg

    Jacquelin Pearce Headshot, 1970s

    Ultimately in July they threw in the towel, with Jacqueline Pearce cast as Lieutenant Ilia. In a compromise with Robert Justman, she was told to tune down the character's sensuality, and play her a bit more colder. And in compromise with Robert Goodwin, Joanna Cameron was cast in what was at the time planned to be a minor guest role. [9]

    "Ultimately we decided we just had to stop searching and find the closest fit in the names we had. We cut it down to 20 names, then 10, then 5, then 3, then 2. We found our best bets were either Pearce or Seymour. Then it became a question of, well, do you want the one similar to Spock, or the one who has a more unique take on the character. Once we thought like that, the answer became obvious. And, well, in hindsight, I think we made the right call."
    -Robert Goodwin, Chaos on the Bridge, 2014



    Excerpts from the 2014 Documentary, Chaos on the Bridge

    "How did your auditions go? Did you expect to be cast? What was your first impression of the producers?"
    -William Shatner

    "It's not really that unusual of a story. My agent found out about the role, and thought I could fit. I... I didn't think anything of it. As a struggling actor, you apply to all sorts of things without expecting a call back. I sent in my tape and moved onto searching for other gigs. Three weeks later, I had almost completely forgotten about the show when I got a call. The producers wanted a phone interview. That's when I knew this was something I might actually get."

    "After the interview, they wanted me to go to Hollywood for more auditions. And after that, I assumed they had almost made up their mind. Yet almost a month later they hadn't given me a definitive yes or no. After almost a month of waiting I, uh, I just had to go back to the U.K. I just didn't have the money to stay. Another month later I assumed I had wasted a ton of my funds. That this on a role I was just never going to get cast, and if it was, they weren't picking me. Then, I don't know how much longer later, I just suddenly got a call that I had the part."

    "Though I don't think the producers ever knew, I was really frustrated with them. If they had just made up their minds earlier, I would have spent less money and felt way less stress. I get it, it's hard to cast a role, but it shouldn't be that hard. Do you know how difficult was is to move across the Atlantic in two weeks?"
    -Jacqueline Pearce


    "Oh no, I never expected to get cast in a major show at that time. The biggest thing I had done at that point were soap commercials and soap operas. It was so surprising to me that I even became a finalist. It... it felt like an odd dream I was going to be snapped out of at any time."

    "Truth be told, I felt like an imposter going up against Dirk. He seemed like the better candidate in almost every way. Yet when I won, he was happy for me. He gave me a lot of pointers in the early days that helped me inform my performance."

    "I had pretty good impressions of the producers. I didn't really realize how bad things were until years later, a lot of it was kept from me. I just had this general sense of unease whenever I was on set though. And I could tell something was getting at Jacqueline, but she never explained how she felt until after the show ended."
    -Hamill




    [1] Initially, this chapter was going to have a wider focus. But sometimes when I am writing I go more in depth into one topic, and it winds up being lengthy enough to be a post of it's own. This whole chapter could be summed up in about 5 sentences. So I'd like to know whether you guys prefer briefer and more wide chapters, or longer and more narrow chapters.

    [2] For some OTL clarity, Persis Khembetta wasn't working in America in 1975, and Stephen Collins only played the OTL Decker because he wanted to work with TMP's director Robert Wise

    [3] I distinctly remember Walter Koenig saying this in an interview, but I can't for the life of me find where it was. So correct me if I am wrong here.

    [4] I have no idea why, but the images of Hamill and Pearce refused to be centered without centering the paragraphs around them. If anyone knows a solution to this let me know, otherwise they'll just be weirdly in line.

    [5] Though some part of me wanted Hamill to be in the role from the beginning of this TL's writing, I had no hard feelings on either casting. But this isn't just a case of allohistorical irony, I think Hamill would be a legitimate serious contender for the role. Benedict too. Were he to have a more youthful appearance at the time, I totally would have used Benedict.

    [6] I actually initally planned to give this role to Jennifer O'Neill, but I had way less confidence in a pick for Ilia. So shot out to you guys for giving me a bunch of names to sort through, and if you have any questions on why someone wasn't picked you can ask. After I got the suggestions, what ruled me against picking her is that she, OTL, did no TV work until 1978. So at the time, it was probably too much of a step down for her to be on Phase II.

    [7] As OTL. Both Troi and Ilia were played by non-Americans.

    [8] I also almost gave the role to Tricia O'Neill or Lynda Carter, but I found it too unrealistic to have major allohistorical allusions in the casting of both characters. Besides, neither had much work under their belt in 1975.

    [9] Major shout out to GTStinger for introducing me to Jacqueline Pearce. She definitely seemed to be the biggest fit for the character out of all of the names mentioned.
     
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    Teaser I
  • Teaser I

    The enemy of all personal projects, real life, has gotten in the way of timely updates. I apologize and as soon as I have the time I will publish the next update. That should be sometime next week. To tide you over, I have a small teaser about the next two updates.



    Chapter VII, The Success of an Odd Duck

    "I think the Animated Adventures really did hit it's stride in Season III. In previous seasons, we often reused scripts from Star Trek I, and when we didn't we made sure what we did write would 'fit' within the series. We weren't quite doing our own thing. We were adapting Star Trek to an animated format, we weren't making an animated Star Trek."
    -David Gerrold

    "I agree. I think a big part of that is the revival of the series in live action. Personally, that was a big load off my shoulders. I no longer felt like we were carrying the... the weight of the franchise on our backs. Traditional Star Trek was back. So now we could be our own show. And... well, if it wasn't your cup of tea, there was another show you could watch."
    -Dorothy Fontana

    "Yeah, we definitely were could experiment more. Try things truly only possible in animation. A Starfleet ship crewed entirely by intelligent fish? Sure. A super intelligent professor who's also a gorilla named Doctor Simon Simian? Why not. A Zero-G sports game? Just as easy to draw as a regular one."
    -David Wise

    "Actually, I think O-Ball was easier to draw."
    -David Gerrold

    *Smiles and laughter from the crew and audience*

    "Another thing... and I don't know how often is talked about... but there was much less oversight placed on us in the later two seasons. Though much has been made about people complaining about the show being too violent or that it sold tie-in toys, Paramount wasn't bothered. They saw the cash the show made, and were content to not mess with that. And Roddenberry was off working on his own show. So, we could talk about things and explore complex themes I am sure we wouldn't be able to otherwise."
    -Russel Bates

    -D.C. Fontana, David Gerrold, Russel Bates, and David Wise at a TAA 20th anniversary reunion panel, 1994




    Chapter VIII, The Endless Nightmare

    Excerpt from the TV Movie Star Trek: The Endless Voyage

    Kirk's landing party beams down. The four of them, along with several redshirted security officers, enter the main camp of the outpost. But they are too late. What once was a shining beacon of progress and discovery, a booming colony, has turned overnight into a wrecked ghost town. There are tell-tale sights of a shootout. Burn marks along the buildings, collapsed structures, craters along the ground, bloodstains, but no bodies. Haunting music plays as they fan out to search for survivors and clues.

    Chekov steps into one of the destroyed structures. The only way for it to have collapsed like this is if a detonation came from the inside. Spock finds a piece of metal already rusting away. Plasma burns, most likely. Bones finally finds the body of a young man. He was hidden deep under the wreckage. After a quick examination, he shakes his head and gives Kirk a look. The kid has been dead for at least a day. A plasma-based weapon must have killed him. Kirk sighs and looks into the distance. He should have been faster. Chekov begins to list the species who use such weapons.

    Spock begins to put it all together. Just as he says 'Romulans', Phaser fire begins to erupt and the team is ambushed. Their enemy is invisible, but their weapons are no less deadly.
     
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    Chapter 8: The Success of an Odd Duck
  • Author's Note

    Yeah, so, as it turns out, 'sometimes next week' turned into 'nearly 2 months later'. But this timeline is not dead! I apologize, I should have been more timely. I had this update sitting in my hard drive, 80% written, but I just couldn't get around to finishing it. I think I was just feeling burnt out on Star Trek in general, on top of being busy and having writer's block. I will try my best to make sure updates will be at most 14 days apart, but I think whenever I promise a timetable I wind up missing it, so it's probably better to make no promises. On a completely unrelated matter, my tab key doesn't seem to work, only on this website. Anyone have this problem/have a solution?



    TAA Season III
    Production


    "I think the Animated Adventures really did hit its stride in Season III. In previous seasons, we often reused scripts from Star Trek I, and when we didn't we made sure what we did write would 'fit' within the series. We weren't quite doing our own thing. We were adapting Star Trek to an animated format, we weren't making an animated Star Trek."
    -David Gerrold

    "I agree. I think a big part of that is the revival of the series in live action. Personally, that was a big load off my shoulders. I no longer felt like we were carrying the... the weight of the franchise on our backs. Traditional Star Trek was back. So now we could be our own show. And... well, if it wasn't your cup of tea, there was another show you could watch."
    -Dorothy Fontana

    "Yeah, we definitely could experiment more. Try things truly only possible in animation. A Starfleet ship crewed entirely by intelligent fish? Sure. A super intelligent professor who's also a gorilla named Doctor Simon Simian? Why not. A Zero-G sports game? Just as easy to draw as a regular one."
    -David Wise

    "Actually, I think O-Ball was easier to draw."
    -David Gerrold

    *Smiles and laughter from the crew and audience*

    "Another thing... and I don't know how often is talked about... but there was much less oversight placed on us in the later two seasons. Though much has been made about people complaining about the show being too violent or that it sold tie-in toys, Paramount wasn't bothered. They saw the cash the show made, and were content to not mess with that. And Roddenberry was off working on his own show. So, we could talk about things and explore complex themes I am sure we wouldn't be able to otherwise."
    -Russel Bates

    -D.C. Fontana, David Gerrold, Russel Bates, and David Wise at a TAA 20th anniversary reunion panel, 1994




    Production

    The Animated Adventures continued strong into its third season. Despite another slight dip, it continued to pull in decent ratings. It was still popular in syndication, it continued to market the toy lines, and continued to be liked by critics. The show was picked up by the BBC to air in the United Kingdom, but went straight to syndication in Australia and Canada. For many international viewers, this was their first experience with the Star Trek franchise.

    It should be noted that this was far from ordinary. Your average Filmation children’s cartoon ran for at most 2 seasons and never more than 40 episodes. FIlmation specialized in cheap, quick, and dirty adaptations of popular live action shows. Having something with as much of an identity of it’s own and with as much critical popularity as TAA was unusual for them. This was all great news for Filmation. They had only benefited from creating the show, and had enjoyed consistent growth and expansion for 3 years now. Though they were still an underdog compared to Hannah-Barbara, the gap was closing.

    However, Filmation was not without problems. The most lucrative part of TAA was the merchandise sales, of which they received very little. The Hasbro Landing Party line was technically themed around the wider Star Trek franchise, not just it’s animated spin-off. They only received a percentage of sales of merch based on characters and ideas that originated from TAA itself. Thus, they made out far worse than Paramount or Roddenberry. And with a defined 'end for TAA planned, their gold mine would soon dry up. And so they began to search for other partners, ones who would be willing to engage in a more equitable arrangement. [1]

    “No…” Schiemer chuckles. “We were not in contact with Roddenberry or the Star Trek II team. The only contact I received was a ten minute phone call from Gene. He told me that he trusted me and Dorothy to handle our show, and that he would be too busy to worry about it. And... that we were forbidden from using the Klingons, Vulcans, or Romulans, as they wanted them to themselves. Before I could get a word in he hung up.”
    -Lou Schiemer, 1994 interview.


    The budget was only raised to accommodate for inflation. Many of the eager and young sci-fi writers who submitted scripts stopped doing so for the third season. The novelty factor was beginning to wear off, and instead many prospective writers began submitting scripts for Star Trek II.



    Episodes

    “I think the blockage on the major species was a blessing in disguise. Suddenly, we were forced to use some of the minor, even background guys. So we got to flesh them out, say ‘Well what is the deal with those Andorians?’ Those short golden guys from Journey to Babel? Those guys didn't even have a name! This led us to write most of the season involving The Enterprise coming into contact with and learning more about different aliens. Maybe we overdid it, but I liked it.”
    - David Gerrold, 1976 convention appearance.


    By the time of the third season TAA had collected a large amount of stock footage. By reusing it during routine parts of a given episode (transporter scenes, ship flybys, bridge scenes, etc.) the rest of the episode had more time and care put into it. [2] Though this raised the quality of parts of the animation, the frequent repetition led to criticism.

    With most scripts coming from the five man writing team, there was a lot more of a focus to the season. Though not serialized, tone, themes, and characters were more consistent with fewer writers. And for the first time in Star Trek’s history, the focus shifted from introducing new ideas and concepts to fleshing out already present ones. With neither the Romulans nor the Klingons able to be used, little known aliens like the Andorians, Tellarites, and Orions had entire episodes dedicated to them.

    Another change was a move towards a more diverse crew of the Enterprise. Both in terms of human diversity, and non-humans. Characters like Sulu, Chekov, Uhura, Walking Bear, and Chapel were all loved by different parts of the fandom, at times as much as the main trio. And so there was a gradual increase in the number of extras and background characters drawn as women or as non Europeans. Along with them, Vulcans and other aliens began to increase in number.

    In an example of the Ascended extra trope, minor recurring character Lieutenant Gabler was ascended to notable recurring character this season. Gabler was previously a background character voiced by James Doohan and was just someone Scotty gave orders to. Now, largely because they needed to give Doohan a break every once and awhile, his role was increased and Koenig became his voice actor.

    He was given the first name Frank, and script notes describe him as ‘Late 20s, African American, Assistant Chief Engineer. More eager than he is skilled, but when Scotty sets him on a task he won’t stop until it is completed perfectly. Frank is a close friend and confidante of LT. Walking Bear.’



    Season III Episode List
    Episode NumberEpisode TitleAirdate
    1A Soldier’s Heart Part 19/8/75
    2A Soldier’s Heart, Part II9/14/75
    3Threading the Needle9/21/75
    4The Gift of Life9/28/75
    5Under the Wings of Aurelia10/5/75
    6Fall from Grace10/12/75
    7Back to Basics10/19/75
    8Forgery10/26/75
    9EQ and IQ11/2/75
    10Angelic Whispers11/9/75
    11Planet of the Tribbles11/16/75
    12Purr-posely Lost11/23/75
    13Thine own Self11/30/75
    14Familial Bonds12/7/75
    15Chum and Bait12/14/75
    16Coming Together11/21/75
    17At Eternity's Gate12/28/75
    18Knights of the Round Starship1/4/76
    19Bumps in the Night1/11/76
    20The Tournament1/18/76
    21Cry Havoc, Part I1/25/76
    22Let Loose the Dogs of War, Part II2/1/76



    Episode Description


    A Soldier’s Heart, Part I and II
    The Enterprise responds to a distress call from the USS Ranger, another Constitution class vessel. The vessel was patrolling the border between the Federation and The Andorian Concordat, a theocratic monarchy with a belligerent relationship with the Federation. The border is ill-defined, with several disputed planets and settlements.
    One of these settlements is New Haven, which is made up of a persecuted ethno-religious minority group of Andorians creatively named the Greyshades[3], for their grey skin. They have been fleeing the Concordat for the Federation, much to the dismay of the Concordat.

    The First Officer of the Ranger is Commander Thelin, a Greyshade himself who first appeared in the alternate timeline in Yesteryear. Here we see more of him, where he is shown to be an honorable and stalwart man who is wanted for Treason by the Concordat. Not for any crime he committed, but because of his status as one of the most notable and successful Greyshades. For his mere existence gives hope to the underclass that something better is possible for them. This contradicts church doctrine, and they want to put an end to it.

    The episode sees the Andorian navy surround New Haven with overwhelming force. They want the planet and the Greyshades ‘back’, and they outgun the Ranger ten to one. Elanore Sitwell [4], the captain of the Ranger, requests back up while attempting to delay the Andorians with diplomatic talks. The Enterprise arrives, and Sitwell and Kirk ultimately formulate a plan. Kirk will keep them talking while a series of landing parties led by Spock and Thelin will evacuate all ~1 million inhabitants into a makeshift flotilla off the planet, at which point the Ranger will escort them to safety. Scotty will attempt to rig up sensor noise to hide this, while McCoy and Sulu will attempt to scrounge up enough ships for the endeavor.

    What follows is a nail biter of an episode, where any one mistake could spell disaster. The crew is forced to pull off a herculean task in an incredibly short time frame, while Kirk has to keep up the bluff and bluster long enough for it to work. And… they fail. The Andorian admiral sees right through Kirk’s bluff, and the first episode cliffhanger sees him give the order to open fire.

    The Enterprise and Ranger take a beating attempting to defend the evacuation, with the second episode focused largely on action in space and on the ground. But no matter how well they fight, they are outnumbered, and things quickly go south for the heroes. During the second episode they manage to get about half of the Greyshades away, and destroy several Andorian ships, but it's not enough. Valiance can not beat numerical strength. But just as all seems lost, Thelin creates a solution.

    Thelin offers himself up, to be taken in and ‘made an example of’[5] by the Concordat, he even makes Kirk give up the Federation’s claim on New Haven, all for the promise that the Andorians will allow the Greyshades a peaceful exit and stop hunting them. The offer, combined with the combat being much more troublesome than expected, leads the Andorians to accept. Kirk and McCoy hate this, but Spock convinces them it’s the best course of action.

    The episode also implies that the Andorians are receiving aid from the Klingons. This an excuse for the Andorians to use recolored D7s. In addition, it introduces the emblem of the Concordat, a golden sun with white rays on a blue background.

    “I think this episode touches on a lot of themes. Originally the script featured the Klingons, and the primary theme was how to compromise for peace. It’s a classic cold war flare up, neither side is willing to begin shooting, but also neither side wants to back own. Kirk has to make a compromise for peace. He gives up the planet but saves the people and avoids a war. We wanted to teach kids that sometimes you can’t always get everything you want, and sometimes you have to settle for just the most important thing to you. That’s not losing. That’s just... life."

    "When we were told to change the antagonists, the idea evolved a bit. We wanted to make the Andorians unique, so we added the religion and oppression elements. And Yesteryear was such a popular episode we wanted Thelin to appear again, and thus the new episode took form. The script wound up being so long we had to make it into two episodes.”
    -Dorothy Fontana, TAA commentary track


    Threading the Needle

    A much simpler episode after the two-parter. The voice cast was split between these two episodes, so the former featured the main trio, this one features the supporting cast. This episode sees the Enterprise Warp drive taken offline for maintenance, so while she is stationary in space, the crew gets to ease up and relax. A shuttlecraft race is held between the teams of Sulu and Chekov, M’Ress and Arex, Gabler and Walking Bear, and Uhura and Chapel. They go through an astronomical phenomena known as the Graveyard, the site of an ancient battle thousands of years ago littered with debris that is perfect for such a task.

    The episode teaches themes of sportsmanship, healthy competitiveness, why cheating is wrong, and how to accept losing. It pretty much exclusively features characters sitting down to avoid much animating, as much of the budget went to the previous episode.


    The Gift of Life
    An Environmentalist episode, this one introduces an endangered species, the Astrocetacean. It’s a creature the size of The Enterprise, that lives in space and consumes radiation like krill. Through this process, their meat is incredibly nutrient dense, and ‘Every part of their body can be used by man’. According to Mr. Spock, the species is a varied group millions of years old, yet they have been poached to near extinction. In short, your standard sci-fi space whale.

    The Enterprise is tasked with busting an Orion Astrocetecean poaching scheme. The Orion captain is not so subtly an Ahab, and he is racing the Enterprise to find one of their breeding grounds. This offers us the biggest insight into the Orion mindset. They are hyper-materialists who put the acquisition of new things above any and everything else. The crew stops them, and the Astrocetecean mind melds with Spock to thank them. It finds a mate, ensuring the species can propagate. It’s not a very subtle lesson on whaling and the dangers of destroying the environment.


    Under the Wings of Aurelia
    The Enterprise meets up with Ambassador Sarek to escort him to the Aurelian Republic, a nation interested in joining the Federation. The Aurelians are a birdlike-bipedal race that appeared in Yesteryear. Aurelia Prime is a jungle world with trees so tall you can’t see the ground when near the top of one. Or at least, you don’t have to draw the ground. Aurelians live in open concept nest-cities sprawled around the trees. The Aurelian cultural hat is experiments, science, and the free exchange of ideas. They believe that the truth can only be found through rigorous debate. This has led them to be powerful merchants as well, seconding only to the Orions.

    Fearing that the Aurelian introduction into the Federation would allow them to undercut tariffs and thus damage Orion business, they attempt to sabotage it. The episode is split between Spock protecting (and bickering with) his father, while Kirk, McCoy, and Arex hunt for the Orions to stop them from sabotaging the conference. It's a lesson jealousy and attempting to prevent the inevitable.

    This episode gives the Federation one of it's flag for the conference. It is a vertical tricolor of yellow-white-red, with UFP written in the center that is squared with stars.[6]


    Muddslide
    This episode sees the return of Harry Mudd. Now he is a sad, desperate man, with little to his name. He hungers for vengeance on Kirk for besting him so often. Mudd establishes an elaborate scheme to frame Kirk for a crime to gain retribution for the amount of times Kirk has locked him away. The Enterprise is visiting The Marium, a water-breathing fishlike people who live in cities of coral. We see the return of the Aqua Shuttle and the introduction of the Aqua suit, a diving suit version of the Starfleet uniform [7]. They are here for friendly diplomacy and medical exchange, while Kirk meets with their leader Doctor McCoy and Nurse Chapel are attending a conference.


    Back to Basics
    The Enterprise visits the planet MA-00, which is entirely a nature preserve for 'endangered and revived species' of Earth and Vulcan. It is divided into a few dozen regions, each of a different era. However, none of the dinosaurs are particularly accurate, even to the paleontology of the time. It is run by Doctor Simon Simian, a super-intelligent Western Lowland Gorilla. He serves as an intellectual equal to Spock. No explanation is given for this. A geneticist, he is attempting to revive every species that ever went extinct.

    In order to do so, he needs to harvest new DNA to research. So he captures Spock, Arex, and M'Ress and begins to experiment on them. At the same time, the secondary cast is trapped in different regions, being chased by all sorts of prehistoric animals. Kirk and McCoy have to plan a rescue from the bridge, without any help.

    Though it is the introduction to the High Simians to Star Trek canon, it's commonly ranked as the worst episode of TAA. It's poorly thought out, scientifically ludicrous, and makes very little sense.


    Forgery
    The Enterprise visits the capital of the The Union of Tellarite Guilds, Gran Tellar. The Tellarites, well, they are space dwarves. They are short, ornery, and prone to arguing. They are master crafters, but they don't make art, everything they create has to be practical. Gran Tellar is a mountainous, with cities carved from stone. Their government is a confederation of several hundred trade guilds.

    The episode itself focuses on Scotty and Gabler, who have a master-apprentice relationship. While Kirk and company are on a goodwill mission, the pair are working on repairs and upgrades to the ship's engines, with the help of the Tellarites. As they warm up to each other, Gabler admits that he forged his credentials to enter into the academy. Scotty is shocked, as Gabler is a perfectly smart and capable engineer, but if he got where he is illegally over someone else, then he needs to be punished. He states 'You have to tell Captain Kirk when he returns, or I will', which Gabler accepts. Then they test the engines upgrades, and the whole ship nearly explodes. Suffering from catastrophic system overload, the ship begins to rip itself apart, until Gabler uses his knowledge to save them. So Scotty agrees to keep the secret between them.


    EQ and IQ
    A pretty simple Spock-McCoy episode. While going through a particularly notable segment of phase of arguing, the two lead an away mission to a magical crystal planet that changes personalities. McCoy becomes a highly logical, unempathetic figure, and Spock becomes overwhelmed by his emotions. Similar effects happen to much of the secondary cast, and they have to find a way to reverse the effects before it's too late.


    Angelic Whispers
    An episode near exclusively about Uhura and Spock. This one capitalizes on the singing ability of it's two leads, with the pair captured by a powerful being to serve as entertainers in a bizarre, funhouse version of a 1920s nightclub. It's very trippy, and not very good.


    Planet of the Tribbles
    The Enterprise finds the planet in which tribbles originated from. It's a planet of near infinite energy production that allows for trillions of little tribbles to live on it. They live in gigantic, hive-mind like hordes of millions apiece, and rove around the countryside in groups large enough to blot out a city, fighting for land and resources like human civilizations would. The main trio wind up entrapped in local politics ala A Piece of the Action, while the secondary cast have to fight off a tribble horde occupying the ship. Walking Bear takes the science officer role in this episode, as Nimoy and Nichols were recording Angelic Whispers.

    "This was the Tribble-episode to end all tribble episodes, made so that we never had to touch them again. We had wrung the concept dry."
    -David Gerrold, 1976 convention appearance.


    Purr-posely Lost

    Another action-heavy episode. Uhura picks up some truly unusual signals that only M'Ress can deduce. She claims it's ancient chanting in her language, giving directions to the coordinates of an ancient Caitain temple located on. As it turns out, this temple houses a Stasis Box, one of a rare few relics from an ancient civilization from the
    episode The Slaver Weapons. They often contain powerful weapons, so the Kzinti want them more than anything else. As it turns out the Kzinti picked up the single too, and they make it there at the same time as the Enterprise. Kirk and co are forced to battle the brutes for the weapon, and this is one of the only times in which M'Ress is in an action scene. There isn't really a message beyond 'don't use weapons of mass destruction' though.


    Thine Own Self
    A team-focused story about all of the crew waking up in a different crewmembers body. Comedy and horror ensues as Kirk attempts to lead as Chapel and Chekov is left perplexed at his new Vulcan ESP abilities and so on. The crew deduces that it was the work of a trickster 'god', because of course it was, this is the TOS era, who just wanted to see what would happen. It's a fun excuse to see the characters voice each other for a bit, and ends with a Kirk Summation preformed by Barret in which he convinces the being to return them to their bodies.

    "Of course, the most heroic thing I've ever done is the one time I wasn't Chapel, but Kirk."
    -Majel Barret, 1976 convention appearance.


    Familial Bonds

    While on an away mission, Arex discovers the unhatched Egg of a Gorn. Digging in more, the crew discovers the signs of a Gorn expedition that left the planet in haste. As the only parents on the main cast, McCoy and Arex feel protective of the egg and want to find and return it to it's mother. Meanwhile, Spock knows that the Gorn have maintained an incredibly hostile relationship with the Federation, and returning it would be incredibly difficult, if not impossible, and that it would be giving an extra person to a rival civilization. Instead, he argues they should send it back to the Federation for study.

    While they argue, Sulu and Chekov get into a tussle with some monsters on the planet. Ultimately, Kirk is able to return the egg to it's mother.


    Chum and Bait
    The Enterprise receives a distress call from the USS Sitak, NCC-1509. The Sitak (named after a famed Vulcan marine biologist) is a new federation class. It's a simple design, just a saucer, an engineering bay directly below, and two nacelles. It is entirely internally submerged in water, and crewed by a variety of real and fictional nautical creatures. This includes the captain, identified as a 'Vulcan Hunting Shark'. The Sitak has lost it's Dilithium, and is in a rapidly descending orbit around a desert planet, and needs The Enterprise to rescue them. But as it turns out, the whole thing was a trap by the Orions, who damaged the Sitak and used her bait to attempt to catch the Enterprise.


    Coming Together
    The Enterprise makes contact with a truly alien being. They meet a species of aliens who live in and around the nebulae of the galaxy. They are silicone based, and gaseous in nature. They are made up of individual cells that can communicate together through radiation to make a whole being, and subsist off of the particles of the nebulae they inhabit. They have a misunderstanding with the USS Eagle, NCC 1711, and begin to attack it, believing the Federation is hostile. Kirk pulls off his ultimate feat of diplomacy, by reaching common ground and ensuring peace with a species of alien that he hardly understands.


    At Eternity's Gate
    A reference to a Van Gogh painting, that also accurately describes the Guardian of Forever, which appears in this episode. Kirk and co are suddenly and unexpectedly lurched through time, into an alternate timeline where humanity is extinct and the Vulcans lead the Federation. They use the Guardian of Forever to send themselves back to where things changed. As it turns out, some Rigellians [8] attempted to alter earth's past to advance them and improve the Federation. Their time machine failed, and they crashed in Roswell, New Mexico. The US Army acquired their weapons, and began to use them, and rather quickly this spiraled into Humanity's extinction.

    So, this episode involves Kirk and Spock acting as men-in-black and covering up the Roswell crash to save humanity.


    Knights of the Round Starship
    The Enterprise is hosting a renaissance faire inside it's holodeck-esque Recroom. Only Kirk, Spock, Walking Bear, and Gabler, and are not in attendance, as they are maintaining the ship. When the Rec-room malfunctions, the crew inside begins to loose their memories. With only the vaguest of impressions of who they were and what they are doing, the crew inside begins to believe they simply are the characters they were playing. When Kirk comes to check on them, he finds that Sulu, Chekov, and Scotty having formed the titular organization to fight against the demonic M'Ress and Arex. Highjinxs ensues.


    Bumps in the Night
    A child-friendly horror episode. Having been severely damage in an ion storm, The Enterprise is forced to find shelter at the nearest Starbase. It's a long-abandoned unknown facility. It makes odd noises, creates odd shadows, and just in general seems Odd. The episode focuses on M'Ress and Chekov and is about facing your fears. Though ultimately, no answer is truly given for what was going on with the station.


    The Tournament
    A sports episode! Starfleet is holding it's annual O-ball competition, and the Enterprise is participating this year. O-Ball is like Soccer, but it takes place in a cylinder that lacks gravity. Each player has a small pressurized air pack to redirect themselves, and the goal is to get the ball into the opponents net at either end of the field. the biggest difference is that each player has a two-pronged stick to catch and throw the ball, similar to lacrosse. McCoy serves as coach, Arex as goalie, Kirk and Spock as forwards, Sulu and Chekov as Defenders, Scotty as center, Uhuru and Chapel as left and right midfielder respectively. The Enterprise crew comes in second place to the crew of the USS Nelson, but they learned a valuable lesson about teamwork.

    The animation of the sport, involving a lot of just models floating about without moving legs, looked deeply silly and became a good-and-bad faith point of comedy from fans.


    Cry Havoc, Part I
    "We needed a climactic finale. Though accidental for the first two times, by now fans were expecting two-parters to capstone seasons. So we figured we'd use the villains we had introduced, The Kzinti, and explore them. Along with the Slaver Weapons. However, we didn't just want to replicate Larry Niven's works. So with his blessing, we took some of his ideas and explored them in new ways."
    -Dorothy Fontana


    The finale of season three of TAA involves another war scare that threatens the Federation. This time, the Cold War metaphor extends to the Kzinti Empire and The Caitian High Kingdom in a not so subtle parallel about the Vietnam War.

    The episode begins with Kirk frantically reciting a log as he jogs up to the bridge. Yet another Stasis Box has been discovered, this one just on the Kzinti side of the Kzinti-Caitian border. Though a violation of the recent peace treaty between the two, the caitains deemed it a higher priority to seize the box and maybe spark war than to let it be taken by their sworn enemy. This puts the Federation in a tight spot. They want to support their ally the Caitians, but they were the arbiter of the treaty, and per the agreement if the Caitians attack first the Federation is not supposed to defend them. As the episode begins, The Kzinti are beginning their (counter-)attack.

    The first part of the episode sees furious debate between Kirk, Spock, and McCoy, while Uhura gives live updates and M'Ress is consoled by Arex and Chekov. Spock argues, in so many words, that The High Kingdom has made their bad, and they should lie in it. And that if the Federation gets involved, it will become mired in a long and brutal conflict with no clear end that both poses a risk of spiraling into a 'galaxy-wide war'. McCoy argues that the word of the treaty doesn't matter, it's the spirit. And that if the Kzinti had acquired a weapon from the Stasis Box, they would have just invaded anyways. McCoy also brings up the point that the Enterprise is 'decades ahead' of the Caitian military. M'Ress is simply overwhelmed and saddened. Kirk is stuck flat footed and unsure what to do.

    Word comes in that several of the first engagements have ended in disaster for the Caitians. Arex estimates they will be overrun by the end of the week. Chekov estimates that the Caitian Royal Navy is reforming in the Triclaw Nebula (you'll never guess what it looks like). M'Ress's desperate pleas for help ultimately convinces Kirk, and they formulate a solution. So a 'mutiny' happens, in which both Kirk and Spock are 'incapacitated'. M'Ress 'illegally seizes the bridge with an explosive in hand and gave orders under threat of it's use' for the ship to advance into Caitain space and join the fleet in the nebula. The Federation has not violated the treaty, The Enterprise has been taken over by a traitor.

    And so, we're onto a classic Kirk scheme to wriggle out of commitment and win by outsmarting his enemies. And it... doesn't work. The Caitians are violent, simplistic, brutes, they might even be a bit dumb, but they are not morons. When the Enterprise arrives, she does indeed help turn the tide of battle, and push the invading fleet back. The Kzinti are forced to pull back their forces to regroup. They did salvage the situation. But... the episode one cliffhanger sees them declare war on the Federation, because of course they would.


    Let Loose the Dogs of War, Part II
    Episode two begins an indefinite amount of time later. Though the crew of the Enterprise were not punished legally-The Federation was considering intervening anyways-They do get a moral punishment. They have been helping rebuild and improve the Caitian fleet, all the while more and more Federation resources are being poured into the High Kingdom. And... it's lead to people dying and suffering around the board. Exact numbers are avoided and the language is coded, but the implication is clear. The Federation has been pulled into it's very own Vietnam.

    After some establishing scenes, Kirk meets up with Admiral Jennings of the 1st Starfleet Expeditionary Force. Jennings is pissed, stating that while he was sympathetic to the Caitian cause, intervention is threatening 'The lives of personnel in our uniform services and sets our diplomatic standing back decades'. And assigns the Enterprise to the back end of the front-serving in port in Catia Prime.

    This has the accidental benefit of putting the crew of the Enterprise right next to the Stasis Box that started this whole thing. And inside is quote 'the most powerful Slaver Weapon' Spock knows of.

    So the crew hatches a second scheme-one even more hairbrained than the first. But one that may just avert this war before it even truly begins. They violate orders again. They use M'Ress's influence as a noble to steal the box, and then bolt. They fly directly to Kzin, the capital of the empire they are now at war with. After several harrowing encounters across the front, they make it. Kzin is an dryer, cooler world dominated by grasslands, and now the militaristic Kzin cities.

    And so another example of 'Kirk gives a speech to save the day' ensues. Kirk gives them a simple offer. One, they accept peace with the border resetting to pre-established treaty boundries, and in exchange they can get access to the Stasis box and the weapon inside. This means Or, Kirk can use the weapon to destroy their homeworld, ensuring a quick win for the Federation anyways. The Kzinti choose the former. Luckily, Spock copied all of the designs, so the Kzinti don't so much have a leg up as much as they have moved to an even higher level of MAD.

    Now, this would tie the proverbial bow on the season's themes of ensuring peace above all else, the sacrifices needed to do so, and making connections with the people whom you struggle to see eye to eye with. Though it does kind of blur the Vietnam metaphor (The solution was to give the DRV Nukes?), it is a powerful message. If that all wasn't undercut by the final moment, in which after the treaty is signed and the war ends, the Kzinti open the box and find it empty. This reduces the message to 'To avoid war, just outsmart your enemies in a legal loophole the kind of which you yourself have no problems breaking).

    Also, though blurry and hard to make out sketches, the Starfleet Expeditionary Force marks the addition of half a dozen designs to canon. And as a 4 star Admiral, Jennings is the highest ranked officer on screen so far.



    Footnotes

    [1] Definitely not a tease or anything

    [2] This is true of the OTL Season II of TAS, but here the effect just continues to snowball with every 'extra' episode.

    [3] OTL, we call these the Aenar, but that name is far beyond the PoD so I made up a new one. Remember the colorist for TAS who often made things the wrong color? Well OTL he colored Thelin grey instead of blue in Yesteryear, and decades later Beta canon took this and ran with it, making them a sub community of the Andorians. They even appear in Enterprise. My justification for why they are in this timeline? Well, Yesteryear was the first episode produced, and for at least part of it's production Hal Sutherland was the colorist. So here he still makes the the mistake, and by the time the new colorist was hired work was too far along to fix it.

    [4] The first female captain in Star Trek ATL, played by Majel Barret. It's a small role, but it's notable. This is the kind of thing the writers could do with the less scrutiny placed on them. She wears pants, not because of any ideas about breaking down gender barriers, but because it was less revealing while she sits in the center chair. And yes, the name is an on the nose reference to her sitting well in the big chair.

    [5] It's implied but not stated this means public execution.

    [6] This design is based on the pennant that appears in a few TOS episodes, just put onto a tricolor and made rectangular
    Federation_pennant_on_Triacus.jpg


    [7] which definitely wasn't made to sell the same characters again as new

    [8] Here, Rigellian has come to mean the short, metallic colored aliens from Journey to Babel.
     
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    Chapter 9: Chaos on the Bridge, Part III
  • Chaos on the Bridge, Part III
    The Endless Nightmare


    Promotional Image of Mark Hamill as Mathew Decker

    Promotional Image of Mark Hamill as William Decker. I tried my best.



    Author’s Note

    I’ll have another note at the end to go into it more in depth, but today (or maybe tomorrow on the last one, last minute rewrite) you guys are getting three updates. This is partly to make up for lost time, and partly because I wound up splitting one update into three, but didn’t think it would be fair to hold them back. This first one is production troubles, the second is Music / Models, and the third is the final, actual plot summary of the pilot Telefilm.

    It has been mentioned before, but bears repeating, that work on Star Trek II was not an enjoyable experience for anyone involved. I’ve mentioned a few of these in passing before, but wanted to organize them all and explain them in depth. I struggled to do so in a few different styles for months now, so I am throwing in the towel. This is just a numbered list detailing the problems. And if I think they needed clarification I will explain where I believe they would come from.



    Production troubles
    In no particular order;

    1. The writers room was in chaos the entire time, with script changes occurring while the cameras were rolling. The cast were occasionally forced to improvise lines and keep consistent characterization themselves. [1]

    2. The two leading producers, Roddenberry and Justman, argued incessantly over minute differences. While friends, the strained production but that friendship to the test. Roddenberry was incredibly protective of ‘his’ brainchild, and began to see Justman as an unimaginative studio stooge who wanted to dilute the project to banality. Justman saw Roddenberry as an increasingly off-the-rails man with too much power whose ideas were misaligned with reality. [2]

    3. Robert Justman saw the script editor Jon Povill as woefully unqualified and a Roddenberry yes man, and fought against his choices at every turn. This only made scripting harder and arguments worse. [3]

    4. The studio heads, ever anxious about their ‘big-budget’ project turning into a flop, kept sticking their hands in. For example, the decision to change medical officer attire to white? That was ordered by a studiohead because he disliked that Spock and McCoy ‘looked too similar’ in a promotional image. Costume Designer William Theiss had to pull double time in the days before filming started to create the new costumes. [4]

    5. The art department was forced to scrounge and scramble to put together decent looking sets, props, and costumes on the tight budget they were allocated. Roddenberry spent more of the budget on contracting expensive spaceship miniature work. Much of what was used was repurposed from older Paramount productions, but little actually survived of STI. [5] Roddenberry wound up handing them proportions of his own wealth to aid, and the actors agreed to tack a payment deferral until after release to put more money into production. [6]

    6. Due to shoddy wiring, Chekov’s bridge console caught fire while filming. While no one was hurt, it is very obviously not lit-up throughout the film.

    7. The producers had a strained relationship with the cast after they fought to bring back Leonard Nimoy. Though not as argumentative as the Justman-Roddenberry relationship, the coldness felt between the two lead to a hostile and uncomfortable workplace.

    8. The cast had a strained relationship with themselves, or more accurately, William Shatner had a strained relationship with everyone else. Ever since Nimoy’s recasting, the rest of the group had pulled much closer together. Shatner already had an ego, but this threatened him. He saw the group banding together as a force able to challenge his own. His ego led to him attempting to steal lines, reframe shots with himself in the center, demand script changes to suit his own desires, and other power moves [7].

    9. George Takei was the cast member who butted heads with Shatner the most. And if rumor is to be believed, at one point while location filming in the Vasquez National Park they got into a fistfight. [8]

    10. Unable to properly cast them, both Decker and Ilia had to be written out of the pilot-movie.

    11. Filming was on a relatively tight timetable. While not nearly as bad as an episode of the original Star Trek, it was far from ideal.



    And despite all of that, a final product would be cobbled together. The Endless Voyage would first air on Wednesday August 27th, in the 9-11 time slot, before the fall season began. The Series itself would subsequently air on September 10th, 1975, on NBC, in the 9-10 timeslot [9]. Not exactly a primetime slot, but far better than the Friday-Night-Death-Slot Star Trek I had wound up in.

    She followed the second season of Little House on the Prairie. LHP’s first season was a hit, being ranked 13th in the Nielsen ratings for the 1974-75 season. It was one of the highest rated NBC shows, though it targeted a different demographic. It was a decent lead-in. Star Trek II would compete against two detective shows. CBS’s Cannon and ABC’s Baretta.

    The people who viewed The Endless Voyage would find a complete, polished, well put together science fiction film with impressive effects, action, and clear care put into it. Only those who followed the production could tell the behind-the-scenes problems.



    Footnotes

    [1] True of OTL TMP

    [2] Ever since losing control of season III of TOS and then seeing the show be cancelled, Roddenberry had a tumultuous relationship with the franchise. His attitude got him kicked off of the TOS movie production, drove away much of the original TNG production staff, and then lead to a soft-coup by Rick Berman. I think it’s inevitable he causes similar problems here. He was so pugnacious the entirety of TNG was almost cancelled because he did not want to make a pilot longer than 45 minutes.

    [3] I would argue this is true. Povill was just a 20 year old with no industry experience who aided Roddenberry in moving offices, became his friend, and got one of the most important roles in the production because of it.

    [4] Based (loosely) on Studio meddling on Star Trek Voyager, in which they had to refilm huge chunks of the pilot because a studio exec didn’t like Kate Mulgrew’s haircut.

    [5] True of TOS and pretty much all made-for-TV sci-fi of the era.

    [6] Based on similar budgetary arrangements made on the criminally underfunded Star Trek VI.

    [7] All true of TOS and the TOS films. Here, as the other cast members have more power as series regulars, and are tighter-knit, so it's a more even fight.

    [8] Flatly denied by both parties. In truth, it was more of a yelling and shoving match that was settled by both of them being sent to their trailers for the day, but it’s a popular urban legend in the fandom.

    [9] OTL, NBC picked up a new medical drama called ‘Doctor’s Hospital’ for this timeslot, but ITL they picked up Star Trek II instead. Doctor’s Hospital ran for only one season OTL, but only received a pilot ITTL.
     
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    Chapter 10: Models and Music
  • Chapter IX
    Models and Music



    PHASEII_Enterprise.jpg
    Image of the Phase II Enterprise from Hero Collector, based on the Eaglemoss model


    The final two bits of production I will go over are VFX and Music. These were handled by outside studios, away from the chaos of writing and filming. This meant they avoided the rockiness of Star Trek II’s development. Correlated or caused by this, the two were unanimously praised.

    Roddenberry would contract Jerry Goldsmith to write the music for The Endless Voyage and Star Trek II. A decade prior, during pre-production on The Cage, Roddenberry approached Goldsmith to score the unsuccessful pilot. Goldsmith, having other commitments, recommended Alexander Courage. Courage and Goldsmith had collaborated before, and Courage would wind up composing the iconic theme of Star Trek I. This time he had no such requirements, and would work with Courage to score TEV and write the title theme of STII.



    Studio Models and Visual Effects

    The starship models and associated special effects were handled by Paramount’s subsidiary special effects company, the Future Generations Corporation, led by Douglas Trumbull. Trumbull had worked on 2001 A Space Odyssey, and was a pioneer in the industry. He is credited with a variety of innovations in the realm of special effects, and was one of the best in the business at the time. In another time, he would also work on Close Encounters of the Third Kind and Bladerunner.

    In late 1974 one of Roddenberry’s first actions once the show was greenlit was to secure Trumbull’s corporation for The Endless Voyage and STII. Roddenberry desired high quality work, and FGC was among the best in the business. Because of these commitments, Trumbull politely turned down chances to work on Steven Spielberg’s Close Encounters and industry unknown George Lucas’s Star Wars. [1]

    In a rare agreement between Roddenberry and Justman, there was an ethos of ‘reusability’ that ran through the Visual Effects. Special effects work is incredibly expensive, mishap-prone, time consuming, and was a messy aspect of STI’s production. So the producers agreed it would be easier to film as much of the visual effects as possible at the beginning, and recycle them as much as possible. This led to ‘future proofing’ by creating models that could be used in a variety of circumstances.

    Douglas Trumbull, the employees of FGC, Joe Jennings, Michael Minor, (and some ‘consulting’ by Matt Jeffries) would create all of the models used in TEV and STII. Their personal style would directly define much of the later franchise. Jeffries created much of the concept art, design language, and helped create the 2-foot study model of the Enterprise. Jennings and Minor refined his designs, then Trumbull and FGC created the models and filmed them.

    These represented some of the highest quality studio models used in science fiction at the time. This set the bar for science fiction film and television, a bar which would be raised again and again by a series of projects in the later half of the ‘70s.



    The list of models includes:
    Federation Vessels

    The New Enterprise
    Starship Class Heavy Cruiser - Ticonderoga type

    The Hero ship of the series. Around 45 stock shots of the ship were filmed. An 8 foot, highly-detailed model was used for close ups, while a more maneuverable 4 foot model was used for distant shots. There are slight differences between the two that one can notice with a careful eye. For example, the Nacelle struts are thicker and less curved on the 4 foot model.


    The Original Enterprise / The USS Hood
    Starship Class Heavy Cruiser - Yorktown type

    The gargantuan, clumsy, and mishap prone 11 foot original model of the STI Enterprise had been one of the only pieces to survive from the production of TOS. In 1973 The Smithsonian had inquired about acquiring it, but was politely declined by Paramount, as talks of a series revival were beginning [2]. To serve the plot of TEV, she was rebranded the USS Hood.


    The Amazon Class Patrol Cruiser.
    “In my head, this design was created shortly before the Enterprise refit. That’s why it is number 18... It’s just after the Starship class, number 17 [3]. We… We wanted to give some texture to the fleet. It’s sort of an in-between between the two Enterprises. Initially, it was just a drawing I made to help set the language of Starfleet design for the other people in the art department. As we were working we had some spare parts, so we were actually able to assemble it based on those.”
    - Matt Jeffries, 1977 Convention Appearance


    The Amazon Class is the second live action Starfleet design. It was built from the 2-foot study model of the Enterprise refit. It borrows the study model’s saucer, but uses STI style nacelles. These stick right from the stern of the saucer. A small STI ‘sensor dish’ (what we would call the deflector dish) sticks out from the front of the saucer, the ship has no engineering section. A gangly, misfit, kitbash of a ship, it is often described by both the production crew and fans as ‘cute in an ugly way’. [4]

    Scale wise, the saucer’s windows and the ship’s drawings indicate it is around two-thirds the size of the Enterprise’s saucer. But without an Engineering section, she has far less internal space.


    Shuttle Amstrong
    K-Type Medium Shuttlecraft

    Based on concept art by Matt Jeffries, the K-type Shuttlecraft serves as the primary shuttle in use by the Enterprise. A model only a few inches long foot was made to be scaled with the 4 foot Enterprise model. That was used for flying in and out of the Enterprise’s hanger. Then a larger, 2 foot model was used for close up shots. Like the Galileo before it, the shuttle is named after a famous person in the field of Astronomy, Armstrong.

    Eaves_drawing_of_Matt_Jefferies%27_shuttlecraft_concept_for_Phase_II.jpg

    Concept Art of the Phase II Shuttlecraft​

    Courier Class Interstellar Transport
    This design was a generic civilian transport. It is supposed to be dynamic enough to have a variety of functions, from dropping off ambassadors to use as a Starfleet transport to use by smugglers, but generally, a ship made to send distress calls to start an episode.

    The actual design is functionally just a box with nacelles and a small bridge dome. It is four decks tall, and can dock with, but not fit inside, the Enterprise’s shuttle bay.

    “The Courier, yeah, I remember. They wanted a ‘civilian transport’ but could not explain anything more, so we just made something simple and generic and hoped it would work.”
    -Douglas Trumbull, 1990s TV interview.


    Starfleet Space Station

    The Starfleet space station that Appears in The Endless Voyage is shaped like a sideway dumbbell. Living space at the ‘top’ and ‘bottom’, a long, central tube connecting them, and a series of spokes sticking out from that tube to serve as docking ports. It has three sets of three spokes, and each has room to dock one Starship class ship, or




    Romulan Vessels

    The Aquila
    Bird-of-War - Aquila type

    The new Romulan Battleship. The primary antagonist ship of TEV. It is slightly superior to the Enterprise Refit. Stylistically the ship is somewhat similar to the STI Bird-of-Prey design, but is larger, and with more detail. Instead of being painted, the bird along the bottom is etched, and has a rainbow plumage. The Nacelle ‘wings’ are larger, more slopped, and curve downwards. The biggest change is that the ship has a large, beak-like prow that serves as the bridge.


    Bird-of-Prey - Praetor Type
    As the original Bird-of-Prey model was either lost or destroyed, a new, much simpler model was made to be placed as part of the Romulan flotilla in TEV, but this model is of poor quality as it is only intended to be viewed from a distance. Studio notes label it a ‘Praetor type’. Any of the original ideas that the ship was based on Starfleet technology were seemingly abandoned.


    Avum Transport - Accipiter Type
    A small transport for the Romulans, the model was a heavily kitbashed version of the K-type shuttlecraft. Repainted to resemble a bird, with the front of the shuttle as it's 'head'. Just like the K-type, she had her own actor-sized set, albeit it was only ½ scale, as it was only used from a distance.



    Klingon Vessels

    New Klingon Battlecruiser
    The D9 Class Battlecruiser

    The primary Klingon vessel for the show. In and out of universe, it is a simple improvement on the D7. There is more greebling and detail and the new model is sturdier. It is also about 20% larger, with the scale changed to accommodate. The markings along the hull were extended, and would form the basis for the Klingon script. We would see it as an in-between between the TOS D7 and the TMP D7. The model has a ‘sideways’, red, green blue Klingon Emblem that would form the basis for it’s appearance in Star Trek II. [5]

    D7-class_studio_model_early_Star_Trek_Phase_II_variant.jpg

    The OTL Phase II D7 Model. Image from Memory Alpha

    Old Klingon Battlecruiser
    The D7 Class Support Cruiser.

    The TOS D7 model survived TOS’s production as well, in the hands of Matt Jeffries. It was reused for Star Trek II now in a support role to the D9. The shot from below of a D9 -flanked on either side by D7s- hunting for the Enterprise is one of the more iconic shots of the series.



    Music

    The theme for both the film and series was recorded by Jerry Goldsmith, who created the OTL TMP/TNG theme. Alexander Courage assisted with arranging the themes. Goldsmith and Courage scored TEV in its entirety, though Courage would score the regular episodes. Along with Roddenberry’s ethos of reuse, the pair created a series of leitmotifs for the primary trio and the primary factions, to be reused as needed in the series. [6]

    The main theme for the series was instantly iconic. A rising piece of brass told to Kirk’s monologue that beckons the viewer to adventure. [7] The Star Trek I theme was reused as closing credits for the series. The monologue received two minors edit. With the phrases 'It's Five-year mission' and 'Where no man has gone before' was replaced with 'It's New-Mission' and 'Where no one has gone before'.

    Kirk received a brassy blare of trumpets titled ‘The Adventurer’. The heroic motif was designed to remind of Horatio Hornblower, Kirk’s literary inspiration. It even contained a bosun’s whistle. Spock was given ‘Ode to the logician’, an intellectual piece of strings. Doctor McCoy’s ‘Surgeon’s Song’ used woodwind instruments to remind us of his naturalistic and healing attitude.

    ‘The Klingon Battle theme’ was stylized like a real world military marching song. Drums, brass, along with ‘tribal’ elements. It is exactly as oppressive and loud as one would expect Klingon music to be. [8] Starfleet received a series of strings harkening back to the age of sail [9]. The Romulan motif is an eerie faux-Latin chanting layered with strings that grew louder and more discordant as it went. The strings in the piece served as a direct contrast to the ones found in Spock’s motif.

    Goldsmith and Courage’s work established iconic and recognizable music for the franchise as a whole. Universally praised, their tunes would be reused again and again throughout the franchise.



    Footnotes

    [1] OTL, Trumbull worked on Close Encounters, and instead wound up turning down Star Wars and TMP. TMP was subsequently dolled out to a lesser-quality studio that ran over-budget and caused numerous problems, causing Trumbull to be hired to clean them up. He agreed to do so only if he could sever the ties between his company and Paramount, because he had mounting disagreements with them. None of this happened ITL.

    [2] OTL they received both the Enterprise and D7 models, and flatly refused to give the first back for Phase II. Here with the Animated Series doing better, Roddenberry was able to petition Paramount to keep them ‘just in case’.

    [3] Jeffries labeled the Enterprise 1701 because in his mind it was the first ship (01) of the seventeenth Starfleet design. With more of his influence, this numbering pattern sticks, but there are some oddly numbered outliers.

    [4] Similar to OTL’s Nebula model and her relation to the Galaxy model.

    [5] The modern, red-gold-black-white, upright Klingon emblem comes from TNG. This is how it was more commonly depicted at the time, though the design was not standardized.

    [6] Not a music person, so this is about as good as I can do. Anyone with more knowledge than I can feel free to offer corrections to what I said. Without Berman’s utter hatred for any form of instrumentation and the combined efforts of Goldsmith and Courage, Star Trek develops some more iconic music ITL.

    [7] Picture the TMP / TNG theme mixed with the TOS one, that’s what I imagine Phase II’s theme sounds like.

    [8] Pretty much identical to the one found in TMP.

    [9] OTL during TMP, the theme during the reintroduction of the Enterprise was a nautically inspired piece of strings. Director David Wise told Goldsmith he wanted a theme with more umph, and that’s the origin of the TMP theme, it was so good TNG reused it. ITL, that piece is not abandoned and becomes associated as the theme of Starfleet
     
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    Chapter 11: Scripting and Stars
  • Chapter XI
    Scripting and Stars


    Phase-II-Engineering-set-1188x800.jpg

    Main Engineering Set Under Construction



    Author’s Note

    I am unfortunately kicking the can down the road again on the TEV plot summary. I want to do it like a Memory Alpha summary, with a few paragraphs for all six part, along with every log. And though I have written two full drafts, I just really don’t like how either of them came out. And at this point the summary had become such a monster of a beast that I had to split the preamble (this) into its own update.

    I know I’ve dawdled in the production phase of Star Trek II for too long, and that I do need to move onto to a different topic. And I do promise I want this TL to be more than just minute updates on this one season of this one TV show. It’s just that after spending so much time on this one update has killed my enthusiasm for it, so I need a break before doing the third (and hopefully final) draft. But I don’t want the TL to go more than a week without content. And with the writer’s block as it is, I can’t give a timetable on it, but as soon as I’m satisfied I will release it.

    My current plan is to release TEV’s summary, then a shorter update about it’s reception, then release summaries for the thirteen episodes, then the reception of those. After that I will shift gears to other topics (Early fandom development, Early novels and comics being released, what Filmation has been up to, etc) for a few updates, then circle back to Star Trek II. If anyone has anything they want me to cover just let me know and I will make space for it.



    Scripting

    A variety of scripts were proposed for Star Trek’s live action revival. Many of these were… not good. For example, in 1973 Roddenberry wrote a script treatment titled ‘A Question of Cannibalism’ which is the only book you should absolutely judge by the cover. According to Desilu producer Herb Solow "It did not foreshadow an enjoyable night at the movies". [1]

    Stories about aliens using black holes as garbage dumps, Reptilians on the other side of the galaxy manipulating time to destroy humanity, the rediscovery of a society of the ancient astronauts who cultivated human civilization called ‘The Titans’, and other ideas one could charitably call ‘creative’ were thrown around by quite a few writers. [2]

    After dozens of ideas were proposed by veteran Star Trek writers and hundreds were submitted by would-be screenwriters, one would stick. A 51-page long treatment written by author Robert Silverberg titled ‘The Billion Year Voyage’.

    Silverberg is a prolific science-fiction author who has won numerous Hugo and Nebula awards. Less well known in the mid-70s, but still decently established. He however, was not a screenwriter, nor was he even remotely aware of the inner production of Star Trek II. And while his initial draft would serve as the basis for the pilot film, it would be heavily edited. Not even it’s title would survive unscathed.

    “I had gone through what must have been a hundred scripts with Gene. We had bounced ideas back and forth, and nothing seemed to stick. We had had conversations with Dorothy, her crew, Herb Solow, everyone you can think of. Then one day I was cleaning up my office and going through my mail backlog, and here this treatment was. I got a few pages in before I had called Gene over. It wasn’t perfect, but it was a great baseline we could spring off.“
    - Robert Justman, 2006, commentary track for the Star Trek 40th Anniversary Complete Edition




    Silverberg’s Treatment

    Silverberg's Treatment was quite long, so I'll summarize it here. It dealt with themes of the loneliness of the human mind. It explored the idea of the interconnectedness that telepathic beings have that humans lack.

    It saw the crew fight a group of Klingons with personal and ship-wide cloaks while the two groups raced to find the home of ‘The Great Ones’. The Great Ones were 84-million year old telepathic alien civilization thought lost to time. While the Federation is researching them for benevolent scientific reasons, the Klingons want the advanced technology of these ruins to make weapons from. If this technology falls into the hands of the Klingons, they could conquer anyone they pleased without challenge.

    They respond to a distress call from Aurora Five, a research colony dedicated to studying the Great Ones, that is under attack from the Klingons. Kirk falls in love with an archeologist who studies the Great Ones. We get some action sequences with cloaked Klingons, and some adventure scenes in the Ancient One temples. Spock mind melds with one of the heart of one of these temples to find the Dyson Sphere the Great Ones currently reside in. Invisible Klingon saboteurs board their ship and relay this information to the fleet.

    In the climax, The Enterprise and the Klingon fleet discover the Great One Dyson Sphere, which contains their last survivors and powerful artifacts. The Enterprise and Klingons get into a battle for the station. But they are outnumbered and quickly begin to lose. The Klingon cloaks and numbers

    Kirk pleads with the Great Ones for help. And they relent, and Kirk briefly joins their mental link. Using it, he is able to identify the locations of the cloaked fleet and one by one the Enterprise destroys them all. For the first, last, and only time of his life, he is able to experience true interconnectedness. The Enterprise beats the Klingons, and Spock comments that the planet should be marked off limits. Kirk agrees, and The Enterprise flies off into the unknown, ready for more adventures.



    The Edits

    Silverberg’s script had a few problems. For one, it would be far too expensive to adapt strictly. It talked of holograms, dyson spheres, 4-armed aliens, and other fantastical ideas only possible in live action productions with several times TEV’s budget. Two, it was a bit too high concept for a general audience. Three, there were concerns it did not adequately (re) introduce the whole cast and introduce the setting to new audiences.

    In the end, Gene Roddenberry, Dorothy Fontana, and John Povill would edit the treatment into a workable script. They made a series of changes;

    “It was… yes… It was technically a breach of contract for me to work on other projects while Executive Producer of The Animated Adventures. But Gene desperately wanted a script editor for what he had. And I was able to convince the folks at Filmation that if they let me help them, Star Trek II would be more popular, that would translate to The Animated Adventures being more popular. It was an… open secret… among us all.”
    - Dorothy Fontana, 2006, commentary track for the Star Trek 40th Anniversary Complete Edition


    - The villains were changed to Romulans. They were seen by the writers as more nuanced and fit the cloaking technology better. Fontana specifically massively preferred them and was the primary force behind this change.

    - The tone shifted from fantastical space opera to a more traditional Star Trek adventure story. The closest comparison I can give is essentially what if Star Trek met Indiana Jones, with the heroes going on a romp through ancient ruins to stop the bad guys from getting the ancient powerful weapon.

    - More action was introduced as some of the more expensive and far out ideas were cut. Action is something that appeals to wider audiences, even if it is a bit repetitive and

    - To raise the stakes, a power-draining Great One doomsday device falls into the hands of the Romulans.

    - The theme was shifted from the specific ideas of telepathic connection to the more general idea of human connection. Instead of grandiose ideas of the human consciousness, it sees the crew learn to be happy through their friendships with each other, rather than miserable in their loneliness. Spock in particular learns that one can embrace logic while still having connections to others. [3]

    - Much of the entire first act was rewritten to establish the new Enterprise and re-establish her crew. [4]

    In the end the final script only faintly resembled the pitch it came from. Though not terribly uncommon for a pitch to go through such an evolution, even during filming edits and changes were being discussed and made.



    Notable Guest Stars
    In order of appearance;
    Commander Kyle: John Winston
    Legate T’Sai: Joanne Linville
    Centurion Octavius: Royal Dano
    Admiral Coon: Cesar Romero [5]
    PO Janice Rand: Grace Lee Whitney
    Joanna McCoy: Joanna Cameron
    Dr. Kelly Baker: Diana Muldaur
    Great Ones: Synthesized and merged voices of much of the production crew


    t'sai.jpg

    Commander T'Sai in her first appearance, STI's 'The Enterprise Incident'

    John Winston and Grace Lee Whitney return to their recurring TOS roles for cameos. Joanna Cameron plays the coincidentally eponymous daughter of Leonard McCoy in her first live action appearance.

    Joanne Linvelle returns to her role of the Romulan Commander from the Star Trek I episode The Enterprise Incident. TV-Western-Villain actor Royal Dano serves as her executive officer. Admiral Coon is named for the deceased Gene L. Coon. Kelly Baker is the merger of two characters from the Silverberg treatment.

    “We talked about different ways to make the villain interesting. Star Trek has had quite a few interesting villains, so we needed some way for them to stand out. Someone we make the villain female, and after that things just clicked. One phone call later, Joanne Linville was signed to return. The chemistry between her and Nimoy was one of the strongest parts of Season III, maybe we will flesh it out more in our new show.”
    - Gene Roddenbery, Inside Star Trek interview, July 1975 issue




    Footnotes

    [1] This is all true… sadly. I can’t say that I’ve seen any fun for all ages adventure movies that use the word ‘cannibalism’ in their title. Or as their primary plot subject.

    [2] Full Credit to Forgotten Trek for a ton of this information. They’ve been a useful aid for writing this Timeline, and if you want to read more on Silverberg’s treatment, they have a whole article on it.

    [3] Based loosely on his TMP arc of leaving Starfleet and attempting to achieve Kolinahr

    [4] The original treatment was not envisioned as the pilot telefilm to a new series, so the intro had to be heavily edited to bring on new viewers and reintroduce things like the new enterprise.

    [5] Credit to jack_donaghy_is_the_shado for recommending Romero. I wanted a Hispanic actor to play the admiral and he works well. He did TV work throughout the 70s, and showed he was fine with sci-fi by working on Buck Rogers. Truth be told I only knew him from Batman beforehand.
     
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    Chapter 12: The Endless Voyage Summary, Part I
  • Chapter XII
    The Endless Voyage Plot Summary, Part I


    Enterprise-bridge-set-600x400.jpg

    Test filming on the OTL Phase II bridge set

    Author's Note

    I am satisfied with the first half of the TEV plot summary, but am actively changing the second. As it's been a while, I figured I'd simply post the first half now and the second half when it's ready. Again, I apologize it's taken this long. An astute reader may know that the first 37 or so minutes or so covered here don't really resemble anything in Silverberg's draft. That's intentional. His draft had the crew start where part one ends. The writers and execs wanted a more gradual introduction that gives more exposition that introduces the characters more. This has the side effect of putting 51 pages of treatment into 53 or so minutes of film.



    Cold Open

    “Captain’s Log, John Kyle, Stardate 7114.6” [1]
    “The Ticonderoga has suffered catastrophic systems failure of unknown cause. We lack all power but basic life support. I am currently en route to the bridge where repairs are being coordinated. This ship is the newest in the fleet, she’s less than 6 months out of port, I-I-I don’t know how this happened”

    We open to see the USS Ticonderoga, NCC-1724, a refit Starship Class [2], dead in space. She is floating adrift. Cutting inside, we find a darkened bridge set, where crewmembers are panicking and rushing about. Flashlights are being used to see. Contradictory orders are being barked, panels are being ripped open and examined, general pandemonium. A young and worried lieutenant sits in the captain’s chair.

    Stepping out of the Turbolift is Captain John Kyle [3]. He asks for an explanation for why the ship has lost power. The lieutenant can’t give him one. They were proceeding at warp to Aurora Five, then without warning almost everything went dead. The Sparks erupt from above. The soundtrack begins to ramp up. Eerie chanting, starting in a whisper and growing more loud and discordant with every second. The red emergency lights finally flicker on.

    The science officer shouts “I think I’ve got something!”

    Kyle steps to look into the viewer. We don’t see what he sees, but we see his reaction.

    “All hands to battle stations!”

    The chanting grows more intense. We cut across the ship as crew members scramble and scurry to follow the order. Hatches have to be sealed manually. In Engineering, we see a Vulcan chief engineer futilely try to keep his human subordinates calm. Medbay is functionless without power. Crewmen are locked behind unpowered doors.

    Back to space. The chanting reaches its crescendo as the camera slowly pans upwards, revealing a flotilla of Romulan vessels. The Aquila, the new Romulan Bird-of-War, takes the center stage. A match for the Starship class on an even playing field, which this is not. She is flanked by four Birds of Prey. The ships begin to surround the Ticonderoga, who doesn't even have maneuvering thrusters.

    Back to the bridge. Readiness announcements are being shouted. "Shields are back up to 3% and rising." "Communications are restored!" "Torpedo tubes A and C are operational!" "Phaser banks will be up in 90 seconds." "Engineering estimates 30 minutes to restore warp power!"

    "We're being hailed!"


    The bridge falls silent. The lieutenant looks up at him and asks for orders. Kyle knows fighting is suicide. He orders to accept the hail. The main viewer flickers with static. The bridge of a Romulan warship begins to cut through. Looming over the room is the twin-headed eagle of the empire. In the center chair is a woman in a toga with a devious expression. [4] The Ticonderoga’s bridge is silent with fear.

    “We surrender!” He shouts.

    “Your surrender is accepted.” She responds.


    A wave of relief washes over Kyle’s face. We cut back to space. Each ship in the Romulan fleet fires a volley of torpedoes. We fade away to the title sequence as the sounds of the exploding starship can be heard. [5] The newest and most advanced Starfleet vessel. On her first mission out into space. And she was obliterated by a Romulan vessel without returning even a scratch. The stakes are set.

    The opening credits play; a series of glory shots of the new Enterprise flying through different astronomical phenomena set to adventurous music and the iconic monologue.


    [1] Like Star Trek I, the stardate numbers are basically random

    [2] As the Ticonderoga is the first Starship Class to be refitted, refit ships are known as ‘Ticonderoga types’. Out of universe, it was a named because a writer liked the tumbling syllables of the word

    [3] The same character as the transporter chief in Star Trek I. He wears a red shirt solely for continuity with his previous appearance, accidentally breaking the command gold rule. In the rushed production, no one caught it. His first name comes from his actor’s name.

    [4] Legate T’Sai. Her name comes from a Vulcan in Roddenberry’s TMP novelization.

    [5] Showing the Ticonderoga explosion was planned, but this was cut for budgetary reasons.



    Part One

    “Captain’s Log, James T. Kirk, Stardate 7313.9”
    “After an eventual tour of six years on the Klingon Frontier, the Hood is finally returning home to Earth Spaceport, Starfleet’s primary port. As eager as I may be for some shore leave, Admiral Coon of Starfleet’s Rapid Situation Response has ordered me an immediate meeting.” [6]


    We come back to a shot of a Star Trek I style Starship Class at warp. The camera pans over the top to show it is the USS Hood, NCC-1703. We cut inside, where Kirk, Chekov, and a group of extras sit on the classic bridge set. [7] Kirk and Chekov have some banter, establishing Kirk’s romantic heroism and Chekov’s new curt drill sergeant persona. We learn that six years have passed since the Enterprise’s five year mission, and that neither of them have been home since then.

    The Hood docks at the impressive Earth Spaceport. A variety of starships are about, and we get a brief tease of the new Enterprise. These shots introduce us to the Amazon class, the new shuttlecraft, a few cheaply put together models [8], and the Hood model ‘playing’ several other Starship class ships.

    Kirk is told to report to Admiral coon. He leaves Chekov in command as he steps on the turbolift, and we cut to the Admiral’s room. No money was available to show other interiors of the Spaceport.

    Inside the meeting room is one of the first galaxy maps of the series. It’s a rectangular piece of frosted glass with a grid pattern. ‘Federation’ labeled on the left, ‘Romulan Empire’ labeled on the right, and ‘Klingon Empire’ labeled along the top. [9]

    Inside the room is the admiral and Commander Scott. A ‘As you know…’ exposition scene follows, where we are caught up on what’s happened since the end of the Five-Year-Mission.
    - The Enterprise has been in spaceport drydock this whole time, and hasn’t moved in years.
    - Commander Scott and the Starfleet Construction Battalion [10] have been at work developing a ‘complete refit’ for the aging Starship class, and the two ships they’ve used for it were the Enterprise and Ticonderoga. Part of this refit includes a new engine system significantly faster than the current one.
    - Kirk has been patrolling the Klingon Frontier on the USS Hood with Chekov.
    - Outside of Chekov, the rest of the crew have gone their separate ways.

    And then Coon lays out the current situation.
    - The Ticonderoga was set on an exhaustive 18 month long test of the refit. Once the kinks were worked out, the rest of the class would receive the refit.
    - But she has gone missing, having not responded to any hails in nearly two weeks. A garbled signal is thought to indicate her last known position in the far off Aurora sector. It was cleaned up by a 'Skilled communications officer'
    - The Aurora sector is 'Months away' at standard warp, but the new Enterprise can be there in days
    - Foul play is not expected, but Aurora is near the Romulan border.
    - The only system of note in the system is Aurora Five, an archeological site.
    - Coon wants kirk to take the Enterprise out to the site and find the Ticonderoga as soon as possible

    Coon: “You’re the best captain I can get on such short notice. The only ship fast enough to reach the Ticonderoga is the Enterprise. The job is yours if you want it, but I need to know now. The Enterprise leaves tomorrow, no matter what.”

    Kirk: “I’ll do it, but I want my own crew.”

    Scotty: “Admiral, with all due respect, the Enterprise cannae leave on short notice like this! She hasn’t moved in a half decade, her engines untested, her torpedo tubes empty, She-”

    Coon (ignoring Scotty): “You have a deal captain."

    Scotty: "-She doesn't even have a crew!"

    Kirk: “Mr. Scott, you handle returning the ship to form. Let me handle assembling a crew.”



    We cut to Vulcan. A matte painting informs us we are in a mountain monastery high above a local city. According to the novelization, this is supposed to be Shi'Kahr, the city of Spock's birth from Yesteryear. Inside, we find Spock attempting to purge all emotion and achieve Kolinahr with a group of other monks. The monastery takes influence from European, Tibetan, and Fantasy, with a large IDIC symbol on the ground, ornate carvings along the walls, and burnt orange robes. Spock's hair is longer and more messy.

    We learn that Spock has spent the past six years cut off from his friends, family, and wider world to avoid distractions while engaging in the ritual. This begins the theme of the film, human connection. He is meditating when he is approached by a senior monk.

    Monk "Brother Spock, there is a communication for you. From Earth."

    Spock: "The Sender?"

    Monk: "Starfleet headquarters. A man by the name of Kirk wants you for a mission of some kind."

    Spock (sighing): "Inform him that I will not be available. That life is in my past."


    The monk chastises him, claiming that Spock's humanness is preventing him from cutting off his connections, and that those connections are blocking his progression along the 'True Path'. He states that Spock's efforts here are futile, to which Spock doubles down and says he'll spend the rest of his life here if he has to.

    Cut to commercial.


    [6] Originally, Kirk was introduced battling a D7 in a heroic action sequence, but once again it was cut for budgetary reasons. This is why it's Chekov with him, the tactical officer was most important to the scene.

    [7] Actually a recreation of only about ⅓ of the Star Trek I set.

    [8] Like, modified Christmas toys and cardboard discs with tubes taped to them level of cheap. Similar to the thrown together models from the aftermath of Wolf 359 in The Best of Both Worlds.

    [9] This contradicts the map from Balance of Terror that established that Earth and Romulan space were relatively close to each other with only a thin neutral zone between. The artist who made the map was a contract worker, not a member of the art team.

    [10] Star Trek I tended to take more inspiration strictly from the USN over anything else, so what we would label the Corps of Engineers is called the Construction Battalion ITTL



    Part Two

    Cutting back from break, we see Kirk, Scotty, and Chekov on a shuttle approaching The Enterprise. We get a restrained number of glory shots, they fly into the shuttlebay, and we cut to the bridge. [11] The bridge is under active construction, with exposed deck plates and wiring and engineers moving to and fro. Despite being unpowered and not particularly glamorous at the moment, the trio treat the room with reverence.

    This is also where Scotty gives a series of facts about the new ship, for both Kirk and the audience.
    - Confirms she is called a Starship Class. The Ticonderoga was her sister ship as they were the first two to receive the refit.
    - The old Dilithium drive has been abandoned in favor of an entirely Matter-Antimatter reactor drive. This makes the ship nearly ‘twice as fast as anything else in the fleet’, but is untested. The only other ship with such a drive was the Ticonderoga. [12]
    - Advanced computational system capable of speeds rivaling a Starbase
    - New 'Anti-photon’ Torpedo rooms
    - Room for 400 crewmen and 100 officers
    - Ability to run continuously for ten years without a port call or resupply, doubling the range of Starfleet's exploration range.

    Kirk interrupts him to say a ship is nothing without a good crew. Chekov asks how and where they are going to find 500 crew members in less than a day. Kirk gives him a smirk. [13]

    We open the ‘Getting the Band Back Together’ montage back on an estate in the Southern US. Or at least, a Hollywood set cosplaying as one. One Leonard McCoy is doing his best to enjoy retirement. He lives with his daughter Joanna [14], whom he is slowly mending a strained relationship with. The doctor works as a part time medical lecturer, while Joanna is a nurse studying for an MD. But he’s not really happy. Though he won’t admit it, McCoy feels unfulfilled with his everyday life. He’s not helping nearly as many people as he could be. As much as he may grumble, he misses the adventure.

    James Kirk beams in, immediately spelling trouble. The two share banter, Kirk flirts with Joanna, Leonard implies if Kirk touches her things won’t end well for him, and the two eventually move to his office to discuss business over glasses of iced tea. Kirk asks him to come back, Bones says he’s retired, Kirk explains the situation, Bones says no again, and the argument goes on.

    Kirk: “Dammit Jim, get Spock to do it. I’m not an astronaut anymore.”

    McCoy: “You know Spock doesn’t want anything to do with us anymore, and if I can’t have him I need you.”

    McCoy: “I can’t leave! I… I missed most of my little girl’s childhood, I refuse to miss-”

    Joanna (Entering the scene): “-First of all, I am not ‘your little girl’. Second of all, I would much rather you go into space to be happy for yourself rather than putter around here forever, making yourself miserable in some attempt to please me.”


    McCoy sighs and asks if Chapel is coming onboard as well. Kirk replies she’s already prepping the sickbay. He sighs and signs on.


    We cut to the inside of a turbolift. Scotty drums his fingers along the PADD he holds while mumbling his speech. The doors open, revealing what looks like a futuristic version of a switchboard communications depo. It's rather clear that after the fourth row it becomes a matte painting though. According the novelization this scene takes place on Earth Spaceport.

    Walking between the rows is Lieutenant Commander Uhura. Since the end of the five-year-mission, she has been promoted to manage the Earth Communications Relay Center, or EREC. Scotty approaches and gives her a rehearsed, but flat, speech about joining the crew for another mission. Uhura responds with disinterest.

    Scotty: "Well uh, Lass, we have a corrupted message from the Aurora sector. It-"

    Uhura: "And who do you think descrambled the message in the first place?"

    Scotty: "Oh..."

    Pause

    Scotty (Looking down): "Well, I for one would miss you if you didn't come."

    Uhura (Sighing): "Okay, okay, you've convinced me. I need the hazard pay anyways."


    Not only does this scene imply a deeper connection between Scotty and Uhura, it also features Scotty having some form of social awkwardness, something not present in STI or even the rest of the script. [15]


    And finally, we cut to a classroom. A very 1970s university classroom, because that's where they filmed. Standing in front of a particularly bored looking group of students stands Professor Sulu. His chalkboard contains a series of complex mathematical diagrams pertaining to spaceflight. He's wearing a suit, while the students are in simple street clothes. Chekov quietly enters and sits in the back row as the lecture is ending.

    Sulu: "Alright, and don't forget that term papers are due next Friday. Those who pass can move onto the simulators, then we can go to the real thing. And remember kids, I don't grade as easy as professor Arex. Class Dismissed." [16]

    As the students begin to shuffle out, Chekov approaches the front of the room. Sulu alights and briefly hugs his friend. For the first time in the film, Pavel smiles. It's brief, but it's there.

    Sulu: "Pavel? How long has it been! It's so good to see you."

    Chekov: "Too long. I... I can't believe they have you teaching math to freshman cadets."

    Sulu (shrugging): "The classroom may be boring, but it's critical to learn how to fly before one enters the cockpit. In any case, what brings you back to Earth?"

    Chekov: "Kirk is putting the old crew back together. High stakes mission to rescue an experimental starship being conducted itself by an experimental starship. It's the kind of thing that requires an amazing helmsman at the wheel."

    Sulu: "I... guess grading turn papers can wait."



    We then get a hurried montage of the Enterprise being rapidly put together to launch in twenty-four hours. Wires are stuffed into sockets and deck plates are sealed over them, torpedoes are hurried to their tubes, Bones frowns at the new medical technology Chapel is wheeling in, Scotty brings the reactor online, beaming like a proud father.

    Finally, we get a scene in the turbolift. Kirk stands alone in the room, and Shatner's acting skills are put on display here. We see him shift from excitement to worry, then covering that worry behind a strong interior wall, before he forces himself to smile and be at ease for the crew. He steps out onto the bridge, smiling and taking his seat.

    Kirk: "Let's get this show on the road! Final systems check, sound off."

    Sulu: "Helm and Navigation ready. Course laid for the Aurora Sector."

    Chekov: "Tactical Systems ready."

    Bones: "Medical Bay Ready."

    Bones: (under his breath): "So long as no one gets hurt."

    Scotty (from Engineering): "Engineering Ready. She’s purring like a kitten down here."

    Uhura: "Communications ready."


    Kirk glances at the science station. A piece of Spock's theme plays as a blueshirt turns around, revealing a generic extra, and the theme fades. The extra announces that science is ready.

    Kirk: "Comms, signal to Control our intention to depart."

    Uhura: "Control reads us sir, Admiral Coon wishes us luck."

    Kirk: "Helm, clear all moorings and proceed forwards on thrusters. Once we've cleared the station, proceed at warp 16." [17]

    Sulu (Smiling): "Aye sir!"


    We get one final glory shot of The Enterprise passing The Hood before she goes to warp. We get a side by side of the two ships, and it seems clear what the text is saying. 'Look at this new ship, see how superior it is, see how far we've come since then. See how far we'll be able to go this time.'

    And finally, 37 minutes into an 90 minute long film, the Enterprise warps away on her mission.

    Cut to Break.


    [11] The shuttlebay set was cut last minute, so the intermediary scene was not filmed. It is somewhat jarring of an edit, but what else could they do.

    [12] This accomplishes two things. One, like OTL's TNG the writers wanted to avoid what they saw as a played out trope, the 'Struck in a descending orbit without dilithium' style episodes. However, instead of allowing the refreshing of diltihium, they just cut it out of the equation entirely. It also makes The Enterprise unique, justifying why she is always the one to respond to distress calls, and allows for episodes.

    [13] Messy rewrites make this scene essentially play out twice, once with Scotty and the Admiral and once with Chekov on the bridge.

    [14] A creation of D.C. Fontana that never made it into STI but did make it into TAA.

    [15] Filmed leftovers of a cut draft where this featured.

    [16] One of the only references to TAA in the film.

    [17] The Warp 10 cap was introduced in TNG. Without that, the writers literally doubled the Enterprise's typical max speed (warp 8) to show how fast the new drive is. Like usual, this doesn't really make any sense with previously established speeds (Warp 11 was enough to go the center of the Galaxy), but oh well. If there is one thing all Star Trek writers can agree on, Warp factor numbers are meaningless to them.
     
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    Teaser II
  • Teaser II

    Hey, it's been a while. I do apologize for the slow update speeds once again, It's not for a lack of effort, moreso a lack of time and some motivation issues. I won't get too into it, and I'm trying my best to get an actual backlog to prevent further stretches of inactivity. As for good news, I've hit another spark of inspiration this weekend. By next week the later half of The Endless Voyage and the critical response will be out. The week after that we should be into the 13 episodes of Phase II.

    To tide you over, here is the list of the titles of the thirteen episodes currently in the works for Phase II. I will say I may change the order of appearance or the names of some, but this is generally what will appear on screen. Thanks for reading!


    Episode List

    Episode Number
    Episode Title
    1The Tripart Battle
    2Shuttlecraft 9
    3The Child
    4The Return of Kor, Part I
    5The Rise of the Kitumba, Part II
    6The Savage Syndrome
    7Cassandra
    8Five Centuries Later
    9Kirk and Kennedy
    10Practice In Walking
    11Hippocratic Oath
    12Ave, Consul, Part I
    13Ave, Imperator, Part II
     
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