Ultima VII gets SNES-CD and Sega CD ports ITTL, with the SNES-CD version including Part II on the same disc as Part I.
As Said Before we need to give Phillips development teams, Nintendo would want to see people supporting the CD and they can only release so many games at any time, even before counting the new staff ITTL the SNES-CD will demand.
List of CD-i games - Wikipedia
en.wikipedia.orgPhilips P.O.V. Entertainment Group - MobyGames
The history of Philips P.O.V. Entertainment Group begins in the Cinemaware offices in the late 1980s. A core group of Cinemaware employees, comprising David Riordan and David Todd among others, banded together as Mass Media Inc. In turn, they were...www.mobygames.comSeems all Major Phillips Studio were in California alongside a possible Japanese one and a french and Dutch one...That gives Phillips at least Five development teams. At least two in the USA, one in France, one in japan and at least one in the Netherlands.Philips Interactive Media, Inc. - MobyGames
An American subsidiary of Philips Media, specializing in publishing multimedia games.www.mobygames.com
https://en.wikipedia.org/wiki/NovaLogic And the team doing Mario Wacky Worlds for at least Six. I can see Pushing Comanche for the SNES CD too.
Let's say they put all them working in SMWW and Comanche, which leaves at least 3 launch titles by Phillips.
I'll do a threadmarked post on development teams and studios, as well as potential publishers, unique to this timeline later, either all of them together or a separate post each specifically for at least Philips teams and studios and one omnibus post. I've yet to come up with good descriptions for each team or studio, though. Maybe Player Two Start had at least one post I can use as a template? I haven't looked into that yet, however.@RandomDSdevel We can add a bigger post for a thread mark by yourself but my idea was to codify
Phillips first or second-party developers(some might have been just second or third but will catalogue better later on)
SPC Vision/The Vision Factory: First party as all their games were CDI and died later. their best game was https://en.wikipedia.org/wiki/The_Apprentice_(video_game) who never got a sequel. Maybe they get the Zelda License ittl or not? regardless the apprentice could be a good launch title
Philips Interactive Media: The main Philips itself, have several studios in France and Maybe the Netherlands itself too(a lot of games I found were in french), ITTL would mean at least 3-4 development teams in Europe alone(one or two in Netherlands and other two in France it seems), not counting Phillips POV(US), and several other in USA(both second and first party), plus i think Philips might genuinely open a development studio or two in japan to get a closer link to Nintendo. @CourtlyHades296 were the ones who ported Dark Castle to CDi by the way
Capitol Disc Interactive: A First Party as not only do the initials mean CDi, much of their games were board game adaptations to the system with the best one being Axis&Allies... but they did work on an NFL game for sega consoles that got cancelled..maybe repurposed as a board games/Sports developers?
Japan Interactive Media: I couldn't find anything about it, but was a self-publisher so might have been a third party
Nova Logic: It Seems was Phillips's major bet as a third/second party as they were the one developing super Mario Wacky world before it was cancelled, plus they already have PC experience with their successful military games. ITTL if Both Nintendo and Phillips could push SMWW for a launch/near launch and Comanche for the same. Enough to be Internalized as a first party?
At least 7-8 first/second party for phillips
With the pod it could and would get butterflied away, and will be,either Sega or Sony paid hard for Disney characters rights or square is too busy to work on itWill Kingdom Hearts still exist ITTL?
Is there any way for it to not get butterflied?With the pod it could and would get butterflied away, and will be,either Sega or Sony paid hard for Disney characters rights or square is too busy to work on it
So super Metroid being more speed run friendly? Not bad.One idea I had for TTL's version of Super Metroid is that Varia can appear either after Kraid or after Ridley depending on which of the two you defeat first. The one you defeat after the other has an Energy Tank instead. The idea that the four main bosses can be defeated in any order is an intended part of gameplay ITTL. The Mockball is also an intended part of gameplay ITTL, and Spore Spawn is optional even in 100% Item Collection speedruns.
There's actually a guy that does this? I feel sorry for him/her/them.Some CD-i games are hard to find descriptions for. I found a review blog that's already helped me there on at least one game:
The CD-i Completionist
On a mission to review every game for the Philips CD-icdigamereviews.wordpress.com
WITH a 1988 POD is very possible for ITTL a full fledge Metroid Game ITTL equivalent of N64, especially If Nintendo would push for one after Super. And If Sakamoto gets his shit together tooSpeaking of Metroid, could we see an actual Metroid game for the N64 in this timeline? And what of Retro Studios?
Some CD-i games are hard to find descriptions for. I found a review blog that's already helped me there on at least one game:
The CD-i Completionist
On a mission to review every game for the Philips CD-icdigamereviews.wordpress.com
Seems he is a genuine CDi fan and he is making us a favour, that shit is expensive. And Allah, some those 'games' are either barely or pedestrian as hellThere's actually a guy that does this? I feel sorry for him/her/them.
You know, a game Card/expansion card could be released as a counter to the at the time next generation consoles(PS1 and Saturn) If Nintendo decides to Give more Time to the SNES-CD and buff the N64. like in 1994-1995(Japan/Rest of the world) the Cart is released so third parties can still keep pace with the more 3D games PS1 and Saturn would release, plus maybe Sony could buff the PS1 ITTL and SEGA yet their shit together and make a Saturn could live up his potential. So the Game Card would be worth even more. Is up to how butterflies unfold, but that link show is feasible, HECK otl Saturn used Ram Cart too.This timeline's SNES-CD obviously has less of a need for it — SNES-CD–enhanced cartridge games, if any, would likely just stick to using enhancement chips hard-wired into their cartridges —, but here's something interesting I found out about while looking for CD-i game details:
Philips explored the possibility to develop a "CD-i Game Cartridge" that would go in the DVC slot to boost gaming performance
The Digital Video Cartridge slot in a CD-i player is actually designed as general purpose system bus interface. This means that in prin...web.archive.org
Anyway, that makes the case for this timeline's SNES-CD having a counterpart to the CD-i's Digital Video Card slot slightly better. Maybe this could give Nintendo an additional small bit of extra buffer time before they release this timeline's N64 counterpart if they really end up needing it by extending the SNES-CD's life a tad? I don't know if that's something that should get considered with any level of seriousness, but it's just something to throw out there.
That's a Massive understatement, nothing stops them from making a football/soccer game but without the monopolistic license that leaves it just another soccer-football gameAs for EA, I don't think they will get the FIFA license after what they pulled with Sega
Something would be planned about the expansion (I've an idea but dunno how feasible would be...)
Remember that I floated the idea of:https://jcmit.net/diskprice.htm I thought about An HDD for expansion but refrain against it,MB/$ Was expensive as hell till they collapse in 2000. Maybe Diskettes? Flash Carts? i think we might just re-release or use the idea of an expansion disc... a cheap spinoff.
- [Giving] the SNES base unit or either its SNES-CD or Satellaview-equivalent peripherals an external hard drive connector of some kind.
Yeah I was thinking of options or ideas but some are very expensive(HDD) and others dunno if would have enough file space(flash carts, etc) for me, just leave the CD add on and maybe the VCD Cart or Game Cart, downloads can be the difference added value for ITTL N64, but let's wait and see how that unfoldIn any case, this is something that we can keep thinking about until later.
This could work... Ummm a special flash cartridge?Oh, one more thought: I was thinking the external flash cartridge docking stations would likely use non-interchangeable, arbitrary proprietary interfaces — unless the SNES accessory market converges on some kind of de facto standard, of course, but I'm not counting on knowing or being optimistic about the odds of that happening. It's occurred to me, however, that some company might release a bundle containing a bootstrap cartridge or CD and an external multi-bay SNES cartridge adapter once Nintendo Power cartridges arrive on the market. Some third-party accessory manufacturers might also start producing Nintendo Power cartridge knock-offs after that point, too.
Why just not simply a CD game? at that point CDs would have proliferated and easier than buying the game twice(or buying the game and the add-on disc). We all know you love FFVI we already noticed itFinal Fantasy VI could be a CD-enhanced cartridge game that has a vocalized opera if the CD add-on is used with a 1-disc CD of orchestral versions of music from the game that launches alongside the game.