No Alta California?View attachment 888846
Anyways here's Mexico done after a long period of inactivity.
No it hasn't.I feel like that American Redoubt has been duplicated for the general USA's and Eastern Oregon.
Unified with regular California.No Alta California?
I am of course not erictom333, but I would love to see this shared.. If @erictom333 you'd care for that to be shared, let me know
They're not the same color, although there are two American Redoubts. 242:86:40 and 191:179:87.I feel like that American Redoubt has been duplicated for the general USA's and Eastern Oregon.
I'd be perfectly fine with that, on the condition that you use my formula for the lighter and darker shades (for sake of consistency).In case anyone was wondering, I've been making an X2/3/4 formatted version of the DCSR for personal use. If @erictom333 you'd care for that to be shared, let me know. The darker and paler shades are different from yours, as they're all calculated by a formula in excel, but the primary colors are the same.
The first ("far-right/white supremacist US") doesn't have "American Redoubt" as an alias, you're probably either confusing it with "Northwest Territorial Imperative" (which is an alias for "far-right/white supremacist US") or on an older version of the DCSR that I have since corrected.They're not the same color, although there are two American Redoubts. 242:86:40 and 191:179:87.
That is a lot of coding that I do not feel like doing. So I guess it'll remain for personal use. Also, I don't even know what formula you use. I assumed you added and subtracted from the hue like SUCK or TOASTER. If it is a hue based formula, than it's actually incompatible with X-system of formulas, which are all RGB based.I'd be perfectly fine with that, on the condition that you use my formula for the lighter and darker shades (for sake of consistency).
Tbh I'd just publish the resulting scheme nevertheless, even if it has some differences (because yeah, transfers from RGB to HSV are a non-lineal mess). As for the formula he uses, it is in the opening post of the thread: "are created by painting over the color with 25% opacity black/white once and twice." This isn't really a formula and it is software-dependent, so applying a hue-based scaling is just better.That is a lot of coding that I do not feel like doing. So I guess it'll remain for personal use.
That is a lot of coding that I do not feel like doing. So I guess it'll remain for personal use. Also, I don't even know what formula you use. I assumed you added and subtracted from the hue like SUCK or TOASTER. If it is a hue based formula, than it's actually incompatible with X-system of formulas, which are all RGB based.
The formula I use is RGB-based and can be obtained from simple color linear interpolation.Tbh I'd just publish the resulting scheme nevertheless, even if it has some differences (because yeah, transfers from RGB to HSV are a non-lineal mess). As for the formula he uses, it is in the opening post of the thread: "are created by painting over the color with 25% opacity black/white once and twice." This isn't really a formula and it is software-dependent, so applying a hue-based scaling is just better.
@Drex Is that the same formulation used in the original DCS?The formula I use is RGB-based and can be obtained from simple color linear interpolation.
Darker 2 = 9/16 color + 7/16 black = (9R/16, 9G/16, 9B/16)
Darker = 3/4 color + 1/4 black = (3R/4, 3G/4, 3B/4)
Lighter = 3/4 color + 1/4 white = (64 + 3R/4, 64 + 3G/4, 64 + 3B/4)
Lighter 2 = 9/16 color + 7/16 white = (112 + 9R/16, 112 + 9G/16, 112 + 9B/16)
DCS has no formulation at all, I made all of the shades by colour picking or adjusting hue to a point in which they were different enough.@Drex Is that the same formulation used in the original DCS?
This is why I wwnt with a simple and consostent formula. Plus, it makes it much easier to color lighter or darker shades without having to go back to the palette, and simplifies the creatiońamd editing of the palette.DCS has no formulation at all, I made all of the shades by colour picking or adjusting hue to a point in which they were different enough.