Alternate Weapons of War thread...


I got no description for this. I coordinated with Dalamace from the Shipbucket community to make something for his AU based on my previous design.
Could I ask you some info on this ? @TrucKola
Here Weapon in a World were German Empire won WW1 and 2

First is the FN FAL but this version that use 7,92x33mm ammo, that became world standard for Ammunition
It's shorter as OTL counterpart that use high power NATO Ammunition

H&S or Heanel & Schmeisser is TL version of H&K
MK80 or Maschinenkarabiner 1980 is Kraut space magic G11 Gun
Caseless Ammunition 4,73x33mm 150 rounds in this gun
MK80 Spezial is for Strumtruppen, next 150 rounds has Shotgun 12 gauge installed ( homage to the M41A Pulse Rifle)

The FN P82 is FN Herstal despair response to MK80 in TL, it use conventional 5,7x33mm Ammunition
FN 5-7 is Pistol on same Ammunition for P82
The FN Baby Browning is old Gun from 1931

The MK44 is the TL version of AK-47, some were in World of Kaiserreich is always a factory or smithy forge building simple copy of it.
The original manufacture Heanel fusion with Schmeisser after WW2 into H&S

MP81 mini is the newest version MP48 design by Gotthard Glas for H&S (the TL version of Uzi)

The day Canada stopped worrying
learned to love the bomb


With the cancellation of the Avro Arrow, the RCAF found itself in a tough position, while the USA provided CIM-10 Bomarc surface-to-air missile and AIR-2A Genie air-air missile for Canadian CF-101 Voodoo, limiting its role as a shield for America was seen as an issue. Coupled with the serious risk of brain drain of its aerospace sector, something had to be done.
In what was probably one of the most controversial decision of the time, the RCAF approached Britain to obtain Avro Vulcan and negotiated with America to be an integral part of its nuclear strategy. ''If Canada is to be bombed by the USSR, we should at least have the capability to answer in kind" was the answer given each time this decision was questioned by the government and the press.

But having a nuclear bomber was nothing without a payload, and there was the sugar-coat to bring the politicians in line: designing a 100 % Canadian weapon delivery system, giving job to Canadians and insuring that the country would stay at the fore front of the aerospace sector.
Avro Canada and Bombardier would work together to design the weapon. Taking inspiration from both the Bomarc and Genie weapons currently in use in Canada, they designed an air-launched ramjet missile. After billions in investment and a decade of research and design on supersonic avionic, the Vampire Air-launched Cruise missile (ALCM) was finally tested. With a maximal range of 1000 miles and a maximal acceleration of Mach 3 if launched near Mach 1, the design was considered acceptable and the electronics, provided by IBM Canada, gave the missile a very accurate CAP of 100 feet.
While Canada greenlighted the missile production once receiving its first Vulcan, the main unresolved issues were about the nuclear warhead. After many rounds of negotiations, it was decided that an American W80 nuclear warhead would equip the Vampire missile, with a dual-key arrangement similar to the Bomarc and Genie W40 warheads. Fully included into the American strike plans, the missile was originally well received by the Americans but with the newer Soviet anti-missile systems, the missile speed was considered insufficient to accomplish its missions.

Canada embarked on the still experimental field of hypersonic missiles to insure that the next generation of Vampire missile could reach Mach 5 and by impossible to intercept. Delving into the still embryonic scramjet technology, the Avro-Bombardier consortium would try new designs and even buy scout solid booster to enable their experimental design to reach the supersonic speed necessary to allow scramjet engine usage. But the size of the design would end up too big for the Canadian Vulcan and while a land-based version could probably be designed, the army was uninterested and the RCAF absolutely refused.

While the Mark 2 design was quietly abandoned, the treasure trove of information and research allowed Avro-Bombardier to refine its original ramjet design. Their work would culminate with the Vampire Mark 3 supersonic missile, advanced electronics and avionic made the missile much more agile even at high speed, passive and active jamming equipments was added and the newer ramjet engine was both more compact and powerful. Capable of a maximal acceleration of Mach 3.5 if launched at Mach 0.9, it was capable of eccentric maneuvers if locked by Radar and a maximal range of 1500 miles, although a useful range of 1200 miles was calculated if provision for evasive maneuvers were added. With its ability to traverse Russian air space almost undetected and to avoid interception, the newer Vampire Mark 3 was officially adopted, allowing for the shelving of the old Mark 1.

But if Canada was armed with next generation missile, its aging Vulcan fleet was becoming an issue. Already on its fifth refit and modernization, some began wondering if replacing it with American B-1 Lancer or B-2 Spirit would not be a better idea. For a Canada that as learned to love the bomb, the choice is important if it want to keep its capability to rain death and destruction on its enemies.
Last edited:
has anyone got some airship/zeppelin ideas for an AH i'm toying with set in interwar period so (armed) airships are still the uber airborne weapon - i've ruled out floating dreadnaughts as they would capsize after firing a large weapon - im thinking more zeppelins with larger bombload and lots of self defence weapons
has anyone got some airship/zeppelin ideas for an AH i'm toying with set in interwar period so (armed) airships are still the uber airborne weapon - i've ruled out floating dreadnaughts as they would capsize after firing a large weapon - im thinking more zeppelins with larger bombload and lots of self defence weapons
Invent a gas to replace hydrogen, that doesn't go boom. Or make helium far more plentifull & easy to colect. Otherwise, you'll get a repeat of late WWI: flyboys in planes with incendiary rounds making the airship go boom...

You also need to invent some way to better control the airships, or any stiff wind would suddendly flip them around... or up... or down...
Kinda working on a soft sci-fi thing with lasers as main weapons but trying to keep those lasers relatively realistic/hard sci-fi.

Secondary armament are missiles and torpedoes, the main difference between them being that torpedoes can travel FTL (thought only slightly above c, due to having basically the smallest possible FTL Field Generator).
Because of that the torpedo carries less of pretty much everything compared to the missiles and is smaller as that doesn't matter when you hit a target at relativistic speeds. Thougth to deal with those same speeds a torpedo does have more and better sensors as well as better targeting & guidance computers.

Torpedo and Missile.png

The ring being the FTL drive which also creates a pretty much impenetrable field in the shape of an open cylinder.
(The Engine shown above is the STL engine)

Most combat is done is FTL (which is in real space) with the main goal being incapacitating the enemy FTL ring and therefore forcing the enemy to STL and then coming in for the coup de grace with or without slowing to STL yourself.
Thought attacking from behind or front is also an option as those areas are open even in FTL but enemy will be manoveuring to make sure you aren't at their tail while nose/spinal/chase armaments tend to be more powerful than broadside ones.

Missiles are strictly a STL weapon (both sides in a battle losing the use of their rings and being forced to STL is not uncommon) while torpedoes tend to be used during FTL battles (thought nothing stops a torpedo from being launched from a STL ship or hitting an STL ship).
(As for the lasers chase/nose mounts and mounts on the outer side of the ring are used in FTL battles while in STL mounts on the sides of the ships body can fire as well. (while all laser mounts are seemingly fixed they actually have a firing arc of wide cones rather than straigth lines))