19-22 August 1993: Wizards of the Coast release Magic: The Gathering a trading card game at the Gencon gaming convention. The game is a smash hit with customers buying 2.5 million cards- the supply expected to last a year. Wizards of the Coast will go into overdrive to supply demand.
13 February 1995: Leading up to the launch of Star Trek: Excelsior, Black Isle Studios approach Paramount with the idea of a pen and paper Star Trek role playing game. The pitch is rejected by Paramount.
6 April 1995: TSR Inc release Dragon Dice a collectable dice game. It sells well and gains good reviews.
8 August 1995: Wizards of the Coast purchase Avalon Hill Games the board game manufacturer. Microcomputer Games, the video game arm of Avalon Hill is spun off into a separate division and will be charged with making a Magic: The Gathering game.
15 October 1995: Role-playing game maker West End Games are brought by Wizards of the Coast, partly to get their hands on the Star Wars gaming license. Wizards transfer all their existing role-playing games to their new subsidiary under Jonathan Tweet. Wizards start work starts on a Star Wars trading card game.
11 November 1995: Wizards of the Coast buy Strategic Simulations, a video game developer and publisher and merge them with Microcomputer Games their existing game studio.
7 May 1996: TSR Inc are informed by Random House that several million dollars of unsold product will be returned to them. This only increases TSR’s financial problems and staff are laid off.
4 June 1996: SSI release Planeswalker, a computer game based on Magic: The Gathering for Windows and MacOS. It is a big seller and is part deckbuilding game and part encyclopaedia for Magic cards. SSI will release yearly updates for the game card sets until 2000.
10 August 1996: During discussion for a new edition of the Marvel Superheroes RPG with TSR Marvel representatives learn how fragile TSR has become. It is reported back up the line and rather than pull the plug Marvel get into negotiations for the purchase of TSR.
1 September 1996: Iron Crown Enterprises, known for publishing the Lords of the Rings RPG announce they have become the US distributors for the popular Settlers of Catan board game.
1 October 1996: After agreement with owner Lorraine Williams Marvel purchase TSR Inc makers of Dungeons and Dragons. Williams stepped away from the company, though she made an option for Buck Rogers products (which her family controlled) a part of the sale. Marvel would make TSR a subsidiary of its publishing side and work would begin on new versions of D&D and the Marvel Superheroes RPG.
9 November 1996: Decipher Inc, publisher of the Star Trek: The Next Generation collectable card game, and the Star Wars Customizable Card Game announce they have reached agreement with Paramount to extend the Star Trek card game across all the Trek show eras, but they have also gained the licence for a new Star Trek tabletop roleplaying game.
2 December 1996: TSR announce they have purchased Mayfair Games, the publisher of the Role Aids series of supplements. After some ‘nip and polish’ to make them ‘fully compatible’ the Role Aids books would be part of the AD&D line. Given TSR under ex-owner Lorraine Williams tried to sue Mayfair games out of existence and ended up buying Role Aids line to bury it, this announcement is seen as evidence of the ‘new TSR’ post-Williams.
20 January 1997: While clearing through TSR’s product inventory and IP, Monte Cook comes across Dangerous Journeys a complete role-playing game, and Mythus, the outline/unfinished code for a computer game, both penned by Gary Gygax. Dangerous Journey’s system had a lot of things AD&D was missing such as skill system and flexible class design. Cook and fellow Senior Designer Skip Williams reached out to Gygax who would meet them.
31 January 1997: TSR Inc announce that Gary Gygax, co-creator of Dungeons and Dragons would be returning to work for them on a new RPG.
3 July 1997: TSR Inc and Dave Arneston come to an agreement regarding Arneston’s continuing D&D royalties the details are not published. It is believed in gaming cycles that the deal includes TSR publishing Arneston’s Blackmoor as setting for the game.
6 August 1997: At Gencon in Milwaukee, TSR Inc release Dangerous Journeys an RPG by Gary Gygax. With much polish and several world books from the Mythus setting to support it Dangerous Journeys would sell out at the con and demand was very high. A Mythus computer game is under development with SSI.
10 December 1998: Wizards of the Coast release the Pokemon Trading Card Game, the game sells over 500,000 copies in six weeks way above estimations. The sales are so strong trading card printers across the USA discontinue sports trading card lines to print Pokemon cards for Wizards.
6 August 1999: TSR Inc release the D&D Preview at GenCon, a playtest version of the rules for the next version of D&D. Many are surprised at the move, but play of the Preview dominates the Con, and many copies are sent out by post and online by TSR globally making headlines in mainstream press. Feedback from the playtest rules is massively positive. The new system is mostly built on a refined version of Gary Gygax’s Dangerous Journeys RPG, but its more than just a polish and tidy. Response is largely positive by the cut-off date at the end of the year.
20-23 August 2000: Anticipation for the new version of Dungeons and Dragons sees GenCon break its attendance record with 32,000 games in attendance over the weekend. It is not just D&D 3rd edition debuting at the Con, the new version of the Marvel Superheroes RPG is on the stands, and Stan Lee attends along with other Marvel personalities to push the game.
15 November 2000: Wizards of the Coast and Interplay release Ars Magica for MacOS and Windows. It will later be ported to Atari Panther. A Sega Katana conversion is cancelled.
30 April 2001: FASA Corp, maker of the Crimson Skies, Battletech, Shadowrun and Earthdawn game lines is brought by Atari for an undisclosed sum. Control of FASA’s IP is passed to Black Isle Studios who will start work on computer game adaptions, though they promise the pen and paper games will continue to be published.
19 November 2001: Ahead of the much, much anticipated Lord of the Rings movie Iron Crown Enterprises releases the Lord of the Rings RPG. The new game is chock full of images from the Fellowship of the Ring movie. Compared to the existing Middle Earth game ICE make this is a much lighter game with easier rules. ICE will keep the older Middle Earth Role Playing game going, but the push from them will be with the new game. A new edition of the Middle-Earth Collectible Card Game is released by the company at the same time.
13 February 1995: Leading up to the launch of Star Trek: Excelsior, Black Isle Studios approach Paramount with the idea of a pen and paper Star Trek role playing game. The pitch is rejected by Paramount.
6 April 1995: TSR Inc release Dragon Dice a collectable dice game. It sells well and gains good reviews.
8 August 1995: Wizards of the Coast purchase Avalon Hill Games the board game manufacturer. Microcomputer Games, the video game arm of Avalon Hill is spun off into a separate division and will be charged with making a Magic: The Gathering game.
15 October 1995: Role-playing game maker West End Games are brought by Wizards of the Coast, partly to get their hands on the Star Wars gaming license. Wizards transfer all their existing role-playing games to their new subsidiary under Jonathan Tweet. Wizards start work starts on a Star Wars trading card game.
11 November 1995: Wizards of the Coast buy Strategic Simulations, a video game developer and publisher and merge them with Microcomputer Games their existing game studio.
7 May 1996: TSR Inc are informed by Random House that several million dollars of unsold product will be returned to them. This only increases TSR’s financial problems and staff are laid off.
4 June 1996: SSI release Planeswalker, a computer game based on Magic: The Gathering for Windows and MacOS. It is a big seller and is part deckbuilding game and part encyclopaedia for Magic cards. SSI will release yearly updates for the game card sets until 2000.
10 August 1996: During discussion for a new edition of the Marvel Superheroes RPG with TSR Marvel representatives learn how fragile TSR has become. It is reported back up the line and rather than pull the plug Marvel get into negotiations for the purchase of TSR.
1 September 1996: Iron Crown Enterprises, known for publishing the Lords of the Rings RPG announce they have become the US distributors for the popular Settlers of Catan board game.
1 October 1996: After agreement with owner Lorraine Williams Marvel purchase TSR Inc makers of Dungeons and Dragons. Williams stepped away from the company, though she made an option for Buck Rogers products (which her family controlled) a part of the sale. Marvel would make TSR a subsidiary of its publishing side and work would begin on new versions of D&D and the Marvel Superheroes RPG.
9 November 1996: Decipher Inc, publisher of the Star Trek: The Next Generation collectable card game, and the Star Wars Customizable Card Game announce they have reached agreement with Paramount to extend the Star Trek card game across all the Trek show eras, but they have also gained the licence for a new Star Trek tabletop roleplaying game.
2 December 1996: TSR announce they have purchased Mayfair Games, the publisher of the Role Aids series of supplements. After some ‘nip and polish’ to make them ‘fully compatible’ the Role Aids books would be part of the AD&D line. Given TSR under ex-owner Lorraine Williams tried to sue Mayfair games out of existence and ended up buying Role Aids line to bury it, this announcement is seen as evidence of the ‘new TSR’ post-Williams.
20 January 1997: While clearing through TSR’s product inventory and IP, Monte Cook comes across Dangerous Journeys a complete role-playing game, and Mythus, the outline/unfinished code for a computer game, both penned by Gary Gygax. Dangerous Journey’s system had a lot of things AD&D was missing such as skill system and flexible class design. Cook and fellow Senior Designer Skip Williams reached out to Gygax who would meet them.
31 January 1997: TSR Inc announce that Gary Gygax, co-creator of Dungeons and Dragons would be returning to work for them on a new RPG.
3 July 1997: TSR Inc and Dave Arneston come to an agreement regarding Arneston’s continuing D&D royalties the details are not published. It is believed in gaming cycles that the deal includes TSR publishing Arneston’s Blackmoor as setting for the game.
6 August 1997: At Gencon in Milwaukee, TSR Inc release Dangerous Journeys an RPG by Gary Gygax. With much polish and several world books from the Mythus setting to support it Dangerous Journeys would sell out at the con and demand was very high. A Mythus computer game is under development with SSI.
10 December 1998: Wizards of the Coast release the Pokemon Trading Card Game, the game sells over 500,000 copies in six weeks way above estimations. The sales are so strong trading card printers across the USA discontinue sports trading card lines to print Pokemon cards for Wizards.
6 August 1999: TSR Inc release the D&D Preview at GenCon, a playtest version of the rules for the next version of D&D. Many are surprised at the move, but play of the Preview dominates the Con, and many copies are sent out by post and online by TSR globally making headlines in mainstream press. Feedback from the playtest rules is massively positive. The new system is mostly built on a refined version of Gary Gygax’s Dangerous Journeys RPG, but its more than just a polish and tidy. Response is largely positive by the cut-off date at the end of the year.
20-23 August 2000: Anticipation for the new version of Dungeons and Dragons sees GenCon break its attendance record with 32,000 games in attendance over the weekend. It is not just D&D 3rd edition debuting at the Con, the new version of the Marvel Superheroes RPG is on the stands, and Stan Lee attends along with other Marvel personalities to push the game.
15 November 2000: Wizards of the Coast and Interplay release Ars Magica for MacOS and Windows. It will later be ported to Atari Panther. A Sega Katana conversion is cancelled.
30 April 2001: FASA Corp, maker of the Crimson Skies, Battletech, Shadowrun and Earthdawn game lines is brought by Atari for an undisclosed sum. Control of FASA’s IP is passed to Black Isle Studios who will start work on computer game adaptions, though they promise the pen and paper games will continue to be published.
19 November 2001: Ahead of the much, much anticipated Lord of the Rings movie Iron Crown Enterprises releases the Lord of the Rings RPG. The new game is chock full of images from the Fellowship of the Ring movie. Compared to the existing Middle Earth game ICE make this is a much lighter game with easier rules. ICE will keep the older Middle Earth Role Playing game going, but the push from them will be with the new game. A new edition of the Middle-Earth Collectible Card Game is released by the company at the same time.