Taking Things to the Next Level/2001
With the investment in Nintendo Server Protocol Nintendo had big plans for its franchises in the upcoming GameCube SP. Most titles both first and third party would utilize the Modem and internet connectivity to bring new experiences to gamers around the world.

One of the first titles to release for the GameCube SP was Wave Race Blue Storm:

video provided by Universo Games

The game's water physics were phenomenal for the time and showed off what water physics could look like on Nintendo's Cubic device. The biggest change to the series was the online mode were players would race each other to get better times and compete online.

Fifa 2002 from EA sports was a major hit for gamers in European regions.

video provided by igcompany

Another huge hit was Star Wars Rogue Squadron 2 made by Factor 5.

video provided by LongplayArchive

The major difference from OTL was an online mode where players could choose between the Alliance Forces or the Empire in a space dogfighting showdown with up to 8 players in a 4 v 4 death match.

Nintendo also invested $100 Million dollars into its own studios to expand its development teams. The biggest to benefit from this was the Nintendo Software Technology team and an upcoming new studio.

The GameCube SP's opening console sales for the end of 2001 equaled to 9 Million consoles thanks to Rogue Squadron, Luigi's Mansion, Wave Race Blue Storm and Fifa 2002.

Nintendo also had upcoming games that would blow gamers socks off.

Butterfly Effects: Nintendo's GameCube SP is selling a little better than OTL in its opening year and has more titles on the way to come.

Upcoming Chapters
Super Smash Brothers Melee
The Pixel PlayGround
Revival of Old Classics
Over and Beyond
 
With the investment in Nintendo Server Protocol Nintendo had big plans for its franchises in the upcoming GameCube SP. Most titles both first and third party would utilize the Modem and internet connectivity to bring new experiences to gamers around the world.

One of the first titles to release for the GameCube SP was Wave Race Blue Storm:

video provided by Universo Games

The game's water physics were phenomenal for the time and showed off what water physics could look like on Nintendo's Cubic device. The biggest change to the series was the online mode were players would race each other to get better times and compete online.

Fifa 2002 from EA sports was a major hit for gamers in European regions.

video provided by igcompany

Another huge hit was Star Wars Rogue Squadron 2 made by Factor 5.

video provided by LongplayArchive

The major difference from OTL was an online mode where players could choose between the Alliance Forces or the Empire in a space dogfighting showdown with up to 8 players in a 4 v 4 death match.

Nintendo also invested $100 Million dollars into its own studios to expand its development teams. The biggest to benefit from this was the Nintendo Software Technology team and an upcoming new studio.

The GameCube SP's opening console sales for the end of 2001 equaled to 9 Million consoles thanks to Rogue Squadron, Luigi's Mansion, Wave Race Blue Storm and Fifa 2002.

Nintendo also had upcoming games that would blow gamers socks off.

Butterfly Effects: Nintendo's GameCube SP is selling a little better than OTL in its opening year and has more titles on the way to come.

Upcoming Chapters
Super Smash Brothers Melee
The Pixel PlayGround
Revival of Old Classics
Over and Beyond
Nice!

So the GameCube SP is basically TTL's regular GameCube?
 
Super Smash Brothers Melee/2002
The room goes quiet as Shigeru Miyamoto is about to show gamers the latest entry in the Super Smash Brothers series.


The crowd goes wild seeing Ridley expecting him to be playable, but not at the kiosks that Nintendo had set up.

Shigeru Miyamoto: "For those wondering who got into Super Smash Brothers Melee we have something to announce. Here is a full roster update for anybody who wants to know."

The lights came on and a diagram came up showing the characters.

Melee Roster.png


Although Microsoft may have bought Rare earlier last year the two characters Banjo and Jago were here to stay for this round of fighting before being hauled off to the XBox.

Bill Trinen: "Thank you Mr. Miyamoto. This game also includes online play using the GameCube SP Modem."

"Speaking of the Modem all Game Boy Advance games are playable on the GameCube SP and are able to play online through the connectivity on the bottom of the console itself."

As for characters all are the same except for Wario whose moves are based off of his Wario Land games and Jago.

KI_Xbox_Logo_V3.png

^Jago's Series Icon
Jago's special moves are:

B: Endokuken - Jago shoots a fireball from his left hand.
Side B: Laser Blade - Jago slashes twice with his sword knocking his opponents off balance.
Up B: Tiger Fury - Jago does a rising uppercut which has startup invincibility (cannot be countered).
Down B: Wind Kick - Jago does a roundhouse kick that bypasses all projectiles and closes the distance between his opponents.

Butterfly Effects: The GameCube ITTL is able to play Game Boy Advance Games online with little to no issue once inserted to the bottom connectivity of the console. Ridley, Wario, Diddy Kong, King Dedede, Banjo, Jago and Snake are in Super Smash Brothers Melee.

Upcoming Chapters:
The Pixel PlayGround
Revival of Old Classics
Over and Beyond
You Got a Power Boost
 
The Pixel PlayGround
Nintendo's desire to increase growth internally had reached fruition. From a group of developers from both Intelligent Systems and other developers under the Big N's watch was Pixel Playground.

Pixel Playground.png


One of the Pixel Playground's first assignments was to help iQue develop a sequel to Panel De Pon and help it become popularized with modern audiences.
b3RzLmpwZw

The pack in title came alongside with Dr. Mario.

gameplay provided by TheVideoGamesMuseum

iQue would over see development of the games that Pixel PlayGround would make and would attempt to bring more original titles into the market.

As of now, Nintendo knew that it had something special with Panel De Pon; especially, when it hooked up with the GameCube SP allowing for 2 player play offs from around the world.

Butterfly Effects: Panel De Pon and Dr. Mario gets released three years earlier than our own timeline and is made from a new Subsidiary.

Upcoming Chapters
Revival of Old Classics
Over and Beyond
You Got a Power Boost
Sanity's Requiem
 
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The room goes quiet as Shigeru Miyamoto is about to show gamers the latest entry in the Super Smash Brothers series.


The crowd goes wild seeing Ridley expecting him to be playable, but not at the kiosks that Nintendo had set up.

Shigeru Miyamoto: "For those wondering who got into Super Smash Brothers Melee we have something to announce. Here is a full roster update for anybody who wants to know."

The lights came on and a diagram came up showing the characters.

View attachment 826415

Although Microsoft may have bought Rare earlier last year the two characters Banjo and Jago were here to stay for this round of fighting before being hauled off to the XBox.

Bill Trinen: "Thank you Mr. Miyamoto. This game also includes online play using the GameCube SP Modem."

"Speaking of the Modem all Game Boy Advance games are playable on the GameCube SP and are able to play online through the connectivity on the bottom of the console itself."

As for characters all are the same except for Wario whose moves are based off of his Wario Land games and Jago.

View attachment 826419
^Jago's Series Icon
Jago's special moves are:

B: Endokuken - Jago shoots a fireball from his left hand.
Side B: Laser Blade - Jago slashes twice with his sword knocking his opponents off balance.
Up B: Tiger Fury - Jago does a rising uppercut which has startup invincibility (cannot be countered).
Down B: Wind Kick - Jago does a roundhouse kick that bypasses all projectiles and closes the distance between his opponents.

Butterfly Effects: The GameCube ITTL is able to play Game Boy Advance Games online with little to no issue once inserted to the bottom connectivity of the console. Ridley, Wario, Diddy Kong, King Dedede, Banjo, Jago and Snake are in Super Smash Brothers Melee.

Upcoming Chapters:
The Pixel PlayGround
Revival of Old Classics
Over and Beyond
You Got a Power Boost
Nintendo's desire to increase growth internally had reached fruition. From a group of developers from both Intelligent Systems and other developers under the Big N's watch was Pixel Playground.

View attachment 826554

One of the Pixel Playground's first assignments was to help iQue develop a sequel to Panel De Pon and help it become popularized with modern audiences.
b3RzLmpwZw

The pack in title came alongside with Dr. Mario.

gameplay provided by TheVideoGamesMuseum

iQue would over see development of the games that Pixel PlayGround would make and would attempt to bring more original titles into the market.

As of now, Nintendo knew that it had something special with Panel De Pon; especially, when it hooked up with the GameCube SP allowing for 2 player play offs from around the world.

Butterfly Effects: Panel De Pon and Dr. Mario gets released three years earlier than our own timeline and is made from a new Subsidiary.

Revival of Old Classics
Over and Beyond
You Got a Power Boost
Sanity's Requiem
Nice!
 
Revival of Old Classics Part 1
Pro Wrestling Nintendo.png

Developer: Visual Concepts
Publisher: Nintendo
Genre: Wrestling

The first game that Nintendo had Visual Concepts work after being acquired was a remake of the hit classic NES Pro Wrestling. Unlike the original game a career mode was added where players would take on multiple different opponents and build up their reputation and having to defend their title from those who wish to take it.

Controls:

Analog Stick: Used for movement and controlling your wrestler's direction.
A Button: Used for Striking or attacking your opponent.
B Button: Used for Grappling your opponent, initiating holds, throws and suplexes.
X Button: Used for running towards your opponent and executing running attacks and grapples.
Y Button: Used for performing signature moves or finishers.
Z Button: Used for reversing on opponent's strike or grapple if timed correctly.
L Button: Used to taunt your opponent or activate your wrestler's special ability.
R Button: Used for blocking or holding your opponent's strike or grapple.

Advanced Controls:
Control Stick + B Button: Used for executing different types of throws or submissions based on the direction you press while holding the B button.
Control Stick + A Button: Used for executing running strikes, dropkicks or clotheslines based on the direction you press along with the A Button.
Control Stick + Z Button: Used for performing ground grapples or positions on a grounded opponent.
Control Stick + X Button: Used for performing turnbuckle attacks or diving attacks from the top rope based on the direction you press with the X Button.
Control Stick + Y Button: Used for performing different types of signature or finishers based on the direction you press with the Y Button.

Playable Characters:
Fighter Hayabusa
Star Man
Kin Corn Karn
Giant Panther
The Amazon
King Slender
The Great Puma
The game also featured a create a character mode where players would fight other wrestlers in an attempt to become the best and the claim the crown of World Champion amongst the other wrestlers.

Other Modes included:
Exhibition matches: Players choose between 2-4 wrestlers and fight it out to see who is the strongest among the cast.
Championship Tournaments: An escalating difficultly challenge match where opponents get tougher after every consecutive match win.
Special Match types: Cage Matches and Ladder Matches are executed here.


The game was met with roaring reviews amongst wrestling enthusiasts and fans alike. What surprised most gamers was the action figures that were sold alongside the game.

b696a469caba620fa7997579ede2fd0f.jpg


Butterfly Effects: Nintendo has brought back, with the help of Visual Concepts, NES Pro Wrestling now just called Nintendo Pro Wrestling.
Next Time: We Learn what other title Nintendo is bringing back to audiences.

Upcoming Chapters
Over and Beyond
You Got a Power Boost
Sanity's Requiem
 
Revival of Old Classics Part 2
The same year NES Pro Wrestling was coming out for the GameCube SP another title was hitting west side for the first time.

bnRlbmRvKS5qcGc

Famicom Tantei (Detective) Club was another series that the Big N was bringing over. It involved a mystery were players would help discover Ayumi Tachibana's friend whom was murdered and the culprit of said crime.

The game was unlike most gamers had seen from Nintendo at the time with its grizzly scenes of death and murder when looking at autopsies. In fact, this series was the inspiration of Visual Novel games from the world over.

Attaching the game to the GameCube SP would allow players to compete for best time in completing the mystery and how many guesses it took to find the culprit.

Many gamers recognized the still images about the girl and deduced it was the girl from Super Smash Brothers Melee whom was a trophy.


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The game was a roaring success for Nintendo, selling about 750,000 units it its life span and introducing the western world to one of Nintendo's most gruesome series.

Butterfly Effects: Ayumi Tachibana's titular home series game is released to the rest of the world where gamers would get a first taste of where Ayumi came from.

Over and Beyond
You Got a Power Boost
Sanity's Requiem
Sony's Predicament
 
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I'm personally confused why Nintendo allowed Microsoft to buy Rareware again like OTL. Also minor nitpick but Smash still has Dr. Mario taking up a spot instead of just being a skin. Timeline officially ruined, jk.
 
I'm personally confused why Nintendo allowed Microsoft to buy Rareware again like OTL. Also minor nitpick but Smash still has Dr. Mario taking up a spot instead of just being a skin. Timeline officially ruined, jk.
The talent was on the way out in Rareware just like OTL. Nintendo did not see the investment paying off; however, Nintendo will get developers that help them in the grande scheme of things.
 
Over and Beyond/Year 2003
With the GameCube SP modem showing off what online games were capable of many developers were rushing to develop games that hit the online itch. Activision was one of those game developers with a certain title in development.
Call_of_Duty_(2003)_cover.jpg

Developer: Infinity Ward
Publisher: Activision
Genre: First Person Shooter

The game was a block buster hit amongst first person shooter enthusiasts and had team death matches just like the leading First Person Shooter Halo.


gameplay video provided by unLeashed_FPS

The game's controls were as followed for the GameCube:
Left Analog Stick: Movement
C-Stick: Aim and move camera
A Button: Shoot/Interact
B Button: Melee Attack
X Button: Reload
Y Button: Switch Weapon
Z Button: Crouch/Prone
L Button: Aim Down Sights
R Button: Throw Grenade
Start Button: Pause Menu
D-Pad: Change equipment/class

Although the game did not bring in the numbers on the GameCube SP like Activision had hoped it had shown Nintendo that a market for the First Person Shooter Genre existed and they would be on the lookout for any sellers.

Butterfly Effects: Call of Duty is released for the GameCube SP and allows for online team death matches. The First Person Shooter Person shooter had piqued the interest of Nintendo and the Big N was found sniffing around for any sellers.

Upcoming Chapters:
You Got a Power Boost
Sanity's Requiem
Sony's Predicament
Searching for that FPS
 
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You Got a Power Boost/Year 2003
After having seen the engine for Super Monkey Ball, Nintendo had contracted Amusement Visions to make another game.


gameplay video provided by N0obMaster

F-Zero GX was the latest entry in the F-Zero franchise and its reviews were splendor; especially, with the online aspect of the game being included. Players would try to take out other racers or use their shields to withstand upcoming attacks.

The game was seen as the best racing game for the GameCube SP even beating out Mario Kart Double Dash according to critics of the day.

Controls:
Control Stick: Steer your vehicle.
A Button: Accelerate
B Button: Brake
X Button: Change the Camera Angle
Y Button: Use the spin attack (useful for knocking out other racers.)
Z button: Use the side attack (also useful for knocking out other racers.)
L Button: Drift Left (useful for sharp turns.)
R Button: Drift right (useful for sharp turns.)
Start Button: Pause the game and access the options menu.

Nintendo knew it had a good partnership with Amusement Visions and offered Sega to acquire them.

Butterfly Effects: F-Zero GX now has a dedicated studio to run the game.

Upcoming Chapters:
Sanity's Requiem
Sony's Predicament
Searching for that FPS
Puzzling Adventures Await
 
Sanity's Requiem /Year 2003
With Nintendo's newest machine taking a while to be made, game developer Silicon Knights had an extra year to fine tune the graphics on their latest game for the Big N.

gameplay video by DARTHVR

Eternal Darkness Sanity's Requiem was a game that welcomed Lovecraftin horror like no other. Alexandra Roivas wakes up one day to investigate what happened to her uncle in the Roivas mansion. Her fate becomes intertwined with the Tomb of Eternal Darkness, a book made of human flesh and bound by human bone.

Controls:
Neutral control Move characterSelect Option
A button Attack with the currently-equipped weapon, or punch if one is not equipped.Confirm
B button Context-sensitive action button (i.e. open doors, climb ladders, etc.)Cancel
X button Creep/sneak
Y button Quickcast assigned spell
Neutral dpad Quickcast assigned spell; four different spells can be assigned to correspond with Up dpad , Down dpad , Left dpad and Right dpad
L button Hold to make the character sprint; duration depends on the character's staminaCycle through menu screens
R button Target function; can be used in conjunction with Neutral control to target specific body parts and/or direction of melee attackCycle through menu screens
Z button Reload equipped weapon; must be held down to fully reload revolvers and shotguns (only works with projectile weapons and if there is spare ammunition)

Silicon Knights' Dennis Dyack would congratulate Nintendo for making the game a bigger and better hit with the advertisement they did for the game showing off the insanity sequences that were included in the game. Dennis Dyack was on board with how Nintendo was running things behind the scenes and immediately became a prolific second party developer for the Big N.

As for Nintendo, it would invest in HD game development after seeing the game done in its fruition that had shown what direction the future of gaming was headed. Nintendo's investment in HD game development would show its pay off in the 7th generation of consoles.

Butterfly Effects: Nintendo is now investing in HD game development earlier than OTL thanks to Silicon Knights.

Upcoming Chapters
Sony's Predicament
Searching for that FPS
Puzzling Adventures Await
Subsidiaries and Future Plans
 
Sony's Predicament
Sure the Japanese tech giant Sony got what it wanted with Multi Media CDs, but it lost when it came to games. Besides some loyal third party developers, many of them moved to Nintendo those including Level-5 and Nippon Ichi Software. Square Enix was one of the only third party developers that stayed because of Sony's stake in the company. Konami was eyeing Nintendo's partner Silicon Knights to remake Metal Gear Solid into the Twin Snakes. What exactly Sony could do to counter act Nintendo's Super Density Discs was questionable. Sure the discs were easier to scratch and did not play media back as well as MMCDs, but the extra space on the discs allowed for more extra content that would wow gamers.

Sony's partners of game developers were not small though. Bandai Namco believed that the PlayStation 2 would fit well as a multi media device since the GameCube Server Protocol did not read movies and thus could make games that included such features. Capcom was another game developer that preferred the PlayStation's controller scheme rather than Nintendo's rectangle.

The main issue was that Nintendo's system was selling around 30 million copies as of now and the main games attributed to the success were made by Nintendo themselves. Nothing could be done to stop the momentum. There was the matter of Nintendo snatching up developers that made Nintendo's first party games such as Pro Wrestling and F-Zero GX. What other developers would Nintendo snatch up? Who could tell. But Sony knew it needed to figure out what to do regarding Nintendo and now Microsoft entering the ring of online gaming.

Sony's next console would have to be brander and offer more for game developers. That new console would have to compete against Nintendo and Microsoft's latest gaming machines. Sony would ensure they would not come in last.

Butterfly Effects: Nintendo's GameCube Server Protocol is selling well thanks to the included modem and online capabilities of games.

Upcoming Chapters:
Searching for that FPS
Puzzling Adventures Await
Subsidiaries and Future Plans
 
Sure the Japanese tech giant Sony got what it wanted with Multi Media CDs, but it lost when it came to games. Besides some loyal third party developers, many of them moved to Nintendo those including Level-5 and Nippon Ichi Software. Square Enix was one of the only third party developers that stayed because of Sony's stake in the company. Konami was eyeing Nintendo's partner Silicon Knights to remake Metal Gear Solid into the Twin Snakes. What exactly Sony could do to counter act Nintendo's Super Density Discs was questionable. Sure the discs were easier to scratch and did not play media back as well as MMCDs, but the extra space on the discs allowed for more extra content that would wow gamers.

Sony's partners of game developers were not small though. Bandai Namco believed that the PlayStation 2 would fit well as a multi media device since the GameCube Server Protocol did not read movies and thus could make games that included such features. Capcom was another game developer that preferred the PlayStation's controller scheme rather than Nintendo's rectangle.

The main issue was that Nintendo's system was selling around 30 million copies as of now and the main games attributed to the success were made by Nintendo themselves. Nothing could be done to stop the momentum. There was the matter of Nintendo snatching up developers that made Nintendo's first party games such as Pro Wrestling and F-Zero GX. What other developers would Nintendo snatch up? Who could tell. But Sony knew it needed to figure out what to do regarding Nintendo and now Microsoft entering the ring of online gaming.

Sony's next console would have to be brander and offer more for game developers. That new console would have to compete against Nintendo and Microsoft's latest gaming machines. Sony would ensure they would not come in last.

Butterfly Effects: Nintendo's GameCube Server Protocol is selling well thanks to the included modem and online capabilities of games.

Upcoming Chapters:
Searching for that FPS
Puzzling Adventures Await
Subsidiaries and Future Plans
Nice.
 
Searching for that FPS/Year 2005
It was true that Call of Duty had some popularity to it and was bringing in some good sales thanks to the online play of the GameCube Server Protocol; however, it wasn't the only game that was drawing shooters to the Nintendo console:

Biafront.jpg

Game Developer: Gearbox Software
Publisher: Ubisoft
Genre: First Person Tactical Shooter

Brothers in Arms: Road to Hill 30 was a game making big strides in the First Person Shooter scene. It involved a battalion of American soldiers pushing through German territory during World War 2. The biggest difference between it and other first person shooters at the time was the tactical aspect of the game.

gameplay provided by ToughGamingGuy

BIA: RTH30 was a huge success and showed that first person shooters were capable of more than just the run and gun gameplay.

Nintendo saw notice of this and immediately took a 51% stake in GearBox Software. Maybe if they were this good at making a FPS, who knows what else they could come up with in the near future?

Butterfly Effects: Nintendo has shown interest in a FPS game developer and has invested heavily into them. Who knows what future games Gearbox Software will be making in the near future?

Upcoming Chapters:
Puzzling Adventures Await
Subsidiaries and Future Plans
Starsigns Noticed
 
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