Map Thread XVIII

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Kingdom of Scotland in 1286
This is a more detailed map of my previous Scottish map.

During the macMalcom dynasty, Scotland underwent Anglo-Norman settlement that led to the introduction of a hybrid Celtic-English feudal system with the king in charge. As the kingdom underwent centralisation and the economy soared, the king introduced sheriffdoms to maintain grasp on regions of Scotland and appointed loyal (often English and French) lords and earls to overlook parts of the kingdom. After the Treaty of Perth (1266), Norway ceded the Western Isles to Scotland. The descendants of the Kingdom of the Isles' king, Somerled, retained control of their share of the territory under the Scottish king.

Following 1286, Scotland faced a dynastic crisis as Alexander III was succeeded by Margaret, Maid of Norway. Upon her death, the Kingdom of Scotland would see its crown contested by Edward I, who invaded while King John Balliol was on the throne. The Wars of Independence led to a Scottish civil war between Scottish resistance (the Guardians, including Wallace and later King Robert Bruce) and the death of the macMalcom dynasty.

This extremely detailed map of Scotland was created over the course of 2 months using a wide variety of sources. Using topographical data from the Pargamon World Atlas (1962), I created the basemap on Inkscape. Then, I found data regarding medieval provincial lordships and earldoms, and names of regions from McNeill's An Atlas of Scottish History to 1707 (1996). I also added regions using my own knowledge of Scotland. Historical borders and other parts comes from Lynch's Scotland: A New History (1992). The coat of arms of the king of Scots and the House of macMalcom comes from WappenWiki (wappenwiki.org/) (Retrieved: 10/12/2018). The 3 medieval figures at the bottom are inspired by drawings from Heath's Armies of the Middle Ages (1982), which have similar black and white images.

Let me know if you have any feedback or suggestions!
 
While some may have seen the first version, I made an updated, expanded version of my Command and Conquer cover map. The full description of which can be found on DeviantArt. For the sake of providing detail, the text description (which is a bit more polished but otherwise the same) will also be included.

...If all of the above sounds familiar, it's because it felt like the previous version didn't quite seem complete enough. So instead of musing over whether to toy with prequel maps, I decided to combine both ideas into a more complete profile. In addition to further references to Tiberian Dawn, however, there are also a lot more nods to Tiberian Sun though with some creative liberties; coincidentally, getting the right details for the Tiberian Sun section was much harder as details were much more fragmentary. All the same, along with some corrections and tweaks, I try to stay as true to the source as possible.

Last but not least, this is a fan work and a work of fiction. This is not meant to be propaganda or a political or ideological spiel. All rights belong to their respective owners.

All that being said, I hope you enjoy!

(EDIT: Polished some borders)

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Command and Conquer:
Tiberian Legacy Enhanced


It is the year 2052. And the world is not as it once was.

To understand this, you have to turn back the clock. While the academics would argue going as far back as the Second World War, the most immediate point of reference is Central Italy. In 1995, a meteor crashed along the historic Tiber River. Stiking an olive plantation with no reported casualties, this would have been otherwise uneventful if not for a green crystalline substance that it brought along and quickly spread into the surrounding countryside. This alien noncarbon-based element, known as Tiberium, soon came to be seen as an incredibly valuable resource due to how the crystals not only leech nutrients from the ground but can also be harvested, and subsequently processed into useful material with far more efficiency than previously possible. Whether it was named after the Roman Emperor Tiberius or the river itself proved to be irrelevant, as before long it was found that it could spread almost anywhere, the speed of which being influenced by soil density and (generally warmer) ambient temperature; then reports came of the lethal and even mutagenic effects on any lifeforms contaminated by it. Although poorer countries straddling the equatorial regions tended to be hit hardest by the green crystal, few at the time really knew the repercussions of those early findings.

It was also during this pivotal period that a mysterious organization calling itself the Brotherhood of Nod revealed itself to the public. Led by its even more enigmatic yet charismatic leader, a man known only as Kane, it quickly seized upon the discovery of Tiberium to gain a substantial grip over the market, in the process pioneering mining and harvesting methods; before long, Nod became an economic superpower in all but name, at its early peak seizing as much as 49% of the world's supply through various proxies. At the same time, this stateless movement aggressively began expanding its influence into developing and war-striken countries - from Africa to even parts of post-Cold War Europe - through a mix of propaganda, subterfuge, terrorist attacks and outright military coups. Realizing the severity of the threat, the United Nations officially established the UN Global Defence Initiative or GDI by the end of 1995, an international peacekeeping force tasked with preserving world order by combating global terrorism; though formed around an earlier multinational joint force, (called "Special Operations Group Echo, Black Ops 9"), its establisment was unprecident for its day. It would not be until the late 1990s, however, that open confrontation finally broke out in what has since been called the First Tiberium War. Through the deployment of innovative technologies and experimental weapons (made possible or accelerated in one way or another by Tiberium) and in spite of the increasingly underhanded and insidious methods employed by the Brotherhood, GDI prevailed against all odds. Eventually, Nod was pushed back to Sarajevo, Bosnia, where its main Temple and headquarters stood. The ensuing battle, culminating in the Temple's destruction (and Kane's seeming demise) by ion cannon, resulted in GDI earning a hard-fought victory and the Free World rejoiced.

That triumph was short-lived. For as the early 21st Century progressed, Tiberium not only continued to spread unabated across the globe in increasingly varied ways, but to the shock of scientists the substance was both changing the environment and evolving with it. Neither was the Brotherhood fully defeated as many hoped, instead managing to morph into a quasi-state and religious order, albeit a fractured one rife with infighting; in an attempt to weaken it further into irrelevance, an ever more consolidated GDI resorted to propping up puppet collaborators, which backfired with the rise of Anton Slavik. Then in 2030, Kane revealed himself to be alive (and not aged at all) for all the world to see, which combined with his followers' resurgence under Slavik would lead to the Second Tiberium War. Fought with even more advanced and destructive weapons on both sides, nonetheless with the help of mutant tribes known as the Forgotten, GDI triumphed once again, with the so-called "Messiah" thought to have been killed in Cairo. Within only months, however, a reactivated CABAL (an evolved Nod AI originally designed towards the end of the First Tib. War) went rogue and attempted to enact its own plans with an army of cyborgs, themselves the result of Nod's research into mechanical augmentation. In the so-called Firestorm Crisis that ensued, both sides forced themselves to work together in defeating the AI, with GDI forces dealing the killing blow in 2032 to its central core in the Libyan wasteland. Yet even after saving humanity from extinction and managing to avert total planetary catastrophe through those victories, peace still remained tenuous at best. Especially when the world itself seemed perpetually on the brink.

Then came the Third Tiberium War. On March 2047, after biding its time, a renewed Nod succeeded in disabling GDI's A-SAT defenses long enough to launch a nuclear ICBM on the orbital GDSS Philadelphia, wiping out much of the top political and military leadership. This was followed by Kane (very much alive and not a year older) revealing himself to the wider world by hijacking news broadcasts, which soon revealed to be the signal for an all-out global assault on GDI-held territories. At that time, however, the defenders of the free world (or what remained of it) had undergone downsizing, with many installations either reduced or closed down in favor of focusing on containment, which made the attacks all the more shocking. Despite initial setbacks and the Brotherhood's upgrades (both in planning and technology), however, it wasn't long before GDI forces and Central Command managed to turn the tide, eventually going from defensive operations to offensives into enemy strongholds. Eventually, Nod was pushed back to Temple Prime in Sarajevo, built atop the original Temple. But even as casualties mounted on both sides, Acting Director-General Redmond Boyle - former head of the GDI Treasury and the highest-ranking government official left alive - had not only began directly meddling to bolster his reputation (despite his incompetence). But despite intelligence reports of substantial amounts Liquid Tiberium being beneath the besieged complex (and growing protests from military commanders), the vainglorious man went so far as abuse his position to order an ion cannon strike, just like how the First Tib. War ended. And, though known only after the fact, just as what Kane planned.

The destruction of Temple Prime detonated the Liquid Tiberium beneath it, killing not only everyone around Sarajevo but also millions of civilians. Although it rendered much of Eastern Europe and North Africa nigh uninhabitable, as tragic as the whole affair was - if not an outright, if unintended war crime - it seemed that the conflict would soon be over. Those hopes were dashed, however, when that same detonation was found to have drawn in hostile visitors from across the stars. Known as the Scrin, little is known even now of these aliens or just their physical appearance (apart from being generally insectoid in nature), but their highly advanced biomechanical constructs were devastating enough as the invaders attacked cities and launched strikes on every continent; it's speculated that they may very well be responsible for bringing the green cystal in the first place. Such was the threat that GDI and Nod, if only briefly were one in stopping this existential danger, though it was nowhere near enough to unify humanity as hostilities between both sides continued while fighting the alien menace for very different reasons. It was soon discovered that the "invasion" was one massive diversionary move meant to mask their mining operations, the centerpiece of which being the construction of massive superstructures called "Thresholds." Through a series of risky counteroffensives lasting into 2049, GDI succeeded in not only destroying nearly all of said "Thresholds" - save for one, which Nod intentionally let the aliens complete before seizing it - but also the control node the extraterrestrials had set up in Ground Zero itself. With the Scrin literally stopped in their tracks (their forces either dissolving or shutting down), the Brotherhood seemingly put in their place elsewhere and Boyle forced to resign by GDI amidst the celebrations, the conflict was at last over.

It has been three years since the formal end of the Third Tiberium War. 57 years on from that fateful meteor impact, conditions continue to deteriorate with Tiberium contamination reaching critical levels. Beyond environmental damage and climate change (infamously manifesting in the form of volatile ion storms), its spread over the past decades helped bring about economic and political instability of growing severity. By the Second Tiberium War and Firestorm Crisis in the early 2030s, several countries across the globe had crumbled amidst widespread civil unrest and societal collapse. In response to the changing realities on the ground, the map had to radically redrawn into three designated "Zones." "Blue Zones" (comprising about 20% of the globe) comprise territories experiencing the least ecological damage from the green crystal, and in more than a few cases where people from various countries were evacuated to. "Yellow Zones" (about 50%), meanwhile, are regions that are not only dangerously contaminated but also hold most of the world's remaining population in varying degrees of hardship. Lastly, are the "Red Zones" (the remaining 30%), marking almost alien wastelands with extremely high degrees of infestation, are barely recognizable from what they once were and are utterly lethal without heavy protection. Although the old national borders still find use, if mainly for historical, logistical and geographic purposes, sufficed to say this state of affairs has resulted in a greatly altered and tenuous geopolitical map. Into which, stand the two sole great powers of the modern age.

The Global Defense Initiative perseveres as both the guardian and governing body of the civilized world. Its present form, however, is a far cry from its origins in the United Nations, and not one that its founders or their successors intended, though they have undoubtedly tried as best as they could given the circumstances. With conditions worsening after the First Tib. War, its mandate grew to include the research and containment of Tiberium while being delegated more duties beyond that of a peacekeeping force as originally formed. Eventually, it had not only outlasted the UN and subsumed much of its surviving elements by the 2030s, but increasingly found itself answerable to no one, as political power and sovereignty from the remaining nation-states (particularly those in what became Blue Zones) were ceded to GDI; out of necessity, new and reconstituted civil institutions were brought into the fold, though separate from the military chain of command. Thus while member countries still nominally exist, it has become a world goverment and superstate in its own right; partly due to the severe socio-political upheavals and sheer necessity, the old national identities - barring certain exceptions like the British Isles or Japan - have largely faded in favor of more multicultural and global ones, albeit unified under a common, Western-derived culture. Although its actual power, in practice is largely confined to Blue Zones and a handful of Yellow Zones, it has nonetheless managed to - in spite of constant threats, the looming dangers of Tiberium contamination and the suspension of many civilian rights due to being on a constant war footing - maintain some semblance of normalcy, prosperity and democractic liberties; standards of living for the average Blue zone citizen, indeed, would be perceived as near-utopian by late 20th Century eyes. To say nothing of the myriad projects and private sector collaborations that have helped in stemming the tide of Tiberium, while making various advancements possible, ranging from clean, efficient cold fusion reactors to orbital stations (like the GDSS Philadelphia) and embryonic space fleets. Nor to ignore the original military core of GDI. A direct continuation of the professional armed forces and military traditions of the G8 nations, the armed forces is still committed to upholding the original mandate of preserving world order (on top of their other duties). Even with the downsizing prior to the Third Tib. War in, the men and women in uniform are renowned for their superior training, discipline and potent firepower. Said firepower is thanks to an arsenal combining conventional weapons (much of which could be traced back at least partially to those of the United States Armed Forces) with tried-and-tested methods and the latest in technological developments, such as hover-tech, sonic weaponry (originally intended for Tiberium containment) and magnetic railguns that could be miniaturized to fit on vehicles or even as anti-material infantry arms. Of these, among the most iconic include the Mammoth Tank Mk. III (the latest in a long line), Orca family of VTOL aircraft, power armor-equipped Zone Troopers and next-generation ion cannon systems long negating any real need to use aging nuclear warheads; this to not to ignore the hardened Zone Operations Command or ZOCOM - a special branch formed after the Second Tib. War, under the command of Gen. Rentaria, one of the first female GDI generals - and its use of even more potent sonic-based munitions to aid its grueling task of operating (and establishing beachheads) in Red Zones. Combined with rugged maintenance and an ability to deploy troops anywhere on the planet at a moment's notice, it is not for nothing that even with its flaws, GDI's claims of being mankind's last best hope are very much grounded.

The Brotherhood of Nod is another matter, and remains a potent threat. Although its own dogma claims that it has been around for thousands of years, what is known with any certainty is that some form of the organization had been in hiding for much of the 20th Century (be it through proxy movements or shell companies) prior to its public reveal in 1995. Since the First Tib. War, however, it abandoned (even when fractured) any pretensions of downplaying its more esoteric, spiritual and militant aspects, which only accelerated as more regions around the globe became unstable and succumbed to societal collapse; a situation that the Brotherhood played a part through deliberately spreading Tiberium further, be it by sabotaging GDI efforts or smuggling the substance. Whatever the reason, it would come as little surprise that through propaganda and more subversive methods (as well as absorbing what could be salvaged from the collapsing Third World and elsewhere), Nod found not only support but willing converts from different cultures and creeds with nothing left to lose. Thus by the 2020s-30s, as life in the emergent Yellow Zones came to be defined by civil unrest, warlordism and in more than a few cases, anarchy, what had once been a secret society transitioned into a peculiar, amorphous blend between a quasi-state and religion. Unlike GDI and other "nonbelievers," the followers of Kane - the mysterious, charismatic figure seen as the "Prophet" and "Messiah" by the Brotherhood, a madman and inhuman lunatic by others - view the green crystal not simply as the basis of their "Technology of Peace." Rather, they worship it as the next stage in human evolution and as their Messiah expoused, "Ascension;" after years of infighting and thanks to the efforts of the influential Black Hand - part religious order and part elite guard (that may have been the same one from 1914), which remains under Grand Confessor Marcion following Anton Slavik's death - this has also cultivated a sense of themselves as the "chosen few" destined for their Promised Land, beyond notions of ethics and morality as understood by those perceived as heathens. Even in its weakened state and outwardly low profile after the Third Tib. War - such that Kane's whereabouts, if he is still alive, the location of his Inner Circle or the present Temple Prime replacement remain unknown - Nod still exerts considerable power in several Yellow Zones across the planet, swaying millions (whether disdainful of GDI or simply desperate for purpose amidst squalor) to their cause through both subversive and superficially humanitarian means. Many of said converts wind up among the myriad militia divisions, which range wildly from irregulars equipped with combat armor left over from the Second Tib. War and access to cheap vehicles to glorified hoodlums armed with nothing more than old assault rifles and fanaticism. Those who had proven themselves worthy or were otherwise born and indoctrinated within the Brotherhood, on the other hand, are granted much of what the "Technology of Peace" is truly capable of, from deadly if complicated lasers (symbolized by the Obelisk of Light) and Stealth Tanks with highly advanced optic camouflage to Tiberium-based weapons and humanoid Avatar Warmechs. Whether through hit-and-run raids in the shadows, open combat - with the Black Hand also deploying their own elite divisions that are notorious for their dark power armor, "purifying" flames and unwavering zeal - or a willingness to deploy WMDs (including access to nuclear weapons), to dismiss Nod is folly and if left to its or Kane's own devices, could fullfill their destiny.

Caught in the midst of these two world powers, meanwhile, aren't just scattered (nominally) nonaligned groups struggling about in the Yellow Zones, from rugged survivalists and raider clans to warlord fiefs and nationalist remnants. For while Tiberium's fatal effects on carbon-based life are known, as is its tendency to turn deceased, contaminated corpses (including human ones) into Visceroids, some unfortunate humans managed to survive prolonged exposure with varying degrees of stability and longevity. These mutants - known for the varied crystalline growths in their bodies (among other visible and genetic mutations) and ability to heal when exposed to the green crystal - formed a sizable minority of the world's remaining population and by the 2020s found themselves outcasts, forming underground communities and tribes apart from the rest of humanity (who'd come to derisively call them "Shiners"). Soon, many of these came to call themselves the Forgotten, a loose collective of mutants distrustful of outsiders and are presently found in Red Zones and more worse-off Yellow Zones. Although once united under leaders like Tratos around the Second Tib. War, since his death during the Firestorm Crisis, said groups tend act on their own accord; even their common bond of their predicament is not enough to keep them from waging feuds or clannish infighting. Nonetheless, while some are sympathetic to GDI (with some aiding against Nod and even the Scrin), by and large the Forgotten at large tend to keep the non-mutant "Blunts" at a distance. Armed with a mix of jury-rigged vehicles and outdated arsenals going as far back as the First Tib. War (including looted and replica versions of the Mammoth Tank Mk. I), they are more than capable of defending themselves, their technological weaknesses compensated by "taming" Tiberium-based wildlife (be it Visceroids with bombs stapped or even weaponized Veinholes) and an elusive understanding of the alien substance. That same understanding also made them a target for the Brotherhood more than once, which played a part in helping Kane succeed in finishing his research on "Divination" - infusing the human body with refined Tiberium to create "useful" mutations for Nod followers (like relative immunity to exposure) without the visible side-effects, which was "perfected" with varying success by the 2040s - among other more esoteric plans.

For a person living in the 20th Century, it would appear that civilization, at its best at least, has leapfrogged centuries of development in the span of only a few decades. Although GDI and Nod have followed down wildly divergent paths since the late 1990s - one born from minimizing the use of Tiberium, outside of its use purely as raw material, and another that fully embraces it as part of the "Technology of Peace" - the significance of the green crystal's appearance and those early discoveries of its potential could be understated. The underlying principles behind the first-generation Mobile Construction Vehicles alone (successors and variants of which remain in use by both sides) continue to be central to modern warfare, allowing for insta-building structures from practically nothing so long as sufficient raw material or resources are available. The innovations embodied by those humble "MCVs" have similarly not only made the ability to quickly set up fully-operational field bases (ranging from simple outposts to massive strategic citadels) a reality, but also alongside advances in drones, nanotech and industrial robotics, provided the means to mass-produce whole arsenals on the spot and to a degree once thought impossible; a sufficiently powered GDI war factory could churn out whole divisions' worth of armored superiority directly to the front, far more than even the old Soviet Union at its peak. When put together with continuing improvements to Tiberium harvesting and refining, as well as upgrades to the "Electronic Video Agent" AI systems used by the two powers (barring the ill-conceived period when Nod tried using CABAL), these have streamlined logistics and funding to a revolutionary degree, giving much more room for military planners to focus on combat operations, and commanders a reliable battle interface with which to conduct them. Beyond simply taking lives, however, the technological breakthroughs have also given mankind a fighting chance of not just surviving but even thriving in a world that is increasingly hostile and alien, though what that actually means radically differs depending on which side one is on. Even the Scrin, from what's deciphered from the aliens' transmissions, for all their immense knowledge and seeming species-wide addiction to the substance, showed a very begrudging respect, at least when not describing the indigenous sentients of Earth as "warlike to the extreme."

Some, however, wonder if even all of that is enough for the times ahead. Although progress is being made to reclaim more of the planet back, there remain worries that, just as Tiberium had evolved to become more difficult to stop in the early 21st Century, the possibility that it could evolve yet again to be potentially immune to current containment methods continues to haunt scientists and Blue Zone pundits alike. Meanwhile, intelligence reports have confirmed rumors of a new generation of cyborgs known as the "Marked of Kane;" said to have been in hibernation since around 2030, unlike CABAL's hordes, these are believed to be deceased Nod "volunteers" that, though retaining some humanity, have absolute obedience to their master. Apart from the ever-present danger of the Brotherhood or its control over "Threshold 19," the extraterrestrial onslaught that had been thwarted only a few years earlier may not be the last the Earth has seen of the Scrin. Knowing the existential threat posed by those aliens - one that would make their glorified mining operations pale by comparison - GDI has not remained idle in this current period of peace. Grabbing whatever Scrin artifacts that remained, Central Command has given greater priority to reverse-engineering such weapons and finding ways to counter them. More funding has also been allocated to reviving and updating old weapon systems that had been mothballed during the downsizing prior to 2047 so as to help even the odds; the return of walkers like the refitted Titan Mk. II to active duty, as well as plans for deploying the Mammoth Mk. II walker's successor (designated "Mastodon") and a new generation of space-capable Kodiak-class craft have been praised by distinguished veterans like General Michael McNeil (rumored to have "killed" Kane once).

Most central in all these, however, is the Tacitus. An ancient data matrix of extraterrestrial origin first discovered by the Forgotten in the 2020s, its vast knowledge - believed to contain the means to reverse and control Tiberium, or destroy the world if in the wrong hands - was part of the reason the Second Tib. War and Firestorm Crisis played out the way they did at all. Although the means to fully translate its are lost with the death of Tratos, it has also been said that many of the technological advancements made by Nod and GDI since the early 2030s originated from what information could be deciphered. In fact, the Tacitus itself continues to be analyzed by GDI's best scientists somewhere in the Rocky Mountains, as secure a location as there could be given the state of the globe. Although assurances have been made that the probability of tampering with the device could irreversibly render it useless is slim to none, as are rumors that the Brotherhood's recent bold raid on the facility has stolen it, most nonetheless hope that the secrets within could be found soon before-

-I don't have much time, but know this. Much of what's been said is indeed true, if biased. But only the chosen can learn the secrets within the Tacitus, which only the Messiah can teach. And really, you can't kill the Messiah.

Oh, by the way. Welcome back, Commander.


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Kingdom of Scotland in 1286
This is a more detailed map of my previous Scottish map.

During the macMalcom dynasty, Scotland underwent Anglo-Norman settlement that led to the introduction of a hybrid Celtic-English feudal system with the king in charge. As the kingdom underwent centralisation and the economy soared, the king introduced sheriffdoms to maintain grasp on regions of Scotland and appointed loyal (often English and French) lords and earls to overlook parts of the kingdom. After the Treaty of Perth (1266), Norway ceded the Western Isles to Scotland. The descendants of the Kingdom of the Isles' king, Somerled, retained control of their share of the territory under the Scottish king.

Following 1286, Scotland faced a dynastic crisis as Alexander III was succeeded by Margaret, Maid of Norway. Upon her death, the Kingdom of Scotland would see its crown contested by Edward I, who invaded while King John Balliol was on the throne. The Wars of Independence led to a Scottish civil war between Scottish resistance (the Guardians, including Wallace and later King Robert Bruce) and the death of the macMalcom dynasty.

This extremely detailed map of Scotland was created over the course of 2 months using a wide variety of sources. Using topographical data from the Pargamon World Atlas (1962), I created the basemap on Inkscape. Then, I found data regarding medieval provincial lordships and earldoms, and names of regions from McNeill's An Atlas of Scottish History to 1707 (1996). I also added regions using my own knowledge of Scotland. Historical borders and other parts comes from Lynch's Scotland: A New History (1992). The coat of arms of the king of Scots and the House of macMalcom comes from WappenWiki (wappenwiki.org/) (Retrieved: 10/12/2018). The 3 medieval figures at the bottom are inspired by drawings from Heath's Armies of the Middle Ages (1982), which have similar black and white images.

Let me know if you have any feedback or suggestions!

Amazing map! As someone who is starting to get into medieval Scottish-English history, it’s quite well done. Did you draw those little footmen on the right yourself?
 
Amazing map! As someone who is starting to get into medieval Scottish-English history, it’s quite well done. Did you draw those little footmen on the right yourself?
I did! I used the drawings by Ian Heath as a base and loosely traced it the same way I trace basemaps. It was the first time I've done anything not like a map so I'm pretty happy how it turned out. Scottish history is really interesting! I'd definitely recommend Scotland: A New History by Michael Lynch.
 
I did! I used the drawings by Ian Heath as a base and loosely traced it the same way I trace basemaps. It was the first time I've done anything not like a map so I'm pretty happy how it turned out. Scottish history is really interesting! I'd definitely recommend Scotland: A New History by Michael Lynch.

Thanks, I'll give it a look!
 
That's beautiful, Ziuwari. I like how your color scheme blends the topography with the national boundaries, and I like that the nations are all colored shades of blue and green but are still distinct enough that we can tell them apart.

Thank you - but it seems that there are a lot of people (on other websites) that consider the colouring to similar, not distinctive enough.
I also did the map for the iberian peninsula already and i think i'll upload in a few days (have to take a second look in a more quiet moment to make sure there aren't any huge errors).
 
This map is part of my collaboration project with Serafim.

Deviantart page link
Map of Europe. 1960
World Map. 1960
Map of Europe. 2010

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Fall of the Russian Empire

The fall of the Varangist block and the destruction of Russia in the Great Civil War of 1973-1979 was the dramatic finale of the existence of imperialism on planet Earth. After World War II, the Russian imperialists annexed the colossal territories in Europe, Asia and Africa and were able to establish control over them thanks to the incredibly brutal policy of suppressing and destroying some peoples and pitting others against each other. The Communist commonwealth tried to help the victims of violence and oppression, but all measures were ineffective against the cruelty and methodicalness of the Russians. Russia's military and economic power grew due to the exploitation and monopolization of the economy of vast territories.

But it turned out that such a policy led to a split in the Russian elites and Russian society. Some people wanted more freedoms, some wanted to apply advanced socialist ideas in Russia. But those who were the driving force of the conspiracy, carried within themselves the hatred of Russia and the Russian people for "the crimes they committed" and, thus, justified their cowardice and desire to obey foreign enemies. The appearance of such traitors at the top of power is one of the convincing evidence of the superiority of the communist parties and ideas over the imperialist ones.

In 1972, during another uprising in Japan (Japan was the most problematic region of the Russian Empire, the Russian government even developed a project of forcibly resettling the Japanese to the bottom of the Sea of Japan to China) atomic weapons were used for the first time by Russian forces to suppress resistance. At the cost of hundreds of thousands of victims, the uprising was completely crushed. But it was precisely this uprising that led to the final split within the Russian Varangist party, which led to a liberal-socialist coup, followed by a military insurgency and a nuclear civil war.

The liberal-socialist rebels who seized power in Petrograd overthrew the government of radical hegemonists (supporters of a total and uncompromising war with the Communists and national minorities at any cost) and began arresting the "organisers of the Japanese Genocide." This led to a rebellion in the army and the emergence of a new center of power in Moscow. Before the world community managed to come to its senses, Moscow and Petrograd - the centers of two opposing camps - were destroyed by atomic weapons, millions of people died. Now it is difficult to establish the truth, but most likely the hegemonists in Moscow struck the first blow, rightly judging that the capital is literally occupied by Communist traitors, and either they destroy the threat right here and now, sacrificing the capital, or the Communists take root and take over the control of the whole country. An apocalyptic and chaotic civil war began, accompanied by the destruction of the economy, famine and the massive use of nuclear bombs. None of the factions could not win a complete victory. In the north-west, socialist countries led by the Novgorod Republic triumphed. In Anatolia, a neutral Russian empire in exile remained, led by the Tzar, who managed to escape from the captivity of the socialists. The small states of the Africa, Caucasus, Persia and Mongolia were able to gain independence. China regained part of its former power, but was never able to subdue the Far Eastern Republic of Yellow Russia, which was supported by the USSA from the very beginning of the conflict. Yellow Russia actively and successfully used nuclear mines and tactical nuclear missiles to destroy the battle formations of the Chinese armies.

Mesopotamia, Central Asia, Poland and Japan were destroyed and devastated by atomic strikes. Vast territories of Africa, Egypt, and Iraq got under the thumb of the most reactionary and radical Islamic fanatics.

The total number of war victims is difficult to calculate, the most common estimate is 52 million people from the pre-war 667 million population of the Russian Empire. Of these 52 million, 11 million are russians, and 41 million are other peoples, mostly affected by atomic bombing and punitive expeditions. In addition, about 80 million of people became refugees in various countries of the former Russian Empire and the world.

The Russian Empire in exile, headed by the least worthy of the Russian aristocrats, completely withdrew from the war in Russia, Africa and Asia. Miraculously resisting the blows of radical Islamists, it evolved into an unusual social democratic monarchy. The new Russian Empire rejects the radicalism of the Varangist ideology, opposing it to a conservative social democracy, in which all the inhabitants of Anatolia and the Levant have a place. Armenians and Assyrians - the largest non-Russian residents of the state - have wide autonomy.

Among the ruins of the once great empire, those who fought for its preservation created two new states. Located in Central Asia, Gray Rus' was born in the hell of atomic bombing and ethnic cleansing and became the state of Russian colonists who destroyed the peoples of Central Asia in a racial war. The rulers of this country - the most radical of the hegemonists of the old Varangist party - are considered war criminals and never leave the borders of their state. Other lands of the former empire are occupied by the Russian Socialist Republic - a poor state, a pale shadow of the once great Russia. Every word in the name of this country is a lie. This state is not a republic, but a dictatorship of the army and big business. This country is not socialist, it does not have many basic social guarantees, even the resources are not nationalized. And, most importantly, this country is not Russian in its spirit: many peoples in it have wide autonomy.

Such an opinion about the Russian Socialist Republic is not at all a product of Western socialist thought. This is the opinion of the Russian people themselves, who have not come to terms with their defeat and the collapse of the great state, despite the fact that more than 30 years have passed. In Russia, no one will ever forgive their enemies and traitors, and for this reason the current American policy for establishing friendly relations with Russia and the post-Russian states will never bring the result desired by Washington. Rather, such a policy will blind America itself, and will enable the Russians, this time armed with advanced communist doctrine, to strike at the most opportune moment.

B. S.


Communism of the XXI Century

Communism flourished in the United States - the industrial heart of the world, just as Karl Marx predicted. Such a sequence led to the absence of fundamental antipathies towards colonial regimes. Of course, the advanced thinkers of the USSA say that colonialism is bad, but not because the aborigines are good and deserve immediate release, but because the colonial system is outdated. Obsolescence and the gradual elimination of colonialism does not mean that the oppressed automatically become successful - they are still at a low stage of development and there is nothing to learn from them. The oppressed themselves must learn from more developed nations.

America should be governed by the people of the WASP culture (cleared of bourgeois filth, obviosly) since they are the most developed and most closely approached communism. But this is not racism, since all nations are treated equally, and anyone can become the Secretary General of the USSA Communist Party if it is an outstanding personality (in fact, 85% of USSA leaders are white). USSA finances many non-profit organizations that identify talents around the world and send them to Eureka cities, give grants, and so on. So there are a lot of talented people from other countries living in USSA.

It is important to note that the black culture of the southern states was destroyed in the USSA, a large-scale operation was carried out to destroy the african-american mafia and to assimilate the blacks. It got to the point that in the 50s and 60s a program was carried out to remove babies from black families and transfer them to white families, which were supposed to educate them in a communist spirit. Now the American society is somewhat ashamed of this program, but not because of the fact of forcible removal of children, but because the company was not very successful, because there were cases of abuse, many adopted blacks did not settle down in life, and so on. In short, it was necessary to carry out this program better.

At the beginning of the twenty-first century, the world community did not abandon the construction of communism, and in fact, all the resources and moral standards are aimed at achieving it and creating a new communist man. Therefore, the very posing of the question of multiculturalism will not arise here, since a culture that could not even build capitalism is useless for the society of the future. In the 70s of the 20th century there was a turning point in the methods of building world communism, and the one-time construction throughout the world was abandoned in favor of building communism only in mature countries. The main tool for building world progress is the thousands of communist organizations that help developing countries gradually achieve adwancments on the right path. Thanks to these organizations, USSA are actively working and cooperating with the most backward and reactionary states on the planet, gaining access to their sales markets and controlling their political system.

The ideas of transferring production to poor countries are unpopular in the communist community. Since society is focused on communism, where robots, not people, are working, in the 80s and 90s, unimaginable amounts of funding were invested in the automation industry. This did not become a panacea, because the technologies at that time were still not sufficiently developed, but gave enough experience so that by 2010 the automation was extremely high in each of the enterprises of developed countries.

But at the same time, it is impossible not to admit that the communist world has a systemic problem. Russian imperialism fell very on time. Already in the late 1970s, the problem of washing out high-paying working positions due to technological progress began to appear. Plus, the economies of the communist countries could no longer find new markets for themselves. However, the collapse of Russia, firstly, discredited the right-wing ideas that were gaining popularity in the West, and secondly gave access to the enormous markets and resources that the Communists took advantage of. The resulting surplus profits were used for large-scale modernization of industry, R & D, and so on, which gave world communism about 30 additional years of stable development and planetary domination. But now the established industry is slowly becoming obsolete, there is not enough money for a new breakthrough, plus technologies are again beginning to wash out high-paying professions. So the society is slowly becoming polarized, despite social programs and progress subsidies.

In conclusion, one should pay attention to the unusual communist society, which was created in the Raskrepostnist Republic of Novgorod. This is the first state to take the principle of so-called “universal compulsory equality” as the basis for domestic policy, according to which the main task in building communism is the general equality of all, even the most marginalized groups of the population. Novgorodians decided that their mission in front of the whole world was to repent for the "innumerable and unimaginable crimes of the Russian-Tatar-Mongol horde." The Novgorod government voluntarily pays small reparations to the states affected by the regime of the Russian Empire. National minorities, figures of previously forbidden “degenerate” arts, homosexuals, transvestites — all these social groups enjoy protection and some material help. Novgorod has probably the highest taxes from all countries of the Communist Commonwealth, despite the fact that the country was extremely hit by the war and the atomic bombing of Petrograd. In addition, the migration policy of the Raskrepostnist Republic is extremely strange. Instead of selecting and delivering talented migrants from all over the world, in Novgorod they take in large numbers of low-skilled and uneducated people of Africa and Asia. These barbarians demonstrate a complete inability to integrate into the Novgorod society and to work for societies benefit. However, for reasons that are incomprehensible to us, they have equal, with the indigenous people, rights with much smaller duties. As a result, many migrants prefer not to get a job, devoting their free time to looting, robbery and other crimes. USSA sociologists and demographers cannot rationally explain such a policy of the Novgorod authorities, but representatives of the Raskrepostnist movement in the West say that only a complete mix of all races in combination with unlimited sexual freedom will allow humanity to avoid death in a possible apocalyptic war. Truly, the Raskrepostnist Novgorod Republic is one of the most mysterious states of our time.

B. S.

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ST15RM

Banned
Ladies and gentlemen, after months of hard work, me @Klime and @Frank are proud to present;

THE 2K-BAM
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We have work pretty hard on this and you can use it however you wish. If there are any suggestions/fixes, notify us in the 8K BAM thread.
A .pdn version with all major color schemes will be posted soon.
 
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I actually wound up finishing something, which is surprising to say the least. Having got over a busy period of the year, I'm hoping to get back to working on Maps (and also actually contributing to Dacia-172 for once).

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One Nation.
One Spirit.
One Eurasia.


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How this came to be
The first iterations of world Government came in the aftermath of humanity’s first brush with industrial war—the Great War of 1914. This traumatic experience saw thousands driven to their deaths in endless meat-grinders, leaving behind a “lost generation”, broken and battered by the horrors they saw on corpse-ridden frontlines colored a scarlet red in blood. The response of the global powers was to establish a “League of Nations”, an entity designed to prevent the wars the powers of Europe had just gone through.

By the tail end of the 26th Century, the peoples of Earth had chewed through 7 world Governments, none of them lasting for any longer than a century, and each more toothless than her predecessor. America’s fell from grace together with the prematurely named “United Nations”; China’s fell from grace with her “World Congress”; and Nigeria fell from grace with the “Continental Assembly”. The world had grown tired of these weak-willed agencies and saw through the utopian proclamations of the ruling hyper-power. It had been long accepted that these world governments would seek only to promote the interests of their hyper-power benefactors. Realpolitik, it seemed was the only true constant in a changing millennium.

Nevertheless, there were forces at work: so far, despite all the saber-rattling, countries had been of sound enough mind to avoid full-blown nuclear conflict. The revolving door of rising and falling powers continued in much the same way it had since the Cold War. The “long peace” between the great powers from the Second World War onwards allowed economic interdependence to thrive, creating an ever-evolving, ever-reforming and ever-deteriorating economic system that crisscrossed the globe through a billion transactions a day. Peace created growth, growth whose primary effect—demographically speaking—had come in the creation of megacities across the globe. The Shanghai, Kanto and Mumbai mega-clusters were the first to become politically dominant over their “parent” nation-states, followed by a long string of successors and emulators.

Megacities grew to have a strong resentment of their parent nation-state. Cities would have to contribute what many viewed as extortionate amounts of wealth to the nation, which was then redistributed to the countryside for rural development. Rural areas would provide in return, food and natural resources (again, for what many viewed as extortionate prices). On top of that, nation-states would demand cities divulge sums of money and manpower for expensive colonial wars across the solar system to secure far-flung geopolitical goals which many city-dwellers saw little point in.

There was a realization amongst many that something would give: the growing political independence of megacities would need to be established some way or another in a show of force—and true to the predictions of so many, that came in the 24th Century, as New York began her war of independence from the United States. While this war ended with a coalition of Euro-American states hoisting high Europe’s 30 stars above the ruins of the empire state building (a historical monument that millions flocked to before it’s destruction), the conflict spooked many Governments across the globe. A reckoning had come: the concept of the nation-state had been dethroned.

Larger, more robust states like China, India, and Europe weathered the dying days of the nation-state with some degree of calm and morbid acceptance, though skirmishes and conflicts between national and megacity Governments continued to dominate the political scene. Strange enough, the nation-state found their most avid supporters off-world in (relatively) sparsely populated areas like Luna, Mars or Europa. Offworlders believed the nation-state to be their mouthpiece in influencing Earth’s affairs, which then caused immense distrust between Earth and her colonies.

What had been the United States in the 21st Century meanwhile descended into a conflict between the rural-based Federalists—advocates of the continued American state; and urban-based Millerites, followers of the 25th Century philosopher John Miller who advocated America “dissolve herself” from unjust unity as Holy Roman Italy had. America was divided into a patchwork city-states, a prelude to what would come in the remainder of the millennium.

In the 29th Century, the cities of Samarkand, Astana and Kashgar were some of the wealthiest on Earth. The irrigation of the Karakum and Kyzulkum had created agricultural superpowers in a desert wasteland, slowly supplanting their parent nation-states through overwhelming urban populations. Under the patronage of city elites eager to do away with the bothersome liability that was a rural population, mining and agriculture had been completely automated. There was no longer any need for a rural population.

The nation-states that ruled over these cities: Uzbekistan, Kazakhstan, and Uyghrstan respectively—had slowly and naturally withered away, rendered meaningless but as a front for the cities to conduct diplomacy. Together with the nations, national identity had also disappeared in favor of a vaguely defined, increasingly globalized cultural identity. A Kazakh was less likely to call himself a Kazakh than he was a Turk or Turani—some even called themselves Eurasian or humans even.

The Samarkand Accords between these 3 city states is remembered the first diplomatic document approved and executed without the oversight of the nation state. The accords created direct diplomatic contact between the cities--a diplomatic revolution through and through. The diplomatic revolution spread out from central asia like wildfire, and saw cities across the world adopt the “Samarkand model” to seize control of their rural areas. More often than not, these were not peaceful occurrences. Armies loyal to the nation states, composed of rural militias and offworld loyalist troops (outfitted with power armour to cope with 1G weights) arrived to suppress insurrection, some successfully, others less so.

The cities that signed the Samarkand Accords took full advantage of this period of social upheaval across the globe. Many of these cities desired above all else, economic prosperity. The more xenophobic resorted to wars over resources and mercantilist trading policies. In an attempt to maintain the global (and solar) supply chain, the Accord integrated new member states with the stated purpose of emulating the Hanseatic League in protecting the flow of trade across the world in the face of social and political change that now gripped the world. The Accord’s founding members subscribed to Mackinder’s world island theory of a millennia ago. True to Mackinder’s vision, gargantuan trains powered by roaring thorium reactors were now to facilitate trade from one end of Eurasia to another, brining immense benefit to the cities along the way like a silk road with a thousand times the productivity. To enjoy the league’s protection and the privilege of free trade came at the cost of a degree of sovereignty and the abandonment of mercantilism.

Accord states led the charge against nation-state loyalists, quelling (and later “civilizing”) the rural populations of many areas across the world. This revolution would evolve into a long, protracted war between earth and her colonies. Loyalist offworlders periodically launched massive assaults from the moon directly into Earth’s greatest cities, marked by the familiar shriek of landing craft crashing into sprawling cities of hundreds of millions like fallen angels.

This “siege of Earth” cut off Earth from her offworld resources; and cut of the colonies from earth-borne capital, investment and immigration. It was eventually agreed that both alliances leave each other be in a tenuous ceasefire, reinforced by later restrictions on naval tonnage. However, the siege only served to highlight Earth’s need for self-reliance, lest the colonies ever seek to hold Earth’s economy hostage. The Samarkand Accords' message ran clear and true. There was plenty reason for cities across Eurasia to fulfil Mackinder’s prophecy.

In 3070, representatives from 356 induvidual cities gathered in Samarkand to witness the dawn of a new era: the establishment of the Confederation of Man, more commonly referred to by her popular geographic designation—Eurasia. Eurasia’s members are a patchwork of varying cities, from dynastic kingdoms to plutocracies; from religious orders to the rare Democracy—some even have experimental AI-run Governments, though many are sceptical about the feasibility of handing over absolute power to a glorified calculator. This variation has necessitated a complex system of checks and balances so no great city overextends her power; or that no minor city is subsumed and destroyed.

There is a natural order to the preminence and subservience of each city. There are those who command moral authority: the personal domains of the Pope, Mahdi-Caliph and Grand Lama respectively, who have the right to nominate one of the city’s current rulers to become President of the Confederation. There are those who command respect, the 21 greatest cities of the Confederation whose own governor-electors vote for the next President of the Confederation. The remainder of the cities are then organized into 15 Precincts, comparable to the Holy Roman Empire’s circles, who then organize the payment of the confederal tithe to the Central Government in Samarkand. Together with the numerous affiliated states, solar colonies, regional assemblies, and nomadic enclaves, the Confederation has evolved into a gargantuan beast packed to the brim with contradictions and plagued by division.


Culture in Eurasia, as with any super-state is by necessity globalized and much more homogenous than her 3rd Millennium ancestors. The dominance of a Anglo-American culture has long come and gone (and came again and gone again, but that’s a long, dour 3rd Millennium story for another time). Thanks to Central Asia’s irrigation and subsequent population explosion, a Turkic-derived culture has come to dominate the world. The pre-eminence of Turkic-derived polities in the creation of Eurasia has also helped things somewhat. What constitutes “Turkic” is rather vaguely defined, with many claiming that Persians or Hindustanis were Turkic since time immemorial, though such beliefs are confined to the historically illiterate. The truth of the matter is that Indian and Persian cultures have long since merged with Turkic culture through waves of Northwards immigration along the millennia. Modernized versions of the sari are as popular in downtown Delihi as they are in the Fergana Valley and the streets of Berlin; while the 4th Millenium’s standardized version of Turkish loves to use Farsi and Hindi loan words—perhaps with the occasional Russian mixed in.

Opposing Turkish pre-eminence in Eurasia is West African culture. West African culture (primarly based around today’s Ghana and Nigeria) has grown to be the spiritual successor to African-American (and to some extent, Anglo-American) cultural traditions. Rapping has survived, though English rapping has not, falling in favour of a French-English-Yoruba pidgin which emerged as Africa’s lingua franca in the 27th Century. Names like Jay Z and Eminem are celebrated in art academies as the pinnacle of the 21st Century’s “Golden age of rapping”. Many Africans look back to the Pax Americana with a certain degree of fondness and reminiscence.

East Asia meanwhile has very interestingly become the last holdout of the (White) Anglo-American tradition, and continues to be the home to Earth’s most faithful followers of the Second Baptist Church—though the innate Conservatism has largely been washed away by the sheer force of social changes along the centuries. The President of the Mormon Church is a Viet born and raised in Hanoi, so take that as you will.


Faith and Religion
The dichotomy between “religiousness” and “spirituality” has only grown with time. There was a sharp drop in religious attendance during the Siege of Earth, and for the first time in history, religious people form a minority of the world population. In contrast, so called “ways of life” like Taoism or Neo-Arabic Paganism has enjoyed a grand resurgence onto the world’s stage. One can be a perfectly faithful Catholic and still seek to live in harmony with the natural world like a Taoist; and one can be a ardent, firey imam who travels Himalayan monasteries in search of enlightenment from the Buddha. All in all, there is a definite move away from organized religion towards disorganized spirituality and polytheism, another product of cultural globalization and the exchange of ideas.

Unfortunately, 3rd Millenium commercialization has left a mark on spirituality. With the rise of spirituality, one can find God anywhere without the aid of a organized religion. This has lowered the bar for what is considered worship-worthy, and what sources are to be trusted when looking to revive ancient prayer rites. There are Greek pagans of the 4th Millennium who whole-heartedly believe Disney’s Hercules was a herald of the coming pagan revival, and any evidence to the contrary is buried deep inside the catacombs of the world’s most ancient libraries. The Norse Gods haven’t fared much better. Academics who known of the folly of the neo-pagans around them are struggling to explain to the world that Neil Gaiman’s American Gods is in fact, a work of pure fiction.


Science and Technology
The age-old belief that technology will continue improving until time immemorial has sadly been proven wrong. Technology has hit somewhat of a slump in recent years, most particularly articificial intelligence, which can talk, can walk, but can’t do these without a complex code instructing it on how to respond to specific prompts. People said that AI was a long way from sentience in the 21st Century. It still is.

Space travel has made several key breakthroughs. The first solar sailing ships have been created, tested, and await only the Martian Confederation’s go-signal to start mankind’s first interstellar mission. Intra-solar travel is certainly feasible, and even readily available to the average middle-class salaryman off to work on the colonies. The tourism industry on the other hand…Earth needs time to mend bridges with her colonies before the average citizen will be happy to travel to worlds that had actively sought to starve them only a century ago. Space travel’s less glamorous ancestors: planetary travel has made a big comeback with chilly relations between Earth and her colonies. Trains have become more efficient than maritime travel, and can transport more goods at a much faster speed.

Military doctrine and technology have changed somewhat, though the relics of the post World War 2 system persists. Energy-based weapons are now the norm, but personal shielding has proven too expensive. All soldiers are equipped with exoskeletons and power armour, though the predicted automation of warfare never occurred. AI serves only as a complement to the necessary wit of a human operator within exoskeletons. Europan military hardware companies pioneer the power armour field with exceedingly tanky designs—Europan soldiers really should just start becoming mecha pilots with how ridiculously bulky their suits are getting. A focus on raw punching power has resulted in a military doctrine based around a strong frontline capable of trench warfare, combined with a hard-hitting strike team able to slice through enemy weak points as if they were 40k Space Marines.

Healthcare is progressing along nicely. Human lifespans have doubled to 170 years old, with on average 150 of those years being spent fit and healthy. The stereotypical sight of bedridden old people is certainly no inevitability, and suffered by a minority of the unfortunate who contract a deadly illness in their age. Nanobots capable of repairing human tissue are soon to be mass produced, but can only be installed in children from birth, not halfway through their lives.

All in all, one would be disappointed with the lack of progress. No, we can’t travel the stars (yet); no, flying cars aren’t efficient; no, robots can’t take over the world. Perhaps it was the 2nd Millenium that was the odd one out.
 
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