i just finished this blankmap. for a long time now, a friend of mine and i have been working on a science-fiction RPG that will be hosted at Rplegacy (it's his RPG, really; i'm just helping with the setting development) and i volunteered to make a map for it. i asked if he would like to base it on prehistoric geography of some kind, to make it more interesting, and he chose the Jurassic period.
the actual setting of the RPG is, iirc, planned to be vaguely similar to
Worldwar (i actually introduced him to the series during the discussion, specifically bringing up The Race at one point) in that prior to the events of the RPG, there's a world war between two broad factions which is interrupted by an Alien invasion (that's all that the invaders are known as at this point in development). instead of it being human nation against human nation, though, there's two general groups of sentient species: Saurians (dinosauroids) and Simians (primates), both of which include human- and non-human-like species. functionally, all three broad factions have a caste system most similar to the Covenant from
Halo, with various species filling different roles, but many of them are still functionally similar to one another and are also based on the various Covenant species: between both, there are Administrators, Assassins/Snipers, Attackers, Defenders, Engineers/Workers, Grunts, Hulks/Strongmen, Scavengers/Skirmishers, and Troopers. the Aliens will have roughly the same factions, though ones with greater differences between the Saurians and Simians will instead combine traits. the Aliens are even more similar to the Covenant in that they are comprised of many different and unrelated extraterrestrial species, though their leading caste (Prophet expys) are basically Forerunners
in addition to these nine defined castes, there's also a Reclaimer caste (yes, directly based on
Halo) which can be any species and will generally be the player characters. like in
Halo, Reclaimers have the ability to use Alien technology with ease and this allows them to have more versatile functions, which is better for the players themselves as it allows them to do more with a character.
of course, this is all subject to change; the RPG is still in the design phase
anyway, here's the map. before anyone says anything, NO, the lighter blue in the ocean is NOT permanent sea ice; it indicates shallower seas, which were common during the Jurassic. secondly, i decided to include a latitude/longitude overlay as a means of identification to more easily show where certain locations could be. a future version of this map will likely include a key of sorts with numbers and letters to designate the grid (for instance, *North Florida could be designated in a grid as E11, counting from the top and the left respectively)