Here's a question for yall, if the republican union was a faction in the civilization games, what would its unique perk/trait be?
Manifest Destiny:
All diplomatic policy slots in the current government are converted to wildcard slots. +1 combat strength for every wildcard slot in the current government (similar to GS's usa, but exchange diplo favor for combat strength)
or (possibly one is a leader bonus?)
The Prophet Burr:
Automatically receives the final Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +5 combat strength when fighting in a city that has a different religion. -1 amenity per religion that is not your majority or founded religion in one of your cities. (mixing arabia's ability, with an inverse crusade belief, and a bit of a challenge to keep any other religion out of your cities)
unique unit:
redemption legion:
unlocked at gunpowder, replaces the musketman, -1 population in city that it was recruited from, -2 loyalty if garrisoned in one of your cities. +5 combat strength if adjacent to any other units that you own, other than a redemption legion, +1 movement in land not owned by you, +2 if in enemy land, suffers no morale penalty if wounded. (aka the janissary mixed with samurai mixed with an inverse great general. might be too op, idk)
unique building:
american fundamentalist church:
+1 faith, gold, and production per citizen following your religion in the city, must be placed by the city center. +1 loyalty for your city for each original capital captured by you. +3 great work slots (religious and relic only). only can have 1 in each city. no tourism is gained from this improvement. (essentially a mix of the rock-hewn church, open air theatre, and monastery, except probably extremely broken if not for the fact that its 1 per city, the limited placement, and no tourism. but its the newsies, why would you go for a culture victory)
idk if this is like balanced at all, i just wrote what sounded fitting tbh