"The Pure Arcadia" A Timeline of Alternate Arcades and Beyond

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The Scenario
this is a spiritual successor to my first-ever timeline What if Nintendo Stayed in the Arcades and some things from that timeline will be adapted into this one as well. but this timeline will be much more ambitious as I not just talking about one company staying in the arcades and the effects of it; it will be a timeline of drastic changes and effects to the entire gaming industry as the arcades are still up to this day are very popular worldwide. here are many of the companies that are affected by these TL changes.


Nintendo
Nintendo-Logo-1983.png

Logo from 1983 to around 2008


Location: Kyoto, Japan
Launch: 1889
Founder: Fusajirō Yamauchi (1859-1940)

Sega
144735.png

Sega logo from 1976 till today

Location: Honolulu, HI; Shinagawa City, Tokyo, Japan
Launch: 1960
Founder: David Rosen (1930-today)

Sony
Symbol-Sony.jpg

Sony Logo from 2005 till today

Location: Minato City, Tokyo, Japan
Launch: 1946
Founder: Akio Morita (1921-1999) and Masaru Ibuka (1908-1997)

Microsoft
1699109697308.png

Microsoft logo from 1985 till 2006


Location: Albuquerque, NM
Launch date: 1975
Founder: Bill Gates (1955-today) and Paul Allen (1953-2018)

Apple
1757px-Apple_Computer_Logo_rainbow.svg.png

Apple's logo from 1976 till 1992

Location: Cupertino, CA
Date Founded: 1976
Founders: Steve Jobs (1955-2017), Steve Wozniak (1950-today), and Ronald Wayne (1934-today)

Atari
1719px-Atari_logo_alt.svg.png

Atari Logo from 1980 till 1998

Location: Sunnyvale, CA
Date Founded: 1972
Founders: Nolan Bushnell (1943-today) and Ted Dabney (1937-2018)

NEC
1699109485591.png

NEC logo from 1980 till 2010

Location: Minato City, Tokyo, Japan
Date Founded: 1898
Founders: Kunihiko Iwadare (1857-1941) and Takeshiro Maeda

Gottlieb
2010px-Gottlieb_logo.svg.png

Gottlieb Logo from 1975 till today


Location: Chigaco, IL
Date Founded: 1927
Founder: David Gottlieb (1901-1997)

The Seymour Corporation
Seymour-Corporation-arcade-company-logo-v2.png

Company logo by @ExowareMasses for the Seymour Corporation (A new corporation ITTL)

Location: Houston, TX
Date Founded: 1935
Founders: William J. Seymour (1878-1969), Howard Claymore Sr. (1880-1974), and four others


and others as well like... Capcom, Namco, Bandai, Bungie, Willams, Midway, Bally, Rally, Chicago Coin, Treasure, Stern Pinball, Genco, RareWare, SNK, Irem, Taito, Konami, Electronic Arts, Ubisoft, Activision, Blizzard, Data East, Incredible Technologies, Exidy, Disney Interactive, Acclaim, Cave, Sammy, Sinclair Technologies, Commodore, Coleco, Lockheed Martin, Motorola, Phillips, Radioshack, 3DO, Fairchild, Amstrad, Acorn, British Broadcasting Corporation, Square Soft, Enix, Hudsonsoft, Seta, Sierra Online, Game Freak, Valve, Dave & Busters, and many more!


Welcome to Pure Arcadia: A Timeline of Alternate Arcades and Beyond where we will start at the very beginning of arcade history.
1699113066696.jpeg

edit: updated the Seymour logo with the updated version.
 
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this is a spiritual successor to my first-ever timeline What if Nintendo Stayed in the Arcades and some things from that timeline will be adapted into this one as well. but this timeline will be much more ambitious as I not just talking about one company staying in the arcades and the effects of it; it will be a timeline of drastic changes and effects to the entire gaming industry as the arcades are still up to this day are very popular worldwide. here are many of the companies that are affected by these TL changes.


Nintendo
Nintendo-Logo-1983.png

Logo from 1983 to around 2008


Location: Kyoto, Japan
Launch: 1889
Founder: Fusajirō Yamauchi (1859-1940)

Sega
144735.png

Sega logo from 1976 till today

Location: Honolulu, HI; Shinagawa City, Tokyo, Japan
Launch: 1960
Founder: David Rosen (1930-today)

Sony
Symbol-Sony.jpg

Sony Logo from 2005 till today

Location: Minato City, Tokyo, Japan
Launch: 1946
Founder: Akio Morita (1921-1999) and Masaru Ibuka (1908-1997)

Microsoft
View attachment 867114

Microsoft logo from 1985 till 2006


Location: Albuquerque, NM
Launch date: 1975
Founder: Bill Gates (1955-today) and Paul Allen (1953-2018)

Apple
1757px-Apple_Computer_Logo_rainbow.svg.png

Apple's logo from 1976 till 1992

Location: Cupertino, CA
Date Founded: 1976
Founders: Steve Jobs (1955-2017), Steve Wozniak (1950-today), and Ronald Wayne (1934-today)

Atari
1719px-Atari_logo_alt.svg.png

Atari Logo from 1980 till 1998

Location: Sunnyvale, CA
Date Founded: 1972
Founders: Nolan Bushnell (1943-today) and Ted Dabney (1937-2018)

NEC
View attachment 867112

NEC logo from 1980 till 2010

Location: Minato City, Tokyo, Japan
Date Founded: 1898
Founders: Kunihiko Iwadare (1857-1941) and Takeshiro Maeda

Gottlieb
2010px-Gottlieb_logo.svg.png

Gottlieb Logo from 1975 till today


Location: Chigaco, IL
Date Founded: 1927
Founder: David Gottlieb (1901-1997)

The Seymour Corporation
View attachment 867116

Extremely Rough Signature from @ExowareMasses for the Seymour Corporation (A new corporation ITTL)

Location: Houston, TX
Date Founded: 1935
Founders: William J. Seymour (1878-1969), Howard Claymore Sr. (1880-1974), and four others


and others as well like... Capcom, Namco, Bandai, Bungie, Willams, Midway, Bally, Rally, Chicago Coin, Treasure, Stern Pinball, Genco, RareWare, SNK, Irem, Taito, Konami, Electronic Arts, Ubisoft, Activision, Blizzard, Data East, Incredible Technologies, Exidy, Disney Interactive, Acclaim, Cave, Sammy, Sinclair Technologies, Commodore, Coleco, Lockheed Martin, Motorola, Phillips, Radioshack, 3DO, Fairchild, Amstrad, Acorn, British Broadcasting Corporation, Square Soft, Enix, Hudsonsoft, Seta, Sierra Online, Game Freak, Valve, Dave & Busters, and many more!


Welcome to Pure Arcadia: A Timeline of Alternate Arcades and Beyond where we will start at the very beginning of arcade history.
View attachment 867126
Cool and very ambitious! Hope this goes well!
 
this is a spiritual successor to my first-ever timeline What if Nintendo Stayed in the Arcades and some things from that timeline will be adapted into this one as well. but this timeline will be much more ambitious as I not just talking about one company staying in the arcades and the effects of it; it will be a timeline of drastic changes and effects to the entire gaming industry as the arcades are still up to this day are very popular worldwide. here are many of the companies that are affected by these TL changes.


Nintendo
Nintendo-Logo-1983.png

Logo from 1983 to around 2008


Location: Kyoto, Japan
Launch: 1889
Founder: Fusajirō Yamauchi (1859-1940)

Sega
144735.png

Sega logo from 1976 till today

Location: Honolulu, HI; Shinagawa City, Tokyo, Japan
Launch: 1960
Founder: David Rosen (1930-today)

Sony
Symbol-Sony.jpg

Sony Logo from 2005 till today

Location: Minato City, Tokyo, Japan
Launch: 1946
Founder: Akio Morita (1921-1999) and Masaru Ibuka (1908-1997)

Microsoft
View attachment 867114

Microsoft logo from 1985 till 2006


Location: Albuquerque, NM
Launch date: 1975
Founder: Bill Gates (1955-today) and Paul Allen (1953-2018)

Apple
1757px-Apple_Computer_Logo_rainbow.svg.png

Apple's logo from 1976 till 1992

Location: Cupertino, CA
Date Founded: 1976
Founders: Steve Jobs (1955-2017), Steve Wozniak (1950-today), and Ronald Wayne (1934-today)

Atari
1719px-Atari_logo_alt.svg.png

Atari Logo from 1980 till 1998

Location: Sunnyvale, CA
Date Founded: 1972
Founders: Nolan Bushnell (1943-today) and Ted Dabney (1937-2018)

NEC
View attachment 867112

NEC logo from 1980 till 2010

Location: Minato City, Tokyo, Japan
Date Founded: 1898
Founders: Kunihiko Iwadare (1857-1941) and Takeshiro Maeda

Gottlieb
2010px-Gottlieb_logo.svg.png

Gottlieb Logo from 1975 till today


Location: Chigaco, IL
Date Founded: 1927
Founder: David Gottlieb (1901-1997)

The Seymour Corporation
View attachment 867116

Extremely Rough Signature from @ExowareMasses for the Seymour Corporation (A new corporation ITTL)

Location: Houston, TX
Date Founded: 1935
Founders: William J. Seymour (1878-1969), Howard Claymore Sr. (1880-1974), and four others


and others as well like... Capcom, Namco, Bandai, Bungie, Willams, Midway, Bally, Rally, Chicago Coin, Treasure, Stern Pinball, Genco, RareWare, SNK, Irem, Taito, Konami, Electronic Arts, Ubisoft, Activision, Blizzard, Data East, Incredible Technologies, Exidy, Disney Interactive, Acclaim, Cave, Sammy, Sinclair Technologies, Commodore, Coleco, Lockheed Martin, Motorola, Phillips, Radioshack, 3DO, Fairchild, Amstrad, Acorn, British Broadcasting Corporation, Square Soft, Enix, Hudsonsoft, Seta, Sierra Online, Game Freak, Valve, Dave & Busters, and many more!


Welcome to Pure Arcadia: A Timeline of Alternate Arcades and Beyond where we will start at the very beginning of arcade history.
View attachment 867126
Hey this seems like it could be a good one for the ages but always remember don't burn yourself out Because I've seen way too many good stories die prematurely because of that.
 
The Seymour Corporation
Seymour-Corporation-arcade-company-logo.png

Extremely Rough Signature from @ExowareMasses for the Seymour Corporation (A new corporation ITTL)

Location: Houston, TX
Date Founded: 1935
Founders: William J. Seymour (1878-1969), Howard Claymore Sr. (1880-1974), and four others
I think I made a better, smoother version of my Seymour logo:

Seymour-Corporation-arcade-company-logo-v2.png

Any thoughts?
 
The Beginning of the Arcades (1930's - 1960)
The Beginning of Arcades (1930 - 1960)

the history of the arcades can be traced back to the Circuses and Fairs that have their origins as early as the 1760s and 1850s. the birth of the arcades however wouldn't start until the start of the great depression and the invention of many of the most popular non-video games that would be ingrained in the arcade's DNA.

Pinball
baffle-ball_2577.jpg
1176128-david_gottlieb.jpg
1699156819514.jpeg

Baffle Ball (the first ever pinball game; 1931)
David Gottlieb (1901-1997) founder of Gottlieb Co.
Humpty Dumpty (the first pinball game with flippers; late 1945)

Pinball has a rich history as the game itself was an offshoot of Bagatelle which itself was a centuries-old game starting in the 15th century. the creation of pinball would be solely on David Gottlieb who in 1931; created the Baffle Ball game by Gottlieb which was the first ever pinball machine it was a massive success selling over 50,000 units in its life and caused a massive pinball boom where some of the major soon to become arcade titans like Bally, Williams, Seymour Co., Chicago Coin, and Genco started making pinball machines in the 30's. pinball was banned in many big cities in 1942 just like OTL and a solution was created in 1945 by Gottlieb in the pinball machine Humpty Dumpty which was the first pinball machine to bring the flippers which turned it from a game of chance to a game to a game of skill and in 1948 the Ban of Pinball was over similarly to OTL; Pinball during this era was getting all the same enhancements, changes, and wacky variations just like OTL and Pinball would get a few variations like the Mammoth Table, Cocktail tables, and head to head tables. all pinball machines during this era were electro-mechanical due to Solid States not even existing yet. in 1959, the pinball industry was doing good as Nintendo, Namco, and Bandai started making pinball machines two big newcomers would join soon and both are called Sega and Rally which will be talked about in the next chapter.

Pachinko, Bingo, and Other Gambling Machines
150px-Masamura_Gauge_All_15.jpg
bounty.jpg

Pre-war Pachinko Machine (Pre-1939)
A Bingo Machine by Bally (1950)

Pachinko Machines, Bingo Machines, and other Gambling machines were in many arcades during this era due to a loophole that some companies like Bally and United used by giving prizes that were not cash, instead, they used carnival-like prizes to skirt the law, and during the fifties companies like Bally and United were making Bingo and Pachinko machines for a little bit until a new controversy for pinball changed it to where many of these types of machines were removed from arcades and limited to casinos. some of these types of machines are still in some arcades and many casinos; this controversy caused Bally to start making Pinball machines again but United just quit entirely for slot machines.


Other
1699195538743.jpeg
220px-Erie_Digger_ad_illustration.png

The Wizard of Oz Coin Pusher Machine (1955)
The Erie Digger (one of the first Claw Machines; 1927)

Everything else from Skee Ball, Coin Pushers, and Claw Machines, to Electro-Mechanical games that all started around this era from 1930-1960. during this era, the two titans of this industry were the Seymour Corporation which was founded to make all things arcades, and Nintendo which joined in 1949 after seeing the success of Seymour's machines in Japan and made their own machines being the only major competitor to their dominance and in the early 50's it was a war for Seymour and Nintendo that would be a predecessor to another battle they have in the future. The battle was fairly short-lived as Nintendo abandoned almost everything aside from Pinball, Pachinkos, and Electro-Mechanical games swiftly by the mid 50's after the extremely successful Saberman's Stampede, Tom and Jerry, Looney Tunes, and Astro Boy Electro-Mechanical games proved to be a better idea than directly fighting Seymour on every front so for the next 20-ish years Nintendo made over 500 Pinball Machines, 400 Electro-Mechanical Machines and 300 Pachinko Machines before the video game revolution started.

Seymour Corporation However was doing well against the short war with Nintendo as in 1955, Seymour Corp. released the Wizard of Oz Coin pusher that was extremely successful and cemented them as the king of coin pushers. in 1956; Seymour bought Genco for 17 million dollars as Genco was dying and Seymour needed new talent for their Pinball division. and Seymour started truly competing in pinball and eventually video games.


what is next:
The Arcade Industry in the 1960s (Innovation and New Competition)

edit: added and changed text about genco and Seymour for clarity.
 
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A decade of Innovation & Competition (the Arcades in the 60's)
while the 30s, 40s, and 50s were full of advancements for the arcade industry. The '60s would see many new companies join in, a bunch of advancements in technology, and the first signs of a new medium that would see the arcades blow up worldwide in a massive way and start a new industry along with it. we will talk about particularly important milestones of this decade before going to the 70s when everything starts getting even more interesting for arcades and the gaming industry as a whole.

1960-1961
1699216844524.jpeg

examples of 60's arcade games

1960 and 1961 were not all that interesting in terms of new games and advancements; as the best-selling games this year were Nintendo's Sheriff Pinball Machine and Gottlieb's King of Diamonds. though these two years were extremely scarce in advancements and games; two new companies would join the scene at this time that would both separately influence the arcades in their ways. they are Sega and Rally.

Sega
Sega_1960s_logo.png

Sega was a company that started as early as 1945 as a company called Service Games that specialized in Jukeboxes and servicing pinball machines that eventually made Sega started making their games in 1960 with many electro-mechanical and pinball by Segasa; a long-lasting division of Sega. Sega would release Periscope in 1966 which would be their first major success story that would jumpstart sega to stardom in arcades.

Rally
Rally.jpg

Rally started as a French company that tested and made Nuclear bombs in the Pacific (yes, this actually happened in OTL and ITTL) but at some point, they started getting interested in Pinball and started making pinball machines in 1961 with Rally Girl. Rally was a technologically advanced company and had some aces in its sleeves against all other pinball manufacturers by developing machines that used advanced technology like DC coils for flippers, bumpers, kickers, Circuit Boards, scores that used Nixie tube displays, etc. for their flip-tronic line of pinball machines starting with Rally Girl. the machines were advanced and well designed so they were going to be a success. they did not sell well at all but two companies saw some interest in their technology and it was Seymour and Sega that would publish many of their pinball in America and Japan; it was extremely successful and became an actual competition for Williams, Bally, and Gottlieb that started developing many of the same advancements that Rally pioneered and was the only European arcade company at this point.

1962
1699217530730.jpeg

Spacewar! (one of the first commercial video games ever made)

1962 saw the first ever commercial game called Spacewar! released in a few arcades in New York, Philadelphia, Chicago, Los Angeles, and Houston to decent success. the game and the computer were very expensive to install in arcade and so the cost for two people to play a round was 3 dollars. that didn't matter much as it was fairly successful and was in many arcades up till the late 80s when all were removed. they still exist but are in Video Game museums worldwide.

1964
1699221986456.jpeg

West Club (one of Rally most succesful EM pinball machines)

West Club was the culmination of how far ahead Rally really was as it had all the technological advancements and over 15,000 units later Gottlieb, Bally, Williams, Nintendo, and Namco started making machines with all the advancements from Rally.

1966 & 1967
1699220361995.jpeg
220px-Sega_Rifleman_1967_ad.jpg
deliveryService

Sega's Periscope (1966)
Sega's Rifleman (1967)
The Brown Box (the prototype for the Odyssey Game Console; 1967)

Sega would release their two first major arcade successes in 1966 and 1967 called Periscope and Rifleman which beat out Nintendo's showings those two years and would start a fight between Nintendo and Sega that would last for decades in an absolute fight in the gaming ages.

Ralph H. Baer would showcase the Brown Box in the first-ever CES show in 1967 after 3 years of RnD. Magnavox after the show would start funding the Brown Box that eventually became the Magnavox Odyssey.

1969
250px-Lunar_Lander.png

Lunar Lander (1969)

Lunar Lander was another very early video game that was fairly successful as it was more widespread and much cheaper than Spacewar! not much else to say.

1970
220px-Nutting_ComputerSpace-Blue.JPG

Computer Space (1970)

While Computer Space was released in 1970, it was first shown in prototypes in arcade shows in 1968 and was the brainchild of Nolan Bushnell and Ted Dabney with the Syzygy Corporation. Computer Space was a complex game for the time, but by making it complex it made new players quit the game after one game and it bombed hard. The failure of Computer Space however was not in vain as it would help Syzygy (renamed to Atari) to make a much simpler game called Pong.


what is next:
The first mass-produced video game and home console: the Odyssey and Pong (1972)
the scramble for the first arcade hardware and major arcade games (1970's)
 
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the first successful video game and game console: Pong and Odyssey
1972 was a significant year for the video game industry as the first truly successful video game and game system was released this year and it is Atari's Pong and the Magnavox Odyssey.

Pong
1699636631787.jpeg

Pong was the response from Atari after the failure of computer space just two years earlier and taking notes from computer space that the game should not be super complex. the development cycle for Pong was very short; only taking 16 months, and Allan Alcorn as the designer finished the game for arcades in time for a November 1972 release. when Pong was released in 1972 it was a big deal; it was the first truly successful video game ever as throughout its initial lifespan from 1972 to 1976 it sold over 300 thousand cabinets in arcades worldwide and everyone else copied them. aside from Magnavox; because they sued Atari in 1973 for patent infringement and the lawsuit went as it did in OTL. despite the lawsuit, Pong made a new industry big and everyone else soon joined in by using Discrete Logic boards like how Pong did and the 70s dominated this industry until the use of CPUs in the late 70's.

The game plays exactly the same as in OTL.

The Magnavox Odyssey
1920px-Magnavox_Odyssey_Logo.svg.png

1280px-Magnavox-Odyssey-Console-Set.jpg

the Magnavox Odyssey when released in September 1972 was the first ever game console ever released and while it was very primitive in today's standard not even having a CPU inside it; it was impressive for it's time and was finished after 8 years of development by Ralph H. Baer. the Magnavox Odyysey sold 400,000 units before being discontinued because of stagflation and that Magnavox was bought out by Phillips around this time as well. Phillips would work with Texas Instuments for the sequel of the Magnavox Odyysey.


the next chapters:
the discrete logic board era (1972-1980)
the first dedicated board from the Arcade Giants (1970's)
the video game crash of 1976-1977 (Pong oversaturation)
the second generation of consoles (1976-1982)
 
The Discrete Logic board era of arcade games (1972-1980)
before CPUs were used in every arcade machine under the sun. there were only two ways to make machines in the arcades; one way was electromechanical which was the way pinball and everything else were used or the other way was Discrete logic which used many logic chips that made many arcade games like how they are. The discrete Logic boards were used in many games from as early as Spacewar! to 1980 when they were officially replaced by CPU boards in 1980 because of costs. the discrete board created a ton of classic games and many companies' firsts in video games happened because of the technology they used.

Game TitleDeveloper & Release DateArcade UnitsRegionGame GenreGameplaySignificance
PongAtari (November, 1972)360KNA (1972), EU (1973), JP (1972)Sports, MultiplayerSame as OTL.it helped start the video game industry at large.
Space RaceAtari (July, 1973)5KNA (1973), EU (1973), JP (1974)RacingSame as OTL.it was one of the first arcade racing games ever made.
Pong-TronSega (March, 1974)70KJP (1973)Sports, MultiplayerSame as OTL.the first Sega game that used discrete logic.
Space LauncherNintendo (July, 1974)12KJP (1974), NA (1974), EU (1975)Shooterit is a simple early space shooter.the first Nintendo game that used discrete logic. one of the first space shooters as well.
TankAtari, Kee Games (1974)20KNA (1974), JP (1975)Maze, MultiplayerSame as OTL.the first maze game.
ReboundAtari (1975)20KNA (1975), JP (1975)Sports, MultiplayerSame as OTL.the first volleyball game and one of the first sports games.
Indy 800Atari (1975)25KNA (1975), JP (1975)RacingSame as OTL.
Shark JawsAtari (1975)6.9KNA (1975)ActionSame as OTL.
Saber Man and the land of beastsNintendo (January, 1976)65KJP (1976) NA (1976)Action, Platformera early Platformer that would base games like Montezuma's Revenge and Pitfall.the first true platformer ever made and lay the groundwork for nintendo's platformers soon to come.
SteepleChaseAtari (1976)7.5KNA (1976), JP (1976), EU (1978)Sports, MultiplayerSame as OTL
BreakoutAtari (1976)75KNA (1976), JP (1976), EU (1976)Puzzle, ActionSame as OTL.it is very important for two reasons; one is that it was started puzzle games in general and second it was the first major thing that Steve Jobs and Steve Wozinak before making Apple.
Sea WolfBally Midway (1976)6.7KNA (1976), EU (1976), JP (1977)ShooterSame as OTL.one of the first video game shooters.
FonzSega (1976)25KNA (1976), JP (1976), EU (1977)RacingSame as OTL.one of the first lisenced video games ever made.
Heavyweight ChampSega (1976)18KJP (1976), NA (1977)FightingSame as OTL.the first fighting video game.
Night DriverAtari (1977)12KNA (1977)RacingSame as OTL.
Q'BertGottlieb (October, 1978)9KNA (1978), JP (1980)Platform, Puzzlea more primitive version of OTL Q'Bert.the only notable Gottlieb Discrete logic game as it would get a successful sequel in 1982.
Computer OthelloNintendo (1978)3KJP (1978)Board GameSame as OTL.the first video game created by Shigeru Miyamoto.
Monaco GPSega (1979)20KJP (1979), NA (1980)RacingSame as OTL.
SheriffNintendo (February, 1979)25KJP (1979)Action, MultiplayerSame as OTL.
AsteroidsAtari (August, 1979)30KNA (1979), JP (1979), EU (1980)ShooterSame as OTL.the last Atari Discrete board game and both had a discrete and a CPU version.
Congo BongoSega (December, 1980)2KNA (1980), JP (1980)Actionit is a sub-3D action game similar to Donkey Kong.the last discrete logic game ever made and the most advanced one as well.


the next chapters:
the first dedicated boards from the Arcade Giants (1970's)
the second generation of consoles (1976-1982)
the start of the golden age of arcades (1977)
The beginning of the home computer industry (1976-1977)

edit: changed the amount of units to be more realistic and added some text about asteroids, removed one chapter for the reason that it be redundant to the second gen console chapter.
 
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Cool! Especially to see some of your original ideas from Nintendo make it over to the Pure Arcadia!
I did say that I would bring some aspects from that timeline for this one as well and the next chapter will take some things from my Tech reviews for hardware as we will talk about the first major pieces of hardware to come from Atari, Phillips, Nintendo, Sega, Bally Midway, Seymour, Data East, Williams, Exidy, Namco, and a few others. I am going to do it in two parts for time's sake.
 
I did say that I would bring some aspects from that timeline for this one as well and the next chapter will take some things from my Tech reviews for hardware as we will talk about the first major pieces of hardware to come from Atari, Phillips, Nintendo, Sega, Bally Midway, Seymour, Data East, Williams, Exidy, Namco, and a few others. I am going to do it in two parts for time's sake.
Cool! Also, how does the entertainment industry look like at this point?
 
I find these sales numbers for certain arcade games to be somewhat... improbable.

Consider that the world's bestselling pinball machine, The Addams Family by Data East, only sold Ca. 15,000 machines in its first run. Atari's TTL sales numbers in particular should propell it into the Fortune 500 by 1976 at the latest.
 
I find these sales numbers for certain arcade games to be somewhat... improbable.

Consider that the world's bestselling pinball machine, The Addams Family by Data East, only sold Ca. 15,000 machines in its first run. Atari's TTL sales numbers in particular should propell it into the Fortune 500 by 1976 at the latest.
i just put it there for mostly placeholder for now i could change it.
Also, I'm pretty certain  Asteroids featured a 6502 as its CPU OTL.
it had both a initial discrete logic board and a later CPU release.
 
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