That probably would have been good.Ah, thank you for playing them, and a shame you didn't like them as much. Had I to start over I might try to put more an emphasis on the Bastillard's strange absurdist neo-Confucian creed, trying to encourage the population into right-think.
I did get that sense from them, but the problem is that being highly defensive is both boring and actually not particularly necessary or good in TNO.As to their military, the intention was for their ideas to mirror the modernists, but more from a defensive point of view (they see war as a clash of systems like the modernist do, but they want to outlast the enemy instead of risking to destroy it).
I don't know about that; from a mechanical perspective, building infrastructure is dead easy, and from a broader perspective leaping ahead into what the player knows is going to be a major industry of the future is more attractive for the long-term prosperity of the country than just focusing on old heavy industry and natural resource exports (the resource boost you get from the Bastillard economy is also kind of bad, because Russia already has a ton of resources and needs industry more...)I think the idea of developing logistics in the east as a super project is perhaps more boring than a Russian silicon taiga, but much more sensible for rebuilding Russia.
I was in fact specifically thinking about that chain as one of the good new flavor events. I was curious to see whether it might be a bit different if I was playing as one of the other salons, especially the Humanists.I much enjoy the event chain writer aztechnology wrote about the kid who grows up in Tomsk and is slowly disenchanted with the system in time. In a way it mirrors a bit Dr.Zhivago's plot about a man growing disillusioned with the revolution but still trying to do good (Ironic as dr zhivago was written by Tomsk's very own Pasternak)
Feel like some of these has been implemented in the superevent audio; Zhdanov's at least do have a rocket launch
Actually, to my surprise, a few:And of course, with Yeltin's super event, as expected, you had the sound of someone opening a bottle of vodka to pour himself a glass...
I'm curious what you mean here. The Black Army's very nature lends itself to an elite armed force. Of course, I might be biased by the fact that in my SBA games, I've been able to build up such a force, including one time managing to completely convert my infantry to mechanized formations.The main ones I have questions about are the crazier ones in Komi, who are likely to waste resources doing crazy stuff (obviously Tabby is the extreme example, but even, say, Zhdanov does stupid "superscience" crap instead of just building tank and jet fighter factories), the Aryan Brotherhood, and the Father--the last one is probably pretty good for the free parts of Russia, but I doubt he's going to build up the kind of elite force needed to really demolish the Nazis. Somewhat likewise with Sablin and the Black Army. Some of the other ones have legitimacy issues, in that their only real claim to power is military conquest (as opposed to, say, Komi or Tomsk, who base their legitimacy on elections, or the Soviet remnants, who base theirs on being a continuation, not necessarily direct, of the Soviet Union) while they aren't necessarily brutal enough that it feels that they would just crush dissent--Keremovo and Mikhail's Chita feel like this.
To be honest I started from first principles when thinking of what each faction would do for economy, politics, and military doctrine. The Bastillard's obsession with defense came from their obsession with safeguarding the Republic. From there my failing was failing to collaborate more tightly with the programmers of Tomsk to make each area of each salon engaging. (Russia team was also limited in time and resource by late development/the run up to release) I do think that from a meta point of view an overly defensive view of warfare is the totally wrong approach when fighting Germany, but I did not try to inject my personal opinions when writing the characters!I did get that sense from them, but the problem is that being highly defensive is both boring and actually not particularly necessary or good in TNO.
I guess this is again a personal failing of not giving fun mechanical reward on my end, but also perhaps a failing of hoi4/tno not modelling real economics. Magadan is a terrible port and infrastructure to reach it would be a complex tasks, this is what inspired me to suggest the Bastillard trying to develop their foreign relationships and infrastructure.I don't know about that; from a mechanical perspective, building infrastructure is dead easy, and from a broader perspective leaping ahead into what the player knows is going to be a major industry of the future is more attractive for the long-term prosperity of the country than just focusing on old heavy industry and natural resource exports (the resource boost you get from the Bastillard economy is also kind of bad, because Russia already has a ton of resources and needs industry more...)
The decembrist super project is perhaps the dullest, but also perhaps the smartest; it's fixing the salon system so that it's much more democratic and Tomsk's cynicism crisis ends. Hopefully if some day Russia team implements the fail state we did not have time to put in for Cynical Tomsk, the project would resonate even more. Until then, I think having a united Russia and ending separatist sentiments while dousing the embers of the far-left/far-right is a good move, as it doomed the original CSR!I haven't played the Decembrists yet, so I can't comment on their super project, but so far the Silicon Taiga and TomSiBar projects seem like the best overall--it's actually quite difficult for me to choose between them, although I might give the nod to the Taiga just because it reaches beyond to create something new and innovative.
I mean, as a player it's easy to fully mechanize your army no matter who you're playing as--I routinely get a fully mechanized force going by the super-regional war starting, and by the final unification war I'm usually ready to roll out 40-width mechanized infantry/armor units*--but from a "realistic" perspective I find it somewhat questionable that they or any of the quasi-anarchist states could build up the powerful integrated forces needed to destroy the German military quickly and easily.I'm curious what you mean here. The Black Army's very nature lends itself to an elite armed force. Of course, I might be biased by the fact that in my SBA games, I've been able to build up such a force, including one time managing to completely convert my infantry to mechanized formations.
That's what I've heard, but as I said I haven't played them yet. I would comment that this suffers from some of the same problems of the National Bastion, in that it's a project that is easy to replicate "manually" by doing your salon's cynicism crisis thing and then pressing the relevant decisions every now and again with the abundant PP you probably have.The decembrist super project is perhaps the dullest, but also perhaps the smartest; it's fixing the salon system so that it's much more democratic and Tomsk's cynicism crisis ends. Hopefully if some day Russia team implements the fail state we did not have time to put in for Cynical Tomsk, the project would resonate even more. Until then, I think having a united Russia and ending separatist sentiments while dousing the embers of the far-left/far-right is a good move, as it doomed the original CSR!
And again, it is a personal failing on my end as designer rather than one on the ends of the coders who helped make my ideas come to life =)That's what I've heard, but as I said I haven't played them yet. I would comment that this suffers from some of the same problems of the National Bastion, in that it's a project that is easy to replicate "manually" by doing your salon's cynicism crisis thing and then pressing the relevant decisions every now and again with the abundant PP you probably have.
The Werbell final event? I think it's PG enough (though I do not know how strict are AH.com's rule on this!)There's also the ending event, buuuuut it's also actually suggestive. Can I still post it?
I'm surprised no one mentioned how this could also be a reference to History of The World, Part I, directed by the one and only Mel Brooks.Heh, alright! I used to post regularly on the Official Pictures of Gorgeous Woman thread, which was fine with everything as long as it wasn't nudity.
I got that part. However, what distinguishes the Free Territory from Orenberg is that the Free Territory does have a centralized army. I would like to get some more details about how it functions post-coup.I mean, as a player it's easy to fully mechanize your army no matter who you're playing as--I routinely get a fully mechanized force going by the super-regional war starting, and by the final unification war I'm usually ready to roll out 40-width mechanized infantry/armor units*--but from a "realistic" perspective I find it somewhat questionable that they or any of the quasi-anarchist states could build up the powerful integrated forces needed to destroy the German military quickly and easily.
(I probably should have been a little more specific, but I was specifically thinking of the Lib Soc version of the Black Army, not the Despotist version)