AeroTheZealousOne
Monthly Donor
@White Aurora, not sure if you got to the Glenn! path yet but I thought I'd get around to sharing part of his focus tree for you and anyone else interested. Sorry I'm a tad late on doing so but just in case anyone needed evidence for the guy's hype.
Here's the first part before the three branches of the tree. You don't have to do them in any order, but I've heard recommendation to go down the space tree first, handle reforms when you need popularity, and run through the nuclear tree following the other two getting finished: At the bare minimum, mankind will at least have put a man on Mars before a nuclear war,something I feel pessimistic about IOTL but that's neither here nor there.
Pretty straightforward, mainly some opening moves and deciding whether you want to appease the R-D's or bring in some technocrats.
Might be a tad otudated but the devs teased it a few months before TNO was released. The main function is to progress with the program while staying well-funded and keeping the public supportive of your heavenly endeavors. What also helps is doing your best to make sure to avoid as many disasters in the program as possible. If you're not careful, a massive disaster could outright kill the space program and any dreams of getting to the Moon... or even further than that.
However, if you pull it off against all odds...
There you have it, President John Glenn's entire focus tree. If you haven't guess already it will take you, at the bare minimum, two whole terms to get this through. Might not be able to complete everything in it either depending on how you budget your time and resources between international proxy wars, and what makes it an even bigger crunch is the Oil Crisis which takes about five months or so to resolve. What makes it more difficult to handle in eight years? A reaction tree, in case you ended up with George Wallace of all people driving the country straight into the ground during the mid-to-late 1960s.
Fortunately, as no elections are implemented beyond those for 1972, you could continue indefinitely and headcanon that Glenn somehow gets a third term so this can all be finished up (as done so in this fan-written account of a three-term Glenn! Administration), but once the 1970s are released I have high doubts that this will be a thing, even in the face of meteoric popularity ratings over surprisingly progressive legislation, nuclear disarmament, and sending humans to Mars for the first time..
Here's the first part before the three branches of the tree. You don't have to do them in any order, but I've heard recommendation to go down the space tree first, handle reforms when you need popularity, and run through the nuclear tree following the other two getting finished: At the bare minimum, mankind will at least have put a man on Mars before a nuclear war,
Pretty straightforward, mainly some opening moves and deciding whether you want to appease the R-D's or bring in some technocrats.
Here's the social reforms tree, which is rather awesome from my point of view. Didn't mean to duplicate some foci in there, that's just how I snipped it.
Here, President Glenn attempts to introduce pension reform into law within the United States. He can seek to expand the scope of it and/or include other measures against poverty in it. This shouldn't be too difficult to pass in Congress. Next up is potentially capping drug prices, the extent of which affects how likely your colleagues in the Senate are willing to pass it. Additionally, you can attempt to end Right to Work legislation, empowering the working class to an extent and mechanically introducing a six-hour work day into law. Following these easier pieces of legislation is something bigger: Social Security.
The second portion of President John Glenn's focus tree centers on garnering support and determining the power of legislation that, if passed in Congress, will sign Social Security into law. (While the game doesn't recognize if you've passed Social Security into law under RFK, it nonetheless strengthens this part of his legacy.) While it's not the end of the world if it doesn't pass in Congress, If it does I think poverty goes down and pensions are in better shape, but I haven't gotten it passed on my one playthrough of the Administration so far. Next up is government accountability and attempting to limit the influence of big money in U.S. politics.
Here, you can attempt to root out corrupting influences on the government, strengthen accountability measures, and the like. The banning of lobbying will end private funding of NASA and making it a tab more difficult to accrue financial capital for the project. If you decide to instead merely restrict lobbying, it provides more money for NASA. However, this willsomewhat divide the council The R-D's, and not all of that money you get is clean. This may or may not come to bite you in the ass down the line...
Here, President Glenn attempts to introduce pension reform into law within the United States. He can seek to expand the scope of it and/or include other measures against poverty in it. This shouldn't be too difficult to pass in Congress. Next up is potentially capping drug prices, the extent of which affects how likely your colleagues in the Senate are willing to pass it. Additionally, you can attempt to end Right to Work legislation, empowering the working class to an extent and mechanically introducing a six-hour work day into law. Following these easier pieces of legislation is something bigger: Social Security.
The second portion of President John Glenn's focus tree centers on garnering support and determining the power of legislation that, if passed in Congress, will sign Social Security into law. (While the game doesn't recognize if you've passed Social Security into law under RFK, it nonetheless strengthens this part of his legacy.) While it's not the end of the world if it doesn't pass in Congress, If it does I think poverty goes down and pensions are in better shape, but I haven't gotten it passed on my one playthrough of the Administration so far. Next up is government accountability and attempting to limit the influence of big money in U.S. politics.
Here, you can attempt to root out corrupting influences on the government, strengthen accountability measures, and the like. The banning of lobbying will end private funding of NASA and making it a tab more difficult to accrue financial capital for the project. If you decide to instead merely restrict lobbying, it provides more money for NASA. However, this will
Next up is the atomic tree, which doubles as his major foreign policy branch as well as a plan to get America on board with nuclear power. It's not as easy as it looks, and you will end up with quite a few roadbumps. Some of the stuff you can do is obtain quite a bit of uranium for a massive expansion of the American arsenal of thermonuclear weaponry as well as try and explain the benefits of nuclear power to a country which was traumatized twice by the events at Pearl Harbor.
Following the first part, things can get really dangerous if you aren't careful or if your geopolitical enemies get too paranoid.
If your actions haven't inadvertently caused the world to end prematurely, you might be able to pull something off extraordinary...
(relevant Reddit post)
This picture may be worth a thousand words but it doesn't show how wholesome the subsequent event chain can get.
Following the first part, things can get really dangerous if you aren't careful or if your geopolitical enemies get too paranoid.
If your actions haven't inadvertently caused the world to end prematurely, you might be able to pull something off extraordinary...
(relevant Reddit post)
This picture may be worth a thousand words but it doesn't show how wholesome the subsequent event chain can get.
Might be a tad otudated but the devs teased it a few months before TNO was released. The main function is to progress with the program while staying well-funded and keeping the public supportive of your heavenly endeavors. What also helps is doing your best to make sure to avoid as many disasters in the program as possible. If you're not careful, a massive disaster could outright kill the space program and any dreams of getting to the Moon... or even further than that.
However, if you pull it off against all odds...
There you have it, President John Glenn's entire focus tree. If you haven't guess already it will take you, at the bare minimum, two whole terms to get this through. Might not be able to complete everything in it either depending on how you budget your time and resources between international proxy wars, and what makes it an even bigger crunch is the Oil Crisis which takes about five months or so to resolve. What makes it more difficult to handle in eight years? A reaction tree, in case you ended up with George Wallace of all people driving the country straight into the ground during the mid-to-late 1960s.
Fortunately, as no elections are implemented beyond those for 1972, you could continue indefinitely and headcanon that Glenn somehow gets a third term so this can all be finished up (as done so in this fan-written account of a three-term Glenn! Administration), but once the 1970s are released I have high doubts that this will be a thing, even in the face of meteoric popularity ratings over surprisingly progressive legislation, nuclear disarmament, and sending humans to Mars for the first time..
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