No one officially said that this has to be
electronic games, right? This is from the board game Axis and Allies. For those who don't know, it is basically Risk, only a few orders of magnitude more complicated (it tries to simulate different types of units) and set in WW2. The game is made for 5 players (USSR, Germany, UK, Japan, and USA) and begins in 1942. Because of this, it is somewhat overly simplified. For example, the entire European Axis including Italy is under the control of Germany, the Free French are part of the UK, Nationalist China is shown as US-controlled, and all neutral countries are "impassable."
Anyway, the other day, my friends and I played the most interesting game of A&A ever. Since we've all played a million times, we always use the same basic strategies, so the game always goes the same way: the Soviets try to defend against Germany, but the best they can manage is a fighting retreat. Meanwhile in the Pacific, Japan has the same trouble with the Americans. If Tokyo falls before Moscow, then the US can turn its attention to Europe, the Soviets can recover, and Germany loses since it is now them vs. the world. But if Moscow falls first, then Germany goes on to steamroll all of Eurasia, relieve Japan, and use the increased industrial capacity to do Operation S****** and the Axis wins. But the other day we had a wild card that threw us out of the normal routine. This wild card was in the form of a new player. He was playing Britain. Since Germany and I (Japan) weren't feeling particularly merciful, we decided to give him a baptism of fire by taking advantage of his inexperience and curbstomping him all over the globe. This meant that Japan immediately launched invasions of India and Australia, leaving only a token force on the border with the Soviets. It was a risk, but I figured that it wouldn't take long, and I could sweep back and re-take Manchuria (assuming that I lost it) later. Germany meanwhile, wouldn't put as much into the Eastern front. Instead he would just send enough troops to stalemate the Soviets and instead begin building up troops for an early invasion of the British Isles, and also take Egypt. The plan worked great for awhile. Unfortunately in my zeal for conquest in Asia, I left my flank pretty well exposed. The Americans then proceeded to land invasion forces on both The Philippines and mainland Japan on the same turn. Fortunately, Germany managed to take Moscow and pull a S******. From there, the USSR, Japan, and the UK were more or less crippled (there are terrible consequences for losing your capital in the game) and the game just became Germany vs. USA. We realized that this stalemate would never be broken, so we just called it quits.
Assuming that one turn=one year (which is what we generally assume with this game) the armistice occured in 1947. This is my best attempt to approximate what the map looked like. Since the game doesn't differentiate, I had no way of knowing which parts of Africa are German occupied and which parts are Italian occupied, so I gave it all to the Germans. I had a similar problem with the Germans and the Finns in the USSR. I gave the Murmansk/Karelia areas to Finland. So after that long explanation, here is the map: