Shadow Master
Banned
Ah! New comers welcome, and thanks for choosing to participate in the discussion.
I agree, the quads are not something OTL Germany is going to have any experience with, and even this ATL Germany is likely to not have any previous quad turret experience before this class, unless we use this template for the Deutschland and Scharnahorst classes, meaning a pair of stern quads, but that is for a different thread.
When I read up on the DS, it struck me as odd that the RN choose to restrict themselves to a headlong charge to avoid the risk of plunging fire hitting HMS Hood (and look how that turned out), and thus restricting themselves to fire from just 10 heavy guns. And of course, then they turned to unmask their stern batteries and giving the Germans a warm welcome from all 18 guns, fate stuck its bad finger in and...
What got me was, if you are Germany, and you went to all the trouble of building a Battleship faster than pretty much anything the RN can throw at you (30 kts), why leave 1/2 of your main battery in the bow, and thus either force you to unmask your forward firepower (and thus loose some of that hard won speed), or only be able to use half your main battery while out running your slower persuers. My design allows for both the maximum speed and maximum firepower to be brought to bear, while obeying the standing orders to not engage enemy capitol ships unless impossible to avoid them. At DS, the Germans had the advantage of turning slightly to starboard, and thus forcing the HMS Hood and HMS PoW to come in headlong, so were facing 8 15" modern German guns with only 4 older 15" guns, with a markedly inferior ROF, and 6 14" modern British guns.
Keeping in mind, that two quads allow for a shorter/thicker armored citadel, and that the ATL Bismarck shown has a much greater seperation of her turrets than OTL, and the risk of loosing a turret, while always present, is at least as mitigated as possible without going all "Richelieu style" turret seperation.
I am going to dispense with the 5.9" guns, as their limited ROF and greater deckspace requirements than those of the smaller guns would IMO be a liability, especially in reguard to AAA volume of fire. They might be better hitting and killing DD's, but even there, more smaller guns, each with 2-3 times the rate of fire of their larger cousins, means a greater number of hits. I just have not got my mind around the total number of secondary guns to put on, nor how to situate them for best effects.
Normally, I would want an aircraft hangar/catapults/cranes to be at the stern of a ship, as that just seems a better layout and easier to work, but the whole premise of the ATL class is built around the concept of maximum firepower, while using maximum speed to get out of range. Having a catapult deck, well above the waterline, should allow for launching aircraft in all but the most heavy seas. Recovery, however, is another matter.
As for the ATL aircraft, I wanted to go with a notional twin engined aircraft, that had a two row layout in it's engine design. As it turns out, the BMW 132 in the OTL Arado Ar-196's already have an equivalent to just about what I was looking for, and that is the BMW 801. You can find that thread HERE. I am calling the notional twin engined aircraft an Arado Ar-296. Not sure yet on the airwing complement composition, but that is for the other thead, as well.
Anyway, I think that I have to abandon the TED for this ships design, as size and weight seem prohibitive, to say nothing of reliability, but I will try to upgrade to the 4 shaft design suggested up thread.
Thanks again guys for the responses!
Any secondary turret locations suggestions? I am currently attempting to look to:
Maximize stern firepower, or
Maximize forward port/starboard firing arcs, or
Maximizing number of guns, over either forward arc or stern fire.
I'm not!How on earth are you going to get forward firing turrets on there?
OMG! If I read your first line correctly, I had not even thought of that, lol. +1 for the humor.Do I see a pun in there?
I Like the design but..
quad turrets? the germans might have some problems with these..
if DS still happens, i cant see it ending well for her, a turret knocked out and thats half her firepower gone
i know the purpose of the ship is for commerce raiding only, but you have to take into account that ships will be out looking for her.
As for the secondry turrets, have them spread equally. the 5.9 inch gun was an excellent weapon
i like the semi carrier idea, what planes are you planning to have on her?
I agree, the quads are not something OTL Germany is going to have any experience with, and even this ATL Germany is likely to not have any previous quad turret experience before this class, unless we use this template for the Deutschland and Scharnahorst classes, meaning a pair of stern quads, but that is for a different thread.
When I read up on the DS, it struck me as odd that the RN choose to restrict themselves to a headlong charge to avoid the risk of plunging fire hitting HMS Hood (and look how that turned out), and thus restricting themselves to fire from just 10 heavy guns. And of course, then they turned to unmask their stern batteries and giving the Germans a warm welcome from all 18 guns, fate stuck its bad finger in and...
What got me was, if you are Germany, and you went to all the trouble of building a Battleship faster than pretty much anything the RN can throw at you (30 kts), why leave 1/2 of your main battery in the bow, and thus either force you to unmask your forward firepower (and thus loose some of that hard won speed), or only be able to use half your main battery while out running your slower persuers. My design allows for both the maximum speed and maximum firepower to be brought to bear, while obeying the standing orders to not engage enemy capitol ships unless impossible to avoid them. At DS, the Germans had the advantage of turning slightly to starboard, and thus forcing the HMS Hood and HMS PoW to come in headlong, so were facing 8 15" modern German guns with only 4 older 15" guns, with a markedly inferior ROF, and 6 14" modern British guns.
Keeping in mind, that two quads allow for a shorter/thicker armored citadel, and that the ATL Bismarck shown has a much greater seperation of her turrets than OTL, and the risk of loosing a turret, while always present, is at least as mitigated as possible without going all "Richelieu style" turret seperation.
I am going to dispense with the 5.9" guns, as their limited ROF and greater deckspace requirements than those of the smaller guns would IMO be a liability, especially in reguard to AAA volume of fire. They might be better hitting and killing DD's, but even there, more smaller guns, each with 2-3 times the rate of fire of their larger cousins, means a greater number of hits. I just have not got my mind around the total number of secondary guns to put on, nor how to situate them for best effects.
Normally, I would want an aircraft hangar/catapults/cranes to be at the stern of a ship, as that just seems a better layout and easier to work, but the whole premise of the ATL class is built around the concept of maximum firepower, while using maximum speed to get out of range. Having a catapult deck, well above the waterline, should allow for launching aircraft in all but the most heavy seas. Recovery, however, is another matter.
As for the ATL aircraft, I wanted to go with a notional twin engined aircraft, that had a two row layout in it's engine design. As it turns out, the BMW 132 in the OTL Arado Ar-196's already have an equivalent to just about what I was looking for, and that is the BMW 801. You can find that thread HERE. I am calling the notional twin engined aircraft an Arado Ar-296. Not sure yet on the airwing complement composition, but that is for the other thead, as well.
Anyway, I think that I have to abandon the TED for this ships design, as size and weight seem prohibitive, to say nothing of reliability, but I will try to upgrade to the 4 shaft design suggested up thread.
Thanks again guys for the responses!
Any secondary turret locations suggestions? I am currently attempting to look to:
Maximize stern firepower, or
Maximize forward port/starboard firing arcs, or
Maximizing number of guns, over either forward arc or stern fire.