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shared_worlds:shared_worlds_technological_encyclopedia [2009/02/21 12:13] Blue Maxshared_worlds:shared_worlds_technological_encyclopedia [2019/03/29 15:13] (current) – external edit 127.0.0.1
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 ==== Astronomy ==== ==== Astronomy ====
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 **Astronomy (Gen Four) Locating another Earth:** With this powerful means of detection at hand, your nation can find planets of Earth's size within 100 LY (and Jovian size at 1,000 LY). In addition, you are also able to read the spectra of their atmospheres, to determine their composition and habitability. //Required: Space Transit II [OTL 2030?].// **Astronomy (Gen Four) Locating another Earth:** With this powerful means of detection at hand, your nation can find planets of Earth's size within 100 LY (and Jovian size at 1,000 LY). In addition, you are also able to read the spectra of their atmospheres, to determine their composition and habitability. //Required: Space Transit II [OTL 2030?].//
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 +
 +
 +==== Aviation ====
 +
 +**Aviation (Theoretical):** Theoretical origins of aviation include experimentation with gliders and kites.  Getting an object to stay airborne is precursor to understanding aviation as a field. //Required: Engineering I [800 BC].//
 +
 +**Aviation (Gen One) Balloon:** The use of lighter than air gases, like Hydrogen or simply the use of Hot Air allows people to ascend to take their first steps in the sky.  Balloons, although fragile, can play a very helpful role in reconnaissance. //Requires: Chemistry I  [Nov 1783].//
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 +**Aviation (Gen Two) [[Fixed Wing Aircraft]]:** Far faster, far sturdier and more mobile than Balloons, airplanes rely on fossil fueled engines to push forward, simultaneously using this force to push itself upwards.  This discovery will allow air transit between locations (at far faster rates than blimps).  //Required: Engineering IV, Fossil Fuels II, Materials Science III [Dec 1903].//
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 +**Aviation (Gen Three) Helicopters:** The ability to create vehicles that can ascend vertically, that can hover and place, and tightly control where they move, is the next real advance in the field of aviation.  Helicopters can be used to grant mobility to infantry, to provide heavy support for ground forces, as well as much more mundane tasks like dropping fire retardants or measuring traffic //Required: Materials Science IV [1942].//
  
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 +==== Combat Transportation ====
 +
 +**Combat Transport (Theoretical):** Wanting a safe way to get around on the Battlefield is as old as battlefields themselves.  //No Preqs Required//
 +
 +**Combat Transport (Gen One) Chariots** A somewhat protected vehicle pulled by horses, chariots offer a mobile platform for soldiers on the move, but provide little cover.  Still, Chariots offer advantages on ground based soldiers. //Required: Agriculture II, [2000 BC].//
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 +**Combat Transport (Gen Two) Stagecoach:** Far more advanced than a Chariot, Stagecoaches are fully enclosed and proof against bows.  They can be used to carry cargo or important leaders, although they are too expensive to use for much more than elite officials in a combat situation.  The horses, of course, are still very vulnerable... //Required: Engineering III [1250]//
 +
 +**Combat Transport (Gen Three) Automobile:** This machine requires no horses and offers large advantages in speed, the ability to travel more hours a day, and massive improvements on logistical situations.  The Automobile will ultimately offer operational freedom on the battlefield, but it will require a steady source of fuel to operate. //Required: Fossil Fuels II, Materials Science III. [1885]//
 +
 +**Combat Transport (Gen Four) Tanks:** Tanks were developed to break stalemates and deadlocks that resulted from the deployment of machine guns, and ultimately resulted in changing the entire scope of land warfare.  Tanks aggressively chew through oil and other materials, but offer huge advantages on the battlefield. //Required: Firearms IV (Provisional?), Fossil Fuels II (Provisional?) [1915]//
 +
 +**Combat Transport (Gen Five) Dropships:** Dropships are reorbital craft designed to handle the stresses of carrying soldiers into orbit and back to the planets surface.  They are powerful, reusable, and offer incredible logistical advantages.  These vehicles are also sufficient to move soldiers in a space theater, and expand the scope of combat to other planets. // Requires Nuclear III, Materials Science V, Space Transit II[2050?]//
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 ==== Computers ==== ==== Computers ====
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 **Computers (Theoretical):** The desire to automate calculation requires first a basic understanding of mathematics and machinery. Simple tools, such as an abacus, generally signal that computers are dreamed of but not available. //Required: Nothing [2700 BC].// **Computers (Theoretical):** The desire to automate calculation requires first a basic understanding of mathematics and machinery. Simple tools, such as an abacus, generally signal that computers are dreamed of but not available. //Required: Nothing [2700 BC].//
  
-**Computers (Gen One) Difference Engine or Electromechanical Computer:** This is either an massive mechanical design [30m x 10m] or a smaller but still impressively large machine utilizing vacuum tubes and punch cards. With the ability to handle thousands of calculations per second, this machine can reduce problems that would take days into minutes. //Required: Engineering II, Infrastructure II [1945].//+**Computers (Gen One) [[Difference Engine or Electromechanical Computer:]]** This is either an massive mechanical design [30m x 10m] or a smaller but still impressively large machine utilizing vacuum tubes and punch cards. With the ability to handle thousands of calculations per second, this machine can reduce problems that would take days into minutes. //Required: Engineering II, Infrastructure II [1945].//
  
 **Computers (Gen Two) Minicomputer:** This allows much smaller computers roughly the size of a refrigerator--far smaller in scale of computers of the previous generation, and far more powerful in terms of research, owing to uses of transistors and core memory. Although it stores only 4kb of information and can perform hundreds of thousands of calculations a second. //Required: Chemistry III [1965]// **Computers (Gen Two) Minicomputer:** This allows much smaller computers roughly the size of a refrigerator--far smaller in scale of computers of the previous generation, and far more powerful in terms of research, owing to uses of transistors and core memory. Although it stores only 4kb of information and can perform hundreds of thousands of calculations a second. //Required: Chemistry III [1965]//
  
-**Computers (Gen Three) Microcomputer:** Far smaller again then Generation Two computers, offers further advances, such as colour graphics and an operating system, such as DOS. While the earliest of these designs is still very primitive by modern standards, modern computers are simply far better optimized version of these machines. //Required: Paper III, Engineering III. [1976]//+**Computers (Gen Three) [[Microcomputer:]]** Far smaller again then Generation Two computers, offers further advances, such as colour graphics and an operating system, such as DOS. While the earliest of these designs is still very primitive by modern standards, modern computers are simply far better optimized version of these machines. //Required: Paper III, Engineering III. [1976]//
  
 **Computers (Gen Four) Bio-Compatible Computers:** Despite their great complexity, Computers share little in common with human thought processes. These crucial advances will allow the development of a Mental-User Interface and the ability to use computers to create perfect prosthetic limbs, as well as allow enhancements to upgrade the human mind. //Required: Medicine IV, Engineering IV [2018?]// **Computers (Gen Four) Bio-Compatible Computers:** Despite their great complexity, Computers share little in common with human thought processes. These crucial advances will allow the development of a Mental-User Interface and the ability to use computers to create perfect prosthetic limbs, as well as allow enhancements to upgrade the human mind. //Required: Medicine IV, Engineering IV [2018?]//
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 **Firearms (Gen Eight) Blasters:** The addition of Antimatter and pure fusion weapons further increase the lethality of small arms. Such weapons can hit with force in excess of a ton of dynamite–despite being no larger than an ordinary bullet. Such weapons are necessary against highly armored forces. //Required: Nuclear IV [2150?]// **Firearms (Gen Eight) Blasters:** The addition of Antimatter and pure fusion weapons further increase the lethality of small arms. Such weapons can hit with force in excess of a ton of dynamite–despite being no larger than an ordinary bullet. Such weapons are necessary against highly armored forces. //Required: Nuclear IV [2150?]//
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 ==== Fossil Fuels ==== ==== Fossil Fuels ====
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 **Fossil Fuels (Gen One) Coal:** The Importance of Coal as a fuel an not merely a curiosity requires applications of its energy. (There has to be a need for it to be useful)  These developments, and not the discovery of coal itself, //prohibit the use of Coal Power. Required:  Engineering II [1000].//  **Fossil Fuels (Gen One) Coal:** The Importance of Coal as a fuel an not merely a curiosity requires applications of its energy. (There has to be a need for it to be useful)  These developments, and not the discovery of coal itself, //prohibit the use of Coal Power. Required:  Engineering II [1000].// 
  
-**Fossil Fuels (Gen Two) Crude Oil:** A more volatile but also more useful source of energy, Crude Oil is the chemical parent of an endless number of plastics and lubricants--as well as a critical source of fuel.  //Required:  Chemistry I [1719].//+**Fossil Fuels (Gen Two) [[Crude Oil:]]** A more volatile but also more useful source of energy, Crude Oil is the chemical parent of an endless number of plastics and lubricants--as well as a critical source of fuel.  //Required:  Chemistry I [1719].//
  
 **Fossil Fuels (Gen Three) Biodiesel:** Created from various alcohols and vegetable oils, biodiesel offers similar benefits to oil, but is a renewable resource.  Although initially just a technological marvel, this offers nations without fossil fuels but in possession of arable farmland to enjoy most of the benefits of Petroleum.  //Required:  Chemistry II [1937].// **Fossil Fuels (Gen Three) Biodiesel:** Created from various alcohols and vegetable oils, biodiesel offers similar benefits to oil, but is a renewable resource.  Although initially just a technological marvel, this offers nations without fossil fuels but in possession of arable farmland to enjoy most of the benefits of Petroleum.  //Required:  Chemistry II [1937].//
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 ==== Materials Science ==== ==== Materials Science ====
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 **Materials Science (Gen Six) Superactinides and Dominated Radioactivity:** This represents the exploitation of the sub-atomic level.  The awesome computational power of quantum computers, matched with a mastery of nanoscale understanding, is not likely to be the end of Materials Science.  The next step is dominion of the subatomic--the exploration of the ways and means that cause nuclei to collapse--and the ability to prevent it from happening.  Materials that result include truly abberant variations of modern materials (greatly underweighted or overdense), the use of short lived atoms in a sustainable fashion (the entire 7th period of the Periodic Table), as well as other theoretical materials, like Neutronium //Required: Nuclear IV, Computers V, Nanotech IV [2175?].// **Materials Science (Gen Six) Superactinides and Dominated Radioactivity:** This represents the exploitation of the sub-atomic level.  The awesome computational power of quantum computers, matched with a mastery of nanoscale understanding, is not likely to be the end of Materials Science.  The next step is dominion of the subatomic--the exploration of the ways and means that cause nuclei to collapse--and the ability to prevent it from happening.  Materials that result include truly abberant variations of modern materials (greatly underweighted or overdense), the use of short lived atoms in a sustainable fashion (the entire 7th period of the Periodic Table), as well as other theoretical materials, like Neutronium //Required: Nuclear IV, Computers V, Nanotech IV [2175?].//
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 ==== Mathematics ==== ==== Mathematics ====
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 ===== N ===== ===== N =====
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 **Nanotech (Gen Four) Subatomic Constructs:** The next logical point beyond nanotechnology (and admittedly a speculative development) is the exploration of devices smaller than atoms.  Such designs would explore the various implications of quarks and non-standard leptons in materials.  The use of Charm, Strange, Top and Bottom quarks opens up nothing less than a bold new world of materials designs, while stability is enforced in these otherwise unstable particles.  Applications probably include superhard, superstrong materials, possible advances in superconducting, and nothing less than a whole new avenue to chemistry, all of which hinge on the critical ability to enhancing the binding "Strong" nuclear force. //Required: Computers V [2150?].// **Nanotech (Gen Four) Subatomic Constructs:** The next logical point beyond nanotechnology (and admittedly a speculative development) is the exploration of devices smaller than atoms.  Such designs would explore the various implications of quarks and non-standard leptons in materials.  The use of Charm, Strange, Top and Bottom quarks opens up nothing less than a bold new world of materials designs, while stability is enforced in these otherwise unstable particles.  Applications probably include superhard, superstrong materials, possible advances in superconducting, and nothing less than a whole new avenue to chemistry, all of which hinge on the critical ability to enhancing the binding "Strong" nuclear force. //Required: Computers V [2150?].//
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 **Nationalism (Gen Four) Ultra Nationalism:** The hardest of the Nationalist types as well as the most aggressive, Ultra Nationalism generally means that your people are the best people on Earth--and therefore deserve the best land and resources.  Ultra Nationalist societies gain the ability to depopulate regions of their non-aligned nations, and replace them with people of your Nationality, increasing your people's resource base for generations to come. //Required: Totalitarianism III [1933].// **Nationalism (Gen Four) Ultra Nationalism:** The hardest of the Nationalist types as well as the most aggressive, Ultra Nationalism generally means that your people are the best people on Earth--and therefore deserve the best land and resources.  Ultra Nationalist societies gain the ability to depopulate regions of their non-aligned nations, and replace them with people of your Nationality, increasing your people's resource base for generations to come. //Required: Totalitarianism III [1933].//
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 +
 +
 +==== Naval Warfare ====
 +
 +**Naval Warfare (Theoretical):** Naval Warfare is the ability to fight on ships.  The theoretical requirement is nothing more sophisticated than rafts or canoes, both of which are truly ancient.
 +
 +**Naval Warfare (Gen One) Galley:** The first known ships, Galleys essentially must keep in close contact with the shore to avoid getting lost and have no means to fight, except with boarding actions. //Agriculture II [3000 BC].//
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 +**Naval Warfare (Gen Two) Man of War:** The addition of guns to ships, Man of War Ships are armed with cannon and powered by sails.  The advantages of both developments mean that fighting is meaningful at long range and that fighting at sea begins at the range of guns instead of hand to hand fighting.//Requires Artillery III, Materials Science II [1550].//
 +
 +**Naval Warfare (Gen Three) Ironclad:** The addition of metal armor and steam propulsion allow a ship to move faster, withstand much more damage, and provide great advantages on previous ship designs.  Ironclads are the forerunners of modern surface warships.  //Required: Materials Science III, Fossil Fuels I [1859].//
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 +**Naval Warfare (Gen Four) Submarines:** The next major development in naval warfare is fighting beneath the waves.  Submarines require diesel engines and solid waterproofing, but offer the element of surprise attack that is otherwise impossible //Required: Fossil Fuel II, [1914].//
 +
 +**Naval Warfare (Gen Five) Militarization of Space:** The future in navy forces are ones the move through space, not through a planet's waters.  The Militarization of Space will lead toward the first combat-ready ships in outer space and military operations beyond Earth itself. //Required: Nuclear I, Space Transit I [2020?].//
 +
 +**Naval Warfare (Gen Six) Deep Space Operations:** Billions of miles from home and at a range where our mother star is just a brilliant point of light instead of a source of energy, Spaceships need to be fully self-sufficient in order to survive.  This means advances in materials, computers and energy sources.  If we someday hope to fight against another Star System, this will be the intellectual foundation of said effort.  //Required: Nuclear IV, Space Transit III, Computers V [2150?].//
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 ==== Nuclear ==== ==== Nuclear ====
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 ===== T ===== ===== T =====
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 ==== Totalitarianism ==== ==== Totalitarianism ====
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 **Totalitarianism (Gen Four) Societal and Cultural Dominion:** By turning language, society, and culture to maximum advantage, your nation can acquire still greater productivity and stability. //Required: Nationalism II [2050?].// **Totalitarianism (Gen Four) Societal and Cultural Dominion:** By turning language, society, and culture to maximum advantage, your nation can acquire still greater productivity and stability. //Required: Nationalism II [2050?].//
  
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 ==== Trade ==== ==== Trade ====
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 +==== Navigation ====
 +
 +**[[shared worlds/shared worlds|Main Shared Worlds Directory]]**
shared_worlds/shared_worlds_technological_encyclopedia.1235236438.txt.gz · Last modified: 2019/03/29 15:17 (external edit)

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