Mapping art need in realistic maps because serious inaccuracies in base map lead to loss of accuracy that is necessary for work with a high level of detail elaboration. Minor inaccuracies such as an inconspicuous discrepancy Robinson's projection is pardonable but serious distortions lead to a catastrophe
Most times I raise this issue though, someone inevitably says qbam/mbam is accurate enough for a-h purposes, or that we've already invested too much time making this inaccurate version to redo and switch to an accurate version.
My response last time stands: At the moment you do not have a map that anyone can actually use to produce historical base maps unless they put in about 10 times the time as using MBAM/QBAM/Worlda/whatever. That's a pretty significant barrier to getting acceptance.
Most times I raise this issue though, someone inevitably says qbam/mbam is accurate enough for a-h purposes, or that we've already invested too much time making this inaccurate version to redo and switch to an accurate version.
Dang, it's like I predicted these two objections in advance or something...