I've been thinking about doing a naval sim set in an ATL. Anybody else feel that this is a good idea?
Archangel Michael said:I've been thinking about doing a naval sim set in an ATL. Anybody else feel that this is a good idea?
Archangel Michael said:I've been thinking about doing a naval sim set in an ATL. Anybody else feel that this is a good idea?
Ward said:Well I do this about once a mo . Its called naval minitures you can get a nice fleet for 99 Lbs from navwars . this is the philipine sea battle fleet . for both the japanies an americans at the battle .
They have 1/3000 size ships from 1900 to today including those that were only planed .
Check them out . and get a set of there rules .
Ward said:Well I do this about once a mo . Its called naval minitures you can get a nice fleet for 99 Lbs from navwars . this is the philipine sea battle fleet . for both the japanies an americans at the battle .
They have 1/3000 size ships from 1900 to today including those that were only planed .
Check them out . and get a set of there rules .
Archangel Michael said:A 1930's sim would be interesting. For ship design I suggest Springsharp, which I already have and use. Maybe a timeline in which Germany won would be interesting to play. Maybe we could do one set in the late 1920's or early 1930's in which the ARW happened later and the US is a monarchy and in which the Bonapartes rule. Now wouldn't that be interesting.
zoomar said:Yes, it would. I like imaginative ATLs like that. One major game I worked on with my friend years ago was a "future history - post apocalypse" war between two civilizations redeveloping industrial technology, allowing us to play rather fast and loose with particular weapons systems and their capabilities. I've visited the Springsharp site several times but never downloaded it and played around with it. It looks awfully detailed, which might limit it to only the most detail-oriented gamers. Plus, is it copywrited?