I was rummaging in my parents' basement for some old stuff of mine when I came across an old catalog from 1995 and saw a name I have not heard in a while: the Sony PlayStation. The system was always a bit of a curiosity to me since I never bought or received one as a gift (as I was a Sega fanboy since the Genesis), and I remember Sony and Sega traded between second and third place until Sega permanently stayed in second place at the end of the 32/64-bit era. I am just wondering how Sony could have been more successful with their console.
There are various reasons why it came short of expectation but the most common ones I hear today are:
-The PlayStation lacked a mascot like Mario or Sonic (though the Saturn did not see a proper Sonic game until Yuji Naka relented on letting STI use the Nights Into Dreams engine for Sonic Xtreme) and a reputable first-party developing house. I suppose Naughty Dog's Crash Bandicoot may qualify but the majority of the people I talk to think of Crash as an intellectually-stunted copy of Sonic in the vein of Bubsy.
-Sony irritated big name developers like Konami and Capcom by insisting on that they develop only 3D games for their platform. I heard that is the reason why Konami moved development of the acclaimed Castlevania: Symphony of the Night to the Saturn, and why Capcom released Mega Man 8, Mega Man X4 and their fighting games only on the Saturn. I do remember Capcom releasing a 3D game starring an iteration of the Blue Bomber, though I think they ported it to the Ultra 64 later.
-Sega deciding to release the Saturn in September 1995 instead of May like Tom Kalinske wanted. It gave Saturn more launch titles and recognizable names despite the higher price.
-Could that modem peripheral Sega released for the Saturn in 1997 have been another reason? It did help Sega get its foot in the door in online gaming.
There are various reasons why it came short of expectation but the most common ones I hear today are:
-The PlayStation lacked a mascot like Mario or Sonic (though the Saturn did not see a proper Sonic game until Yuji Naka relented on letting STI use the Nights Into Dreams engine for Sonic Xtreme) and a reputable first-party developing house. I suppose Naughty Dog's Crash Bandicoot may qualify but the majority of the people I talk to think of Crash as an intellectually-stunted copy of Sonic in the vein of Bubsy.
-Sony irritated big name developers like Konami and Capcom by insisting on that they develop only 3D games for their platform. I heard that is the reason why Konami moved development of the acclaimed Castlevania: Symphony of the Night to the Saturn, and why Capcom released Mega Man 8, Mega Man X4 and their fighting games only on the Saturn. I do remember Capcom releasing a 3D game starring an iteration of the Blue Bomber, though I think they ported it to the Ultra 64 later.
-Sega deciding to release the Saturn in September 1995 instead of May like Tom Kalinske wanted. It gave Saturn more launch titles and recognizable names despite the higher price.
-Could that modem peripheral Sega released for the Saturn in 1997 have been another reason? It did help Sega get its foot in the door in online gaming.