I was about to say, I think this would seriously help the 3DO, one with ane especially reduced prce too, as this gives them an entire year ahead of their competitors. I imagine the release order then, going something like this: 3DO ---> Sega Saturn (1996) ---> Nintendo (or should it be Ultra?) 64 (late 1996, as it did in OTL).
Yeah, say Christmas '94 for the 3DO; fall '95 or spring '96 for ATL Saturn; fall '96 for Nintendo.
The 3DO really doesn't need to launch in '93, especially with the Sega CD and Nintendo Playstation around. The extra year makes it more like the OTL Saturn (outclassed, but not by as much) and of course cheaper.
The migration of several Western developers flocking to the 3DO, plus a smarter Trip Hawkins, looks very attractive to the west from the business standpoint, I'd think. With the failure of the Atari Jaguar, might they try to test out first party stuff to get into the software-only business? Despite the fact they just failed with their own console, that helps add a strong brand name to the 3DO. This also helps make it more slightly identifiable and mainstream if a big company like that puts their chips down for Panasonic. The beginning of their aid of western developers then?
As I recall the 3DO got a number of PC game ports, like Star Control II, and I suspect a more successful 3DO could get quite a few more.
Atari was on their way out, once the Jaguar failed, but I'm sure 3DO could buy the Atari Games brand and start their own first party studio.
Is there any way we can try to reconcile the differences between Sega of America and Sega of Japan on their choices for graphical chips? If we imagine that Sega of America will eventually nearly take over most of the business for the collective company, then it's no contest, but I'd like to try to get them to be equal partners, at least in some way.
So keep Hitachi for the Dreamcast whenever it gets here, right? If the Dreamcast of OTL is any example, than it might be wise on my part to do so. Perhaps Hitachi can be used to help further that bridge between the west and east over Sega's future, or at least be a stepping stone?
As I said the Hitachi SH4 is a very good chip at the time, arguably better then PowerPC, MIPS, Intel, Sparc and so forth for a game console.
The ATL Dreamcast will likely be launched later. Possible consequences:
- Broadband modem?
- The later the launch the faster the CPU but I'm not sure how much later = a whole different CPU choice.
- Likewise, with the GPU, PowerVR is almost certainly out given the later launch which means 3dfx probably gets the contract, unless Nvidia has something to offer.
Actually, if Sega is eventually going to adopt an Xbox Live-like service somewhere down the line, this could go very well for her for downloadable content for games, no? Not to mention all of the classics we presume this better Saturn will have.
Random interesting fact: IOTL Sega lost the source code for many of their Saturn games (including Panzer Dragoon Saga…*sigh). They literally cannot do anything but emulate them—and the Saturn is a total bitch to emulate, even with modern processors.
It's why a remake of Panzer Dragoon Saga, Shining Force III, and so forth are unlikely ever to be made: they'd have to be done from the ground up reverse engineering them.
As for the better Saturn controller, maybe they just keep the 3D controller? After all, if the console is going to be completely 3D, it all works out well.
I was just saying it becomes the default controller instead of shipping with NiGHTS. Same controller (and the analogue triggers of OTL and the ATL will be a nice arguing point for Sega) just bundled with the console instead of coming later.
I'd imagine one of the biggest upsets, despite textures and such, will be load times for the new N64-PS1 hybrid. As cartridges had lower ones, and Nintendo is abandoning them in this ATL, it might be a very real problem they'll have to take on for early games, and maybe through the console's entire life cycle. But with whatever chip Nintendo and Sony chooses, I'd imagine it might have better sound than it did in OTL, though I'm not sure exactly the limits of what that could be. Ideas?
On load times, Nintendo could use a bigger memory buffer or a faster drive (their '96 launch means they have more leeway on both fronts as regards cost).
On sound chip, think Sony Playstation quality—the original PSX is still considered one of the best CD players ever made.
Actually, despite it being hypothetical, that's actually quite a nice idea for a controller concept. I'd think that they could also be the first to introduce double left and right buttons in the back, something Sony historically did in OTL, and Sega may have to catch up with this (or at least it be a defining factor of Nintendo now). Sega could probably just find other ways to make games that would otherwise utilize both and assign them creatively to something else. I'd imagine they both might try for something slimmer than in OTL though, if just to make them a bit more aesthetically presentable.
I'd think more like the N64 controller: two shoulder buttons, one trigger button (though, of course, in the ATL you'd actually be able to reach all three).
Sega has six face buttons and two analogue triggers, that compares favourably with two good and four crappy face buttons (or Nintendo might keep the SNES four face button standard) plus 2-3 shoulder buttons/triggers on the ATL N64.
I'd think that Nintendo adding a second camera-analogue stick (Gamecube style) makes sense… except that analogue sticks are simply too untested in the mid-90s.
Speaking of controllers, it's possible that Panasonic and the M2 brings in dual analogue sticks and four shoulder buttons as they get to learn from everybody else.
Heh, maybe even call it the 'Sega Neptune'? I do like the idea of Sega making both a Genesis+CD console; maybe even discontinuing the regular Genesis and CD for this idea so as to cut down on production costs? I'd imagine it'd be better as you could pick and choose what you'd want to do with it without having to get an add-on if you wanted to do CD-based games. And an SNES color palette might make it appealing to nominally Nintendo based gamers too.
As for a new Sonic game...maybe hold off on Sonic CD and release it for this new combo? That would help it even more, as Sonic CD is heralded one of the best 2D Sonic games of the series.
Once the price gets low enough, you can discontinue the Genesis but the CD add-on is still needed for older Genesis gamers. I'm not sure you need or want to call it the Neptune (heh) but the Genesis Duo or something probably works. You do, however, need the CD add-on to have some success—perhaps Sonic CD and then Sonic CD 2 for the Duo version?