The challenge is to replace the second Superhero Movie boom with a boom of video game movies. the POD cannot be before the release of the NES in america
Video games convert really poorly because they are interactive and so you have to trim off a lot of features to make them into movies, which in part make them fall flat.
I agree. Early video games weren't that great for storyboards. It didn't help that movie producers probably didn't have much if any experience in playing them. Street Fighter is the perfect example of a failed adaption early on, I mean Guile was the main character when he's not really that popular, and Ryu has hardly any screen time. Not to mention that Street Fighter II isn't that big on plot to begin with. So there's very little to work with, and Hollywood wasn't that concerned about being faithful to source material, which angers fans.
Later video games have more developed cut scenes and cinematics, and so they are much easier to work with. That's why Resident Evil still has movies being made, and Super Mario Bros. probably won't ever go anywhere.
Plus, around the mid to late 2000s, you now have a generation of adults who grew up with video games and are part of the subculture, and are willing to treat the source material seriously, instead of something to exploit for profit.
This is an extreme example but here is a picture of the script for GTA IV on the right (GTA III on the left):
Aguably one of the most 'cinematic' and well-rounded video games ever. How could you successfully condense that into a film?
Well, that's one of the major issues that has to be addressed whenever an adaption is made. I mean, games like Mass Effect are perfect for movies (and even jokingly referred to as 30 hour movies by people), although it would probably take 4-5 movies just to cover the plot of the first game.
I'd say that recent video game movies have done a better job than the late 80s and 90s films, but it's an art, not a science. Even when Transformers was adapted by Hollywood, plenty of fans still got upset that it wasn't a direct lift from the tv series and dumbed down thanks to Michael Bay, but it still managed to be profitable and marketable to the general public.
A friend suggested Silent Hill as an above average adaptation. I believe the horror genre may be an undertapped adaptation. Hollywood churns out so many of these, I'm surprised they haven't used more VG ideas. Alan Wake seems ripe for it.
Getting rid of Uwe Boll is definitely a plus, but what I'm thinking of is weakening the separation between movies and games. If one looks at Pokemon, they'd see a whole pile of movies and games. Shifting franchises to move in that direction probably leads to a boom.
Really, Star Wars is far more of a video game franchise than a movie franchise by this point...
OK, so I pulled up this guy's Wikipedia page, since I wanted to know why there's so much vitrol.As a start, stop Uwe Boll.
they dubbed that? wasn't aware of that, they're usually very respectful of the source materialStep Three - have anybody other than Funimation handle the first few US PokeMon movies - the Japanese originals are actuallt better, especially the early ones. Had the US gotten the original PokeMon movie, it well could have sparked an animated movie boom for video games.
Also, try to keep PokeMon as big as it was for a while longer,
Uwe Boll, art-film director?And now I only have one response: AGREED. Get him involved in some other subgenre, quickly.
they dubbed that? wasn't aware of that, they're usually very respectful of the source material