So, now I have Hearts of Iron II...

hmmm, it does make it a bit American centric. Could toss in a few small images of jungle temples or the plains of Leng. But it is eldritch and very well-made.
I'll toss in something British in the upper-left, then, since that's fascist Americans (German-American Bund parade with a swastika blurred out) at the bottom and the silhoutte of a French soldier on top. Commie Brits would balance that out.

What about Newfoundland?
Was tempted to give it to Canada until just a minute ago. Isolationist Newfoundland sans Labrador?
 
As I suggested to the Kaiserreich guys- have the royal family flee to there, especially if this is after the dominion lost responsible government 1934. So you don't even have to mod in a Newfoundland government, just slap some British ministers into its cabinet! Maybe not all of the royals, just the anti-commies who don't like the new regime.
 
So Ofaloaf, question/favor. Are you planning on doing an LP of your mod once it's finished? i
tbh, I was kind of considering doing event-specific AARs as I worked on them. I've got the basics of the scenario start done, ministers are mostly done, I've gone over some unit army lists but not all of them, and now I've just started on "storylines".

The first two stories I'm fiddling with are the "Chinese Story" and the "North American story"-- the struggle to end China's Warlord era and Lovecraft invading Mexico and Canada and stirring up shit in Central and South America. Got a rough list of events for them, even:





NORTH AMERICA:
  • Mexican unrest (banditos on northern border) Done
  • American ultimatum (allow us to intervene in your affairs or we'll do it anyway!) Done
    • Mexico accepts! Mexico becomes NS puppet of USA. Done
    • Mexico refuses! US declares war on Mexico, gains cores on northern MEX. Done
  • The French Promise (CAN joins FRA-led alliance)
  • Belle Isle Incident (USA declares war on CAN and thus goes to war with FRA alliance)
  • The Occupation of Canada! (USA completes conquest of CAN)
  • The Yellow Peril! (bring JAP into alliance, go to war with CHI/CHC)
CHINA:
  • Reincorporating the Guominjun (once Kuomintang China defeats a certain clique it starts the game at war with and occupies all those territories, it establishes a land border with its northern puppet, the Guominjun clique, and the event fires) Done
    • They accept! Guominjun inherited by Kuomintang (CHI). Done
    • They attept to strike out on their own! Kuomintang ends mastery over Guominjun, Guominjun declares war on Kuomintang. Done
    • They seek the support of the Communists! Guominjun inherited by Communist China, Kuomintang declares war on Communist China. Done
  • Bringing the warlords to heel-- Kuomintang war with Yunnan (for event to fire, CHI must control the Guominjun territories, either peacefully or by successful conclusion of war)
  • Encirclement! CHC (Com. China) seeks alliance with ENG. (CHI must control Yunnan territories and either control Guominjun territories or have Guominjun still independent to the north.
  • Fengtien falls! (Random chance of two events-- JAP inherits MAN (Manchukuo, here turned into the Fengtien Clique), or the apparent plot fails and JAP goes to war with MAN with similar results. Both events also cause U74, Beiyang Clique, to go to war with JAP)
  • Northern China is ours- what do we do with it? (JAP can either cede Manchurian land to MEN- which is present in this scenario from the start- and gain a new ally, or it can attempt to do the inevitable alt-hist. solution and try to revitalize the Qing by releasing a "Royal China" puppet state)
  • Beiping massacre- CHC/CHI go to war with JAP (either solution to Northern Chinese occupation will enable an event to trigger which describes Japanese guards in Beiping being huge dickweeds, spurring on Com. China and/or Kuomintang China, depending on who's still left, to declare war on Japan and her allies)
  • The Yellow Peril! (If CHI or CHC manage to drive the Japanese out of northern China, this is what triggers the US event. Unlikely to happen, but I want to include it anyways.)
Hopefully I can stretch just that out over 5 years in-game, so that it isn't like the game is just cluttered with things within the first four years and then it just coasts on by.
 
Last edited:
Ok, the AI is officially retarded when it comes to managing manpower. The US has a huge and impressive army of 280 divisions of various kinds of infantry, Britain has over 200. Anyone want to take a stab at how much manpower they have left respectively?
 
An odd modding question

Some of you guys who post on the Paradox forum may have already seen this, but I need a little help with a very simple mod that I can't figure out how to do. I'm playing the 1936 scenario as Germany with the Cold War mod. I've basically conquered the middle east but I've found that the Cold War mod removes the ability for national socialist Germany to release Israel (which I always did in vanilla HoI2 for pure irony value.

What file and how do I mod it to allow Germany to release and puppet them?
 
Kaissereich DH game. Played as the Soviet Union.

The war started in 1938, when Germany declared war on France following the assassination of a German ambassador. Soviet Russia was consolidating its control at the time, caught in the midst of an invasion of Central Asia when war broke out, and so was unable to assist France during the early stages of the war. By the time the Soviets felt prepared to join the International and assist in France's war efforts, German troops were already at the walls of Paris. Although Russian troops bravely put as much pressure on Eastern Europe as they could, it was not enough to turn the tide and save the Commune. France itself was defeated and reformed into the puppeted Kingdom of France during the winter of '40.

Thus began the first Soviet stage of the war. Fighting was fiercest in East Prussia, where troops in both sides were caught in a fearsome bottleneck, thanks to Polish neutrality. Eventually sheer quantity overwhelmed the Germans, however, and the Soviets experienced a breakthrough in the fall of '41. From there, it became a slow but incessant slog across Germany, culminating in the Kaiser's capitulation in mid-1942. On Christmas, 1942, the Kingdom of France itself surrendered and its territories brought under temporary Soviet administration.

Rather than happily resurrecting the Commune of France in its whole and creating a western counterweight to Soviet power in Europe and the International, the Soviet Republic announced that it was, purely out of respect of local cultural differences and minority rights, going to establish several smaller states-- Occitania, Britanny and Normandy, with the rest being returned to the Paris-centered Commune of France. Likewise, Germany was divided between both regional and national governments, with the Rhenish Republic and the Bavaian Republic standing alongside the northern German Union. Soviet Russia itself continued to occupy very few territories, with the notable exception of what what dubbed "Razdeliy Polshiy"-- "Partitioned Poland", part of Prussia's gains during the Partitions of Poland.

Although Western and Central Europe are no longer active theaters, the war still rages on elsewhere. Soviet troops will not rest until all of Europe is painted red, and the International will not stand until the last remnants of the German Empire are swept away from Africa and Asia. The war will go on!

sovietwar.jpg
 
I didn't think playing as Spain in HOI2 could lead to this much:
hoi2espaa.jpg

Italy and Vichy: I'm looking at you
The pacific is a different matter. Japan didn't invade China in '37. It did declare war on the USA in early '42 and the Chinese civil war did crazy stuff. Both Nat. China and Japan declared war on Guanxi. The westernmost warlord aligned with Japan, Com. China, Xi bei Sama and Shanxi are neutral and allied with each other. Japan finally declared war on Nat. China (or was it the other way around) and Nat. China invaded Tibet, so Tibet aligned with Japan, against the allies as well and annexed Bhutan. Oh, and South Africa, which broke away from the Allies in '39 is somehow at war with Chinese warlords. And Japan I think.
hoi2espaapacifico.jpg
 
Just started playing this again and I was wondering if there were any good mods to just generally improve this game? I've got Kaiserreich but I was looking for just a general realism/additional content/balancing mod to make the game more fun than it already is.
 
ADDENDUM: Been looking around the internet and it seems there's a couple of mod/expansions I could get that seem to be quite interesting, primarily Darkest Hour and Iron Cross. Does anyone here have either of these, what are they like and if I buy them from Gamersgate will they work with my hard copy of HoI2 Anthology?
 
I used the alien invasion command when playing as the US sometime in 39.

The first landing point is Pittsburgh.

Given their small numbers i assumed (wrongly) i could just contain and wipe them out so i surrounded Pittsburgh with a few infantry and armoured divisions then attacked. It went downhill fast and soon the aliens counter attacked and started fanning out in every direction. I lost New York within a few weeks, with Washington DC holding out not much longer. After that most of the North East fell to the aliens and i hurriedly evacuated my fleet from the Norfolk naval yard as my enemy rapidly swept southwards.

I decided to try and fall back towards the Rockies and hold a line there, which once again failed miserably. Before long my forces were scattered and in retreat all over the country. The last battle in the continental US took place in San Diego, where a single marine division, a garrison division and a severely understrength motorised division made their last stand.
 
Top