Petike
Kicked
I'm not necessarily interested in a scenario where Cyan Worlds reboots the series themselves, or some developer partnered with them will do the same. I'm just interested in how you'd do a reboot of the original series, a few years after its official conclusion in 2005.
I think this series would deserve a good reboot, as the setting itself and the accompanying lore is actually really interesting, with its multiverse-hopping, many different science fantasy trappings and emphasis on mostly non-violent storytelling. What bugs me about the series is how it got cobbled together over time in OTL. It went through a lot of constant retcons and clunky additions in its later years, and that spoils the enjoyment. Another thing that's problematic about the games is that they pioneered certain adventure game elements that got old really fast and the installments of the series thus became antiquated really fast. Finally, another weakness of the OTL series is that it often struggled (especially in early installments) on how to balance emphasis on gameplay and emphasis on storytelling. One notable flaw IMHO is that it goes far too often for the overly cryptic, elliptical route to storytelling, making the storylines loose momentum after a while unless you're a very patient player. I often had the impression that the developers were never entirely sure whether they're doing too much handholding for the player or far too little (and clearly, they often erred by going too far into the latter direction).
So, how would one go about rebooting the series for a new generation of PC gamers ? Preferrably while keeping some principal characters (Atrus, his relatives, Katran, etc.) and events (the origins of the D'ni, how they wound up in our dimension/TL/"age", etc.) intact and doing the multiverse exploration angle justice ?
I think this series would deserve a good reboot, as the setting itself and the accompanying lore is actually really interesting, with its multiverse-hopping, many different science fantasy trappings and emphasis on mostly non-violent storytelling. What bugs me about the series is how it got cobbled together over time in OTL. It went through a lot of constant retcons and clunky additions in its later years, and that spoils the enjoyment. Another thing that's problematic about the games is that they pioneered certain adventure game elements that got old really fast and the installments of the series thus became antiquated really fast. Finally, another weakness of the OTL series is that it often struggled (especially in early installments) on how to balance emphasis on gameplay and emphasis on storytelling. One notable flaw IMHO is that it goes far too often for the overly cryptic, elliptical route to storytelling, making the storylines loose momentum after a while unless you're a very patient player. I often had the impression that the developers were never entirely sure whether they're doing too much handholding for the player or far too little (and clearly, they often erred by going too far into the latter direction).
So, how would one go about rebooting the series for a new generation of PC gamers ? Preferrably while keeping some principal characters (Atrus, his relatives, Katran, etc.) and events (the origins of the D'ni, how they wound up in our dimension/TL/"age", etc.) intact and doing the multiverse exploration angle justice ?