timelines:technology_dirty_laundry
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timelines:technology_dirty_laundry [2016/12/30 07:56] – agarbedrogi | timelines:technology_dirty_laundry [2024/02/18 03:10] (current) – better put Honeywell's purchase first agarbedrogi | ||
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**IOTL**: Spielberg did suggest imitating Pac-Man for the //E.T.// movie, but Warshaw instead imagined an innovative adaptation of the film - whose gameplay was so frustrating and obtuse that after strong initial sales, it quickly became a commercial failure, and led Atari to bury unsold cartridges in a New Mexico landfill. //E.T.// is also deemed one of the worst games ever. | **IOTL**: Spielberg did suggest imitating Pac-Man for the //E.T.// movie, but Warshaw instead imagined an innovative adaptation of the film - whose gameplay was so frustrating and obtuse that after strong initial sales, it quickly became a commercial failure, and led Atari to bury unsold cartridges in a New Mexico landfill. //E.T.// is also deemed one of the worst games ever. | ||
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- | The Atari “5200 SuperSystem” is pulled from the home videogame market following slow sales. To fill the gap, Atari releases the Atari 2600 “E.T. Edition” for $99. The “E.T. Edition” is a cosmetic redesign of the venerable 2600 in black plastic, emblazoned with the movie’s trademark glowing fingers logo and signed by director Steven Spielberg. It comes with two paddles, two classic joysticks, and six game cartridges: Combat, Breakout, Real Sports Baseball, Raiders of the Lost Ark, the all-new Dig Dug, and, of course, E.T. | + | The Atari “5200 SuperSystem” is pulled from the home videogame market following slow sales. To fill the gap, Atari releases the Atari 2600 “E.T. Edition” for $99. The “E.T. Edition” is a cosmetic redesign of the venerable 2600 in black plastic, emblazoned with the movie’s trademark glowing fingers logo and signed by director Steven Spielberg. It comes with two paddles, two classic joysticks, and six game cartridges: |
**IOTL**: The 5200 never had the success of the 2600, being troublesome, | **IOTL**: The 5200 never had the success of the 2600, being troublesome, | ||
+ | ---- | ||
+ | Facing [[timelines: | ||
+ | |||
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+ | **IOTL**: Atari' | ||
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Atari gives up on releasing the almost finished 1200XL, and instead makes a " | Atari gives up on releasing the almost finished 1200XL, and instead makes a " | ||
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**IOTL**: Atari still released two more consoles, the handheld Lynx and the home one Jaguar, before leaving the hardware market. Meninsky left Atari to join a start-up doing high-end computer graphics run by Martin Newell, and after starting a computer contracting business, decided to go to law school and now works as a lawyer. | **IOTL**: Atari still released two more consoles, the handheld Lynx and the home one Jaguar, before leaving the hardware market. Meninsky left Atari to join a start-up doing high-end computer graphics run by Martin Newell, and after starting a computer contracting business, decided to go to law school and now works as a lawyer. | ||
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- | Facing [[timelines: | + | Once Meninsky leaves, Chris Crawford |
+ | **IOTL**: Crawford left Atari after the video game crash of 1983, doing freelance work - including //Balance of Power//, which came out for the Macintosh in 1985 - and founding the Game Developers Conference before withdrawing from the industry in 1993. // | ||
- | **IOTL**: Atari' | ||
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**IOTL**: Mattel planned to release the Intellivision III, a more powerful console with a price above $200, for Christmas 1983. The company canceled the console after the ColecoVision beat the Atari 5200 in the market for higher-performance consoles, and after home computers became as inexpensive as game consoles. Valeski still purchased the electronics arm that struggled following the 1983 crash, and the INTV System III was only a cosmetically changed Intellivision. | **IOTL**: Mattel planned to release the Intellivision III, a more powerful console with a price above $200, for Christmas 1983. The company canceled the console after the ColecoVision beat the Atari 5200 in the market for higher-performance consoles, and after home computers became as inexpensive as game consoles. Valeski still purchased the electronics arm that struggled following the 1983 crash, and the INTV System III was only a cosmetically changed Intellivision. | ||
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+ | Apple is a considerably lesser player in the computer market: they' | ||
+ | |||
+ | **IOTL**: Apple kept afloat with the IIc and IIgs, powered with the 65C02 and 65C816 chips from WDC. In spite of being isolated and overshadowed by the IBM-PC, Apple had sold 280,000 Macintoshes in its first year. | ||
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Texas Instruments, | Texas Instruments, | ||
- | **IOTL**: Texas Instruments did abandon the PC market due to the price wars with Commodore, | + | **IOTL**: Texas Instruments did abandon the PC market due to the price wars with Commodore. The PCjr was released in 1984, and cancelled |
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- | In 1986, Atari is preparing to spread its computer businesses worldwide, with the Atari PC-2 getting | + | In 1986, Atari is preparing to spread its computer businesses worldwide, with the Atari PC-2 getting |
**IOTL**: Bull was a Honeywell partner in their computer business, until the Americans started losing enough money to fully sell Honeywell Information Systems to the French in 1986. | **IOTL**: Bull was a Honeywell partner in their computer business, until the Americans started losing enough money to fully sell Honeywell Information Systems to the French in 1986. | ||
+ | ---- | ||
+ | ...and Japan, the Nintendo Bizcom. One of the computer' | ||
+ | |||
+ | **IOTL**: Nintendo has been long adamant in keeping their series only in their consoles (before the smartphone boom led to // | ||
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Softwares showcased at the 1986 CES included various Atari PC-2 programs by Electronic Arts and Hippopotamus Software, a new UNIX-based operating system by Optimized Systems Software, and the arcade port // | Softwares showcased at the 1986 CES included various Atari PC-2 programs by Electronic Arts and Hippopotamus Software, a new UNIX-based operating system by Optimized Systems Software, and the arcade port // | ||
**IOTL**: EA didn't release all their Atari ST programs, and neither did Hippopotamus - with the latter even having various vaporware as the company didn't last. OSS never received the Unix license IOTL, obviously, but they did write several Atari OSes, including OS/A+ and DOS XL, that were command-line driven. // | **IOTL**: EA didn't release all their Atari ST programs, and neither did Hippopotamus - with the latter even having various vaporware as the company didn't last. OSS never received the Unix license IOTL, obviously, but they did write several Atari OSes, including OS/A+ and DOS XL, that were command-line driven. // |
timelines/technology_dirty_laundry.1483102602.txt.gz · Last modified: 2019/03/29 15:18 (external edit)