shared_worlds:thick_as_thieves_experience
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shared_worlds:thick_as_thieves_experience [2015/04/18 19:49] – [Navigation] Petike | shared_worlds:thick_as_thieves_experience [2019/03/29 15:13] (current) – external edit 127.0.0.1 | ||
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===== Thick as Thieves' | ===== Thick as Thieves' | ||
+ | No one's life and personal level of knowledge or skills is ever static. That's an inexorable part of Melza, all of Aporue, and the entire known world. As a unique individual, you adhere to this as well. Even if you like stability and familiarity, | ||
+ | On this particular page, we'll talk a little about developing and improving one's skillsets. There is a long, long list of various skills known within the strata of society that professional thieves inhabit. The skills of an individual tend to form groupings of similar skills at times, and these might ultimately influence [[thick as thieves specialisations|what sort of things an individual thief specialises in]] (at least most of the time). | ||
+ | "No one fell to earth from the heavens all-knowledgeable...", | ||
+ | ---- | ||
+ | |||
+ | ==== A few basics ==== | ||
+ | |||
+ | - the RP has no character classes. A player character can go for certain forms of specialisation, | ||
+ | - furthermore, | ||
+ | - due to the classless approach, the player character can // | ||
+ | - the aforementioned lack of character levels means improving skills in the RP doesn' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== The skills improvement process ==== | ||
+ | |||
+ | Let's go with the following model situation: Someone starts with a character of an amateur thief who's "along for the ride" and has to closely follow the advice of a more seasoned character. Eventually, he or she gains enough experience to improve the overall skill in something. Often through trial and error, trying to get better. | ||
+ | |||
+ | __The entire process can be narrowed down into three steps:__\\ | ||
+ | **1.) Practice** - practicing a skill to gain experience, either by training, or just by carrying out a " | ||
+ | **2.) Experience** - which you get by the aforementioned practicing, whether by training or (preferrably) " | ||
+ | **3.) Improvement** - how you invest the amounts of experience you've gained in certain areas. Improvement gets alloted based on what you've practiced, how well you've practiced it, and how much experience you've gained from it. You only tend to gain the most new experience in a few particular areas. The new experience you've gained in smaller amounts is " | ||
+ | |||
+ | __Quality of gained experience__ | ||
+ | |||
+ | Affects a lot. It can be measured by how a player performed on an assignment. For instance, how many guards he avoided successfully, | ||
+ | |||
+ | __Investing the gained experience__ | ||
+ | |||
+ | While you should usually go for the biggest amounts of XP gained, you can also choose the smaller, more marginal gains if you like, and invest in those. So, you have to make it a bit of a picky process and choose what you want to focus on at the moment in terms of " | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Learning to use new equipment ==== | ||
+ | |||
+ | One thing that needs to be factored in, is the fact that different equipment and weapons have different stats about how stealthy they are, or how common they are. | ||
+ | |||
+ | Tough luck finding some sort of impressive weapon or item, if they' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== On a final note ==== | ||
+ | |||
+ | You always have to keep in mind that, even with much-improved personal skills, your player character can never become entirely perfect at what he/she tries to pull off. This is down to two things:\\ | ||
+ | **1.)** Even a very experienced master thief can sometimes make mistakes, slip somewhere, etc. Not often, but " | ||
+ | **2.)** Try as you might, you can never fully improve all your skills simultaneously. You're always limited by what career path and specialisations your character has chosen (either at the very start or gradually throughout the RP) and by how you actually perform within the soft-but-tangible limits to your pathway that you've chosen.\\ | ||
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==== See Also ==== | ==== See Also ==== | ||
- | TBA. | + | **[[thick as thieves stealth|Gameplay: |
+ | |||
+ | **[[thick as thieves verbal|Gameplay: | ||
+ | |||
+ | **[[thick as thieves lock-n-trap|Gameplay: | ||
+ | |||
+ | **[[thick as thieves conmanship|Gameplay: | ||
+ | |||
+ | **[[thick as thieves jobs explained|Overviews: | ||
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shared_worlds/thick_as_thieves_experience.1429400960.txt.gz · Last modified: 2019/03/29 15:17 (external edit)