shared_worlds:thick_as_thieves_experience
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shared_worlds:thick_as_thieves_experience [2016/06/06 21:47] – [Thick as Thieves' RP - Gameplay : Improving and mastering skills] petike | shared_worlds:thick_as_thieves_experience [2019/03/29 15:13] (current) – external edit 127.0.0.1 | ||
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On this particular page, we'll talk a little about developing and improving one's skillsets. There is a long, long list of various skills known within the strata of society that professional thieves inhabit. The skills of an individual tend to form groupings of similar skills at times, and these might ultimately influence [[thick as thieves specialisations|what sort of things an individual thief specialises in]] (at least most of the time). | On this particular page, we'll talk a little about developing and improving one's skillsets. There is a long, long list of various skills known within the strata of society that professional thieves inhabit. The skills of an individual tend to form groupings of similar skills at times, and these might ultimately influence [[thick as thieves specialisations|what sort of things an individual thief specialises in]] (at least most of the time). | ||
- | "No one fell to earth from the heavens all-knowledgeable...", | + | "No one fell to earth from the heavens all-knowledgeable...", |
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==== A few basics ==== | ==== A few basics ==== | ||
- | - the RP has no character classes. A player character can go for certain forms of specialisation, | + | - the RP has no character classes. A player character can go for certain forms of specialisation, |
- | - furthermore, | + | - furthermore, |
- | - due to the classless approach, the player character can // | + | - due to the classless approach, the player character can // |
- | - the aforementioned lack of character levels means improving skills in the RP doesn' | + | - the aforementioned lack of character levels means improving skills in the RP doesn' |
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Let's go with the following model situation: Someone starts with a character of an amateur thief who's "along for the ride" and has to closely follow the advice of a more seasoned character. Eventually, he or she gains enough experience to improve the overall skill in something. Often through trial and error, trying to get better. | Let's go with the following model situation: Someone starts with a character of an amateur thief who's "along for the ride" and has to closely follow the advice of a more seasoned character. Eventually, he or she gains enough experience to improve the overall skill in something. Often through trial and error, trying to get better. | ||
- | __The entire process can be narrowed down into three steps:__ | + | __The entire process can be narrowed down into three steps:__\\ |
**1.) Practice** - practicing a skill to gain experience, either by training, or just by carrying out a " | **1.) Practice** - practicing a skill to gain experience, either by training, or just by carrying out a " | ||
**2.) Experience** - which you get by the aforementioned practicing, whether by training or (preferrably) " | **2.) Experience** - which you get by the aforementioned practicing, whether by training or (preferrably) " | ||
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You always have to keep in mind that, even with much-improved personal skills, your player character can never become entirely perfect at what he/she tries to pull off. This is down to two things:\\ | You always have to keep in mind that, even with much-improved personal skills, your player character can never become entirely perfect at what he/she tries to pull off. This is down to two things:\\ | ||
- | 1.) Even a very experienced master thief can sometimes make mistakes, slip somewhere, etc. Not often, but " | + | **1.)** Even a very experienced master thief can sometimes make mistakes, slip somewhere, etc. Not often, but " |
- | 2.) Try as you might, you can never fully improve all your skills simultaneously. You're always limited by what career path and specialisations your character has chosen (either at the very start or gradually throughout the RP) and by how you actually perform within the soft-but-tangible limits to your pathway that you've chosen.\\ | + | **2.)** Try as you might, you can never fully improve all your skills simultaneously. You're always limited by what career path and specialisations your character has chosen (either at the very start or gradually throughout the RP) and by how you actually perform within the soft-but-tangible limits to your pathway that you've chosen.\\ |
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shared_worlds/thick_as_thieves_experience.txt · Last modified: 2019/03/29 15:13 by 127.0.0.1