shared_worlds:thick_as_thieves_combat
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shared_worlds:thick_as_thieves_combat [2015/04/18 19:54] – Petike | shared_worlds:thick_as_thieves_combat [2019/03/29 15:13] – external edit 127.0.0.1 | ||
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+ | ==== Basic wielding and carrying of handheld weapons ==== | ||
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+ | Though there is a great variety of handheld weapons, there' | ||
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+ | For instance, if your character acquires a stabbing-focused dagger (stilletto, poignard, etc.), it will obviously not be of much use if you get into a situation where a more fencing-capable weapon would be a better choice. Or, let's say you've got a small rapier and it's pretty good for light-footed fencing of the slash-slash-stab-stab variety, but is certainly not much of a chop-chop weapon. | ||
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+ | Then there' | ||
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+ | Something of a general rule for carrying weapons, gear and devices: Your character can carry a scabbard on his back all he/she likes. I'm fine with that. But he/she won't be able to draw his/her sword from it without putting it into hand's reach. Drawing swords from the back might appear cool, but it is needlessly impractical and is very hard to achieve even with a shorter blade. So it's out. Carrying can stay, but drawing, no. For immediate drawing, you'll have to wear your melee weapons on your character' | ||
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==== Situational Context ==== | ==== Situational Context ==== |
shared_worlds/thick_as_thieves_combat.txt · Last modified: 2020/11/23 03:26 by petike