User Tools

Site Tools


shared_worlds:moderated_games

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
shared_worlds:moderated_games [2021/04/24 00:35] rognvaldshared_worlds:moderated_games [2021/04/24 01:50] – Continued my edit of this page. rognvald
Line 8: Line 8:
  
 Another major difference between Nation Games and Moderated Games is that there are no set turns. Instead, a day in real time is generally held to equal a year or six months in-game. This means Moderated Games progress faster than Nation Games. Historically, they have also lasted longer than Nation Games, though there have been some exceptions. They also tend to put more emphasis on worldbuilding, with players encouraged to write short stories or small “fluff” pieces set in their nation. Another major difference between Nation Games and Moderated Games is that there are no set turns. Instead, a day in real time is generally held to equal a year or six months in-game. This means Moderated Games progress faster than Nation Games. Historically, they have also lasted longer than Nation Games, though there have been some exceptions. They also tend to put more emphasis on worldbuilding, with players encouraged to write short stories or small “fluff” pieces set in their nation.
 +
 +For much of AH.com’s history, Moderated Games had their own subforum separate from Nation Games, Map Games, and more traditional RPGs. However, in October 2016 Ian combined all subforums in the former Sandbox into a new forum called Shared Worlds. From then on, Moderated Games would be distinguished from other games by a yellow-orange prefix tab.
  
 ---- ----
  
-==== Moderators of the MG subforum ====+==== Moderators ====
  
   * [[offtopic:Agentdark]]   * [[offtopic:Agentdark]]
   * [[offtopic:BCO]]   * [[offtopic:BCO]]
   * [[offtopic:Fenwick]]   * [[offtopic:Fenwick]]
-  * [[offtopic:Gilbertk1993]]+ 
 +==== Former/Inactive Moderators ==== 
 + 
 +  * [[offtopic:gilbertk1993]]
  
 ---- ----
  
-==== Players frequenting the MG subforum ====+==== Frequent Players ====
  
   * [[offtopic:Agentdark]]   * [[offtopic:Agentdark]]
Line 28: Line 33:
   * [[offtopic:Sir Scott]]   * [[offtopic:Sir Scott]]
   * [[offtopic:Troyer IV]]   * [[offtopic:Troyer IV]]
 +  * [[offtopic:RyuDrago]]
 +  * [[offtopic:Guderian’s Beard]]
   * and many others (add them to the list, if you like)   * and many others (add them to the list, if you like)
  
Line 34: Line 41:
 ==== History and culture ==== ==== History and culture ====
  
-Nation games--that isgames in which each player is in command of country, regardless of setting--have a long history on the forum, and have been represented by several genres.+Due to Moderated Game’s long history, a variety of games have been played 
  
 === 1.) Older Nation Games === === 1.) Older Nation Games ===
Line 40: Line 47:
 == a.) "Mosaic Earth" == == a.) "Mosaic Earth" ==
  
-From its mostly uncharted infancy on the [[offtopic:Old Board]], **[[Shared_Worlds:Mosaic Earth]]** and its spin-offs have created a niche on the board. It survived the migration to the New Boardspewing a chaos of threads during the first year of existence. By 2005, the games became more organized, and a superior bureaucracy gave birth to Mosaic Earth 7, considered by many to be the pinnacle of Shared Worlds at the time. In its wake came the well-patterned games of Late '05 and First Quarter 2006. However, the quality of the games soon started to decline, partly due to the competition presented from Feudal Lands, A Little Trip and their spin-offs. Mosaic World games, organized mainly by [[offtopic:Ward]], faired extremely poorly, with the exception of the 1st and 4th installments. The majority of the oldest ME-players abandoned the game in 2006.+From its mostly uncharted infancy on the [[offtopic:Old Board]], [[Shared_Worlds:Mosaic Earth]] and its spin-offs were one of the earliest forms of Moderated Games. It survived the migration to the current incarnation of AH.comwith numerous incarnations of Mosaic Earth games arising over the course of 2004. By 2005, the games became more organized, and a superior bureaucracy gave birth to Mosaic Earth 7, which was, at the time, considered to be the pinnacle of that era’s Shared Worlds. 
 + 
 +In its wake came the well-patterned games of late 2005 and early 2006. However, the quality of the games soon started to decline, partly due to the competition presented from Feudal Lands, A Little Tripand their spin-offs. Mosaic World games, organized mainly by [[offtopic:Ward]], faired extremely poorly as competition mounted. The majority of the oldest ME-players abandoned the game in 2006.
  
 == b.) "Feudal Lands" == == b.) "Feudal Lands" ==
  
-Originally an [[alternate history:ASB]] [[http://www.alternatehistory.com/discussion/showthread.php?t=24483|thread]] begun by Douglas, **[[shared_worlds:Feudal Lands]]** was first organized into a game by [[offtopic:Highlander]], [[offtopic:chunkeymonkey13q]], [[offtopic:Straha]], and [[offtopic:Chingo360]]. Soon after its origin it was dubbed a "claim fest", and all attempts to reform its gameplay failed. The game varried in that players were only allowed to claim nations with populations of 25 million or less, and those nations had to be from between 1938 and 1942. +Originally an [[alternate history:ASB]] [[http://www.alternatehistory.com/discussion/showthread.php?t=24483|thread]] begun by Douglas, [[shared_worlds:Feudal Lands]] was first organized into a game by [[offtopic:Highlander]], [[offtopic:chunkeymonkey13q]], [[offtopic:Straha]], and [[offtopic:Chingo360]]. Soon after its origin it was dubbed a "claim fest", and all attempts to reform its gameplay failed. The game’s rules changed only to state that players were only allowed to claim nations with populations of 25 million or less, and those nations had to be from between 1938 and 1942. 
  
-  * Feudal Lands the Game (Early - Late December '05) +Feudal Lands games flourished between December 2005 and November 2006 before abruptly disappearing. While most of them remain on the board for perusal, Feudal Lands 3, due to being located in the Non-Political Chat forum, was removed by Ian during the Great Deletion. 
-  * Feudal Lands II (Early - Late January '06) +
-  * Feudal Lands Europe (Mid February - Late April '06) +
-  * Feudal Lands IV (Mid - Late November '06)  +
- +
-----+
  
 === 2.) NING and successors === === 2.) NING and successors ===
  
-The term "Nation Game" derives from [[offtopic:09camaro]]'s [[New Interactive Nations Game]] ([[http://alternatehistory.com/discussion/showthread.php?t=72724|here]]), created in October 2007 in the [[offtopic:ASB forum]] and soon moved into Shared Worlds.  It differed from Mosaic Earth in the nature of its setting: the beginning of the game was not when nations from various different timelines were suddenly thrown together, but when countries on an otherwise blank map began interacting with each other.  This formula was further developed, making it explicitly post-apocalyptic, by [[http://alternatehistory.com/discussion/showthread.php?t=79711|Nations Game: After Impact]] and [[http://alternatehistory.com/discussion/showthread.php?t=83839|Nations Game: After the Plague]].  NGs quickly gained a reputation for longevity.  NING won the [[http://wiki.alternatehistory.com/doku.php/alternate_history/2008_winners|2008 Turtledove Award]] for the Superlative Shared Worlds category... much to its creator's suprise.+The term "Nation Game" derives from [[offtopic:09camaro]]'s [[New Interactive Nations Game]] ([[http://alternatehistory.com/discussion/showthread.php?t=72724|here]]), created in October 2007 in the [[offtopic:ASB forum]] and soon moved into the Shared Worlds forum. It differed from Mosaic Earth in the nature of its setting. The beginning of the game was not when nations from various different timelines were suddenly thrown together, but when countries on an otherwise blank map began interacting with each other.  This formula was further developed, making it explicitly post-apocalyptic, by [[http://alternatehistory.com/discussion/showthread.php?t=79711|Nations Game: After Impact]] and [[http://alternatehistory.com/discussion/showthread.php?t=83839|Nations Game: After the Plague]].  
  
-Throughout late 2008 and early 2009 the NGs began to fall apart, with many games lasting less than monthIn February of 2009, a new type of game was attempted; the Small Nations Game (SNG)It wasin effect, an attempt to recreate Feudal Lands under a different name. The game initially seemed popular, but by March it too had fallen apart+NGs quickly gained reputation for longevity NING won the [[http://wiki.alternatehistory.com/doku.php/alternate_history/2008_winners|2008 Turtledove Award]] for the Superlative Shared Worlds categorymuch to its creator's suprise.
  
-This collapse instigated the rise of a new game type; the [[offtopic:Fenwick|Fenwickian]] Nation Game (FNG), distinguished by the use of randomly-generated scores to represent national capabilities.+Throughout late 2008 and early 2009 the NGs began to fall apart, with many games lasting less than a month. In February of 2009, a new type of game was attempted; the Small Nations Game (SNG). It wasin effect, an attempt to recreate the earlier Feudal Lands games under a different name. The game initially seemed popular, but by March it too had fallen apart
  
-----+This collapse instigated the rise of a new game type; the [[offtopic:Fenwick|Fenwickian]] Nation Game (FNG), distinguished by the use of randomly-generated scores to represent national capabilities. FNGs were most popular in 2009, though a few new FNGs were created later on. The last FNG appeared in 2012, after which the style went extinct.
  
 === 3.) The Continuous Nation Game === === 3.) The Continuous Nation Game ===
  
-In August 2009, [[offtopic:Overlord]] founded CNG: Rise of Empires, a "continuous nation game" putting a definitive end to the Mosaic Earth and NING tradition of a catastrophic start to the game.  Instead, the countries of the game would coexist for years and years before the commencement of the traditional interaction.  The name and idea have stuck: most Moderated Games since then have taken place in worlds of unified history, and have borne the "CNG:" prefix, even if they avoid playing out centuries of setup.+In August 2009, [[offtopic:Overlord]] founded CNG: Rise of Empires, a "continuous nation game" putting a definitive end to the Mosaic Earth and NING tradition of a catastrophic or post-apocalyptic start to the game.  Instead, the countries of the game would coexist for years and years before the game itself began, creating the idea of a shared history and developing a purely secondary word.  The name and idea have stuck: most Moderated Games since then have taken place in worlds of unified history, and have borne the "CNG:" prefix, even when the scenarios don’t include centuries of shared history
  
 === Glossary === === Glossary ===
Line 72: Line 76:
   * "IC" - In character.   * "IC" - In character.
   * "SECRET" - A tag for posts to indicate most players need to pretend to forget what you're saying.   * "SECRET" - A tag for posts to indicate most players need to pretend to forget what you're saying.
-  * "My country is authoritarian" I would like to be invaded at the first opportunity. +  * ”Almanac” A postgenerally located in a separate thread from gameplaythat outlines all aspect of your nation, generally including history, geography, government style, population, economy, internal problemsand military numbers
-  * "My country is democratic" - I am going to rule and make decisions as God-Emperor. +
-  * "My country does not have nukes" - My country will develop nuclear weapons one week after the ISOT. +
-  * "I claim China/India" - I claimed a country not only with 1 billion people, but also $1,000 trillion GDP created by my POD. +
-  * "I'm gonna make a second claim" - My plan to take over the world with only one country was thwarted by similarly-minded players. +
-  * "Fenpire/Fenpan" - 1. Simple terms to explain the oddity which is anything Fenwick touches. 2. After CNG: Eod of Darkness, in which Fenwick crated Japanese superpower (Fenpan/Fenpire)the term is used to describe any nation outside of Europe which people feel is to powerful. Ex: "Your China is looking exactly like the Fenpire!" +
-  * "Let's give this game a chance" (uttered by moderator) - This game is deadflee as soon as possible. +
-  * "Your claim/military is unreasonable/big" - Your claim/military is wrongbut I'm only saying this because I don't want you interfering with my plans for global conquest. +
-  * "Your population figure is too high" - Your population is wrongbut I'm only saying this so that I can conquer you easily later. +
-  * "The ISOT date is X" - Every nation can have the most advanced technology from that dateeven though the nation is from the third world.+
  
-----+==== Old MG In-Jokes ====
  
-==== Popular MG fictional characters ====+As the player base has fluctuated and changed over the years, these once common phrases have lost some of their currency. For historical purposes, they are preserved here.
  
-**[[Kirov]]**+  *“My country is authoritarian” - I would like to be invaded at the first opportunity.
  
-----+  *“My country is democratic” I am going to rule and make decisions as God-Emperor. 
 + 
 +  *“My country does not have nukes” My country will develop nuclear weapons one week after the ISOT. 
 + 
 +  *“I claim China/India” I claimed a country not only with 1 billion people, but also $1,000 trillion GDP created by my POD. 
 + 
 +  *“I'm gonna make a second claim” - My plan to take over the world with only one country was thwarted by similarly-minded players. 
 + 
 +  *“Fenpire/Fenpan” - 1. Simple terms to explain the oddity which is anything Fenwick touches. 2. After CNG: Eod of Darkness, in which Fenwick crated a Japanese superpower (Fenpan/Fenpire), the term is used to describe any nation outside of Europe which people feel is to powerful. Ex: “Your China is looking exactly like the Fenpire!” 
 + 
 +  *“Your claim/military is unreasonable/big” - Your claim/military is wrong, but I'm only saying this because I don't want you interfering with my plans for global conquest. 
 + 
 +  *“Your population figure is too high” - Your population is wrong, but I'm only saying this so that I can conquer you easily later. 
 + 
 +  *“The ISOT date is X” - Every nation can have the most advanced technology from that date, even though the nation is from the third world.
  
 ==== List of Moderated Games Games ==== ==== List of Moderated Games Games ====
shared_worlds/moderated_games.txt · Last modified: 2021/04/24 02:05 by rognvald

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki