User Tools

Site Tools


offtopic:ah.com_card_game

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
offtopic:ah.com_card_game [2008/09/23 03:57] – Rule import from Hobelhouse Kabralothofftopic:ah.com_card_game [2019/03/29 15:13] (current) – external edit 127.0.0.1
Line 6: Line 6:
  
 ===== Game Setup ===== ===== Game Setup =====
-Each player starts with 50 timelinen points and a deck of 80 cards, including up to 30 //country cards//, 50 //event cards//, or 25 //historical cards//+Each player starts with 50 timeline points and a deck of 80 cards, including up to 30 //country cards//, 50 //event cards//, or 25 //historical cards//
  
 During the initial game setup, each player draws a hand of 5 cards. If it does not include a country card, discard hand and redraw until one is found. The rest of the cards are shuffled and put aside in a stack. During the initial game setup, each player draws a hand of 5 cards. If it does not include a country card, discard hand and redraw until one is found. The rest of the cards are shuffled and put aside in a stack.
Line 19: Line 19:
  
 ==== War phase ==== ==== War phase ====
-Each player may choose up to two nations they will attack with, and a target to attack. The defender may choose another nation to aid the attacked nation. Each player rolls two D6. This, plus the combined //power// scores of the nation cards on either side, is that side's //War Score//.+Each player may choose up to two nations they will attack with, and a target to attack. Each player rolls two D6. The//power// score of the nation card on each side, is that side's //War Score//.
  
   * If the Attacker's Score exceeds the Defender's score, the opponent loses TL energy equal to the strongest attacking nation's Power score OR the amount the Attacker's War Score exceeds the defenders', whichever is higher.   * If the Attacker's Score exceeds the Defender's score, the opponent loses TL energy equal to the strongest attacking nation's Power score OR the amount the Attacker's War Score exceeds the defenders', whichever is higher.
offtopic/ah.com_card_game.txt · Last modified: 2019/03/29 15:13 by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki