New game: Create the most original or insane "something-punk" subgenre yet !

Zombiepunk: Zombies are real! The zombie apocalypse seems to be upon us, but it turns out that most zombies keep their awareness after they die, so everything seems to be okay. Then, in a landmark case, the Supreme Court ruled that dying no longer removed a person's debt and that a zombie could be forced to work after dying. Corporations go wild. Huge office buildings are filled with cubicle zombies slaving away at below minimum wage trying to pay off their debts. It's up to a gritty private detective, his zombie partner, and a geek who was really into zombie apocalypse fiction to fight for zombie rights and stop the evil corporations.

Hey, I just did something along these lines for my ASB scenarios thread...

Zombie World
In this world the solar system moved in 1992 into a curious cloud of greenish radiation unknown to science, only barely visible through reflection from the dark side of the Moon. It took a decade for the solar system to pass through the relatively small region suffused with the strange energy. Scientific study of the green glow (which seemed to have properties somewhere between those of particles and waves) would eventually revolutionize quantum mechanics and the understanding of the Multiverse, but at the time the effects of the green radiation were much more on people’s minds. Principally, it’s tendency to raise the dead.

Affecting everything with a nervous system above a certain level of development, the radiation caused reanimation as long as the brain was not entirely decayed and was not shielded by over fifty feet of solid rock. Reanimated were most birds, mammals…and more troublingly, human beings.
It might have been less complicated if the zombies were all shambling, drooling mindless monsters ravenously hungry for flesh, but the fresher ones reanimated with full memories and personalities (if also with a ravenous appetite for living flesh), while more badly spoiled ones ranged all the way from amnesiac but still fully sapient to stereotypical mindless shamblers, with barely enough consciousness to try doorknobs and an annoying tendency to find their way to their original homes. And as people continued to die, as they usually do, the number of fresh, sentient zombies steadily increased.

Fortunately, zombiesm is not catching.

Given the rate of decay of flesh in tropical lands and the fondness for cremation in many countries, the initial rising was outnumbered by the living at least forty to one, and in many cases the dead were unable to break out of solidly made vaults and caskets. Still, there was quite a bit of panic, horror, etc. and zombies did indeed take a lot of killing; brain shots worked, but only if really massive damage was inflicted (nailguns, small axes, etc. generally did not work, and even some low-caliber guns didn’t always do the trick: zombie brains soon take on a firm, rubbery consistency not much hurt by hydraulic shock). And of course many of the human ones were sapient and not at all pleased with people trying to kill them: many of them were soon shooting back.

Zombie animals were not quite so much of a problem, given that generally small animals killed in the wild are eaten rather quickly, and the radiation took several hours to work its strange magic on a dead body: however, dead deer, moose, etc. soon became a serious problem, given their all-encompassing carnivorous attitudes. Many cats, inflicting horrible injuries on small animals and then not bothering with finishing them off, had nasty experiences upon returning to the scene of the crime, with fledglings, small mice, etc sinking their beaks or teeth into their flesh and not letting go even after the rest of their bodies were torn off. Rats, killed with gas or poison and then returning to life, were a _really_ big problem. Some very nasty scenes took place in slaughterhouses.

After a great deal of violence, negotiations set in.

The emergence of the Earth from the radiation zone was a great relief for the living, who worried that as they continued dying the zombies would eventually become a majority. It has left the sentient zombies, of which there are now over three hundred millions, at a bit of a loss: will there ever be any more of their kind?

It has also disappointed a great many of the living, who had hoped to avoid the Big Sleep through zombie resurrection. (Few wanted other people to arise again as zombies, but many, perhaps even most, weren’t going to deny themselves the choice by having themselves immediately skullcrushed or cremated after death). Now that becoming a zombie is no longer an option, many religions are pushing hard the notion that zombies are mere soulless replicas of the original person, which of course leads to much anger from the Zombie Antidiscrimination Society. And of course there is the accusation of being sleeper agents for Satan…

(Most Hindus and many Buddhists are generally more accepting, seeing the whole thing as some sort of temporary glitch in the cycle of rebirth).

Religious wackiness is up all over, with the zombie epidemic widely being seen as a sign of the approaching end times.

Zombies generally have full legal equality in only a few countries: in some challenges to their relatives holding onto their inheritance have failed, in others they are not allowed to join the armed forces, efforts to repeal the “until death do us part” bit of marriage from the other end have generally failed, and many countries refuse to let them vote, pointing out that it was illegal for dead people to vote even before the zombies arrived. The US generally has a fairly good record, although the Defense of Living Families act makes human-zombie marriage illegal and prohibits zombies to adopt anyone except other zombies.

Some countries have no zombies: several dictatorships (most notoriously North Korea), once they realized what was going on, made it a capital offense to fail to destroy the brain immediately upon death (and in far too many cases, before it). Others have seen their zombie populations move away, due to unsuitable climate.

Animal zombies are increasingly rare: having no intelligence, they cannot restrain themselves from attacking dangerous targets, and they know nothing about how to protect themselves from decay. All the zombie whales, constantly soaking in salt water, have fallen apart by now, although their attacks sadly brought about the extinction of several species of marine mammals. The ecological damage Worldwide, has been considerable, and brought about a new rebirth of conservationism. Many national forests have been declared safe for human visitors again, the danger of being eaten by a zombie bear or moose having declined to almost nothing.

A great many Manly Hunters perished looking for that big-animal-zombie trophy.

If large animal zombies are rare now, small animals have only survived under most unusual circumstances, wear tear decay and larger animals making fairly quick work of them. People going outside generally no longer wear the heavy boots and protective quilted clothes and basket helmets used as protection against zombie mice, rats and sparrows. (The last tended to have a very short half-life, what with the feathers falling out). The exterminator’s job has lost some of its heroic glamour.

The internet is rather more global and universal than OTL, with many people preferring to avoid going outside during the years of the green radiation, although a new outdoorsy movement has sprung up in reaction of late.
Politics are a bit different. The zombie problem clearly could not be dealt with purely through private enterprise, so people have come to expect a more interventionist government. The security state of OTL set up after 2001 to deal with terrorists was set up under Clinton to deal with zombies human and otherwise: Bin Laden was killed in the wilds of Afghanistan by a zombie mountain goat. Terror bombing went out of style during the 90s as it became clear that the results were usually to create a bunch of vengeful zombies, and that the bomber would face justice as long as their head remained in one piece. (The Israelis deny that they have the heads of several terrorists locked in a vault somewhere, forever alive, forever starving. But they don’t deny it too hard).

Zombies or no zombies, history has kept on going. The Iranian-Taliban war (which produced a lot of zombies) and the breakup of Afghanistan into three smaller states. The growth of the Death-God cult in Germany from a few whackos to a global church of three million and a blood feud with the Scientologists, who claim it’s all Xenu’s work. There’s an even worse mess in Africa than OTL, with large areas essentially depopulated by people too poor to afford adequate protection fleeing plagues of zombie animals. The State of Emergency continues in Russia. The assassination of Saddam Hussein by zombie Special Forces.

The global economy didn’t grow too much during the 90s, due to a lack of (zombie-terrorized) consumer confidence, heavy diversion of economic activity into the building of weapons, traps, zombie small animal-proof houses, an increased death rate, and civil wars, triggered either by human-zombie conflict, massive increases in the amount of weapons in private hands in some nations, and in other cases the lack of weapons in the hands of the public and their consequent annoyance at governments that would not allow them to defend themselves. Things have picked up nicely in the last five years, though.

Meat-eating among humans went down rather sharply during the 90s, partly due to increased costs (more thorough killing procedures, the difficulty of protecting free-range cattle from zombie animal attacks) and party due to psychological issues (the fear that the meat might somehow still be alive or taken from a zombie animal, and the association of meat-eating with zombies themselves). It has bounced back a bit since 2002, but more people than OTL remain vegetarians.

Keeping zombie animals is illegal in most countries, but that doesn’t prevent a lot of people from doing so. Accidents are frequent.

It is not easy being a zombie.
There are some good points. You’ll never feel pain again, you’ll never get tired, you don’t feel too hot or too cold, you’re very hard to kill, you’re usually (unless badly damaged before revival) stronger than a normal human, you don’t need to breathe, you don’t get sick, and you can live a long time – if you can keep yourself in good shape. Which is, admittedly, difficult.
For one thing, there’s the decomposition. Whatever curious force animates zombies has the side effect of slowing down decay and repelling insects to some extent, but although it will take a while, sooner or later, if you are a zombie, you have to deal with maggots, and sooner or later you’ll start turning a funny color. Most zombies smell rather strongly of alcohol, formaldehyde, DDT: they bathe in them, drink them, inject them into their bodies (a bit difficult: the slimy black goo that serves zombies as blood moves only sluggishly). It’s not nice (even the zombies themselves don’t like the odor), but it beats being slowly eaten or puffing up and turning purple.

Related to that is the wear and tear. Zombies, like severe leprosy sufferers some of them resemble, have no sense of pain, and as such suffer many small scrapes and cuts without noticing, and one can get rather ragged-looking after not too many months that way. Zombie cuts will in fact grow back together if stitched or glued together, but it’s a slow process. Heavy, protective clothing is a must. Humidity is also a problem: too little, and you start drying out and getting increasingly leathery: too much, and one begins to suffer from what can be called “full-body trench foot.” (Zombies do dry out rather more slowly than human beings: they do not lose moisture in aspiration since they don’t breathe, and don’t lose it through body cooling, since they don’t sweat).

A zombie can hydrate, either by drinking a lot of water (slowly absorbed through inner body surfaces) or soaking in it, but must be careful not to overdo it. Drying out is generally more feared: once you get “shriveled eyeball”, it’ll be a long time before your eyesight recovers. Many zombies wear masks or Invisible Man style bandages over exposed skin.

Heat, as long as the humidity is not too high or too low, is not a problem: cold is. Zombies do not feel hot or cold, but their exotic biology generates very little heat, and once the temperature drops more than a few degrees below freezing, a zombie will eventually freeze solid, no matter how much they bundle up. And although a zombie can survive freezing and thawing out, the “freezer burn of the brain” has permanent effects: it doesn’t take many freeze/thaw cycles to make you a mindless shambler. Zombies in cold climates are very big on heat packs. (Short distances in the cold aren’t a problem, since a human body well wrapped up has a fair amount of thermal inertia: long periods outside is a no-no. There are zombies in cold areas, and rural zombies, but there are no cold-climate rural zombies).

The worst part is the appetite.

Zombies are hungry for the flesh of the living. Why, nobody is sure: they don’t seem to get much nutritional value out of it – flesh going through zombie digestive tracts (which takes a week or more) tends to come out rotten and slimy-green but largely undigested. However, zombies have a strong appetite, which requires sizeable amounts of raw, warm, bloody meat to satisfy (global beef and pork production have gone up substantially, almost compensating for the losses in the 90s). The trouble is that appetite generally exceeds the capacities of the zombies’ slow, largely gravity-driven “digestion.”

Most zombies are all too familiar with the stomach pump.

Almost as bad is sex, or rather the lack of it. Zombies are capable of affection and even love, but they are unable to get aroused. There are some human fetishists who will pay good money to have sex with female zombies, but it doesn’t do anything for the zombies.

Zombies of course need jobs to pay for large amounts of meat, and zombie employment is a major political football. On the one hand, keeping hungry zombies from going on a department-store-raiding rampage (with some cat and dog eating among the more desperate) is a big issue, since a zombie mob is not easily dispersed, but on the other nobody wants to be seen as picking the taxpayer’s pocket to subsidize zombies’ disgusting eating habits. And very few people are happy with zombie co-workers. On the Gripping Hand, zombies usually will work cheap, and can work tirelessly, don’t sleep, and are unaffected by, say, a working environment rich in asbestos or other toxins.

So a lot of zombies end up in construction or shitty industrial jobs or in the new US national infrastructure program: they are of course denounced for taking jobs away from the poor and needy. In some countries, zombies are essentially slaves of the state: zombie labor is increasingly important in Chinese sweatshops.

If a zombie manages to hold a job, they are a definite economic plus, zombie supporters and zombies point out: they work hard, pay taxes, and are much less of a social cost than normal humans (for one thing, very little in healthcare costs).

Other zombies serve in the armed forces of various nations, although usually in separate “zombie battalions” to spare other soldiers the sight and smell. Zombie soldiers often complain of being assigned to the crappiest and most dangerous positions, to which comes the logical reply that there’s no point in having zombies in the armed forces if they aren’t in positions where their relative unkillability would be of some use.

Anti-zombie prejudice remains a serious problem world-wide. Many nations have concentrated zombies in special “undead residence zones” (AKA ghettos) or even tried to put them in barracks behind wire (for their own safety, of course): such efforts have usually ended messily. Even in more democratic countries, things are often unpleasant. Hospitals nowadays build special annexes for dealing with zombies who need a finger stitched back on or a breadknife pulled out of their back, on the excuse that zombies might bring disease into the regular hospital: the people in such annexes, zombies complain, are often not doctors or even nurses, just people good with string, pliers and a staple gun. Zombie workers on the new US southwest fast rail line rioted over their overseer’s habit of feeding them by throwing chunks of raw meat at them out of the back of a moving truck.

There is often a good deal of human-on-zombie violence, since people know zombies who kill or bite humans will face severe penalties, while a human who makes a dent in a zombie’s skull with a length of piping, as long as the zombie cannot prove permanent impairment (and there usually isn’t) will be let off lightly. And of course, it’s not like the zombie actually feels anything, right? Of course, such fun and games usually involve a crowd of humans vs. one zombie: one on one, or even two or three on one, it gets a bit too scary.

Zombies have a good sense of taste and smell, and can (moderately) enjoy eating other things than raw meat, although it does nothing to reduce their appetite, and of course just speeds the time until the pipes need to be flushed out. (Lots of very hot water also will speed things along, but can lead to bloating).

TV also provides some jobs for zombies: some Extreme Sports shows now feature zombie action which would cripple any normal human (and sometimes leads to a zombie spending some months immobilized while a limb slowly grows back together. But hey, it’s not like it hurts or does permanent damage, no?). Self-mocking zombie comedians remain popular. Then there’s the zombie nature photographer who coats himself with Water Seal, wears some heavy weights, and then simply walks along the sea bottom in search of good shots…

The notion of using zombies as a non-air using, radiation-resistant spaceship crew has taken a bit of a setback after some wiseass calculated just how much raw meat would be needed to send one zombie to Mars and back without going mad with hunger.

If zombies struggle to find employment, they provide employment for many humans. Segregated zombie housing. Zombie “just killed large animals” eating places. Self-heated clothing for zombies living in cold climates. A rich variety of new, toxic chemical products for zombies working to stave off rot and carrion-eaters. Even zombie beauticians: some zombies still try to put on an effort of looking human, with massive amounts of makeup, skin repair, surgical fixes, hair implants, etc. (Of course, there are those which go the other way, deliberately wearing their hair stringy and coated with mysterious goo, sharpened teeth, openings sliced in their blackened faces, and some of the most alarming piercings you will ever see.)

Mexico has seen a burst of pro-zombie sentiment, since some illegal immigrants lost in the desert were carried to safety by Mexican zombies (who, like the living, were headed for the US in search of jobs).

Graveyards worldwide have been extensively dug up, as zombies looked for those of their kind trapped in overly solid coffins and vaults. This has often led to nasty clashes with humans outraged at the desecration of their honored (decomposed beyond possibility of revival) dead.

The ultimate zombie taboo is the eating of a human. It does happen: zombies as much as humans have their crazies and sickos, and sometimes a zombie will go so long without being able to eat as to go a bit psycho (imagine your standard Warner Bros cartoon where starving people begin to see each other as food items). The zombies try hard to police their own community, and there are many rumored cases of “private justice” being carried out among the zombies. But it does happen, and most often with a huge burst of publicity. Zombies hate it, since it reduces them to the status of dangerous animals, and always brings a burst of new demands to police zombies, to isolate zombies, to lock zombies away. In vain zombies point out that humans are far likelier to be murdered by other humans than by zombies: human-eating always acts as blood to the sharks of the media.

Such things help strengthen not just human desires to have zombies far away from them, but also those zombies who have similar feelings. The Zombie Nation movement, calling for a zombie homeland, has been increasingly visible on the news lately. Of course, where such a place could be established is difficult to say: there has been some talk of buying desert land from Australia or some of the Saharan nations, but the costs of establishing an infrastructure would be formidable.

Human and zombie scientists (they are some) struggle to find a way to cure zombie hunger, or at least find out why eating large amounts of meat temporarily cures it: such efforts are rarely backed by governments, who see the need for flesh as being one of the few things that forces zombies to subordinate themselves to human rule in their search for employment to fund their meat-hunger. If zombies did not hunger, how much would they need human society at all?

Bruce
 
Strawmanpunk

The wet dream of anyone obsessed with demonising a supposedly antagonistic political, religious, social, cultural or ideological group.

Basically, everyone in a strawmanpunk world is a member of a completely stereotypical, caricature version of the group he belongs too. Needless to say, these groups and their individual members constantly fight each other, make outrageous claims about their real or supposed opponents, and generally try to out-strawman each other.

Yeah, sounds depressingly close to the real world. :(

:D :D :D ;)
 
On a more upbeat and serious note, I recently found this (currently hibernating) blog via one of my many visits to the Atomic Rockets (project.rtho) website :

http://www.rocketpunk-manifesto.com/

Yeah, Rocketpunk !

Basically, a 50s-60s outlook on the future of space exploration, colonization and warfare. Retro space sci-fi mimicing the works and actual spacecraft concepts of this era in general...
 
On a more upbeat and serious note, I recently found this (currently hibernating) blog via one of my many visits to the Atomic Rockets (project.rtho) website :

http://www.rocketpunk-manifesto.com/

Yeah, Rocketpunk !

Basically, a 50s-60s outlook on the future of space exploration, colonization and warfare. Retro space sci-fi mimicing the works and actual spacecraft concepts of this era in general...

Of course, that means the Cold War is still going on, there are loads of weapons in orbit, and we are allways minutes away from nuclear doomy doom doom... :)

Bruce
 
I'm working on a story that I'll call Gnomepunk. It's about a world where the laws of physics and evolution are ever-so-slightly changed, causing atomic bombs to release a form of radiation that mutates human genes for the better! Trotsky takes control of the Soviet Union with his hidden superpowers caused by the Tunguska Event. Rommel succeeds in overthrowing Hitler, but at the cost of slaying almost all of Germany's political resistance, leaving himself as the only possible leader. Operation Downfall goes through and Japan is nuked beyond all possible belief, resulting in a "Contaminated Zone" stretching from Korea to Taiwan, with Manchukuo and Uyghurstan still existing as independent states, albeit with the last controlled by the exiled KMT. The surviving Japanese, most now with powers of their own and led by the now-hideously deformed and insane Hirohito, recover, rebuild, and plot revenge in secret on the devastated Home Islands. The Allies battle the warmongering USSR, which manages to hold them off against all odds with Trotsky's powerful Gnomic Army, an super-army filled with Communists and other disreputable villains. And now, one Uyghur journalist-turned-lightning-slinging-superman seeks to free his people from Han dominance, using the revenge-hungry Hirohito, the mystically-empowered Lamas of Tibet, a heroic unpowered British adventurer, and the villainous and immortal duo of Joseph Stalin and Stepan Shahumyan in a massive power play which may well change the world forever...

Coming soon to a theater near you! (Seriously, I should be finished with the first part soon)
 
Kakaniapunk or Austrohungpunk

A punk centered around the 1860s-WWI period and on Austria-Hungary. :p

"Kakaniapunk" certianly provided room for the dystopic parts of "Whatever-punk".

Not that it necessarily has anything to do with Austria (the doctor was after all from Geneva) but 19th century central European punk always makes me think "Frankenstein." Now I picture an Austrian super secret agent whose body has been put together from corpses of all four major nationalities... :D

Bruce
 
Moosepunk

Moosepunk: The Pei Lin Dynasty has taken power in China, and their red gowned assassins have terrorized governments across the world into surrendering.

But the Arctic, away from Pei Lin oppression, a new culture has emerged -- a culture based on products from genenhanced moose. Can these moose-riding punks save the world?
 
Pithpunk-In a world where thousands of tiny Europeon states fight for Aftica using 1850s-W.W.1. technology. They are all monarchys.
 
Post-steampunk or alternatively Coallesspunk

Essentially the steampunk equivalent of the more morally ambiguous successor to classic 80s-style cyberpunk (i.e. post-cyberpunk). Note that it also surprisingly inverts the evolution of the cyberpunk genre in the area of sociopolitical themes. It is therefore more politicized and a bit more preachy when it comes to "mirroring current RL issues in fiction".

An example of the latter would be copious mentions about a crisis of coal-fired technology and energy production. Expect alarmistic phrases like "We've hit peak coal !!!" to be on the daily menu of the media, politicians and the Joe Average scaremongers. :D

Also, if the work has a Victorian-esque setting, expect to see a darker and more deconstructive take on the usualy optimistic colouring of 19th century colonialism, racism or class politics seen in classic mainstream steampunk. The main characters are also an ethnically varied and post-racial bunch more often than in classic steampunk. (So, basically, Arcanum was post-steampunk already ten years ago. :D :cool:)
 
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Junk Punk - A world where the only landscape is overflowing landfills, abandoned factories and car crushing yards.

UCS Punk - That's right all the maps!!!
 
Junk Punk - A world where the only landscape is overflowing landfills, abandoned factories and car crushing yards.

Thanks to the development of the spacewarp by Tesla (actually trying to invent something else), Earth was able to access distant planets throughout the galaxy. The planet Serpentis VI, having no really useful features, was set aside as a planetary garbage dump and location for particularly dirty and polluting industries, and renamed Dumpworld. However, in the year 2011, something invaded the terrestrial spacewarp network, and most of the system was shut down, cutting off Dumpword (it's one habitable continent covered by 80 years of garbage from all over Earth and its colonies) and some hundreds of thousands of garbage pickers, souveneir hunters, factory workers, garbage pilers, etc. from civilization.

Two generations have passed. Fortunately, seeds and small animals accidentally shipped in with the junk have created enough of a biosphere to make survival possible, but life is not easy on Dumpworld. And now there is news that the spacewarp Gates may be reopening...

Bruce
 
Aztlan Punk

Where the world is ruled culturally and politically by the Glorious Aztec Empire and the great Tlatoani! Where transportation is by Llama carriages and gigantic canoes, human sacrifice has become "civilized", Europe... especially Spain is reduced to a colony and the Tenochtitlan is like modern Newyork or Tokyo in comparison to population, size and height.

AztecWank to the max!:p
 
Aztlan Punk

Where the world is ruled culturally and politically by the Glorious Aztec Empire and the great Tlatoani! Where transportation is by Llama carriages and gigantic canoes, human sacrifice has become "civilized", Europe... especially Spain is reduced to a colony and the Tenochtitlan is like modern Newyork or Tokyo in comparison to population, size and height.

AztecWank to the max!:p

I'm not sure travel by canoe and Llama is compatible technologically with conquering Europe. Are these giant magical Llamas and canoes powered by blood magic or something?

BTW, speaking of Aztec wanks,

http://www.sfsite.com/~silverag/evans.html

http://www.amazon.com/Wasteland-Flint-Thomas-Harlan/dp/0765341131

http://www.amazon.com/Dragons-Nine-Novel-Celestial-Empire/dp/1844165248


Bruce
 
Gorilla-punk!

Gorillas are far smarter, numberous, and also more agressive than in our world.

The African jungles (more extensive than in OTL) swarm with gorillas, threatening natives and colonists, kidnapping women, and beating great earthen drums in the light of the full moon.

The Allies were still rooting out Nazi gorilla troops (and occasionally Nazi gorilla cyborg troops) from the South American jungle some thirty years after the war, while the descendants of Stalin's hideous gorilla-human crossbreeds are a social problem in Russia to this day.

Gorillas frequently escape from research labs, zoos, and circuses and lurk about the city.

Mad scientists (and there are) will frequently employ a trained or scientifically "modified" gorilla to kidnap beautiful women and other subjects for their fiendish experiments. (The Mad Scientist Problem is usually just below drugs in polls of American worries).

There are gorillas with the brains of men (or women) and humans with gorilla brains. Some gangsters have had their left arms replaced with gorilla arms, the better to throttle people with.

Cold-climate Gorilla relatives such as the Yeti and the Sasquatch are to be found in the highlands of Asia and North America, while in a monster-haunted isle in the south Pacific they grow gorillas bigger than anywhere else.

In darkest Africa, especially advanced gorillas have achieved political autonomy, inhabiting ancient cities lost in the jungle.

Trained gorillas often work as bouncers: they'll work for bananas.

Don't give a gorilla a gun: he'll probably use it. After all, several nations, in spite of the Nazi taint of such methods, now employ cyborg gorillas in their armies.

Jetpacks are common, and sometimes gorillas wear them.

Bruce
 
Dreadnaught-punk

UK stays out of WW1 and Germany gets European Hegemony. The Dreadnaught race explodes and warfare at sea gets very nasty. What more could AH want? Battleships & Zeppelins remain in service for as long as you could conceivably want them too. Daring admirals and maverick battlecruiser captains harken back to Nelson's day and massive sea battles are the name of the game.
 
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