To clarify: I have no problem with a _certain_ amount of magic in steampunk, as long as it is genre-appropriate. Ghosts and some sort psychic powers, fine, given the Victorian fascination with spiritualism: magic as occasional wierdness somewhere in Darkest Africa or the Mysterious East, OK. But when magic becomes absolutely necessary for the setting, I balk.
I was reading a collection called "Steampunked", back to front (for reasons I shan't go into), and of the first three I read, two were basically magic-dependent: in one the steampunk tech was essentially powered by Wizard, and the other one is a magic-science conflict [1]. Now, one can argue that steampunk technology is magic anyway (you can't really run an advanced AI on gears, [3], and personal dirigible is a really inconvenient form of travel), but the setting is basically one centered on science, technology and progress (as well as the drawbacks of same and human, social, class etc. conflict if they take the "Punk" bit seriously): if it is explicitly magical, if its about werewolves and vampires or fairies with actual steam tech just a background element, isn't it just fantasy with brass fittings?
So, your opinion...?
Bruce
[1] Which hits other annoyance buttons by being a story in which the magical aristocrats are the Good 'uns, while the middle class scientists are the bad 'uns (which lose), and the whole thing is hidden history [2] as well.
[2] Anyone who writes steampunk in which steampunk is hidden history that comes within nut-punching range will be punched in the nuts. And this means you, Stephen Baxter.
[3] Well, maybe with nanotech...
I was reading a collection called "Steampunked", back to front (for reasons I shan't go into), and of the first three I read, two were basically magic-dependent: in one the steampunk tech was essentially powered by Wizard, and the other one is a magic-science conflict [1]. Now, one can argue that steampunk technology is magic anyway (you can't really run an advanced AI on gears, [3], and personal dirigible is a really inconvenient form of travel), but the setting is basically one centered on science, technology and progress (as well as the drawbacks of same and human, social, class etc. conflict if they take the "Punk" bit seriously): if it is explicitly magical, if its about werewolves and vampires or fairies with actual steam tech just a background element, isn't it just fantasy with brass fittings?
So, your opinion...?
Bruce
[1] Which hits other annoyance buttons by being a story in which the magical aristocrats are the Good 'uns, while the middle class scientists are the bad 'uns (which lose), and the whole thing is hidden history [2] as well.
[2] Anyone who writes steampunk in which steampunk is hidden history that comes within nut-punching range will be punched in the nuts. And this means you, Stephen Baxter.
[3] Well, maybe with nanotech...