In OTL there was something like 4 battleships escorting the carriers for Taranto
dropping a bomb on it wont start Bunker C on fire. You would need to get a fire going from some other source that actually melts the Bunker C enough to make it burn. WP or other incendiery or even a flare without a parachute would get it started enough, hopefully. Ideally you get some other POL that burns good like gasoline ignited then it spreads to the Bunker C.With the Swordfish attacking the Italian battleships and cruisers the six Skuas carrying eight 30lb para frag bombs each start there attack runs on the oil tanks. It's hoped that they can cause a fire that's not easily put out. The first eight bombs miss by two hundred yards sending shrapnel into a tank causing three punctures and spilling oil.
As the Skua leader pulls up to direct the five other Skuas the second drops the second set of eight bombs find the target sending hot pieces of metal into the tanks setting a fire that could be seen 30 miles away. The smoke clouds are visible 50 miles away lighting up Taranto for the Swordfish.
With the fuel tanks starting to burn the Skuas drop the last of there bombs on the fuel tanks causing more fires to break out and head back towards the carriers. The Swordfish put torpedoes in the Littorio causing the battleship to sink bow first in the shallow water. With three of the Regia Marina battleships either sinking or on the shallow harbour floor the Swordfish start on the cruisers Pola and Trento. The duplex exploders work perfectly as two torpedoes explode under the cruisers creating two holes under the keel breaking the cruisers in half.
dropping a bomb on it wont start Bunker C on fire. You would need to get a fire going from some other source that actually melts the Bunker C enough to make it burn. WP or other incendiery or even a flare without a parachute would get it started enough, hopefully. Ideally you get some other POL that burns good like gasoline ignited then it spreads to the Bunker C.
Number 6 fuel oil is a high-viscosity residual oil requiring preheating to 104–127 °C (219–261 °F). Residual means the material remaining after the more valuable cuts of crude oil have boiled off. The residue may contain various undesirable impurities, including 2% water and 0.5% mineral soil. This fuel may be known as residual fuel oil (RFO), by the Navy specification of Bunker C, or by the Pacific Specification of PS-400.[9]
I have been told by Machinist mates and boilermen from the Navy that were taught by their Chiefs to not worry about the Bunker C unless it was heated. One story they told was putting lit matches and such on a bucket of the stuff and it not burning. They said they had to have a lit flare put on it to generate enough melting to get a good fire going.
no, you need to melt the Bunker C a bit to ignite it. It normally has a consistency of asphalt unless you heat it up and will not ignite unless you melt it. Most storage uses steam lines in the tanks, on board ship, locomotive, or furnace use, to heat it enough to even get it to flow in the pipes. A Bunker C tank will develop a layer on the inside that sets up and can protect the interior layers from small fragments depending on the size of the layer. Ideally you would want a bomb to open the tank then something like an incendiary or WP bomb on the Bunker C to keep heating it enough to burn.Would 500lb HE work ?
no, you need to melt the Bunker C a bit to ignite it. It normally has a consistency of asphalt unless you heat it up and will not ignite unless you melt it. Most storage uses steam lines in the tanks, on board ship, locomotive, or furnace use, to heat it enough to even get it to flow in the pipes. A Bunker C tank will develop a layer on the inside that sets up and can protect the interior layers from small fragments depending on the size of the layer. Ideally you would want a bomb to open the tank then something like an incendiary or WP bomb on the Bunker C to keep heating it enough to burn.
you can hit them, just opening them up will be bad if they are heated up and it flows out. The problem is if its not heated you don't do much damage other than make holes that have to be patched up. Ideally you can identify the AVGAS, diesel, and MOGAS tanks to hit. Hitting them hurts them more than the Bunker C. Bunker C is basically the left overs from the distilling process and the other POL is more valuable.So the tanks are a no go
you can hit them, just opening them up will be bad if they are heated up and it flows out. The problem is if its not heated you don't do much damage other than make holes that have to be patched up. Ideally you can identify the AVGAS, diesel, and MOGAS tanks to hit. Hitting them hurts them more than the Bunker C. Bunker C is basically the left overs from the distilling process and the other POL is more valuable.
Hit the steam plant and knock it out and the stuff sets up and until they can heat it up they can't pump it to fuel the ships.
yes just identify the correct tanks and hit them. Combo of HE and incendiary bombs work best on POL, HE is good but add the incendiary and you have an almost 100 percent chance of it burning.Wanting to hit the fuel oil for the ships. So would it be possible to hit the diesel tanks?
If I was in charge (and I am still bitter that they did not ask me at the time) I would dedicate a squadron each on the 2 Modern BBs - Littorio and Vittorio Veneto
The lead strike Squadron from each carrier involved
The attack on Richelieu at Dakar with 6 Torpedo planes on July 8th 1940 hit her with 1 fish
So extrapolating from that assume that any such port strike would expect 1 hit in 6 - so to guarantee 2 hits - 12 planes would be needed for each target (but assume more should hit)
After that assign the next best 2 squadrons to take out the heavy Cruisers (armed with 6 x 500 pound SAP bombs each) with the remaining aircraft sent as a 3rd wave after the remaining Battleships (armed with torpedo's).
So that is 3 waves - 60 to 90 minutes apart
Airgroups
Ark Royal 30 Swordfish, 12 Fulmar, 12 Skua
Illustrious 24 Swordfish, 12 Fulmar
Obviously the above assumes 100% availability which I would assume both carriers would do their best to achieve - OTL Illustrious had a mishap losing 3 aircraft to a fire a few days before the Op and 1 aircraft had to turn back during the mission
Wave 1 from Ark Royal
12 Torpedo carrying Swordfish - target Littorio
3 Skua carrying flares - making flare drops at 5 minute intervals (at planned times)
Wave 1 from Illustrious
10 Torpedo carrying Swordfish - target Vittorio Veneto
2 Flare carrying Swordfish - making flare drops at 5 minute intervals (at planned times)
Wave 2 from Ark Royal
12 Bomb carrying Swordfish - target Heavy Cruisers
3 Skua carrying flares - making flare drops at 5 minute intervals (at planned times)
Wave 2 from Illustrious
10 (or the remaining operational aircraft) Bomb carrying Swordfish - target Heavy Cruisers
2 Flare carrying Swordfish - making flare drops at 5 minute intervals (at planned times)
Wave 3 from Ark Royal
6 (or however many operational swordfish are left out of the nominal 30 carried) Torpedo carrying Swordfish - target any of the remaining battleships in the harbour
3 Skua carrying flares - making flare drops at 5 minute intervals (at planned times)
If both modern BBs are sunk (i.e. hit by 2 or more torpedo's) and several of the Cruisers are bombed and hopefully sunk as well then anything else is a major bonus
The CL DD and fuel tank farms are suitable targets for planes not armed with torpedoes imo.Edit - I meant to add ignore the CLs, DDs and fuel tank farm - the prize is and should remain the 2 Modern BBs and the Heavy Crusiers and the rebuilt BBs - focus on them
And if any 'farming' can be done by the RAF outside the harbour then superb
The CL DD and fuel tank farms are suitable targets for planes not armed with torpedoes imo.
The swordfish and skua probably don't carry heavy enough bombs to do significant damage on the battleships.
Also there's an argument that light from the fuel farms blazing would improve visibility for other targets. I do agree that the battleships and heavy cruisers are priority.