Delta Force
Banned
During the 1980s and early 1990s, video arcades were a popular place to hang out. Eventually people stopped playing video games in public (at least in the United States) and started playing them at home on computers and consoles. Even then, people would usually still meet at someone's house, playing together or taking turns. Sometimes people would arrange for LAN parties at someone's house or a business with enough space, and there would be multiple consoles and/or computers linked together via LAN. As the internet became faster and more reliable, eventually people simply started playing video games together online without the need to be in the same location. With some games it isn't even possible to have multiple people play on the same console anymore, which can be frustrating when you actually do have several people in the same place.
There are two challenges here, and you can choose to do one or both of them.
The first is to save the video arcade as a common hangout. By video arcade, I don't mean the machines you might find at casinos, bowling alleys, restaurants, or movie theaters, but an actual standalone location that people actually go to for the purpose of playing video games. Something like Dave and Buster's where the video games are part of the appeal would count, but it would have to be a common thing instead of something that is notable because of how niche it is. I suppose an additional point is that there should ideally be new arcade games produced, as opposed to the arcade being nostalgic or a place hipsters go to ironically D).
The second is a bit easier. It would just involve having internet cafes, multiplayer gaming at a friend's house, and/or LAN parties remain popular. In the case of internet cafes, I suppose it would be having them become popular and stay that way.
Because having a slow or unreliable internet would make this easier to do, bonus points if the internet is at least at 2003-2006 levels of utility. In other words, the internet is somewhat fast and fairly reliable, but it's primarily used for business, chat rooms, IM, etc. No social networking, heavy video/image viewing, or downloading of large files (movies, video games, etc.).
There are two challenges here, and you can choose to do one or both of them.
The first is to save the video arcade as a common hangout. By video arcade, I don't mean the machines you might find at casinos, bowling alleys, restaurants, or movie theaters, but an actual standalone location that people actually go to for the purpose of playing video games. Something like Dave and Buster's where the video games are part of the appeal would count, but it would have to be a common thing instead of something that is notable because of how niche it is. I suppose an additional point is that there should ideally be new arcade games produced, as opposed to the arcade being nostalgic or a place hipsters go to ironically D).
The second is a bit easier. It would just involve having internet cafes, multiplayer gaming at a friend's house, and/or LAN parties remain popular. In the case of internet cafes, I suppose it would be having them become popular and stay that way.
Because having a slow or unreliable internet would make this easier to do, bonus points if the internet is at least at 2003-2006 levels of utility. In other words, the internet is somewhat fast and fairly reliable, but it's primarily used for business, chat rooms, IM, etc. No social networking, heavy video/image viewing, or downloading of large files (movies, video games, etc.).