Bingo, I was going to do an AAR of that with the USA.Wow, I generaly like to control everything, but setting the military AI would be much more realistic if RPing as the polititians.
Bingo, I was going to do an AAR of that with the USA.Wow, I generaly like to control everything, but setting the military AI would be much more realistic if RPing as the polititians.
Would be fun to play as hitler. Make all sorts of mistakes and meddle with your ai field marshals.Bingo, I was going to do an AAR of that with the USA.
Although that would be the only non-nuclear way they "could" have ended the war IRL. So it works out.Its more realistic than before, though it might be a bit harder to have a feeling of satisfactory completion of the war as the Axis unless you manage to truly go on an ahistorical rampage across the globe.
Although that would be the only non-nuclear way they "could" have ended the war IRL. So it works out.
The CORE2 team has unofficially confirmed that they will be looking at having a go at HoI3. Have any other modding teams signed on?
The CORE2 team has unofficially confirmed that they will be looking at having a go at HoI3. Have any other modding teams signed on?
But, of course, this time there are no non-event surrenders but total victory, based on what they've said. Which is another reason to wait- modders need time to make events for the more likelier possibilities that Paradox have missed.Of course not. "Unconditional surrender" only flies when you're winning.
Its easy to overestimate allied resolve in hindsight. Alternate historians are especially guilty of this, considering that with this hobby, its hard to justify rejecting out of hand the thousands of scenarios that would have led to negotiated peaces, especially between 6/40 and 6/41. But we can keep the discussion of those in other threads
Like HoI2, HoI3 features events to impose peace to Britain and the USSR, with considerable gains possible in the East. Britain cedes little even if defeated that way, though.
But, of course, this time there are no non-event surrenders but total victory, based on what they've said. Which is another reason to wait- modders need time to make events for the more likelier possibilities that Paradox have missed.
Yes, no negotiated peace but via events. That is, you can't fight a war for border changes, it is all or nothing. Which is... meh. Can't replicate the Winter War, can't replicate the Continuation War, can't replicate the Chaco War...Well maybe what i said was unclear. There are event based surrenders, but there's still the possibility of military conquest. Through strategic warfare, loss of territory and such, you can "break" enemy nations and force them to give up, but it doesnt lead to full peace. The details are still a bit unclear to me. But of course, theres also the possibility of total victory, basically the military occupation of everyone at war with you. From what Ive understood, occupying your last enemy's capital disbands all the governments in exile fighting you.
Yes, no negotiated peace but via events. That is, you can't fight a war for border changes, it is all or nothing. Which is... meh. Can't replicate the Winter War, can't replicate the Continuation War, can't replicate the Chaco War...
Yes, no negotiated peace but via events. That is, you can't fight a war for border changes, it is all or nothing. Which is... meh. Can't replicate the Winter War, can't replicate the Continuation War, can't replicate the Chaco War...
Bingo, I was going to do an AAR of that with the USA.
That is actualy advanced enough AI (if it works) that I don't think anyone even thought to ask for it
From the Barbarossa AAR at PI, and the dev-diaries, I think they did a good job.Eh. I have little faith in Paradox (or indeed any developer) to make competent AI.
From the Barbarossa AAR at PI, and the dev-diaries, I think they did a good job.