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shared_worlds:thick_as_thieves_skillsets

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shared_worlds:thick_as_thieves_skillsets [2021/09/25 17:31] – [Diplomatic skills] petikeshared_worlds:thick_as_thieves_skillsets [2023/11/10 15:37] (current) – [Diplomatic skills] petike
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 ==== Diplomatic skills ==== ==== Diplomatic skills ====
  
-**Persuasion:** The most basic and most often used of all diplomatic skills is simply that with which you persuade others to see things your way. It's the backbone of all conmanship and diplomacy - to many people, things that are one and the same. Beware, there's no guaranteed recipe for how to go about using this skill. Every person you're trying to sway is a unique individual, and the situations you're trying to persuade that person in always offer a unique context (even broadly similar situations). But don't fret. There might not be a recipe, but there are many, many different bits of advice for getting good mileage out of this skill. Good advice time-tested by entire generations worth of experience gathering by others. Overusing Intimidation on a regular basis can negatively effect the Trust scale.\\+**Persuasion:** The most basic and most often used of all diplomatic skills is simply that with which you persuade others to see things your way. It's the backbone of all conmanship and diplomacy - to many people, things that are one and the same. Beware, there's no guaranteed recipe for how to go about using this skill. Every person you're trying to sway is a unique individual, and the situations you're trying to persuade that person in always offer a unique context (even broadly similar situations). But don't fret. There might not be a recipe, but there are many, many different bits of advice for getting good mileage out of this skill. Good advice time-tested by entire generations worth of experience gathering by others. Overusing Persuasion on a regular basis can negatively effect the Trust scale.\\
 **Haggling:** Trading things, whether with money or via barter methods, can often be quite the hassle. This is where your bargaining skill can really come in handy, saving you some additional money or items you might have otherwise been forced to trade. Whether you're haggling with shop owners operating among the thieves' guilds, or those that are part of the regular (and mostly legal) commerce of the city, a skill like this is one that money can't buy. Overusing Haggling on a regular basis can negatively effect the Trust scale.\\ **Haggling:** Trading things, whether with money or via barter methods, can often be quite the hassle. This is where your bargaining skill can really come in handy, saving you some additional money or items you might have otherwise been forced to trade. Whether you're haggling with shop owners operating among the thieves' guilds, or those that are part of the regular (and mostly legal) commerce of the city, a skill like this is one that money can't buy. Overusing Haggling on a regular basis can negatively effect the Trust scale.\\
-**Compassion:** The skill at performing acts of empathy, understanding and selfless acts, all in a manner that could potentially raise the player's reputation and thus also the Trust levels of an individual NPC or even a group of NPCs. The downside of using this skill is that insincere attempts at compassion can be potentially revealed, either quickly or gradually, based on the perceptiveness of an NPC, or that certain NPCs might not think highly of the player showing compassion in a certain context or even at all. Using Intimidation on a regular basis will (generally) positively effect the Ethics scale.\\+**Compassion:** The skill at performing acts of empathy, understanding and selfless acts, all in a manner that could potentially raise the player's reputation and thus also the Trust levels of an individual NPC or even a group of NPCs. The downside of using this skill is that insincere attempts at compassion can be potentially revealed, either quickly or gradually, based on the perceptiveness of an NPC, or that certain NPCs might not think highly of the player showing compassion in a certain context or even at all. Using Compassion on a regular basis will (generally) positively effect the Ethics scale.\\
 **Deception:** The skill at creating ruses, half-truths, false impressions or just straight-up cunning fibs about some situation or about some individual or place. This skill can be used by more upstanding players as well as more manipulative-minded ones, but is trickier to use than most. The major downside is that attempts at deception can be potentially revealed, and the resulting repercussions do not bode well for the player, particularly his reputation in terms of the Ethics and Trust scales. Using Deception on a regular basis will negatively effect the Ethics scale.\\ **Deception:** The skill at creating ruses, half-truths, false impressions or just straight-up cunning fibs about some situation or about some individual or place. This skill can be used by more upstanding players as well as more manipulative-minded ones, but is trickier to use than most. The major downside is that attempts at deception can be potentially revealed, and the resulting repercussions do not bode well for the player, particularly his reputation in terms of the Ethics and Trust scales. Using Deception on a regular basis will negatively effect the Ethics scale.\\
 **Distraction:** The skill at orchestrating situations (simple or complex) via social means, all in order to take away a certain person's or group's attention away from one thing, then refocus it on another thing. From fooling someone into looking the other way or falling for a (seemingly) mundane accident happening nearby, to providing temporary plausible cover for fellow thievy operatives during a heist or getaway, well-used examples of distraction can make or break many situations where potential success hangs by a thread. Successful distractions are objectivelly hard to pull off, especially for prolonged amounts of time, but fooling people's immediate reflexes by psychologically outsmarting them is one of the ultimate tricks up any experienced thief's sleeve. Using Distraction on a regular basis does not have an effect the Ethics scale.\\ **Distraction:** The skill at orchestrating situations (simple or complex) via social means, all in order to take away a certain person's or group's attention away from one thing, then refocus it on another thing. From fooling someone into looking the other way or falling for a (seemingly) mundane accident happening nearby, to providing temporary plausible cover for fellow thievy operatives during a heist or getaway, well-used examples of distraction can make or break many situations where potential success hangs by a thread. Successful distractions are objectivelly hard to pull off, especially for prolonged amounts of time, but fooling people's immediate reflexes by psychologically outsmarting them is one of the ultimate tricks up any experienced thief's sleeve. Using Distraction on a regular basis does not have an effect the Ethics scale.\\
shared_worlds/thick_as_thieves_skillsets.txt · Last modified: 2023/11/10 15:37 by petike

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