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Character Sheets


Blue Flame, unicorn magician

“Blue Flame is the name, king of magicians and magician to kings!”

Attributes: Agility d6; Smarts d10; Spirit d8; Strength d4; Vigor d6

Disadvantages: Elderly, Heroic, Quirk (flamboyant showpony)

Skills: Evasion d6, Fighting d4, Healing d4, Intimidation d4, Knowledge (Equestrian frontier) d4, Knowledge (Equestrian legends) d10, Knowledge (Equestrian history) d6, Knowledge (arcana) d10, Knowledge (Magical theory) d6, Notice d8, Persuasion d8, Spellcasting d10, Stealth d4, Storytelling d10, Streetwise d6, Survival d6, Swimming d4, Taunt d8

Edges: Arcane Background (magic), Charismatic, Endurance, Level-Headed, New Power (x4), Power Points (x2), Rapid Recharge, Stage Magician, Wizard

Cutie Mark/Special Talent: +1 to Spellcasting rolls specifically involving fire magic

Power Points: 20; Recharge 1/30 minutes

Powers Known: Barrier, Bolt, Damage Field, Elemental Manipulation, Illusion, Light/Obscure, Smite

Bennies 3

Charisma +2; Pace 7; Parry 5; Toughness 5

Other: Flamboyant. Some ponies find Blue's style charming. Others find it irritating. Additionally, Blue has to consciously work to avoid being obvious and attention getting.

Attacks: Hooves 2d4; Magic Bolt 2-3d6; Damage Field 2d6 (2d8 w/ Raise)

Encumbrance Limits (0/-1/-2/-3/-4): 30/60/90/120/150 lbs.


Tasmen, pegasus scientist

“…………………………………..Am I supposed to say *COUGHCOUGH* something witty?”

Attributes: Agility d8; Smarts d10; Spirit d8; Strength d6; Vigor d6

Disadvantages: Anemic, Bad Sight (Minor), Big Mouth, Habit: “*COUGHCOUGH*” (Minor)

Skills: Evasion d8, Fighting d4, Healing d10+2, Knowledge (biology) d10, Knowledge (geology) d6, Knowledge (meteorology) d6, Knowledge (earth sciences) d8, Investigation d8, Notice d6, Persuasion d6, Swimming d4

Edges: Healer, Linguist

Bennies 3

Cutie Mark/Special Talent: +1 to Investigation rolls related to biology or healing

Charisma -1; Pace 8 ; Parry 6; Toughness 5

Other: Forgettable. A pony who has not known Tasmen for at least a month receives -2 to all rolls involving remembering him, or what he does, or anything much about him. He just sort of blends into “I know there was some pony here . . . well, I think there was.”.

Attacks: Hooves 1d6+1d4

Encumbrance Limits (0/-1/-2/-3/-4): 45/90/135/180/225 lbs.


Fiery Ascot, young pegasus archeologist

appropriate quote here

Attributes: Agility d8; Smarts d10; Spirit d6; Strength d6; Vigor d6

Disadvantages: Heroic, Small, Young

Skills: Evasion d8, Fighting d6, Healing d4, Knowledge (Ahuizotl Time of Glory) d8, Knowledge (Archaeology) d6, Knowledge (Early Equestrian history) d8, Knowledge (Linguistics) d6, Knowledge (Jaugarman Golden Age) d8, Knowledge (Magical theory) d4, Knowledge (Miscellaneous Historical) d4, Investigation d8, Notice d6, Persuasion d6, Stealth d6, Survival d6, Swimming d4

Edges: Fleet-Footed (aerial movement)

Cutie Mark/Special Talent: +1 to Investigation rolls related to historical or mythological events.

Bennies 4

Charisma 0; Pace 7 (Flying Pace 9) ; Parry 6; Toughness 4

Attacks: Hooves 1d6+1d4

Encumbrance Limits (0/-1/-2/-3/-4): 45/90/135/180/225 lbs.


Spanner Gearworks, young pony innovator

“I am a GENIUS!” *BOOM* “I meant to do that!!”

Attributes: Agility d6; Smarts d10; Spirit d8; Strength d4; Vigor d6

Disadvantages: Lyin' Eyes*, Quirk (Inventions tend to have “interesting” consequences and/or side effects), Wanted (or rather, “not wanted” back home) (Minor), Young

Skills: Evasion d6, Fighting d4, Healing d4, Knowledge (mechanical engineering) d8, Knowledge (Robotics) d6, Lockpicking d6, Notice d6, Persuasion d4, Repair d6, Piloting d4, Shooting d4

Edges: Arcane Background (Weird Science), Beast Master, Beast Bond, McGyver

Cutie Mark/Special Talent: McGyver Edge for free (despite not quite meeting normal requirements)

Bennies 4

Charisma +0; Pace 7 ; Parry 5; Toughness 5

Attacks: Hooves 2d4

Encumbrance Limits (0/-1/-2/-3/-4): 30/60/90/120/150 lbs.

Igor, chameleon pet/sidekick/assistant (note: Igor does not have a full character sheet.)

Igor can, effectively, become invisible when in natural terrain. In addition, he can do the following:

  • Fetch and carry small objects and generally make himself useful.
  • Grant Spanner a +1 to rolls with the following skills when he's specifically assisting: Climbing, Lockpicking, Notice, Repair.
  • Make an attack at d6 Fighting. Igor cannot do any actual damage, but if he hits, the enemy must make a Spirit check (at -2 if Igor got a raise on Fighting) or be Shaken.

Pace 5, Parry 7 (includes +2 for small size), Toughness 2.

Note that Igor is an Extra; he has only one Wound Level and becomes Incapacitated if he take a wound. However, Spanner can spend her bennies on Igor's behalf.


Raul Epifano Julip, veteran pony commander

appropriate quote here

Attributes: Agility d8 (extra Initiative die); Smarts d8; Spirit d8 (+2 to unShake); Strength d8; Vigor d8

Disadvantages: Code of Honor, Heroic

Skills: Climbing d6, Evasion d8, Fighting d8, Gambling d8, Healing d4, Knowledge (Battle) d8, Knowledge (Equestria) d4, Knowledge (Iburria) d6, Knowledge (Nobility) d6, Knowledge (Politics) d6, Intimidation d8, Notice d8, Persuasion d6, Survival d4, Shooting d8, Swimming d6, Taunt d6

Edges: Brave, Connections (Royal Andaluzi Army), Combat Reflexes, Fleet-Footed, Level Headed, Nerves of Steel, Noble, No Mercy, Quick Draw, War Pony, Weapon User

Cutie Mark/Special Talent: +1 to appropriate rolls when fighting to protect others.

Bennies 3

Charisma +2; Pace 10; Parry 6 (7 with rapier); Toughness 6

Attacks: Hooves 1d8+1d6; Rapier 1d8+1d4; Pistol 2d6+1

Encumbrance Limits (0/-1/-2/-3/-4): 60/120/180/240/300 lbs.

This does not count any Leadership edges Raul may have.


Steadfast, the Skull Mare

“There are only two kinds of ponies. Prey and predators.”

Attributes: Agility d8 (extra Initiative die); Smarts d8; Spirit d10 (+2 to unShake); Strength d8; Vigor d8 (+2 to soak)

Disadvantages: Ailin' (Major), Bad Dreams (Major), Death Wish, Heroic, Mean, No Common Bond, Quirk: Distrusts and dislikes other ponies, Vengeful (Minor), Flashbacks

Skills (Modifiers included): Athletics d8, Evasion d8, Fighting d10, Healing d4, Intimidation d12+2, Knowledge (The Badlands) d8, Knowledge (Northern Equestria) d6, Notice d10+2, Persuasion d4-2, Stealth d6, Streetwise d8-2, Shooting d8, Survival d10+2, Throwing d6, Tracking d12+2

Edges: Alertness, Brave, Combat Reflexes, Danger Sense, Endurance, Fleet-Footed, Harder to Kill, Killer Instinct, Level Headed, No Mercy, Nerves of Steel, Quick Draw, Speed Load, Iron Jaw, Strong Willed, Wilderness Man, Weapon User, War Pony, Improved Tough as Nails, Solid Determination

Cutie Mark/Special Talent: N/A.

Bennies 3

Charisma -2; Pace 10; Parry 6; Toughness 8

Other: Suspicious and Twisted.

Steadfast gains a free reroll on Notice rolls to detect deceit, but rolls only d10-2 for social Notice roll (not her usual d10+2).

Attacks: Hooves 1d8+1d6; Mastercrafted Pistol 2d6+1

Encumbrance Limits (0/-1/-2/-3/-4): 60/120/180/240/300 lbs.


6

Mjölna, irresponsible hammer pony

“SKÅL!”

Attributes: Agility d8 (+2 Initiative); Smarts d6; Spirit d8 (+2 to unShake); Strength d10; Vigor d10

Disadvantages: Habit: Drunk (Major), Greedy (minor), Loyal, Overconfident, Randy (Minor)

Skills: Climbing d6, Crafts: Smithing d8, Evasion d8, Fighting d8, Intimidation d6, Notice d4, Repair d4, Swimming d6, Taunt d4, Throwing d6

Edges: Berserk, Brave, Brawny, Combat Reflexes, Endurance, Fleet-Footed, Hard to Kill, Nerves of Steel, Quick, Sweep, Liquid Courage

Cutie Mark/Special Talent: May use her hammer as if she had Weapon User, +1 to damage with her hammer.

Bennies 3

Charisma -1; Pace 10; Parry 6; Toughness 8

Attacks: Hooves 1d10+1d4; Hammer 1d10+1d6+1; Secondary Hammer 1d10+1d4+1

Encumbrance Limits (0/-1/-2/-3/-4): 120/240/360/480/600 lbs.


Ludere Fortuna, insecure former pegasus lieutenant

“Time is finite.”

Attributes: Agility d8; Smarts d6; Spirit d8; Strength d6; Vigor d6

Disadvantages: Cautious, Code of Honor

Skills: Evasion d8, Fighting d6, Gambling d6, Knowledge (Military) d4, Persuasion d4, Notice d4

Edges: Counterattack, Extraction, Luck, Razor Shield Familiarity

Cutie Mark/Special Talent: Extra benny. This stacks with the benefits from Luck.

Bennies 5

Charisma 0; Pace 8; Parry 6 (7 with shield); Toughness 5 (8 with armor)

Other: Sycophant.

+2 to Persuasion rolls when addressing ponies who are in a position of authority. -2 to other Persuasion rolls (like haggling) subject to GM's discretion.

Attacks: Hooves 1d6+1d4; Shield Rim 2d6; Shield Face 1d6+1d4

Encumbrance Limits (0/-1/-2/-3/-4): 45/90/135/180/225 lbs.


Julia Santiago, former pony sergeant

“insert appropriate quote here”

Attributes: Agility d8 (extra Initiative die); Smarts d8; Spirit d8 (+2 to unShake); Strength d6; Vigor d6

Disadvantages: Bad Dreams (Minor), Code of Honor, Heroic

Skills: Evasion d8, Fighting d6, Healing d4, Notice d8, Stealth d6 Survival d4, Shooting d8, Swimming d6

Edges: Combat Reflexes, Fleet-Footed, Level Headed, Marksman, War Pony, Weapon User

Cutie Mark/Special Talent: ?

Bennies 3

Charisma +0; Pace 10; Parry 6; Toughness 5

Attacks: Hooves 2d6; Musket 2d8

Encumbrance Limits (0/-1/-2/-3/-4): 45/90/135/180/225 lbs.


Oceance, traveling unicorn noblemare

“We all serve the crown in our own manner”

Attributes: Agility d8, Smarts d10, Spirit d6, Strength d4, Vigor d4

Skills: Fighting d4, Evasion d8, Knowledge (History) d6, Knowledge (Nobility, Etiquette, and Bureaucracy) d8, Shooting d4, Spellcasting d6, Persuasion d8, Taunt d10, Notice d4, Dancing d6, Violin d6, Piano d4, Singing d4.

Hindrances: Stubborn, Quirk (no gender affiliation), Expensive tastes

Edges: Arcane Background (Magic), Connections, Noble (+2 Charisma, extra funds), New Power x4 (Extra spells), Power Points

Power Points: 15; Recharge 1/hour

Powers Known: Bolt, Armor, Light/Obscure, Elemental Manipulation, Groom, Clean, Life

Bennies: 3

Cutie Mark Bonus: +1 to Notice rolls in social situations.

Charisma: +2; Pace: 8; Parry: 6 (7 with rapier); Toughness: 4

Attacks: Hooves 2d4; Magic Bolt 2-3d6; Bow 2d6; Rapier 2d4; Rapier (telekinetic) 1d6+1d4

Encumbrance Limits (0/-1/-2/-3/-4): 30/60/90/120/150 lbs.


Aleron, veteran griffon mercenary

*sharpens claws

Attributes: Agility d10 (+2 Initiative), Smarts d6, Spirit d8 (+2 to unShake), Strength d8, Vigor d8

Skills: Fighting d8, Flying d6, Evasion d8, Shooting d6, Intimidate d8, Notice d6 (+2 for vision-based checks), Survival d4

Hindrances: Habit-Minor (-1 Charisma, OCD talon sharpening); No Common Bond, Outsider (-2 charisma against non-griffins)

Edges: Brawny; Brave; Danger Sense; Quick; Combat Reflexes; Ambidextrous

Bennies: 3

Cutie Mark Bonus: Special talent (sort of): +1 to damage with talons.

Charisma: -3; Pace: 8; Parry: 6; Toughness: 7

Attacks: Talons 1d8+1d6+1; Bow 2d6

Encumbrance Limits (0/-1/-2/-3/-4): 64/128/192/256/320 lbs.


Arbor, unicorn druid

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6

Disadvantages: Bad Eyes (major), Illiterate (minor), Quirk (very protective of nature) (minor), Cassumphobia (fear of emptiness, pertains to living things) (major,) Prohibitionist (hates alchohol due to bad experience with it) (quirk), teratophobia (minor)

Skills: Climbing d4, Fighting d6, Evasion d6, Faith d8, Healing d6, Knowledge (nature) d10, Knowledge (arcane) d6, Knowledge (Earth pony history) d8, Notice d8, Stealth d4, Survival d8, Swimming d8, Tracking d6

Edges: Arcane Background (Miracles), Empath, Luck, New Power (x5), Power Points, War Pony (natural attacks do Str + d6 damage)

Bennies: 4

Cutie Mark: A wooden shield with a green and healthy tree set inside a field of blue.

Special Talent: +1 on Faith rolls made specifically to defend something.

Power Points: 15

Powers Known: Armor (bark appears on the target's skin), Beast Friend, Boost/Lower Trait (nature spirits assist in a task), Dispel (the powers of nature restore balance), Elemental Manipulation, Entangle, Smite (ghostly thorns enhance the damage of a weapon)

Charisma: 0; Pace: 8; Parry: 5 (+1 w/ Quarterstaff); Toughness: 5

Attacks: Hooves 1d4+1d6; Quarterstaff (telekinetic) 1d8+1d4; Quarterstaff 2d4

Encumbrance Limits (0/-1/-2/-3/-4): 30/60/90/120/150 lbs.


Night Shimmer, pegasus covert operative

Shimmer. Night Shimmer. I work for Princess Luna- BY CELESTIA'S BEARD IS THAT A SPIDER!?

Attributes: Agility d8; Smarts d10; Spirit d8; Strength d6; Vigor d6

Disadvantages: Loyal, Heroic, Code of Honour, Quirks: Stallion of few words & REALLY dislikes Spiders

Skills: Evasion d8, Fighting d6, Investigation d8(+2), Notice d8, Persuasion d8, Swimming d4, Streetwise d6(+2), Stealth d10(+2), Lockpicking d8(+2), Knowledge (Equestrian Upper Nobility & Royalty) d8, Climbing d6(+2), Knowledge (Equestria) d6, Knowledge (Iburria) d4, Knowledge (Prance) d6, Knowledge (Andaluz) d4, Knowledge (Griffin Realms) d6, Intimidate d6, Throwing d8

Edges: Acrobat, Attractive, Investigator, War Pony, Weapon User, Thief, Fleet-Footed, Connections (Lunar Guard)

Bennies: 3

Cutie Mark/Special Talent: +1 to rolls to “avoid being noticed”

Charisma +2 ; Pace 10 ; Parry 6 (7 when unencumbered); Toughness 5

Attacks: Hooves 2d6; Throwing Knives 1d6+1d4

Encumbrance Limits (0/-1/-2/-3/-4): 45/90/135/180/225 lbs.


shared_worlds/character_sheets_friendship_and_adventures.1384217666.txt.gz · Last modified: 2019/03/29 15:18 (external edit)

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