offtopic:ah.com_card_game
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offtopic:ah.com_card_game [2008/09/22 17:55] – removed A capitalization lightinfa | offtopic:ah.com_card_game [2019/03/29 15:13] (current) – external edit 127.0.0.1 | ||
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===== Game Setup ===== | ===== Game Setup ===== | ||
- | A player starts with 50 //timeline points// as well as 10 //country cards// | + | Each player starts with 50 timeline points and a deck of 80 cards, including up to 30 //country cards//, |
- | During the initial game setup, | + | During the initial game setup, |
A game ends when one player loses by having his //timeline points// reduced to 0 or wins by amassing 100 //victory points//. | A game ends when one player loses by having his //timeline points// reduced to 0 or wins by amassing 100 //victory points//. | ||
Line 14: | Line 14: | ||
===== Game Rounds ===== | ===== Game Rounds ===== | ||
- | ==== Drawing Phase ==== | + | ==== Deployment phase ==== |
- | During the start of each round, | + | During the start of each round, |
+ | Afterwards, other players may play 2 cards, but not both of the same type. | ||
- | ==== Country/War Phase ==== | + | ==== War phase ==== |
- | During this phase, one after the other player may (but do not have to) play 1 //country card// | + | Each player may choose up to two nations they will attack with, and a target to attack. Each player rolls two D6. The//power// score of the nation |
- | One player might opt to start a **crosstime war** instead | + | |
- | ==== Event Phase ==== | + | * If the Attacker' |
- | During this phase, one after the other player may (but do not have to) play an event card. The other player | + | * If the Attacker' |
+ | * If the Defender' | ||
+ | * If the Defender' | ||
+ | * If the Defender' | ||
==== Point collection ==== | ==== Point collection ==== | ||
- | During this phase, both players add the points of their active country cards to their //victory points//. | + | During this phase, both players add the points of their active country cards which were not involved during the war phase to their //victory points//. |
===== Types of Cards ===== | ===== Types of Cards ===== | ||
+ | **Plausibility** is the cost in TL energy needed to deploy a card. Highly plausible cards will have a lower score and thus a lower cost. As a general rule, more powerful cards are more costly. Country, event, and historical cards all have a set plausibility cost. The more irreal an event is, the more it costs. | ||
+ | |||
+ | **Duration** is a value for country and some historical/ | ||
+ | //For example//, if a card has a duration of 5 and a plausibility score of 3, after 5 turns you must pay 3 TL energy or remove the card. It will remain in play for 5 additional turns, afterwards the card inflicts the same cost. | ||
+ | |||
==== Country Cards ==== | ==== Country Cards ==== | ||
+ | They are used to create TL energy and to attack other nation cards. Many country cards have special abilities as well, or requirements to play. | ||
+ | Countries are divided into //culture groups// of European, Colonial (IE British Raj, French Indochina, Chinese California, etc), East Asian, South Asian, African, and American. Some countries may have multiple groups. | ||
+ | // For example//, the British Raj would be South Asian and Colonial, while Ottoman Empire would be European and Asian. These culture groups affect the properties of event and historical cards. | ||
+ | |||
**Victory Points** | **Victory Points** | ||
During every //point collection// | During every //point collection// | ||
- | **Power** | + | **Power** |
- | The attacking | + | |
- | **Durability** | + | |
- | The defending value of the country. If a country' | + | |
- | **Plausibility** | + | |
- | The irreality value of the country. If a country' | + | |
- | + | ||
- | ==== Government Cards ==== | + | |
- | Government cards are a subtype of country cards. Instead of acting as countries of their own, they are added to existing countries. | + | |
- | Government cards can include: | + | |
- | * (A)historic Figures | + | |
- | * Government Types | + | |
- | * Dynasties | + | |
==== Event Cards ==== | ==== Event Cards ==== | ||
- | Event cards can include: | + | These cards affect the rules or other players' |
- | * (A)historic Discoveries | + | |
- | * (A)historic Events | + | |
- | Unless otherwise noted, // | + | |
- | ===== Crosstime War ===== | + | ==== Historical Cards ==== |
- | Should a player opt to start a war during the country phase, he chooses one of his countries (the " | + | These cards are applied |
- | The attacker damages the defender' | + | //For example//, a 'dynasty' |
offtopic/ah.com_card_game.1222120543.txt.gz · Last modified: 2019/03/29 15:14 (external edit)