Super Smash Bros. Nitro
Super Smash Bros. Nitro is the third installment in the Super Smash Bros. series, and the first one to be made for a portable system, that being the Nintendo DS. Development on Nitro began shortly after Melee was released in 2002, with Masahiro Sakurai and HAL Laboratory once again taking the reins of development. Sakurai had been shown an early build of the Nintendo DS, and due to its control scheme containing a circle pad ITTL, Sakurai thought that it would've been well-suited for a portable Smash title. The game's display resembles that of Super Smash Bros. for 3DS, with the characters' health and status being displayed on the bottom screen, while the top screen displays the actual gameplay, with the control scheme from 3DS also being retained (A = Standard Attack, B = Special Attack, X/Y/Up Tilt = Jump, L = Grab, R = Shield, Arrows = Taunts, Left/Right Tilt = Move, Down Tilt = Crouch). Graphically, the game is somewhere in-between 64 and Melee, using character models based off of sixth generation-era games and renders, but being less graphically impressive than Melee was.
A total of 20 veterans are brought back, which are:
Online functionality for matches is rather limited; players can only do 1v1 matches in online mode as a result of limitations, while local multiplayer is much more customizable and allows for up to four players to connect and play with each other. However, online functionality is also present outside of the actual fighting, namely in the Collection mode, where players can connect to the DS Shop and try out free demos of Virtual Console titles, much like OTL's Masterpieces mode from Brawl and Wii U. Unlike OTL's Masterpieces mode, however, these demos don't have a set time limit, but stop after the player completes a certain objective, such as completing World 1-1 in Super Mario Bros., catching a Pokemon in Pokemon: Red & Blue, or doing one race in Excitebike.
In terms of stages, there are twenty-six in total. Two of them are Battlefield and Final Destination, which are now default stages and not unlockable like in Melee, one stage from 64 (Sector Z), two stages from Melee (Yoshi's Story and Flatzone), and twenty-one completely new stages. Each franchise represented in the playable roster has one stage, including the three returning ones. Unlike Melee's stages, though, these stages are fairly simplistic due to the limitations of the Nintendo DS, instead just being platforms superimposed over backgrounds, like in 64. The twenty-one original stages are:
Firaxis Games declines Take Two acquisition offer
"Earlier this year, Take Two Interactive had finalized a purchase of Firaxis-created properties, such as Civilization, Pirates, and Alpha Centauri, from Infogrames. While Take Two and Firaxis Games said that they'd be working as partners in the future, it seems as if the two developers have already been met with bumps on the road. Reportedly, Take Two wanted to outright acquire Firaxis Games, and this wasn't some random decision either, as creative heads like Sid Meier were initially supportive of this offer. However, Firaxis was also allegedly worried that their titles would be overshadowed by Take Two's other efforts, mainly those by Rockstar Games, the publisher of Grand Theft Auto, Max Payne, etc. Firaxis thought that their strategy-based titles were too different when compared to Rockstar's other work, which are usually shooters or open-world sandbox games, and that they wouldn't have the creative freedom they desired if they had to work under Rockstar. They did ask Take Two if they were willing to establish a separate branding for Firaxis' games, but Take Two declined, instead wanting to center its entire publishing arm around Rockstar Games, which is what caused acquisition talks between the two to finally die out."
Soulcalibur III coming to Apple's computers; releasing exclusively on macOS
"SNK Namco's Soulcalibur III had a heavy presence at Apple's presentation for the iArcade during their Worldwide Developer's Conference, but in some surprising news from SNK Namco's E3 conference, the latest installment in the Soulcalibur series, Soulcalibur III, is not only coming as a console exclusive to the Apple iArcade, but is also due to be releasing exclusively on macOS in terms of computers. According to SNK Namco, Soulcalibur III's macOS release is due to come in 2006, and will be distributed via Apple's iTunes storefront in digital format, with physical copies also available. While Macintosh, 'Classic' Mac OS, and macOS have all been capable of playing video games, this comes after Apple has announced and prepared for its entry into the console market, suggesting that Apple may also be keen on carving out a niche for itself in the computer gaming space. Currently, Microsoft is publishing their own titles on both Nintendo consoles and PCs, but if Apple ends up throwing their hat into the ring for computer gaming, it would create a competitor to Microsoft (and by proxy, Nintendo) in more than just one gaming market, and could even influence Nintendo and Sony to follow suit."
Super Smash Bros. Nitro is the third installment in the Super Smash Bros. series, and the first one to be made for a portable system, that being the Nintendo DS. Development on Nitro began shortly after Melee was released in 2002, with Masahiro Sakurai and HAL Laboratory once again taking the reins of development. Sakurai had been shown an early build of the Nintendo DS, and due to its control scheme containing a circle pad ITTL, Sakurai thought that it would've been well-suited for a portable Smash title. The game's display resembles that of Super Smash Bros. for 3DS, with the characters' health and status being displayed on the bottom screen, while the top screen displays the actual gameplay, with the control scheme from 3DS also being retained (A = Standard Attack, B = Special Attack, X/Y/Up Tilt = Jump, L = Grab, R = Shield, Arrows = Taunts, Left/Right Tilt = Move, Down Tilt = Crouch). Graphically, the game is somewhere in-between 64 and Melee, using character models based off of sixth generation-era games and renders, but being less graphically impressive than Melee was.
A total of 20 veterans are brought back, which are:
- Mario [Mario]
- Luigi [Mario]
- Peach [Mario]
- Bowser [Mario]
- Donkey Kong [Donkey Kong]
- Yoshi [Yoshi]
- Wario [Wario]
- Link [The Legend of Zelda]
- Zelda [The Legend of Zelda] (Sheik is cut completely due to the DS' power restraints).
- Ganondorf [The Legend of Zelda]
- Samus Aran [Metroid]
- Kirby [Kirby]
- Fox [Star Fox]
- Pikachu [Pokemon]
- Mewtwo [Pokemon]
- Ness [Mother]
- Captain Falcon [F-Zero]
- Marth [Fire Emblem]
- Mr. Game & Watch [Game & Watch]
- Sonic [Sonic the Hedgehog]
- Toad [Mario] (Toad's moveset is based off Super Mario Bros. 2, as well as the obscure NES/SNES game Wario's Woods)
- King Dedede [Kirby] (Plays mainly like OTL's version)
- Sceptile [Pokemon] (A heavyweight fighter who plays like a combination of OTL's Charizard and Ivysaur)
- Eirika [Fire Emblem] (A mage/swordfighter combination, comparable to OTL's Hero, but without the Mana Meter)
- Takamaru [The Mysterious Murasame Castle] (A fast swordfighter with a number of projectiles)
- Pit [Kid Icarus] (Pretty much the same as OTL's character)
- Andy [Wars] (A vehicle-based fighter who uses his tank for attacks, similar to OTL's Bowser Jr.)
- Fulgore [Killer Instinct] (A heavyweight and slower fighter that uses command inputs for its moveset)
- Banjo & Kazooie [Banjo-Kazooie] (Play very much like their OTL's counterparts)
- Joanna Dark [Perfect Dark] (A projectile-based glass cannon of sorts, best described as a mix of OTL's Joker and Zero Suit Samus)
- Master Chief [Halo] (A middleweight character who fights with a variety of weapons from the Halo games)
- Mega Man [Mega Man] (Plays identically to OTL's counterpart)
- Ryu Hayabusa [Ninja Gaiden] (A combo-based character, he makes use of his skills from the NES and his Dead or Alive moveset, though he does have some elements of the 2004 game integrated)
- Kasumi [Dead or Alive] (Kasumi is fast-paced brawler character, using moves from her home series, though with her sexuality considerably toned down)
- 64 (Default): Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu
- 64 (Unlockable): Luigi, Captain Falcon, Ness
- Melee (Default): Peach, Bowser, Zelda, Marth
- Melee (Unlockable): Ganondorf, Mewtwo, Mr. Game & Watch, Sonic
- Nitro (Default): Toad, Pit, Andy, Fulgore, Banjo & Kazooie, Joanna, Master Chief
- Nitro (Unlockable): King Dedede, Sceptile, Eirika, Takamaru, Mega Man, Ryu Hayabusa, Kasumi
Online functionality for matches is rather limited; players can only do 1v1 matches in online mode as a result of limitations, while local multiplayer is much more customizable and allows for up to four players to connect and play with each other. However, online functionality is also present outside of the actual fighting, namely in the Collection mode, where players can connect to the DS Shop and try out free demos of Virtual Console titles, much like OTL's Masterpieces mode from Brawl and Wii U. Unlike OTL's Masterpieces mode, however, these demos don't have a set time limit, but stop after the player completes a certain objective, such as completing World 1-1 in Super Mario Bros., catching a Pokemon in Pokemon: Red & Blue, or doing one race in Excitebike.
In terms of stages, there are twenty-six in total. Two of them are Battlefield and Final Destination, which are now default stages and not unlockable like in Melee, one stage from 64 (Sector Z), two stages from Melee (Yoshi's Story and Flatzone), and twenty-one completely new stages. Each franchise represented in the playable roster has one stage, including the three returning ones. Unlike Melee's stages, though, these stages are fairly simplistic due to the limitations of the Nintendo DS, instead just being platforms superimposed over backgrounds, like in 64. The twenty-one original stages are:
- Airship [Super Mario Bros. 3]
- New Croc City [Donkey Kong Tour]
- Outset Island [The Legend of Zelda: Wind Waker]
- Frigate Orpheon [Metroid Prime]
- Castle Dedede [Kirby's Dream Land]
- Mt. Chimney [Pokemon: Ruby & Sapphire]
- Cave of the Past [Earthbound]
- Sand Ocean [F-Zero]
- Magvel [Fire Emblem: The Sacred Stones]
- Monsoon Jungle [Wario Land 4]
- Green Hill Zone [Sonic the Hedgehog]
- Murasame Castle [The Mysterious Murasame Castle]
- Skyworld [Kid Icarus]
- Orange Star Field [Advance Wars]
- Industrial Warehouse [Killer Instinct]
- Spiral Mountain [Banjo-Kazooie]
- DataDyne HQ [Perfect Dark]
- Installation 04 [Halo]
- Wily's Fortress [Mega Man 2]
- Basilisk Mines [Ninja Gaiden]
- Aqua Palace [Dead or Alive]
Firaxis Games declines Take Two acquisition offer
"Earlier this year, Take Two Interactive had finalized a purchase of Firaxis-created properties, such as Civilization, Pirates, and Alpha Centauri, from Infogrames. While Take Two and Firaxis Games said that they'd be working as partners in the future, it seems as if the two developers have already been met with bumps on the road. Reportedly, Take Two wanted to outright acquire Firaxis Games, and this wasn't some random decision either, as creative heads like Sid Meier were initially supportive of this offer. However, Firaxis was also allegedly worried that their titles would be overshadowed by Take Two's other efforts, mainly those by Rockstar Games, the publisher of Grand Theft Auto, Max Payne, etc. Firaxis thought that their strategy-based titles were too different when compared to Rockstar's other work, which are usually shooters or open-world sandbox games, and that they wouldn't have the creative freedom they desired if they had to work under Rockstar. They did ask Take Two if they were willing to establish a separate branding for Firaxis' games, but Take Two declined, instead wanting to center its entire publishing arm around Rockstar Games, which is what caused acquisition talks between the two to finally die out."
Soulcalibur III coming to Apple's computers; releasing exclusively on macOS
"SNK Namco's Soulcalibur III had a heavy presence at Apple's presentation for the iArcade during their Worldwide Developer's Conference, but in some surprising news from SNK Namco's E3 conference, the latest installment in the Soulcalibur series, Soulcalibur III, is not only coming as a console exclusive to the Apple iArcade, but is also due to be releasing exclusively on macOS in terms of computers. According to SNK Namco, Soulcalibur III's macOS release is due to come in 2006, and will be distributed via Apple's iTunes storefront in digital format, with physical copies also available. While Macintosh, 'Classic' Mac OS, and macOS have all been capable of playing video games, this comes after Apple has announced and prepared for its entry into the console market, suggesting that Apple may also be keen on carving out a niche for itself in the computer gaming space. Currently, Microsoft is publishing their own titles on both Nintendo consoles and PCs, but if Apple ends up throwing their hat into the ring for computer gaming, it would create a competitor to Microsoft (and by proxy, Nintendo) in more than just one gaming market, and could even influence Nintendo and Sony to follow suit."
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