X Marks the Spot - A Nintendo and Microsoft console timeline

Nintendo is gonna be directing the money they used for Bandai shares IOTL for something else.
Ohh Interesting, why? That was a move made by the shareholders board(ie one of the rare movements the board ask the management something, rather than the other way around) what change things? if anything would be easier for Nintendo with the extra money thanks to extra console sales... what they've in mind?
 
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GDC 2004
Apple details plans for entry into the console market, Nintendo and Sony reveal new handhelds to be shown off at E3

"This past week, the annual Game Developer's Conference took place in San Jose, California, and after three days, there's certainly lots of news to sift through.

"Probably the biggest news of the event was that Apple Inc. announced that they were going to enter the console market, a move that had been speculated by many for a while now. This announcement was followed by them announcing that they were going to release a brand new console in late 2005, currently known as Project Mirror. This console is the first of its kind, as Apple have confirmed that it will be the first game console built with HD output in mind, and is said to be far more powerful than either the Nintendo X or the PlayStation 2. While they couldn't give out specific details on the components used, such as GPUs, sound chips, CPUs, etc., the main idea of how powerful the console is understood by everyone; not just a superior piece of technology, but a whole generational leap forward in terms of video game consoles.

"After that, they focused on how the software for the system was going to be provided, and it was here when representatives from both Eidos Interactive and Visual Concepts came out to confirm what has also been rumored; both were being acquired by Apple, and were going to serve as first-party studios for the conglomerate going forward. Visual Concepts confirmed that after 2004, any game with the 2K branding would become Apple-exclusive, while Eidos Interactive confirmed that they were developing a new Tomb Raider title for Apple's next-gen machine. Given the low note the series hit with Angel of Darkness, developing for new and unknown technology seems like a risky move, but the difference is that Apple is more capable of taking these hits than Eidos are by themselves. Aside from Eidos and Visual Concepts, however, Apple announced the formation of a new division within their company dedicated towards developing games, under the name Apple Virtual Entertainment. The division so far has five studios, based in San Francisco, Prague, Florence, and Tokyo, all dedicated towards providing a constant stream of software from within Apple. And after that, they brought in representatives from external developers Epic Games, Koei, and Team Bondi, each of whom confirmed that they were going to develop games for Apple to publish. Overall, while Apple did not reveal anything outright, they set the stage for their arrival into the market of video games, and enough developers had given their blessing to make it a concrete thing.


"Meanwhile, Nintendo and Sony had their own plans, seemingly unconcerned with the generational leap being promised by Apple. Both Nintendo and Sony revealed handheld gaming consoles, the Nintendo Nitro (though this is a codename for the time being) and the PlayStation Portable respectively. Both are close in power with fifth-generation consoles (Nintendo 64 and PlayStation), although the PlayStation Portable has the power advantage in terms of specs and has two analogue nubs, while the Nintendo Nitro only has one analogue nub but features dual-screen support, with the bottom screen being utilized as a touchscreen. While more was promised for E3, Nintendo did show off gameplay of a portable version of Super Mario 64, as well as what appeared to be a new entry in the Battletoads series, while Sony showed a demo based on Gran Turismo, as well as a turn-based Final Fantasy game with a medieval aesthetic, probably resembling the first game in the series the closest out of all the mainline titles.

"GDC 2004 was more than anything, an event of new promises being made. Some were supported with demonstrations, while others promised ambition that is yet to fully materialize for all to see, but it left the world and market of video games a different place than it had been before, and going forward, it would begin to look very differently than what has come so far."
 
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but a whole generational leap forward in terms of video game consoles.
And wondering the price,as apple is more tacky to even sell a product as loss leader than Nintendo (that's why OTL Is hard for them to enter the market)

and you added a circle pad to the old ds too?
 
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And wondering the price,as apple is more tacky to even sell a product as loss leader than Nintendo (that's why OTL Is hard for them to enter the market)

and you added a circle pad to the old ds too?
All I'm gonna say about Apple is that while they put on a good show, actually selling the console won't be as easy as they think.

ITTL Microsoft was consulted when the DS was being developed, and while most of their suggestions didn't get approved (more power in exchange for battery life, etc.), the circle pad suggestion did make it in.
 
ITTL Microsoft was consulted when the DS was being developed, and while most of their suggestions didn't get approved (more power in exchange for battery life, etc.), the circle pad suggestion did make it in.
Ohh Interesting, and seems Sony realizing that added dual analog nub to their PSP here, like a counter, AGAIN Nintendo easily could have made a far more powerful DS but as you say... we've got the Battery life ceiling, short of a battery revolution, is a ceiling both are going to hit soon(sony might already like OTL PSP), still is a nice idea the circle pad early, SM64 and others are going to benefit from it greatly.

All I'm gonna say about Apple is that while they put on a good show, actually selling the console won't be as easy as they think.
As say before, is easy to launch a console, the difficult part is that one to sell and stay in the market
 
sony might already like OTL PSP),
You might've missed this, but in the post, it was mentioned that the PSP and DS are about equal in power ITTL. Sony's taking a "safer" route with the PSP and in general, since the Nintendo X caught on much more than OTL's Xbox or GameCube, which means that they don't have the massive edge that OTL's PS2 had.
 
You might've missed this, but in the post, it was mentioned that the PSP and DS are about equal in power ITTL. Sony's taking a "safer" route with the PSP and in general, since the Nintendo X caught on much more than OTL's Xbox or GameCube, which means that they don't have the massive edge that OTL's PS2 had.
Another genuine surprise. The biggest loser ITTL might be Capcom, as Monster hunter might remain a console minor game and never got the massive boost it got thanks PSP... surprised as the tech was there but seems as you Say, Sony is more cautious and wanted to release a cheaper and less powerful Handheld still a PS1 on the go might get their fanbase
 
The biggest loser ITTL might be Capcom, as Monster hunter might remain a console minor game and never got the massive boost it got thanks PSP
We'll just have to wait and see where the butterflies take us, but so far it's looking like an uphill battle for Monster Hunter.
 
We'll just have to wait and see where the butterflies take us, but so far it's looking like an uphill battle for Monster Hunter.
Yeah, on the other hand, might put pressure Capcom to make an HD MonHun early as seems all three players will be HD, on the other hand, put more pressure on the game to be a success if not might bring the franchise with him. Very interesting for Capcom(and Capcom was one jumped into HD easily of all Japanese developers) in the future.
 
I figured Apple would enter, and maybe they can partner up with SEGA and any other companies by the wayside?

Picture the Sonic iPod memes
 
I figured Apple would enter, and maybe they can partner up with SEGA and any other companies by the wayside?
That would make it too similar to Player Two Start, I think :P

Apple did acquire Visual Concepts from Sega ITTL, as well as Eidos Interactive, but Apple won't be taking over Sega, Atari, or SNK, if we're talking about former console manufacturers.
 
Gold Empire
Gold Empire

Gold Empire is a 2004 MMORPG developed by Level-5 of Dark Cloud fame and published by Nintendo. It is Level-5's first project done under a non-Sony company, and the first one to be released on a Nintendo console. The game was originally set to be published by Microsoft, but they exchanged responsibilities with Nintendo by giving them Gold Empire in exchange for DICE's Battlefield 1942, as Nintendo did not want to directly publish Battlefield, and felt that Gold Empire would've fit in better with their own portfolio. As a result, the troubled production that occurred for OTL's True Fantasy Live Online is butterflied away, as Level-5 got along much better with Nintendo than they would've with Microsoft. Gold Empire is pushed as a key title for the Nintendo X, and as a rival to Final Fantasy Online and (to a lesser extent) the formerly Dreamcast exclusive Phantasy Star Online.

In terms of gameplay, battles take the form of real-time battles offering mobility, similar to OTL's Final Fantasy XI, Final Fantasy XII, or the Xenoblade series. Online battles can happen anywhere and are similar to random encounters in a regular RPG, while offline battles happen by raiding randomly-spawning dungeons, similar to how Dark Cloud has procedurally-generated dungeons. However, in Gold Empire, dungeons generate themselves by taking the players' stats into account, and will generate enemies and obstacles targeted at the player's weaknesses. In order to avoid this, players are encouraged to rotate through the classes offered in the game, though a number of players decide to challenge themselves and go through these dungeons without changing their classes. The game features twelve unique classes, which are:
  • Starter Classes
    • Swordsman - Utilizes swordplay and melee combat.
    • Knight - Carries a spear and a shield, specializes in more defensive melee combat.
    • Sorcerer - Performs magical spells and fights from a distance.
    • Archer - Relies on projectiles, speed, and stealth
    • Monk - Heals other players and induces status effects on enemies without outright killing them.
    • Barbarian - Fights barefisted or with gauntlets.
  • Unlockable classes
    • Elemental Knight - Fights with a combination of swordplay and magic.
    • Bishop - Uses a combination of healing and offensive magic.
    • Trickster - Combines the speed of an archer and the status afflicting spells of a monk.
    • Warring Mage - Fights with martial arts enhanced with a sorcerer’s spells.
    • Beastmaster- Carries a spear and can command beasts to fight for them.
    • Ninja - A fast swordsman who deals quick but deadly strikes.
The main character of the game is referred to as "The Scion", and is a customizable silent protagonist. The default names for them are Irving for the male protagonist, and Selene for the female protagonist. The side characters in Gold Empire are Kora, the childhood best friend of the Scion and the game's main source of exposition, Emperor Tob'il, the benevolent but sickly ruler of the Arlesian Empire, Rhan, the fearless but dimwitted leader of the Arlesian Knights and an assisting NPC who can help the player learn new classes, Jodia, the blacksmith of Olan, the hometown of the Scion and Kora, and Sei'tu, the main antagonist of the game. The main premise of the game's single-player campaign is that Sei'tu casts a curse onto his brother, Emperor Tob'il, of whom he was jealous of for becoming emperor, and the Scion is tasked with defeating Sei'tu and restoring Tob'il to health. The story is fairly simple, mostly because Level-5 chose to prioritize online play over the offline content.

The game has three different territories, each with three sub-areas:
  • Arlesian Empire
    • Olan - The starting area and hometown of the player character and Kora, it is set in a lush forest.
    • Castle Angorde - A castle near the sea plus its surrounding village and port, and where Emperor Tobil resides.
    • Zeli Plains - An open area featuring grassy plains, as well as small settlements.
  • Unclaimed Territories
    • Stelik Range - A snowy mountain range beyond the Empire’s borders. Features freezing bluffs and the walls signifying the borders of the Empire.
    • Jenjis Mire - A large swamp featuring lots of poisonous fauna and monsters.
    • Duriste - A tavern and hotel, plus the surrounding desert area, featuring sinkholes and encounters with outlaws.
  • Kingdom of the Pitch
    • Valerum - The homeland of the Warriors of the Pitch, a volcanic region featuring the ruins of a large fortress where the Warriors reside.
    • Mobis Volcano - A large active volcano within the Kingdom of the Pitch.
    • Umbral Citadel - An abandoned citadel that is a heavy source of black magic, and features lots of dangerous monsters. This is where Sei'tu is encountered and fought.
Probably the most notable aspect of these locations are the integration of the building mechanics that return from Dark Cloud, though here they're executed a bit differently. Every month, Sei'tu unleashes a blast of devastating magic that damages random areas within the three territories, and it is there where the player build new structures, settlements, and temples. However, the catch is that each buildable object corresponds to different stats that attract players based on their own stats, and through them the player learns new skills. For example, if the player builds three things that correspond to healing and white magic-related stats, then they will likely attract players of the Monk class. By attracting other players and fighting them, the player can learn more skills, so in order to attract as wide a variety of players as possible, players are encouraged to build all manners of things, and never to build more than one of the same thing.

Gold Empire launched on April 7th, 2004, and unlike Final Fantasy Online, it does not require a monthly subscription, instead offering the base game for $60 and expansions being released as DLCs. The game would see expansions released on a yearly date, each containing a storyline expansion and a new territory with three sub-areas. The game receives largely positive reviews, many of whom praise the interactivity with other players as well as the game's customizable nature, though the simplistic story is disappointing for some. The game sells around two million copies in the first month of release, with around 800,000 active players, though that number drops to around 500,000 as the year wears on. Nevertheless, the game is a success, and finally provides the Nintendo X with an MMORPG that can stand against Final Fantasy Online and World of Warcraft.

Full roster of Twisted Metal: World Tour revealed

"The full roster of the highly-anticipated Twisted Metal: World Tour has been revealed, totaling at eighteen drivers, ten of which are returning from Black, and eight of which are brand new characters created specifically for World Tour. Present in the demo were Jubilee/"Silent Night" and Nikolai Ryzanov/"Red Terror", but six new characters have been revealed in recent promos for the game. They are Josef Caron, a disfigured racecar driver based off of famed Austrian racer Niki Lauda who drives a racing car called "The Bullet", Jerry Weathers, a Texan riding an RV decked out in American colors dubbed "Star Spangled Cruiser", Billie Warner, an Australian explorer who drives a Jeep called the "Outback Offroader", Felix Gaius, an undead Roman soldier who uses a chariot drawn by undead horses called "Empire's Glory", Esmeralda Salvadora, a Carnival dancer from Brazil who drives a float called "Samba Siren", and Lou Siffer, the Devil who is disguised as a human doctor, Calypso's main rival, and driver of "Hellhound". With a colorful yet macabre cast of characters and a long-anticipated online mode, it seems as if Twisted Metal: World Tour is prepared to live up to its and take over the world on Sony's PlayStation 2 next month, and perhaps the gaming world as a whole."

Nintendo and Microsoft play catch-up with Apple; Microsoft expands stake in DICE to 60%, buys majority stake in Bizarre Creations, while Nintendo buys out Silicon Knights and acquires European developers Factor 5 and Avalanche Studios.

"In wake of the Eidos Interactive and Visual Concepts acquisitions, it seems that Apple's entry into the console market has left the bigger players in the market more concerned than we realized. Just last week, Microsoft expanded its 40% stake in DICE (makers of Battlefield 1942) to 60%, thus giving them ownership of DICE, while also buying a majority stake in Bizarre Creations, the developers of the Project Gotham Racing games and the upcoming Excitebike reboot under Nintendo. And speaking of Nintendo, it seems as if they have also been made worried, as they have bought out Canadian developer and recent superstar Silicon Knights (developers of Eternal Darkness and Metal Gear Solid: The Twin Snakes, as well as being the original creators of Sony's Legacy of Kain series), as well as two smaller studios. The first one, Factor 5, is known for developing the Rogue Squadron games for LucasArts, so the closer relationship with Nintendo has already been established.

But Avalanche Studios is where things get interesting, as they are a brand-new developer whose only been around for a year, and have not developed any titles to their name. Supposedly, they initially proposed their game first to Eidos Interactive, but were rejected due to Eidos' financial situation and the impending buyout from Apple Inc. As it seems, it looks like they have ended up with Nintendo somehow, though details on their game is hard to come by at the moment. What most of these studios have in common though, save for Silicon Knights, is that they are all European developers, and all closely affiliated with Nintendo and Microsoft (or at least, known to be closely affiliated). Given that Eidos was European as well, and was a strong supporter of Sony's PlayStation and PlayStation 2 consoles, it seems as if the two have decided that mass-acquiring western associates was the right move to make with Apple's entrance into video games. Nintendo was rumored to be attempting a takeover of Japanese toy company Bandai, but internal sources from the company are saying that the money was diverted at the last minute to these second-party studios."
 
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European developers Factor 5
Factor 5 is not European, yeah originally founded in Europe but the factor 5 that worked with Nintendo was all USA based because they wanted to cooperate directly with LucasArts for their license games (pre high-speed internet era fellas) and the German company has nothing to do with the USA based one. Surprised with that one, once they finished star wars rebel strike Nintendo rarely do anything with them ( their gritty Kid Icarus reboot was canceled and their own off-brand Pilotwings too) at least Nintendo was able to reign Dennis Dyack so that is a net positive.

Nintendo was rumored to be attempting a takeover of Japanese toy company Bandai
Would have been the better move but let's wait and see.

Gold Empire
Very nice games ended up being a success and a very unique MMORPG, wonder if level 5 might want to try a successor in the future.

mentioning Bizarre... did Forza will be coming or was butterfly away?

Hilarious in hindsight(or did you know something?) Avalanche Studios is now working with Microsoft in Contraband.... with DICE and Avalance, MS and Nintendo already have two studios in Sweden ittl
 
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once they finished star wars rebel strike Nintendo rarely do anything with them
OTL they parted ways once they saw that the Wii would be only barely more powerful than sixth gen consoles, but they did assist Nintendo on Pokemon Stadium during the N64 days.
Very nice games ended up being a success and a very unique MMORPG, wonder if level 5 might want to try a successor in the future.
Gold Empire's gonna be going on for some time into the HD era, so a successor would only come years later.
mentioning Bizarre... did Forza will be coming or was butterfly away?
Forza and Project Gotham did coexist for a little while IOTL, so that will continue to be the case here.
Hilarious in hindsight(or did you know something?) Avalanche Studios is now working with Microsoft in Contraband.... with DICE and Avalance, MS and Nintendo already have two studios in Sweden ittl
Yeah I was aware of the rumors, which is what kept me from forgetting that the Eidos acquisition was gonna butterfly some stuff related to them.
 
OTL they parted ways once they saw that the Wii would be only barely more powerful than sixth gen consoles, but they did assist Nintendo on Pokemon Stadium during the N64 days.
Yeah but even after Lair failed, Nintendo barely wanted to take them back(the previously mentioned project were after lair), and yeah they did make the MUSYX for n64 too. Maybe here ITTL Kid Icarus might not fail.

Gold Empire's gonna be going on for some time into the HD era, so a successor would only come years later.
Yeah long ago, maybe taking cues OTL Fantasy Life too(more classes/lifes for the Online experience) but yeah the game was so nice, reminds me a lot of Fantasy Life but more action-focused.

Forza and Project Gotham did coexist for a little while IOTL, so that will continue to be the case here.
I see, so nice them.

Yeah I was aware of the rumors, which is what kept me from forgetting that the Eidos acquisition was gonna butterfly some stuff related to them.
Yeah as you mentioned this is even pre Just Cause, meaning they're a brand new studio, wonder what Nintendo would do with them(Just cause as is would be good as an action-adventure game)
 
They won't be working on Kid Icarus ITTL.
As long is not Lair that might avoid some of Factor 5 WORST pitfalls.

It'll be Just Cause-related, but not Just Cause. Butterflies changed it to something else.
Yeah could end up anything ITTL as long they did developed the Apex engine for it

the last minute to these second-party studios."
First party as now are owned directly by Nintendo(well SK and Factor 5 did were second party before)
 
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well SK and Factor 5 did were second party before
yeah, I meant formerly second parties lol

one more thing I should mention in regards to SK is that Too Human is gonna end up being completely different when I get to it. The butterflies hit this one hard.
 
one more thing I should mention in regards to SK is that Too Human is gonna end up being completely different when I get to it. The butterflies hit this one hard.
Yeah, i always wondered if Nintendo did copyright the original concept(they did show it as a tech demo for the Gamecube behind closed doors and have never been leaked, not even during the gigaleak) only some gaming portfolios are the evidence the Cyberpunk Version in GC even existed. I wonder if there was some reason why changed so much.
 
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